howie87 Posted September 24, 2013 Posted September 24, 2013 Any better fix than this? I like my headroll!
Hot_LZ Posted September 24, 2013 Posted September 24, 2013 Yeah, can we disable the 'realistic head movements'? With TrackIR it totally sucks.
gavagai Posted September 24, 2013 Posted September 24, 2013 Yeah, can we disable the 'realistic head movements'? With TrackIR it totally sucks. I love it! You think you are immune to g forces in a moving aircraft? P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Hot_LZ Posted September 24, 2013 Posted September 24, 2013 No, but you could still keep your head/vision straight. Also G forces have nothing to do with the 'realistic head movement' messing up TrackIR movement...
gavagai Posted September 24, 2013 Posted September 24, 2013 It is not supposed to be easy. Other simulations that lack realistic head movement make lining up a target under high g and gunning it down a snap...:doh: Now, what is happening for this trackIR bug in 1.2.6? Bueller? P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Hot_LZ Posted September 24, 2013 Posted September 24, 2013 Moving your head is not supposed to be easy? Lol, I don't know what's wrong with your physique, but you might want to get it checked! ;-) I don't think you know what the actual TrackIR problem is since 1.2.6, you're talking about something else I think. But still, even though you're under G-Forces, you can still keep your eyes padlocked on a target. Now, what is happening for this trackIR bug in 1.2.6? Bueller? I have absolutely no idea what you're saying here.
Lange_666 Posted September 24, 2013 Posted September 24, 2013 Keep on topic guys. The problem discussed here has nothing to do with realistic headmovement. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
_Dredd Posted September 25, 2013 Posted September 25, 2013 Keep on topic guys. The problem discussed here has nothing to do with realistic headmovement. Affirm. I have it turned off and have for the past 3-4 version changes. 1.2.6 something has been changed that is causing issues with Trackir framerate/motion. Has this been raised in the FC3 bug thread as yet? if not; I think it should be. Im surprised more people arent reporting this. either a) not using trackir b) using too fast x/y movement to notice c) given up on 1.2.6 already Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
71st_Mastiff Posted September 25, 2013 Posted September 25, 2013 Affirm. I have it turned off and have for the past 3-4 version changes. 1.2.6 something has been changed that is causing issues with Trackir framerate/motion. Has this been raised in the FC3 bug thread as yet? if not; I think it should be. Im surprised more people arent reporting this. either a) not using trackir b) using too fast x/y movement to notice c) given up on 1.2.6 already yes same here and according to my mates them too!:thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
gavagai Posted September 25, 2013 Posted September 25, 2013 c) given up on 1.2.6 already That one is me. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Golo Posted September 25, 2013 Posted September 25, 2013 That one is me. Same here. How about some official statement regarding this? Is it 1.2.6 problem? Problem on our end? Is it official reported as a bug? Fix worked on? That would be nice to know because no 6DOF, no play.
Nakano Posted September 25, 2013 Posted September 25, 2013 I have the same problem. It should be fixed soon becouse we cant get smoothness anymore.
synti Posted September 25, 2013 Posted September 25, 2013 Suffering exactly same problem, EXTREMELY unpleasant.
Lange_666 Posted September 25, 2013 Posted September 25, 2013 Is it 1.2.6 problem? Looks like it. Problem on our end? Went back to 1.2.5 and all is fine again. Upgraded again to 1.2.6. and problem is back. Also, other sims were and are still OK so i only have this on 1.2.6 like others in here confirm. Makes me about 100% sure it's not at our end. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
_Dredd Posted September 26, 2013 Posted September 26, 2013 Guys I don't have the latest beta modules. So far I've only tested FC3 modules where I see this issue. I see that view issues were raised with Mi-8 and Freetrack users; can those reporting here advise what modules they are using and seeing this issue; Occam's razor says Mi-8 and new version has caused these problems. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Lange_666 Posted September 26, 2013 Posted September 26, 2013 I use all the modules besides Mi-8 and i have the problem. I don't think that the TrackIR problem we are facing is module related. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
howie87 Posted October 1, 2013 Posted October 1, 2013 I have all modules except combined arms and the MI-8. This issue is present for all modules I have tested but more noticeable in the jets and P-51 (moving faster so easier to notice). I have done a full, clean reinstall of 1.2.6 and the issue still persists. I also have 1.2.5 installed and the issue is NOT present. My TrackIR is also up to date. I have experimented with vsync on and off (both in game and nvidia active vsync) with no noticeable improvement. The issue is not related to the movement of the head being different in 1.2.6, but the stuttering and screen tearing effect that it causes. This is definitely, 100% a bug.
_Dredd Posted October 1, 2013 Posted October 1, 2013 Confirmed. I tested again the others night, when over land low and where the frames are lower than over water for instance, if my view is still, frames of land moving are smooth, but as soon as I start looking left to right the frames stutter like crazy. Really annoying. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
VH-Rock Posted October 1, 2013 Posted October 1, 2013 Can't say I've noticed any difference in all honesty Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
TimeKilla Posted October 1, 2013 Posted October 1, 2013 Can't say I've noticed any difference in all honesty Yup am in the same boat seems the same. :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
spn Posted October 1, 2013 Posted October 1, 2013 I used 1.2.6 only briefly until today but the first thing i noticed was that it seemed that TrackIR was a lot less smooth in movement. Like when you turn your head, there is some sort of stutter to be seen. It's no real stutter but i get the feeling that the terrain movement has a more skippy movement then it used to be. Honestly, i hate this. I have serious problems with things like headshake or headroll and now this kind of movement. I really hate it when a computer tries to simulate some sort of movement of my head/eyes that i don't really experience live at that moment. In real life, your brain detects this and compensates this somehow which it doesn't when i'm in front of a screen because i don't sense the motion. I can sit in a car going on a dirt track with my head moving all over the place without a problem but i can't sit in front of my computer driving a simulated car "trying" to give me the same experience. I end the game mostly after 30 secs, i just can't stand it. Same goes for headroll/shake in flightsims. These are turned off by default because they make me sick. If i can't do that, the sim isn't played. And now this. Does it mean i have to stop playing because of some "simulated implementation of head movement"? Crap!! Please give us at least some option to turn it off. When using TrackIr, are your Trackir Porfiles set for "Slow"??
_Dredd Posted October 1, 2013 Posted October 1, 2013 (edited) I have my trackir profile set to custom one to one, precision on, speed:1 smoothness:50 I also have G-force head movement turned off. Rock and Timekilla, can you post settings you use, and perhaps trackir screenshot of settings. Trackir or facetrack, trackir version, model. I've tried vsync changes, nvidia setting changes, everything except play around with trackir itself. I don't have this issue at all with 1.2.5, or previous.. So whatever has been implemented now I'd really like to know what is causing it. If only ED could provide some input on this, as I really don't want to be spending time troubleshooting this bug, rather than enjoying the sim itself. Like we've said, 1.2.5 this problem we are seeing doesn't exist. My money is on view.lua and head tracking changes with engines fps management or somehow this is module related as the view.lua script mentions, gains adjusted for other modules. Spn what do you mean by slow? Edited October 1, 2013 by _Dredd Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
spn Posted October 1, 2013 Posted October 1, 2013 I have my trackir profile set to custom one to one, precision on, speed:1 smoothness:50 I also have G-force head movement turned off. Rock and Timekilla, can you post settings you use, and perhaps trackir screenshot of settings. Trackir or facetrack, trackir version, model. I've tried vsync changes, nvidia setting changes, everything except play around with trackir itself. I don't have this issue at all with 1.2.5, or previous.. So whatever has been implemented now I'd really like to know what is causing it. If only ED could provide some input on this, as I really don't want to be spending time troubleshooting this bug, rather than enjoying the sim itself. Like we've said, 1.2.5 this problem we are seeing doesn't exist. My money is on view.lua and head tracking changes with engines fps management or somehow this is module related as the view.lua script mentions, gains adjusted for other modules. Spn what do you mean by slow? Within the TrackIr program, you can setup differant profiles for differant games. The profiles have differant settings that you can customize depending on how you want TrackIr to run. The three default profiles are "One to One", "Smooth" and "Slow"and of course "Default". Each one of these you can fine tune to suit how you want them to respond.
_Dredd Posted October 1, 2013 Posted October 1, 2013 No I don't use slow profile setting. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
spn Posted October 1, 2013 Posted October 1, 2013 (edited) No I don't use slow profile setting. Then you are just using the default setup? TrackIr will never work the way you need it to work if you just use the default setup. You need to read the setup manual to help you understand more on how to setup a profile and get it assigned to the program that you want it to use. YouTube has some setup videos that are very helpful. Edited October 1, 2013 by spn More info
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