Jump to content

Recommended Posts

Posted

A day and a half left! This is it!

 

Reminder: we now accept PayPal!

 

This video took a lot longer to make than I anticipated, but I think it was very important to have this out before the campaign ends.

 

A question that gets asked perhaps more than any other is, are you sure you can pull this off? Can you keep all the promises you're making?

 

The answer is yes.

 

First of all, it is a yes because the alternative is unthinkable. Not delivering a product after a kickstarter campaign would not only be fatal to the developer's careers, it would also make them contractually obligated to refund the entire amount raised on Kickstarter to the backers. The team understands the risk, and has chosen Kickstarter as opposed to many other alternatives precisely because we are confident in our ability to deliver.

 

The project was designed from the ground up to be simple and lean. It's largely made up of three types of tasks: aircraft creation, landscape design, and mission and campaign design. All of these tasks are inherently more predictable than many other tasks often involved in game design. The feature list for DCS WWII was specifically chosen to contain as few risks as possible.

 

This way, the project plan is a matter of simple math. We can accurately estimate the amount of time it will take us to make the 3D models of aircraft and cockpits because we're not breaking any new ground here. We can accurately estimate the amount of time it will take to create new aircraft because most DCS WWII tasks follow the tracks laid down by DCS P-51. Looking over the blueprints and technical descriptions of all featured aircraft, we see no major tasks that have a serious risk of falling through or taking too much time and jeopardizing the entire project.

 

The landscape design is also predictable. We know exactly what needs to be done. All tasks can be estimated accurately because they follow preexisting examples.

 

Content creation, missions, campaigns, is again predictable. We are using the powerful DCS Mission Editor, a stable, established program, that again allows us to accurately gauge the amount of time needed for all tasks.

 

All in all, we know exactly what needs to be done. We can estimate all tasks with a high degree of accuracy. Kickstarter budget gives us a comfortable cushion to play test everything and correct any unanticipated problems we may encounter.

 

We are really looking forward to working with our backers, providing constant updates on the development progress, and watching this project take shape.

 

Please watch the video for an even more detailed explanation from the project's sleep deprived lead developer Ilya Shevchenko.

 

Posted (edited)

It looks like you have two sets of sub-titles (duplicated and shifted slightly). No big deal as a viewer can close one of them and read it just fine.

 

 

EDIT: At least, I am assuming it reads just fine. Looks like Russian to me but that is about all I can tell you. ;)

Edited by cichlidfan

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
It looks like you have two sets of sub-titles (duplicated and shifted slightly). No big deal as a viewer can close one of them and read it just fine.

 

 

EDIT: At least, I am assuming it reads just fine. Looks like Russian to me but that is about all I can tell you. ;)

 

Thanks. I don't know why I always have a problem with subtitles. A few times I lost them completely, and this time I thought a portion disappeared so I redid it, and now look at that.

 

Youuuutuuuube!!!

Posted
... and this time I thought a portion disappeared so I redid it,...

 

Ah, that it explains it looking fine at first, ah well, it looks fine now.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Interesting video Luthier, thank you.

 

A little unsure on the MP part though, what are the MP features your hoping to have at release?

 

Are we talking dedi servers or coop missions or both and for what sort of numbers?

 

I know its early, just wondered what features you think will make the release and what may come later.

  • ED Team
Posted
Interesting video Luthier, thank you.

 

A little unsure on the MP part though, what are the MP features your hoping to have at release?

 

Are we talking dedi servers or coop missions or both and for what sort of numbers?

 

I know its early, just wondered what features you think will make the release and what may come later.

 

 

A lot of the MP parts are going to be dependant on the ED team I think, specifically the Dedicated server... As far as coop missions, you can do those now in DCS World, unless there is something more specific you mean...

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted
A little unsure on the MP part though, what are the MP features your hoping to have at release?

 

Luthier said in the vid that they aren't making any promises about multiplayer, in case it turns out that people can point the finger and say 'you didn't deliver!'.

 

Best he keeps schtum on that issue I'd say. If it turns out that on release it's the same as DCS is now, then that's the way it will be. If it's something better which ties in with the overall 'EDGE' development, then that's the way it will be.

 

I don't see any mileage in pushing for answers on this one. :thumbup:

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...