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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


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Posted
37 минут назад, ebabil сказал:

what is this? it is not in current version

the YP-BB at the top says it has something to do with air-to-air missiles, literally "guided missile - air-to-air".

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Posted

By request, recompilation of all official RTS Dynamic Campaign news on the last years:

-11/01/2019:

Header2019_720-EN.jpg

Dynamic Campaign

While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.

-01/11/2019:

Header2019_720-EN.jpg

Dynamic Campaign

We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.

Header_NewsletterEN.png

Dynamic Campaign

The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.

- Early 2020:

Dynamic Campaign

Work on the dynamic campaign has been underway for over a year, and the progress has been steady on this very complex task. We understand that this is one of the most awaited features in DCS World and we are giving it the attention it deserves.

Much of the work is focused on the dynamic campaign creation tool layers as part of the Mission Editor, developing machine learning mechanics, and creating an AI neural network for the RTS element of the system. The machine learning and neural network tasks are particularly challenging, but we believe they should provide a unique dynamic campaign experience.

We expect to start testing this feature in the latter part of 2020.

-Late 2020:

dynamics-campaign-engine.jpg

Dynamic Campaign Engine For DCS World

The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine
with military forces and economics layers (production, logistics, use and transfer of resources)
that pitch two opposing sides aided by advanced strategic and tactical AI.

We have now completed the core RTS logic and have connected it to DCS World. We are
currently finalising the basics of the in-game economic models. We will be working on the
combat tasking logic and certain win-win situations in the near future. The last stage will
be the Client - Server architecture needed to support large campaigns with on-going
online sessions.

We are certain that you will have many detailed questions and look forward to revealing
more information on this module as and when we are in position to demonstrate some
of the features live.

-January 2021:

Dynamic Campaign

This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

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Posted

DCS World 2.7.12.23362 New and updated 3D models.
New Technicals Toyota HL, 70, FPS117 radar complex, Matra R530/E, Chinesse 250-2 Bomb, Sa342 Telson 8 Rocket Launcher, Sa342 SNEB68 Rocket, Light Stick.

250-2_Bomb.jpg

A-10.jpg

A-10A.jpg

A-10CII.jpg

AV8BNA.jpg

Bf-109K-4.jpg

CV_1143_5.jpg

EWR_FPS117.jpg

EWR_FPS117_Dome.jpg

EWR_FPS117_Shelter.jpg

F-14A-135-GR.jpg

F-14B.jpg

Ju-88.jpg

La_Combattante_II.jpg

Leapard_2a4.jpg

Light_Stick.jpg

Matra_R530.jpg

Matra_R530E.jpg

SA342_SNEB68.jpg

SA342_Telson8.jpg

Sd_Kfz_234_2_Puma.jpg

tt70_B8M1.jpg

tt70_dshk.jpg

tt70_kord.jpg

tt70_zu23.jpg

ttHL_B8M1.jpg

ttHL_dshk.jpg

ttHL_kord.jpg

ttHL_zu23.jpg

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Posted (edited)

Dcs corsair animations

Pretty sure this is the official corsair because he has other videos on his channel of it

Edited by NoodI
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Posted
6 hours ago, ShinyMikey said:

This video is from Apr 22nd, but I don't think it was ever posted here.

 

 

On 4/16/2022 at 1:13 PM, NoodI said:

https://cdn.discordapp.com/attachments/544231925263630336/964550382502150174/Digital_Combat_Simulator_2022-04-15_16-50-02.mp4

Video showing f15e firing 2 aim120bs with air to air radar

Idk if this was posted already but I can't find it so

 

I posted it on the 16th it's from their discord server

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Posted

No Vulcan near term release yet. Continue on develop.

 

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Posted
5 hours ago, Silver_Dragon said:

No Vulcan near term release yet. Continue on develop.

Hi, I believe the graphics api is 'Vulkan'. It might be good to use that discussion to avoid people getting excited about the 'vulcan' bomber used in the Falklands etc. Some people might get excited about the wrong thing!

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Posted
Hi, I believe the graphics api is 'Vulkan'. It might be good to use that discussion to avoid people getting excited about the 'vulcan' bomber used in the Falklands etc. Some people might get excited about the wrong thing!
Vulkan by ED team, always has graphic API, no a module.

Enviado desde mi RNE-L21 mediante Tapatalk

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Posted

Hornet miniupdates

 

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Posted

RAZBAM Pucará

FRxiVFfWQAEm0pr?format=jpg&name=large

FRxiVFfXEAYU_IX?format=jpg&name=large

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Posted

More f4u stuff from rudels channel

Showing hose animations inside the wing

 

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Posted (edited)

RAZBAM Super Tucano

FR2uUUOWYAAfh0O?format=jpg&name=900x900

Edited by Silver_Dragon
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Posted (edited)

Wags fly on RAZBAM South Atlantic Map

Edited by Silver_Dragon
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Posted (edited)

Razbam_Specter
the map is 3300km wide and 950km tall
initially 8 including the San Carlos FARP. however the plan is after EA to include them all

unknown.pngunknown.pngunknown.png

Edited by Antartis
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