Silver_Dragon Posted July 11 Author Share Posted July 11 Miltech 5 discord Bo105 progress: Quote @everyone Flight Model The flight model of the BO-105 is nearing perfection. We have had many discussions with active BO-105 pilots in the last few weeks and based on the input, MEDUSA will be expanded and fed with additional rotor blade bending formulas. We want to present you a 100% complete flight model, that has never been seen in a simulator before. Visualization Due to the current limitations, which include morph targets, we have decided to create the pilot/co-pilot model in such a way that we can animate the basic bones animation for the large bones of the head. 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 12 Author Share Posted July 12 ORBX Kola Winter textures 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 12 Author Share Posted July 12 5 Link to comment Share on other sites More sharing options...
Gierasimov Posted July 13 Share Posted July 13 From the change log: AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”. It seems to be actually a new AI truck: 5 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 13 Author Share Posted July 13 Added Heatblur module Trello updates to the roadmap https://trello.com/b/HsMiJggJ/heatblur-public-roadmap 4 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 13 Author Share Posted July 13 7 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 14 Author Share Posted July 14 (edited) Magnitude 3 Summer Update https://magnitude-3.com/2024/07/13/2024-summer-update/ Updated the Christen Eagle II/I future expansion, more data and added two unannounced modules. Edited July 14 by Silver_Dragon 10 2 Link to comment Share on other sites More sharing options...
Gierasimov Posted July 14 Share Posted July 14 It seems that the improved model for APA-5D was also delivered. null 10 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
PapaFlo Posted July 17 Share Posted July 17 7 Link to comment Share on other sites More sharing options...
Gierasimov Posted July 25 Share Posted July 25 39 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 30 Author Share Posted July 30 DCS World Newsletter Dynamic Campaign develop news: Quote The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks. Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions. To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns. Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation. Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign. 12 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 31 Author Share Posted July 31 AH-64D roadmap update: 4 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 31 Author Share Posted July 31 Bo-105 Bianka pilot: 8 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 3 Author Share Posted August 3 3 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 8 Author Share Posted August 8 3 3 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 9 Author Share Posted August 9 IFE G.91 Gina develop update from discord Quote there is a work in progress, but we like how it looks. What about you? Let us know your thoughts. 14 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 9 Author Share Posted August 9 CH-47F release 1 Link to comment Share on other sites More sharing options...
YoYo Posted August 9 Share Posted August 9 CH-47F trailer, looks like Marianas WWII version (new object): 13 2 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Antartis Posted August 14 Share Posted August 14 AviaStorm On this day of August 14th 1974 the Tornado made it's first flight from Manching in Germany. Crewed by Paul Millett and Nils Meister the Panavia Tornado first tookoff at 17:21 with the flight lasting 33 minutes. This marked the start of one of the most successful multinational fighter jet programs of the cold war. We are very excited to be bringing this iconic aircraft to DCS, and are looking forward to sharing more very soon. 27 4 Asus Prime Z-370-A Intel core I7-8700K 3.70Ghz Ram g.skill f4-3200c16d 32gb Evga rtx 2070 Ssd samgung 960 evo m.2 500gb Syria, Nevada, Persian Gulf, Normandy 1944 Combined Arms A-10C, Mirage-2000C, F-16C, FC3 Spitfire LF Mk. IX UH-1H, Gazelle Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 14 Author Share Posted August 14 5 1 Link to comment Share on other sites More sharing options...
Antartis Posted August 15 Share Posted August 15 https://www.instagram.com/digitalcombatsimulator/ 7 1 Asus Prime Z-370-A Intel core I7-8700K 3.70Ghz Ram g.skill f4-3200c16d 32gb Evga rtx 2070 Ssd samgung 960 evo m.2 500gb Syria, Nevada, Persian Gulf, Normandy 1944 Combined Arms A-10C, Mirage-2000C, F-16C, FC3 Spitfire LF Mk. IX UH-1H, Gazelle Link to comment Share on other sites More sharing options...
Owen2210 Posted August 16 Share Posted August 16 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 19 Author Share Posted August 19 13 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 19 Author Share Posted August 19 Mig-17F Red Storm Update: Quote Welcome to another MiG-17F update. The team is working hard and continously with the current focus being on the MiG-17F systems and texturing. For this reason, today we would like to talk about one of those systems, the Radar Warning Receiver (RWR) Sirena 2 (SPO-2 / CPO-2) of the MiG-17F. The MiG-17F was equipped with an early RWR system that could only detect radar signals from the rear hemisphere. The RWR receiver is mounted on top of the tail fin assembly. Technical data: Range: 5 – 6000 meters Beamwidth: 50° vertical, 80° horizontal The RWR Sirena-2 gave the pilot an audio warning signal that the airplane was being painted by a radar (from the rear); the audio signals varied according to the distance of the radar impulses that hit the antenna (the distance of the radar behind the MiG-17F). Audio signals: 4 - 6 km: high-pitched, continuous sound 2 - 4 km: rising and falling howling tone 0 – 2 km: humming tone Control of the Sirena 2 is managed by the main circuit breaker on the right side wall, while the control panel is located on top of the main instrument panel, to the left of the ASP-4N gunsight. The control panel consists of a two-position power switch and two lights. The right light (red), indicated that the system was switched off. The left light (green), indicated that the system was on and operational. We also have some pictures for you of the latest texture work. As always, everything you see is Work In Progress. Enjoy, and thank you for your continuous support! 14 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted Monday at 01:17 PM Author Share Posted Monday at 01:17 PM 3 1 Link to comment Share on other sites More sharing options...
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