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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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Miltech 5 discord Bo105 progress:
 

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@everyone
Flight Model
The flight model of the BO-105 is nearing perfection. We have had many discussions with active BO-105 pilots in the last few weeks and based on the input, MEDUSA will be expanded and fed with additional rotor blade bending formulas. We want to present you a 100% complete flight model, that has never been seen in a simulator before.
Visualization
Due to the current limitations, which include morph targets, we have decided to create the pilot/co-pilot model in such a way that we can animate the basic bones animation for the large bones of the head.

 

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From the change log: 

  • AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”.

It seems to be actually a new AI truck:

 

Ural-4320.jpg

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Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

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It seems that the improved model for APA-5D was also delivered.

 

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Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

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Screenshot_2024-07-25-15-23-17-243_com.discord-edit.jpg

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Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

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DCS World Newsletter Dynamic Campaign develop news:

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The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks.

Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions.
To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns.
Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation.
Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign.

 

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CH-47F trailer, looks like Marianas WWII version (new object):

2XHooCq.jpg

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Webmaster of http://www.yoyosims.pl

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Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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AviaStorm

 

On this day of August 14th 1974 the Tornado made it's first flight from Manching in Germany. Crewed by Paul Millett and Nils Meister the Panavia Tornado first tookoff at 17:21 with the flight lasting 33 minutes. This marked the start of one of the most successful multinational fighter jet programs of the cold war.

 

We are very excited to be bringing this iconic aircraft to DCS, and are looking forward to sharing more very soon.

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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Mig-17F Red Storm Update:

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Welcome to another MiG-17F update. The team is working hard and continously with the current focus being on the MiG-17F systems and texturing.

For this reason, today we would like to talk about one of those systems, the Radar Warning Receiver (RWR) Sirena 2 (SPO-2 / CPO-2) of the MiG-17F.

The MiG-17F was equipped with an early RWR system that could only detect radar signals from the rear hemisphere. The RWR receiver is mounted on top of the tail fin assembly.

Technical data:

Range: 5 – 6000 meters

Beamwidth: 50° vertical, 80° horizontal

The RWR Sirena-2 gave the pilot an audio warning signal that the airplane was being painted by a radar (from the rear); the audio signals varied according to the distance of the radar impulses that hit the antenna (the distance of the radar behind the MiG-17F).

Audio signals:

4 - 6 km: high-pitched, continuous sound

2 - 4 km: rising and falling howling tone

0 – 2 km: humming tone

Control of the Sirena 2 is managed by the main circuit breaker on the right side wall, while the control panel is located on top of the main instrument panel, to the left of the ASP-4N gunsight.

The control panel consists of a two-position power switch and two lights. The right light (red), indicated that the system was switched off. The left light (green), indicated that the system was on and operational.

We also have some pictures for you of the latest texture work. As always, everything you see is Work In Progress. Enjoy, and thank you for your continuous support!

 

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