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Posted

The Black Sea Operations online campaign is not going to happen unless someone with perl skills steps in to help out. This is the sad truth. What exactly are we planning for it? Well we are setting out to create a campaign with dynamic front lines based on the immersive Black Sea Operations missions and storyline.

 

I have asked the person who created the online statistics tracking perl script for the 504VVS server for help but it has been denied since he wants to keep it only to the one online server. A code similar to that would need to be developed by someone here to help log campaign statistics.

 

I really believe that Lock On's online scene is lacking. The dogfight servers really do not provide an immersive and realistic environment for combat operations. An online campaign would be much more interesting and do a great job at actually holding the player's interest for a long amount of time, as new missions will be released to fly every week based on the previous week's results.

 

The project is up in the air right now because none of the BSO team members know how to program the perl network listener code, or the perl code that scans the log files that can be used for the stats.

 

 

 

T-Bone

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Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted

There is so much potential that has not been tapped into yet. If the community could pull together and help out with this one project, it could drastically improve the longevity of this sim by creating an immersive online environment and thus improve the online scene drastically.

 

 

 

T-Bone

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Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted

With Zorlac's limited free time he owns, runs and maintains the 504th server himself, written the stats and server status pages himself and is helping with the Crimean Air Wars Online campaign.

 

To call him selfish, blame him for the stalling of the BSO online campaign and the lack of online play in general is very very harsh. :frown:

 

I would even go as far as saying that it is a "below the belt" remark.

Posted
With Zorlac's limited free time he owns, runs and maintains the 504th server himself, written the stats and server status pages himself and is helping with the Crimean Air Wars Online campaign.

 

To call him selfish, blame him for the stalling of the BSO online campaign and the lack of online play in general is very very harsh. :frown:

 

I would even go as far as saying that it is a "below the belt" remark.

 

Yes, if T-bone actually blamed him for stalling BSO, then that would be "below the belt" and unfair. But just out of curiosity, where exactly did he blame him for stalling BSO, or called him selfish?

sigzk5.jpg
Posted
Yes, if T-bone actually blamed him for stalling BSO, then that would be "below the belt" and unfair. But just out of curiosity, where exactly did he blame him for stalling BSO, or called him selfish?

 

 

I have asked the person who created the online statistics tracking perl script for the 504VVS server for help but it has been denied since he wants to keep it only to the one online server.

Well I am either picking this up wrong or overreacting but the general tone of the posts and this comment is where I see him blaming Zorlac .

Posted

It's simply a statement of fact isn't it?

They have asked for the already existing code & they were told that no & now they need someone to write another version so they can go forward.

Cheers.

Posted

I never blamed Zorlac. I simply stated this:

 

I have asked the person who created the online statistics tracking perl script for the 504VVS server for help but it has been denied since he wants to keep it only to the one online server. A code similar to that would need to be developed by someone here to help log campaign statistics.

 

I PMed Zorlac and asked if he could share the code. He stated that there are far more talented people out there who can write neat, structured code that could process all of this and a whole load more, and would use a decent SQL backend system to store the data away to do far more complex analysis of the stats, think of stats that haven't even crossed his mind yet, produce better looking cross-referenced web pages, updated stats "on the fly" (not hourly like his)....

 

"my code is an untidy, inefficient, slow, run-once piece of knotted spaghetti code, producing amateur web pages that lack that professional look."

 

"Between the stats project, my job, my wife, and real life, I havent had much time to actually fly Lomac recently... and I would rather be flying than writing code."

 

He has chosen to keep the code confined to one online server. That is his choice and that is fact. I don't know how I hit "below the belt" or said anything offensive about him. Sorry if it sounded that way. I gave him the respect he deserved.

 

 

 

T-Bone

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Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted

I don't mean to offend, but why spend all the time and effort to make LO's campaign something it will never be, when there is a combat flight sim out there that provides exactly the type of multiplay experience you claim to want?

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Posted

In that simulation there is only one flyable aircraft and only one side of the campaign you can fly for. This simulation provides access to two opposing sides, creating far better competition and online gameplay with human and AI entities alike. I would much rather test my skills against a human opponent than an AI entity anyday.

 

 

T-Bone

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Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted
I don't mean to offend, but why spend all the time and effort to make LO's campaign something it will never be, when there is a combat flight sim out there that provides exactly the type of multiplay experience you claim to want?

no disrespect Colt but "the combat flight sim" ur on about is completely different to me (at least visually) against LOMAC

 

And IMHO all that is lacking is what BSO is trying to offer the community.

 

p.s thx for the x52 F4AF profile a while back ;)

Be Good..Be Strong..:drink: ;)

 

Posted

Really wish i could help, i just dont know how. I cant write code worth anything. I am still looking forward to the BSO. Just wondering, but does the campain have to have what you are asking for, I know it would be cool, but does it have to? Also i thought the first campains would be singleplayer and the f-15 and had been downsized to about 60 missions. Now it sounds like both colitions and multiplayer. Am i write?

Posted

There will be 60 single missions and many multiplayer missions. BSO will have an offline campaign and an online massively multiplayer community campaign.

 

 

T-Bone

  • Like 1

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Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted

Volunteer

 

I am an intermediate/advanced Perl coder, and I can be available as a technical advisor. I am willing to review code sections that aren't working, give advice, do research, etc.

 

Let me know.

 

Cheers,

LP

LP

 

modules:

F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA

 

would buy:

OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111

Posted

PHP+Mysql.

 

Just because Zorlac did it in perl, doesn't mean you need to do the same, or that it's the best aproach.

 

He did it that way for his own reasons, but there are a lot of other alternatives out there ;)

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
"Hello World!" C and C++

 

Wish I could be of real assistance, hope you find the help you need!

 

I believe you meant "Hello World!!\n" ;-)

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