TomVR Posted November 8, 2020 Posted November 8, 2020 Been using MMJOY2[v20160818upd1]. Which is the best version to be using?
Sokol1_br Posted November 8, 2020 Author Posted November 8, 2020 Is the version you're using. [v20160818upd1].
dinkster Posted November 9, 2020 Posted November 9, 2020 im having no joy setting this up, can anyone cast an eye over this and tell em what might be wrong? all sets are saved i can light the numbers in the matrix, but the buttons dont repsond in windows usb game controllers, thanks in advance
Sergey_Pe Posted November 9, 2020 Posted November 9, 2020 It looks like a part of your text is hidden behind the picture. Are you using the short-press buttons or ON-ON switches? It might be that you are missing the logic behind the different logical button modes. "Switch On" means that when a physical button is pressed or held there will be a brief logical button press and then immediately a release. Typically you won't see it in Windows game controllers setup screen as the press duration is very short. Try a Button (norm) mode instead- it will deliver a logical button press as long as you have a physical button pressed.
Tanuki44 Posted November 10, 2020 Posted November 10, 2020 I defined 4 virtual buttons at the ends of a mini joystick. When MMJOY2[v20160818upd1] starting, the state of these buttons is not initialized correctly or unstable. After moving the mini joytsick to the 4 ends, everything becomes ok. Would there be a solution so that the initialization is done automatically? We read on the web that the latest version [v20161101] is buggy ... Do we know the problem, is it a particular function?
Sergey_Pe Posted November 10, 2020 Posted November 10, 2020 Would there be a solution so that the initialization is done automatically? How did you calibrate these axis? The Axis to Button function is using the raw axis range that needs to be set first. If "auto" calibration mode is used, then the range is set only after the joystick is moved to the extremes. Try using the "saved" mode, calibrating and saving the range first.
Tanuki44 Posted November 10, 2020 Posted November 10, 2020 Thanks for your answer All my axis are 'nothing' ... I'll test your solution and get back Is it necessary to do this for all other axis ?
Sergey_Pe Posted November 10, 2020 Posted November 10, 2020 Thanks for your answer All my axis are 'nothing' ... I'll test your solution and get back Is it necessary to do this for all other axis ? All the axis have to be calibrated. If you choose "auto" then you need to move all the axes to the extremes every time you connect the joystick to the computer which is inconvenient (from my point of view). I prefer "save with center" option which has to be applied once using the "calibrate helper", and don't forget to save the settings to the device as you do with axis/ button assignments.
Tanuki44 Posted November 10, 2020 Posted November 10, 2020 :thumbup: It works perfectly :thumbup: until now, I calibrated in the joystick manager of Windows...but MMjoy is more powerful. Thanks
Sergey_Pe Posted November 10, 2020 Posted November 10, 2020 :thumbup: It works perfectly :thumbup: until now, I calibrated in the joystick manager of Windows...but MMjoy is more powerful. Thanks You are welcome:).
Sokol1_br Posted November 11, 2020 Author Posted November 11, 2020 All the axis have to be calibrated. If you choose "auto" then you need to move all the axes to the extremes every time you connect the joystick to the computer which is inconvenient (from my point of view). Yes, "auto calibration" is not good idea, for example if you have the joy, pedal... plugged when tun on the computer, and for any reason some of their axis is not on center, the "auto calibration" will define the new center in wrong position, requiring up-plug and plug after for fix, and generally you will notice this after start a game. :mad:
Wallkon Posted November 17, 2020 Posted November 17, 2020 Hi, I would like to know: Is MMJoy compatible with ADS1115? If not, there exists a workaround to make it work? Thanks
slowmover Posted November 18, 2020 Posted November 18, 2020 I have a problem with arduino pro micro. The USB port is very sensitive and I have destroyed many arduino.I wonder if we can change that port? Like arduino uno which is bigger. [sIGPIC][/sIGPIC]
Tanuki44 Posted November 18, 2020 Posted November 18, 2020 Same thing, I ended up removing the connector and soldering the 4 wires directly on the pro micro and glue the cable, but it's very thin (it's better to do this before the tracks are ripped) :blink:
slowmover Posted November 18, 2020 Posted November 18, 2020 Same thing, I ended up removing the connector and soldering the 4 wires directly on the pro micro and glue the cable, but it's very thin (it's better to do this before the tracks are ripped) :blink: Can you post a photo? [sIGPIC][/sIGPIC]
Wallkon Posted December 3, 2020 Posted December 3, 2020 On 11/18/2020 at 6:21 AM, slowmover said: I have a problem with arduino pro micro. The USB port is very sensitive and I have destroyed many arduino.I wonder if we can change that port? Like arduino uno which is bigger. Some people recommends to cover the micro usb connector with hot glue. I recommend you to use a "Panel Mount Type B to Micro USB" connector. I posted an image. 1
Wallkon Posted December 3, 2020 Posted December 3, 2020 On 11/17/2020 at 3:41 AM, Wallkon said: Hi, I would like to know: Is MMJoy compatible with ADS1115? If not, there exists a workaround to make it work? Thanks Please, tell me if this is possible. Thanks.
Sergey_Pe Posted December 5, 2020 Posted December 5, 2020 On 12/3/2020 at 1:02 PM, Wallkon said: Please, tell me if this is possible. Thanks. All the supported A/D modules are listed under the "Source" tab in MMJoy configurator, and these are MCP3201-3208. MMJoy firmware will not be updated as the project is closed and the developer is now working for Virpil team.
slowmover Posted December 12, 2020 Posted December 12, 2020 Quick question. If i want to remove MMJOy from arduino how can i do it? [sIGPIC][/sIGPIC]
Sokol1_br Posted December 14, 2020 Author Posted December 14, 2020 Seems you need flash the bootloader: https://forum.arduino.cc/index.php?topic=497452.0 https://www.coreforge.com/blog/2014/09/recovering-arduino-pro-micro-atmega32u4/
Panda_DCS Posted December 16, 2020 Posted December 16, 2020 I have an issue I cannot seem to figure out. I have used MMJOY in the past with no issues, but mostly for axis. I am building a button box and am having an issue with the buttons working in windows. They work fine in mmjoy2, but when I use the windows game controller window to test the device no button registers. I have stripped it down to a single push button and still nothing registers when a button is pressed. The device shows up in windows. I couldn't seem to get a screen shot while the button was depressed, but it lit up button 16 in the mmjoy panel. Am I missing some reason why the button presses wouldn't show up in windows? Sim Rig: Intel i7 9700k, SSD, GTX1660Ti, 32 GB DDR4, Windows 10 HOTAS: TM Warthog, MFG Crosswind Pedals, Opentrack - DIY HeadTracker IRL: Private Pilot - IFR, Part 107 Drone Pilot
crash test pilot Posted December 16, 2020 Posted December 16, 2020 I think you have not assigned any of your buttons in the right side of your first screenshot. If the button-press shows up in the left side, hardware is ok, but you need to assign each h/w button to a button-number in the right side of your mmjoy-window. Dont forget to save set to device afterwards.
Panda_DCS Posted December 16, 2020 Posted December 16, 2020 Thanks for your response. All the columns and rows were used on the original button box, I just stripped everything out and hooked up 1 button for this test once things were not working to simplify. I understand the matrix. I stress the button all show up in MMJOY just not in the windows game controller. I assumed it has something to do with assigning them in that box on the right, but I have tried switch and switch on and neither works. I know to save it down...as I mentioned I have used MMJOY several times before but only axis and not buttons. If I have a momentary button what setting is needed to get it to show up in game controller? If its a toggle switch? Sim Rig: Intel i7 9700k, SSD, GTX1660Ti, 32 GB DDR4, Windows 10 HOTAS: TM Warthog, MFG Crosswind Pedals, Opentrack - DIY HeadTracker IRL: Private Pilot - IFR, Part 107 Drone Pilot
crash test pilot Posted December 16, 2020 Posted December 16, 2020 For a quick test I have hooked one momentary push-button and a toggle (on-on) to my test-device. I set them all as button(norm) and they show up in windows joystick control fine.
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