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  2. I would like to offer some advice on this matter, as I have some knowledge in this area. Maybe this will help the team get on track to resolve this issue. First of all i will make one assumption on those colour spaces, because those may deviate from the Rec.709 & Rec.2020 specs. We have some sort of HDR Color Space in the game primary display, lets call it HDR. And the export display is some sort of SDR Color Space, lets call that SDR. So if thats the case you will only need to transform from one Color Space to the other. In this case you will need to transform that SDR to HDR, in the values that DCS uses. This is nothing special. In the industry converting from one Color Space to another is pretty common to deliver for different displays. So the only thing ED will need to provide is a Trasnformation Matrix for that SDR to HDR color space. Probably should be pretty straight forward to do a custom LUT (Look-Up Table). Or use an existing one if it complies with Rec.709 and Rec.2020 specifications. And you could provide one. Where? Well just like you have that drop-down menu called "Color Grading" that are just LUTs ( a LUT is a Trasnformation Matrix). There you can have one at least that transforms from SDR to HDR values but it will only affect the export display you choose. So you will solve this issue with that. This user here has done a Colour Space Transform without knowing by using Reshade. And you can see that works well enough, and its is just that. Transform SDR values to a similar HDR ones from the primary display. So if DCS supports having some LUTs for "Color Grading". It should be able to give in the same manner a LUT that transforms SDR to HDR values and only affect export display. If the team wants to find more info on how this technical Colour Space Transforms works they can google "Color Space Transform HDR to SDR". They should be able to find good info. As I mentioned earlier, if DCS already supports LUT, this feature could be applied just to exports from a technical standpoint. Hope it helps
  3. UP, it is very important! All other command exist for level ; coalition, country, group, unit. But the menu lack the unit level! Most of the community have to create one group per unit for player to use scripts to compensate... I don't think it will be so hard to implemant!
  4. Hi, thanks for you return and help.
  5. Not official, but..
  6. I think dust cloud must be removed above the sea.
  7. Hi reflected! Given your incredible knowledge in the source data, could we pretty please have a sticky post with your suggested readings? Something like your suggestions at the end of a campaign file but unified under a single post. can’t wait to see your PTO work and hopefully one day Vietnam!
  8. +1
  9. Has some updated planned by HB https://trello.com/b/HsMiJggJ/heatblur-public-roadmap
  10. For explosion in zone, or explosion on unit, can we add a listbox to specified : - Normal explosion - Fire explosion (Like the explosion effect we have when destroying fuel reservoir) - Cluster explosion - Other (if exists) It will be great!
  11. Wags has put info about Iraq on the Sniper pod videos, show Mosul zone...
  12. Well i cant comment on that as im no pilot nor have i ever handled a corsair myself. The thread/bug report is about differential braking not working. Well it does work. With zero to little wind. If people cannot taxi with zero wind its a "skill issue" to put it bluntly. But i agree that the influence seems excessive. Again, "seems", as i have no rl experience. As will most folks on here. Anyway im repeating myself. Would be nice indeed if the mag3 guys could check into that. We just have to wait.
  13. You're welcome Nix. Yeah, I thought it's DCS problem. Next try, I will try to take-off faster . And eventually, send wingman to refuel with Arco . I have no mod installed, besides TacView. I know, TacView could do a mess, but it's a great tool for debriefing. Thank you for your answer. Yes, The Rampagers is a great campaign and I'm really enjoying it. Thank you, for this campaign!
  14. thank @PorcoRosso86
  15. Is it planned civils or non armed unit? - Hostage to resqued - Pilots for CAS missions - VIP to transport etc... It will be appreciated to have somes civilans units and some pilots models
  16. Still nonsence. So it would be nice from Mag3 to affirm a bug and give some perspektive for a solution.
  17. Rocket in zone will be a great addition. But it we be cool for "missile in zone" / "bomb in zone" / "rocket in zone" to have a field "ALL". It prevent all type of weapon to trigger.
  18. Thank You for the help. Deep Respect Sir
  19. With 10 kts is somewhat still doable. Ive done the tracks with that. 10 kts is roughly 5m/s wind. Double that and youre stuck.
  20. I can tell that this is nonsence because otherwise that plane would never have been used during the war, since nobody could deactivate wind in real life. I´m sure with a fair amount of wind you would notice that it doesn´t turn that easy, but unless there is a thunderstorm, I´m pretty sure the original Corsair could handle 10 kts of crosswind while taxiing.
  21. Today
  22. As was said, i cant say if the f4u is wrong in that regard, or EDs models never took weathervaning into account. But then, the corsair is pretty large and has a huge rudder compared to other warbirds. Also at 10 kts / 5m/s it was still kinda managable, but you noticed the effects. Double the amount and it wasnt possible anymore, as per my tracks.
  23. Thanks @paloncho. Yes, unfortunately, this would be a bug relating to DCS wingman behaviours and is not something we can control in the missions. This may have been a one off, but if you often have odd issues with the wingman, common causes may be unlicensed third-party mods installed (not including SRS or Open Kneeboard) - see Common Issues and Bugs section. Common mods like Viacom and even Tacview (sorry) are known to cause some issues in campaigns. If the problem persists, you would still be able to complete the mission for example by letting wingman engage with Mavericks and then order it to rejoin. Hope you're otherwise enjoying your deployment. Ram On!
  24. Mission running great now. Just fixing last bug and testing, could take a week
  25. Thanks @BIGNEWY! Perhaps the Vulkan implementation could help
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