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I stumbled upon this very thread after facing a similar issue multiple times with the MiG-29A, so I'll share all the data I saved here to keep everything in the same place. Flying a simple 1v1 dogfight between my MIG-29A and a M2000C, I found out that the track diverges very rapidly, to the point that there is nothing in common between the original flight and the replay. I've tested this multiple times, and the outlook of the combat sometimes changes dramatically. The AI in replays completely ignores the flight path and actions it took during the real flight, and develops a mind of its own. A coherent dogfight turns, in the replays, into a mess where my plane still follows the original trajectory, but is fighting against (and firing weapons at) thin air, whereas the target is now actively trying to get a shot out of my plane. This is repeatable for each flight/replay combination. I've seen multiple instances of the 2000C shooting me down in the replay whereas I won the fight during the flight. For testing purposes, I flew a 1v1, which voluntarily kept long to generate data, and won in the end to illustrate the change in outcome that often happens in replays. I saved a bunch of files for diagonistic: ORIGINAL_TRACK is the track saved immediately after the flight. Logically, it should show me winning the fight (it does not). REPLAYED_TRACK is the the track produced (and saved) by playing ORIGINAL_TRACK (it should show the issue, and have me not winning - but it's unreliable anyway). Because neither tracks can be trusted - that's kind of the problem - I also saved two Tacview files: ORIGINAL_FLIGHT_TACVIEW is the Tacview file produced during the original flight. Because of the track bug, it's the only file that is trustworthy when it comes to how the flight was actually performed. It shows me downing the 2000C at 095858. REPLAYED_TRACK_TACVIEW is the Tacview file produced during the replay of the flight. It has nothing in common with ORIGINAL_FLIGHT_TACVIEW save for my trajectory and weapon employment, and I can be seen fighting ghosts in it. At 095858, I'm shooting at nothing whereas the 2000C is closing in my 6, and tries to shoot me down at 095902. As one would expect, the longer the mission, the larger the difference between the replay and the OG flight. I've had very short dogfights (sub-30s) replay most the time the same, because errors and changes don't have the time to propagate. Still, even on such short flights, sometime the difference is massive (for instance, I had a frontal gun engagement turn from a complete 2000C destruction in the OG flight to a single flaperon loss in the replay. In that replay, the 2000C shot me down afterwards because I flew a straight line - there were no ennemies anymore to worry about in the OF flight at this point). Longer dogfights never replay correctly. As it stands, tracks are unusable as a mean to save a flight. Tacview is the only tool that can store trajectories and results in a reliable fashion. ORIGINAL_FLIGHT_TACVIEW.zip.acmi REPLAYED_TRACK_TACVIEW.zip.acmi ORIGINAL_TRACK.trk REPLAYED_TRACK.trk
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Even with a larger page size, still the same issue. Also, changed the power settings to best performance (ie, no parked cores) Not sure if relevant, but I do get this message in the log around the time the freeze happens: "2025-09-06 12:17:41.781 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED" I would expect that the explanation be somewhat straightforward by looking at the ETL file (and see the stack traces) by someone who has access to symbols (that is, not me :-))
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This is something to add on my "to do list" when mig-29a is released.
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roger. you have two choices. one is to install a mod manager for the latest version of DCS and try the old mod. the other choice is to wait until the official module arrives. i have no idea how long until. rumored for 2026. https://forum.dcs.world/forum/613-dcs-eurofighter/ my bet is the original modder stopped work on his mod.
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Hi, When can the community expect the first moving images of the BO? So, first videos in DCS where we can get a first impression of the module? Or is it still too early?
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In DCA, only Mistral will acquire ground target, but will miss. R-73 and R27 you can try already now in longitudal mode. Sufficient to kill airplane on a ground without entering kill zone of most shorad
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Thank you Master for the explanation, I didn't even know that you can control the camera up and down, thanks!!
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Yes, ground targets can be targeted with R-60, should also be possible for the Mi-24P. However, it is not (yet) implemented in DCS.
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Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
H60MTI replied to prccowboy's topic in Utility/Program Mods for DCS World
I know this is wicked old and don't know if the creator still tweaks this or not but either way I'll drop this anyway...Any chance of ditching the old M-60's from the CE windows and adding some modern weapons? Regular UH-60's run M-240H's SOAR runs M-134's Pedro runs M-134's and GAU-18's SAOR DAP's have the M230 on the #1 side/left/driver side pylon on the stubby ESSS I honestly have no idea what the Navy uses. I've never had any interaction with them before. I've only seen the Blackhawk, SOAR's aircraft, and the Pavehawk. Also, ditch the SOAR wings on the pilot doors and could the "UNITED STATES ARMY" be a light black like on their aircraft? -
In DCS ? I agree. But in DCS you can only hit grounded air units, while the seeker does not react to rest, as it should in RL. Hopefully it will be simulated in the future. I tried with AIM9 and nothing.
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Hi Ghostrider 147 Thanks for the great feedback Mate. The Royal Navy and the El Salvador Corsair's are active and downloadable in DCS User Files, the New Zealand Corsairs were only uploaded Yesterday and can take a while to go Active so just keep checking and hopefully they will be available to download soon. Cheers
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Ironhand started following Kola Map: ENBO Bodo Airport AI get stuck on runway at Landing
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The same thing happens with Meta Quest Link. With Wi-Fi and with cable.
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Have a look at this manual. https://irp.fas.org/doddir/army/fm100-2-3.pdf it documents the Order of battle and structure of soviets units. the quick and dirty Group of Soviet Forces in Germany (Army Group) - 5 Armies + attached airborne and independent Tank regiments. 1 Army - 3 to 4 Divisions 1 Division - 4 Regiments 1 Regiment - 4 Battalions 1 Battalion - 3 Companies 1 Company - 3 Platoons 1 Platoon - 3 or 4 Vehicles Each of these units would have attached supporting units such as Recon, artillery, Air defence, Anti-Tank etc. copious details in the linked document. NATO units would be broadly similar but more often by a rule of 3 instead of 4, for each level.
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These links are no good mate. They are all dead. I'm trying to find people using the Eurofighter mod of 1.0.7 or later that can zip up the file and make it available here please.
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MAXsenna started following IT mishaps you can come across thread
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Minor issues guys! [emoji1] A colleague was going to setup an additional HP EVA for mirroring the production system, and it that process he had to initialize the new system. Guess what, he initialized the production system. Too bad it was for the largest bank in Norway. Now, half of Norway "lost" their bank accounts and using cards to pay in the store was useless, even getting cash from ATMs. Now, that was a wild ride! [emoji1] Luckily, the system for the cards themselves was not down, only the balance, so they were able to temporarily give people a fake balance until the backup was restored. [emoji6] Sent from my SM-A536B using Tapatalk
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Just remembered. The manual mentions that ground targets can be targeted with R-60. The warhead is smaller but sufficient against lighter armor. Also R-73, R-27T can be used against aircraft on ground, provided that they have engine on.
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scaphil started following Freezes for multiple seconds at a time
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Wow those are some gorgeous looking skins, and great screenshots btw! Are these liveries in DCS User Files?
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Indeed. Loving that more and more. Unfortunately, there is no Buddy Spike or COOP MP scenario using it. Hoping for performance improvements, 3 thumbs pressed
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I gave an AI C-130H a landing waypoint on rota island, however, the moment the aircraft came to a stop, it immediately deactivated and did not taxi to parking and remain stationary as one would expect. Could ED please fix this? Thanks!
- Today
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По движущимся целям его радар непревзойденно (возможно, не реалистично) крут, какой уж там ниочёмный…
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looks like no updates for a few years.