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scaphil started following Current Issue with FC3 Mods
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Can we get a version of the previous mod with the 104G and NF-104 that will live side by side with the 104C standalone? If I activate both I get all sorts of issues.
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Steel Jaw started following Hows this monitor for 4k on my 7800XT?
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Hows this monitor for 4k on my 7800XT?
Steel Jaw replied to Steel Jaw's topic in PC Hardware and Related Software
Thanx, bro, good info provided...I am mainly looking at 4k for maybe MSFS2024, in DCS I mainly use VR. Current monitor in my specs. -
Known issue, ED aware but no easy fix due to the way they do exports. Best option is to use Reshade. See here for a u-tube video on using it to mitigate this issue.
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Maneuvering On The Ground With Differential Braking
AG-51_Razor replied to AG-51_Razor's topic in Bugs and Problems
I have no doubt that M3 will be all over this at some point. Hopefully it will be sooner than later. -
It seems like it could be a fairly simple coordinate translation, but I assume the textures would have to be redone or they would “pucker” since they aren’t true sphere surface quadrangles.
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Hello all, I have the Legend MIP with all three MFD's. When flying the F16 I can raise the brightness on the left and right MFD'S with the brightness control, but for the HSI in night mission the display is dark. Do you have to set display brightness manually in SimApp Pro?
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Hows this monitor for 4k on my 7800XT?
LucShep replied to Steel Jaw's topic in PC Hardware and Related Software
What monitor are you currently using? (size, resolution and refresh, panel type?) The 7800XT is certainly 4K gaming capable, but not really meant for it. While DCS at 4K on a 7800XT is doable, you'll be forced to cut down some settings. I'd also suspect that, for the heavier maps, to use FSR may become necessary in 4K resolution - and here is where things get less positive... The 7800XT uses FSR3 and, as you may know, the image is nowhere as good as Nvidia's equivalent DLSS (it gets a bit blurry and grainy, comparatively). I honestly think 4K makes more sense (to me anyway) in bigger panels, from 38'' and upwards in size, and where this sort of "sacrifice/compromise" would make more sense. Matter of personal opinion but, to me, I think you'd be better served with a good monitor that is 32'' 1440P VRR 144Hz+ with IPS panel. And there are some very good examples out there very reasonably priced now (I'll leave this for last). Reasons for me in this case are: The 1440P resolution still provides very good image at a 32 inches screen size, and will be much better handled there. This way, you could maintain the native resolution (2560x1440) with no upscaling, using TAA (maybe with some sharpening added) as the anti-aliasing method in the game options. Which results in both good image quality and performance, with your 7800XT. Regarding screen high refresh-rate, you'll notice 144Hz, 165Hz, 180Hz and 240Hz will be the most common these days for gaming monitors. Regardless, noone sees the benefits of maxxing such high refresh-rates with flight sims, as it's unnecessary for the genre of game and becomes increasingly harder to run. The point here -and in DCS for this matter- is that, if it's a high-refresh gaming monitor, it means it'll handle motion (i.e, movement) a lot better, regardless of frame-rate (so long as it's above 60FPS, that is), then resulting in a more "natural picture" when things are moving, with far less blur and ghosting, which is very appreciated. And here, and with any gaming monitor these days, what you should do is enable VRR (FreeSync in your case, with the 7800XT) and lock the max framerate in game to something like 120FPS (or 100FPS, or 90FPS, or 80FPS, etc, whatever your prefer), then let the monitor panel do the rest. The last thing is the panel type on a monitor. The different types are TN, VA, IPS and OLED (also subdivided into WOLED and QDOLED). TN is more focused on fast image on very high refresh panels, fast response times and motion handling, not so much image quality, so it's not a good choice for flight-sims. (not recommended) VA is more focused on high contrast and vibrant colors, but at cost of motion handling (blur, ghosting) and poor view angles, which you may notice and dislike with flight-sims. (not recommended) IPS is more focused on color accuracy, motion handling, response times and better view angles, at a cost of lower contrast, but generally a great choice for flight-sims. (recommended) OLED are the best for image quality (true blacks, no backlight bleeding, no glowing or blooming) and instantaneous response times, but very expensive and risk of burn-in. (recommended, with that caveat) You mention budget is a concern. There are plenty 32'' 1440P IPS gaming monitors that are very good and not too expensive (from $200 to $400 USD). There are so many monitors always coming out, at any time, that it's hard to trace what is best or not but, having tried these myself, I'd definitely recommend them: Asus TUF Gaming VG32AQL1A --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.asus.com/displays-desktops/monitors/tuf-gaming/tuf-gaming-vg32aql1a/ Asus ROG Swift PG329Q --- 32'' 1440P (2560x1440) 165Hz / OC 175Hz - IPS https://rog.asus.com/monitors/32-to-34-inches/rog-swift-pg329q-model/ LG 32GS75Q-B --- 32'' 1440P (2560x1440) 180Hz - IPS https://www.lg.com/us/monitors/lg-32gs75q-b-gaming-monitor LG 32GP850-B --- 32'' 1440P (2560x1440) 165Hz / OC 180Hz - IPS https://www.lg.com/us/monitors/lg-32gp850-b-gaming-monitor LG 32GP750-B --- 32'' 1440P (2560x1440) 165Hz - IPS https://www.lg.com/us/monitors/lg-32gp750-b-gaming-monitor Gigabyte GS32Q --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.gigabyte.com/Monitor/GS32Q#kf Gigabyte M32Q --- 32'' 1440P (2560x1440) 165Hz / OC 170Hz - IPS https://www.gigabyte.com/Monitor/M32Q#kf I'd say you can't really go wrong with any of these (all are good) and they're not too expensive. -
smokin99 joined the community
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Well there you go. The original test pilot says that the FW-190 were about equal in rate of roll. Two separate sources, one quoting a book by the original test pilot, one quoting a report. That should be good enough for Eagle Dynamics & Magnitude.
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Can we please get a checkbox option to have uncontrolled or static aircraft have their maintenance panels open? To simulate aircraft being worked. People spent a lot of time modeling it but we rarely see the panels open. Have some static ground crew next to the open panels with m92 assets would sell it.
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ExMauler joined the community
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Thanks!
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Every 6 months or so the same booolicks.
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Maneuvering On The Ground With Differential Braking
DrDetroit replied to AG-51_Razor's topic in Bugs and Problems
I can't get this thing to turn at all unless I give it a <profanity> ton of throttle, then it's uncontrollable and I can't steer at all. Man, what a pain! No problem with any other module. Thrustmaster Warthog, Saitek combat pro pedals, working great. Not sure what gives, but this is frustrating. EDIT: seems using differential braking is the only way to turn while taxiing. -
Thx!!
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I think you can implement that as a script if you really want. ED is quite explicitly not interested in magic AAR, though. Maybe HB could add it to the Phantom, basically a "let Jester drive" option. FWIW, it was sometimes done that way IRL, since the backseater has a better view of the boom. That'd be aircraft-specific, though, and ED doesn't usually port HB features to their aircraft.
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The original source for this quote is the scan I posted.
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That needs to be addressed, then, because the 8W was introduced in the 1A and AFAIK none of the 1Ds were produced without water injection.
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Not at all. I fly the civilian sim a lot. The map only looks good from high above, go down near the ground and the limitations start to show. Hand made cities and landmarks look decent enough, but go outside those limited areas and the autogen graphics are awful. Then add actual units that need to drive, move, etc, and it really doesn't look good.
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I'm lucky I have a trim box with wheels, so I don't have to use the trim hat on the stick. I had to really de-tune mine because they moved to fast. I have that problem with other modules, too. The F-86 is a pain because I use the stick trim hat. It does move way too fast.
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He means copy the settings on that page in the screenshot.
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[Official] SimShaker for Aviators
Arbitrary replied to f4l0's topic in PC Hardware and Related Software
I updated to the beta, and then it stopped outputting aircraft shakes. Settings appear to have reset themselves. I had to change it back to ForceFeel. Passes the massage test. I clicked DCS Repair Export. No luck. The log is spamming "10:01:07.3604 System.NullReferenceException: Object reference not set to an instance of an object." edit: ah, jeez. So it installs to a separate folder and screws up the linking between the non-beta and DCS, and I was launching the non-beta. -
Unfortunately that's not really going to be possible. A: the maps are made with different technologies (improved over time) so even the current maps aren't all compatible with each other. B: the current maps are FLAT, so it would be pretty messed up to stitch them together. C : ED has already indicated A and B and that they can't use the existing maps in a DCS World map. ED has had a team figuring out details on doing a World map for a number of years. It will be a completely new creation.
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scommander2 started following How to hide awaiting salute gesture message
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Very confuse the above reply with the topic subject.