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Ещё бы всю эту радость скачать. Интернет у меня в гараже слабый, только 4G.
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In "Navigation And Landing", Wags tells us that when setting up a route for the Fulcrum in Mission Editor, the first three Waypoints are divert airfields, and WP number 4 (silly as it may seem) is the first "real" route point. Currently, AI FF Fulcrums do NOT interpret the first three WP as Divert Airfields. Worse, if you set up a group for you and an AI wingman, and follow Wag's instructions, your Wingman will happily fly to the first route point (your first divert Airfield), abandoning you while you fly to WP 4. Here's a simple demo. Enter the airborne group, and see your wingmen fly off to Kobuleti, while your first mission WP is Sukumi. fulcrum me tests.miz
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I've been waiting for something like this for a long time. Thank you so much.
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Сыроват конечно... 1)Отказов нету (в редакторе ничего нельзя "сломать". 2) Половина тумблеров (Включая "аварийные") не работает. 3) ДАмаг модели вообще нет( На взлёте и посадке правда стал более понятным и предзсказуемым.
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Err. maybe I was mistaken here. Don't remember the numbers, but it DOES look like it is starting from a later point. Slow download made the time look the same as it did originally. As an aside, I tried to EDIT my original message, but all of a sudden I do not seem to be able to edit any forum posts. I get a red "Required" at the top, but no indication of WHAT is required.
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Я не голавный, по этому мине нельзя. Но чую сегодня я спать лягу очень поздно. Мож даже рано!
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Great release! thank you. Not sure if this is a bug or not but I noticed there are no additional paint scheme's
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I'm trying to figure out what the default carrier can and can't do at the moment. I need to know it to make a mission for the default carrier. When I disable the Supercarrier module, it doesn't get any carrier comms, LSO calls or grades, or ACLS. It acts like an airfield, i.e. reports runway in use instead of BRC, etc. However, people tell me they have some basic carrier comms without the Supercarrier module. So how is the default carrier supposed to work without the Supercarrier module? It seems it’s something wrong with my DCS installation. I tried removing the Supercarrier module entirely and repairing the game and even tried a fresh installation but I got the same airfield behaviour.
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Ну что, сбылась места илиота- я получил миг29!!!! Тот самолёт, из-за которого и пришёл в dcs. Теперь буду осваивать и в онлайне пвепешить
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Если ты самый главный, то можно.
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Colaboración para traducción campañas DCS al Español
E-jota replied to orejasdetrapo's topic in Español
Pues si me facilitaras las traducciones sería muy de agradecer. -
Is ME usability taking another nosedive with the new Mig-29A?
cfrag replied to cfrag's topic in Mission Editor
So, the answer is YES (ME has become worse), AND ED screwed up Fulcrum Navigation setup from ME. Disappointingly it's the first thing that I posit ANYONE would have tested after reading the specs. After all, these questions came up immediately when I watched Wag's tutorial. In short: you can no longer mix AI and player FF Fulcrums in the same group if you set up navigation correctly (as recommended by Wag's video). Here's an easy test case (took me 3 minutes to set up): Setup AI first: AI FF Flanker, placed in Air over Senaki. Set Divert airfields (WP 1-3) to Kutaisi, Kobuleti, Batumi, and set a 4th Waypoint (mission destination) to Sukumi. That way, you can easily determine AI behaviour: if the plane goes south, you know it is heading for the Alts, if it goes North, it heads to the mission target. Start the mission. The AI FF Flanker heads to Kutaisi (i.e. the first divert). This is NOT the mission target. So setting the Fulcrum navigationally correct, up as recommended by Wags, does not produce the correct result. If you want an AI FF Flanker to go somewhere, you must not set up divert locations. That's bad enough, but let's proceed. Setup Player FF Fulcrum: Now add a player unit to the group (still route setup as Kutaisi, Kobuleti, Batumi, Sukumi). Jump into cockpit. Checking the AP and WP settings in-game is exactly as described by Wags: Kutaisi, Kobuleti and Batumi are divert airfields; and Sukumi is mission target. Turn to your mission target (Sukumi). Problem: your wingman is going to Kobuleti. F*ç%!!!!! So yeah, FF Fulcrum's nav in the game is screwed up; you no longer can use its nav system as designed with AI wingmen, and player aircraft route setup in ME now is nonstandard. These are two hard knocks against the FF Fulcrum, and one knock against ME. Demo mission enclosed. I would have hoped that this was obvious during testing and was removed prior to release. Alas, no. fulcrum me tests.miz -
Всех с праздником!!! Всем кто причастен к созданию и выпуску модуля нижайший поклон!
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Zabuzard started following Mouse zoom please
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Its a known bug. There is a thread somewhere with more details on it. It will be fixed eventually, cheers.
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Good hint is to use passthrough (just double tab the headset to switch to passthrough) and watch if any light sources are flickering. If so, shut them off, cover them or try to reduce lighting until you don´t see a flickering. My room was way too bright at the beginning and I had to reduce the light sources.
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Дали!!!!! ЭТ и ЭР!!!! 73!!! Полный набор! Фух.
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AI Fail to attack target behaviour
MK-82_1_EACH replied to MK-82_1_EACH's topic in Bugs and Problems
Tried this after the today's update. As I mentioned before something about the Tiny Tim's are influencing the failure to attack targets. This vid demonstrating working or attacks the targets, then adding the Tim's to the loadout and if won't attack the targets. A few cycles of removing and re-adding. Note there is no funky behavior when it works (slide slipping jerking). https://www.youtube.com/watch?v=iz1gw0hC1xc -
hi, in my country it is mandatory to serve in the army for every male, during our service we are all required to throw a live grenade for training. our instructors strictly emphasized that we duck behind cover after throwing a grenade even though it is 20m away and i can confirm that there is risk of getting hit by frags even at 200m away because that is what they told us.
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Makes perfect sense to me. I'm not a programmer by any sense of the imagination but I had to debug a database made by someone else in an old job of mine, and that already gave me plenty of headaches... So starting a new job and having to work with someone else's code?... Have fun and good luck with that!
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Hi MadMonty, thanks for the reply. Actually I read your post even before getting my Super and was praying to have a smoother experience than yours but life happens. :) I also tried the suggestions in the thread but did not have a positive outcome until now. What's strange is that I did not have a tracking problem with PCL.(I have it for 3 months now and the only problem I have is occasional stutters when looking left or right in the cockpit in dense urban areas. ) I also have a Quest 3 currently and used a Reverb G2 before and did not have any problems whatsoever with either of them when dialed in the settings. Will see how it develops, I continue to try different options. Best regards.
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cashman75 started following My Experience with the Pimax Super in DCS
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The Updater crashed twice for me, but now it's back up to my normal speeds. ED did well improving their patcher these past few years. No such thing!
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The MiG-29A remains one of the most famous fighters in the world due to its outstanding performance characteristics, reliability, and simplicity of the weapons systems. It is capable of performing high-alpha maneuvers that make it deadly in close air combat. In addition to the R-73 and HMS, the MiG-29A is also armed with medium-range radar-guided missiles, a 30mm cannon, and unguided bombs and rockets. https://www.digitalcombatsimulator.com/en/shop/modules/fulcrum/
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Hmmm that wasn't my experience. It did not register what had already been downloaded and unpacked. It started from scratch again (and crashed again). Too many MiG-29 lovers out there
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Indeed. I use steam for two reasons. 1. The stable fast download speed 2. I like to see just how much of my live I've devoted to DCS(around 1800 hours so far)