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Нет позвольте... Вовсе нет... а для игрушки это даже плюс - меньше кнопок биндить надо) На этом оффтоп прекращаю
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"Наземный АРК" точно не сделают, потому что его ставят на ЛА, а на землю - приводной радиомаяк или NDB по-ненашенски. Вот, он бы не помешал бы, да.
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IPD is what you described it is and so it should be set in DCS and on your headset. It can affect how you see the scale in VR but I doubt you'll see a difference between 63 vs 65mm. Check extreme numbers like 40 vs 80 to see what I mean, just for fun. One will make you feel like a giant and the other makes you feel like a fly. Both will not affect the distant objects much though. That you feel altitude is off, I already said possible reasons (image realism and details) but it's not much devs can do about without major graphics improvemnts, especially when distance feels ok. Altitude is just vertical distance, right? Spotting depends on your settings esp. resolution, AA method and of course spotting dots setting.
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German player radio speech mod
McNasty_UK replied to Xxx's topic in Utility/Program Mods for DCS World
How / where do you install these files ? I was expecting a .txt file with the instructions? Previous models you have to put files in DCS root file & DCS saved games folder. -
I've already done several DTCs for the MiG-29A, and each one has an incorrect full flight time calculation in the summary, even though (in my opinion) the entire route was added correctly. In this case, we cover over 640 km in... 13 minutes. I think this would be achievable, but only for the SR-71 ;). This flight took me almost 45 minutes on the MiG. MiG-29A Caucasus C&D bad weather.miz
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Судя по тех описанию ЦУ от НСЦ поступает в КОЛС и там превращается в углы КОЛС для ГСН ракеты. То есть захвата именно сенсором КОЛС быть не должно, с точки зрения логики КОЛС типа как двухголовый - у него есть ИК сенсор и НСЦ, смотря что первое даст хороший угол ракете для захвата.
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Классика же. Людям за пк лучше знать как там реальные пилоты летают.
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Changeing airfield-textures on the Marianas WW-IIiana
waterman replied to PeeJott17's topic in Texture/Map Mods for DCS World
You could create a 3d model and texture it as you need. This may sound "BONKERS" but it should work problem - you have not got access to the EDM model file for the contours of the runway it may not be flat or level. Possible solution - In blender make a 3d single model of a matrix of numbered surveyers poles all at same height and same distances apart with ruler heights marked on them. Dont need a collission model. Setup the EDM model and textures as a static object . Place the static model as an object in Mission Editor on the airfield. Adjust the height of Model in Blender so all of the poles are all sunken into the ground a little. You can take screen shots in DCS of the poles and visually read and transfer each runway contour height to points on a flat subdivided plane the same as the pole spacings ( this will be the new 3d overlay model for the runway ) What i mean is load the 3d model of poles in blender and setup the flat subdivided plane and move the points on Z axis to match each pole height reading. Place the new 3d contour model over the old runway adjust final height just above old runway. I did the same thing for My Krupp K5 Leopold Railway gun as it needed to behave as a Tank but Look like a Train on Rails so i placed a Railway line Model and textures over a DCS road . See pictures Krupp K5 as a Tank revolving and firing on the turntable and as a Railway wagon behind my German Br52 Steam Loco. Have Fun -
Since we already see this on the loading screen, why don't we have this possibility in game? Are there any limitations from the block 50 version DCS simulates?
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Ok according to cross check of various documents describing all the digital hardware on board, there is AT LEAST sync between search PRF and SPO blocking signal. Keyword(or rather keynumber) is PRF in search equals to default SPO sync update. Blocking of SPO does not affect it's internal logic and processing in any way - it blocks antenna and preamp, not whole system. Also SPO uses memory to process signals and that mitigates blocking from radar, since it for example accumulates data on non-continous emissions. As for SPO being unable to handle HPRF it's very untrue, it's tested against a much higher PRF signal than MiG ever produces.
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shagrat started following How to actually fly a helicopter?
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It's been about.... *cough* thirty-two *cough* years since I last took the controls of a live helicopter, and I remember the cyclic being fairly light, but I recall there was enough counter-resistance that I could feel when I was pushing on it. This WinWing is so light that I can blow on it and it moves about 6mm. Heck, if I hold it with just a finger and thumb, simply breathing moves it over ½". The cams it comes with are pretty smooth and resistance builds towards the ends of the axes, without having a discernible centre detent, but I either need to increase the spring tension, swap the cam profile or maybe just increase the damper force. Right now, simply moving my thumb to operate the switches is enough to throw everything right off. Aye, that's generally what seems to happen. Most commonly I skid in a left slide, and if I manage to stabilise that, I tip forward to get moving and end up sliding backwards or at an angle. Increasing collective seems to make it worse unless I put a lot on and just launch myself - Same for trying to hover, collective does nothing and cyclic generates lift but only once I'm moving at 40-60kph at least. Certainly this thread has given me a lot to work with and try out, and it looks like my weekend will be very busy with this - Thank-you everybody! I'll report back soon, hopefully with news of improvements....
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Mission 11 Early Morning Suprise
CHPL replied to steve4449's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
Hey Steve Sorry for the late reaction, I was out of the office for a couple of days. Do you use Track IR? If so, check if TIR uses the F7 key for any shortcut, such as pause or center. If embaking is not working, which happens from time to time in DCS, a workaround should be available in the F-10 Radio menu. Please check and provide me with the result. -
GrEaSeLiTeNiN started following SHRIKE invisible when re-armed (v2.3 Oct 2025)
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mschroeter joined the community
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Thank you. I’ve never messed with the IPD, I just assumed it was the same as the «set how far it is between your eyes» thing. Could it be beneficial to change that in DCS as well? A few comments: It’s altitude I think seems off. Distance seems somewhat better (although this is highly subjective). However I believe it’s considerably easier to spot stuff than in real life. Especially from distance and front facing in some planes with smaller front cross section, like 16, 21, etc
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cannot produce and mssing track file Getting ILS to Work
Dača replied to Sabreliner's topic in Bugs and Problems
Maybe it is a bug, I am not sure. - Today
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Hello, I noticed when comparing the trailer and tutorial videos that the Roosevelt(71) aircraft carrier is populated and the Washington(73) is not. I'm planning to play the campaign with the F14. Could I take off and return from missions with the Roosevelt(71)? I assume so, given the squadron selection option at the start of the mission, but I'd rather ask you. Sincerely, Michael
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You should make new liveries for the medium and low ones, resize full res ones and just name them, I think.
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draconus started following NS430 not showing up
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It means you can use the pop-up window NS430 in the aircraft but if you want the nice 3D model installed in the cockpit you have to buy it separately for each aircraft. Caution: Currently flat mode is incompatible with VR devices.
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cannot produce and mssing track file Getting ILS to Work
YoYo replied to Sabreliner's topic in Bugs and Problems
The problem is that it's not being disrupted by some obstacle. In my opinion, it should still work, and contrary to appearances, the direction to the beacon is still just as important, even though we have a signal from the PRMG. Maybe it's a bug?