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I know it's not a bug, you told me that already. I was asking if anyone has made a fix
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smartpresshub started following How Online Press Releases Help Build Long-Term Brand Authority
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Honestly I would simply encourage people to just STOP pre-ordering from Pimax. Period. Sadly when I bought my OG it was way after the whole commotion about the pre-orders (their site said it was in stock and ready for shipping - and even then they still took 3 weeks to ship?)... so I didn't know that they were like that. After the Super, whatever comes next, DO NOT BUY until they clearly have no backlog anymore. You'll be doing everyone a favor, and not encouraging companies to treat customers like this.
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Try full dirty, 80kn, left turn and apply throttle anything other than smoothly - you'll definitely see an aggressive snap roll. Easy to avoid if you're conscious of it, but I've replicated all the spin into the drink footage by accident
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need track replay HAFU symbols missing AZ/EL
BIGNEWY replied to DCSFonzie's topic in Bugs and Problems
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Ich hatte erhebliche Probleme mit den Bremsen des Mustang. Auch schon leichte Anwendung der Bremsen führten zum Crash. Nase bohrte sich in den Boden. Nach verschiedenen Versuchen ist das die Lösung. Jetzt kann das Flugzeug sanft abgebremst werden. Evtl. hilft es ja jemandem.
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I had significant problems with the Mustang's brakes. Even light application of the brakes led to a crash. Nose dug into the ground. After various attempts this is the solution. The aircraft can now be braked gently. Maybe it will help someone.
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need track replay AI CPG not lasing targets when in range
BIGNEWY replied to JaroGrozni's topic in Bugs and Problems
Hi, please include a short as possible track replay example thank you -
reported edCore.dll Crash - b2DynamicTree::RemoveLeaf + 0xBB
BIGNEWY replied to shaji's topic in Game Crash
the issue related to this b2DynamicTree::RemoveLeaf + 0xBB has been reported -
reported edCore.dll Crash - b2DynamicTree::RemoveLeaf + 0xBB
Yeti42 replied to shaji's topic in Game Crash
Are you talking about my issue or the original subject issue, or are the root causes the same...? If not I'll raise a separate issue. -
Model Viewer 2 Not Loading - Built-In OR Stand-Alone
silverdevil replied to Saxman's topic in Game Crash
i concur that my experience is the same. only evidence is in event viewer. -
SATAC 25 Week 30 - Final Stage Begins! The skies are about to ignite as we enter SATAC 25's Final Stage, where only the elite remain. With the top squads now facing off in Best of 5 matches, every flight, every notch on the radar, and every missile will define who rises and who falls. This isn’t just another match weekend, this is the road to glory, where champions are made and DCS legends are born. From this stage forward, GCI replaces Data-Link, pushing every squad to rely on disciplined communication, tactical foresight, and pilot skill under pressure. The true art of A2A combat is now on full display. Saturday, July 26th, launches the Final Stage with a triple threat lineup: At 1400z, @TAW(international) winners of SATAC 23 goes head-to-head with the @45th(international) in a match-up between the old dogs and new ones fighting for alpha male position. At 1700z, the disciplined air tacticians of @Gryphon(international) go wingtip-to-wingtip against the relentless strike power of @TFT(international) , a matchup expected to deliver fireworks from first merge to final splash. Simultaneously at 1700z, the legendary @104th Phoenix (international) square off against the rising force of @Phoenix Task Force(EU/Pakistan). Expect a showdown of raw experience and excellence. Sunday, July 27th at 1400z, the action continues as the fiery bulls of @TORO(Spain) charge head-on into battle with the refined precision of @36° Stormo Virtuale & @[SIG A101](Italy). Expect high-octane coordination and razor-sharp execution in a match that could go the distance. This is it, SATAC pilots and GCIs. The final stage begins now. No second chances. No safety nets. Only the best will continue. SATAC 25 Week 30 - Final Stage - Match Streams (Best of 5) Saturday. 26th-Jul-1400z - TAW vs 45th - https://live.bilibili.com/1696204 Saturday. 26th-Jul-1700z - GRY vs TFT - https://www.twitch.tv/airshowd Saturday. 26th-Jul-1700z - 104th vs PTF - https://www.youtube.com/@dcsworldiran Sunday, 27th-Jul-1400z - TORO vs 36th Stormo Virtuale & SIGA101 - https://live.bilibili.com/1696204 SATAC 25 Week 31 - Final Stage! SATAC participants and fans! With the first battles of the Final Stage now behind us, the tone for SATAC 25’s concluding chapter has been set and it’s nothing short of fierce. Last week’s matchups were nothing less than exciting, showcasing brilliant coordination, tactical bravery, and edge-of-your-seat matches that reminded us all why SATAC is a prestige's championship in DCS. The format Best of 5 and GCI is in full effect using LotATC, replacing AI AWACS with human GCI . Pilots must now rely on clear comms, razor-sharp coordination, and rock-solid situational awareness. There’s no room for error. Every merge, every notch matters. Saturday, August at 1400z, the force of the @69th OnlyFlys(China) faces off against @HDA(China) in a highly anticipated domestic duel where reputations and a place in the SATAC 25 are at stake. Then at 1500z, the dynamic @9g(Russia/Belarus/Ukraine) clash with the p recision of @inSky(China) in what promises to be a great matchup. Sunday, August 3rd at 1400z, the undefeated @76th AF (China) lock horns with the tacticians of the @25th Werehouse(International), a battle that will surly keep viewers glued to every lock. At 1700z, the veteran @51st PVO Regiment(Soviet/International) return to the skies against the force of @Eclipse Task Force(International) where only one squadron will rise. Pilot of week 30: 36th Merlin returning the last F-16C back home in final round. Skies are unforgiving and the stakes are unforgivable. These are the final chapters of **SATAC 25**. Strap in, gear up, fight like legends. A Salute to the SATAC Supporters! We salute every squadron, the streamers delivering every tense moment to our screens, and the tireless admins and mission creators working behind the scenes. A thunderous thank you to our championship sponsors: Eagle Dynamics, Heatblur, Magnitude 3, Razbam, DEKA, Aerges, Tacview, LotATC, VKB, Masterarm Servers, and Orbx, you keep the fight alive. SATAC 25 Week 31 - Final Stage - Match Streams (Best of 5) Saturday. 2nd-Agu-1500z - 9g vs inSky - https://live.bilibili.com/21975656 Saturday. 2nd-Agu-1400z - 69th vs HDA - https://live.bilibili.com/24474822 Sunday. 3rd-Agu-1400z - 76th vs 25th - https://live.bilibili.com/1696204 Sunday. 3rd-Agu-1700z - 51st vs E-TF - SATAC 25 - Final Stage A.webm SATAC 25 - Final Stage B.webm
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hello. it does look like you have the latest c++. installed when you patched. perhaps try this. rename your whole DCS folder in Saved Games to DCS.bak. then run DCS again from the BIN folder (this folder will eventually go away) to see if a new DCS folder is created and launcher opens. it it works you can copy your control bindings from the old folder to the new folder. also post up your options.lua. this file apparently is changed when DCS is ran. not sure why.
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Hi, please see this link https://www.digitalcombatsimulator.com/en/support/faq/VEAO/
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JaroGrozni started following AI CPG not lasing targets when in range
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need track replay AI CPG not lasing targets when in range
JaroGrozni posted a topic in Bugs and Problems
I noticed that when using RF Hellfires, George won't automatically lase the target when it gets in range. He lases it when the target is first detected and then just hangs until i give him the command to scan again or until i cycle the weapons to get him to lase again. He should lase it in intervals to see how far the target is in my opinion... The problem persists even if he has free fire selected and the target list populated. He just waits.. -
BlackCatActual joined the community
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IHADSS gunner sight is not really match from pilot seat
Danhopark323 replied to Danhopark323's topic in Bugs and Problems
This is crystal clear answer! I had same issue after switching to NVG and TADS on IHADSS, but this solved it too Thank you -
This time, after completing the cold start and switching to IFA mode while still on the ground, the HUD did not shift. I’m not sure if this is due to a recent DCS update. Later, I tried switching the INS knob to IFA immediately after engine start and began flying while it was still aligning. As expected, the HUD showed a slight rightward offset. I’m not sure if my procedure was correct, but the result was the same as the HUD offset I experienced during hot starts on multiplayer servers. (Note): The video showing the HUD shifting to the right is from the cold start mission, while the other one is from a multiplayer server mission. 5B4F33DDC3DBAA8287B1F0CFFBBFCA0B.mov 5978C478C2A8A24F98141DDEF1BAF16A.mov PVP PVE 黑海综合训练地图 v33.1-20250730-162024.trk
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Freezing/DCS crash at Mission Wrath of Euphrates
CoolCat74 replied to CoolCat74's topic in DCS: AH-64D Outpost Campaign
Thank you very much for your quick feedback. I used most of the mods for own generated missions with the new Corsair. I will deactivate them, when flying the Apache. Thank you also for this great campaign, I really enjoy it. Keep up the good work. -
StalkerXDPL started following Dead planes return to DCS , Su-22M4 comming to DCS and Marchetti S.211 (AS-211 Warrior)
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The actual full truth is hard to know since ED isn't very forthcoming with information about this sort of stuff. At the time, VEAO did put out a statement on their website: https://web.archive.org/web/20190322180249/https://veaosimulations.co.uk/ And recently, a VEAO developer spoke out: But keep in mind that both of these are one-sided perspectives, from one of the parties in the conflict.
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This is the HUD after completing the cold start training mission, with the INS knob set to NAV mode and not switched to IFA. It appears to be normal, with no visible offset. 25960DDF29630EFE3FCB9EE4763E3D90.mov TEAT1.trk
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это баг или фича? по дыму из труб понятно как двигаются поезда и это...кхм, странно) едут задом-наперёд и друг другу на встречу
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