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Showing content with the highest reputation on 02/16/07 in all areas

  1. the biggest update is the avionics bay
    4 points
  2. Heads up people, update is out :)
    1 point
  3. If it has been fixed then it must be much longer. In this movie there were missing essential things: - no APU operation- the APU needs to be started, then left running for at least 1 min to get optimal temperature, then both engines start-up with 1 min cooling pause between them and finaly 1 min cooling before shut it down; - unrealistic main engines operation- in this movie you start both engines simultaneously which is absolutely impossible IRL. Then you turn on AC generators while at idle power-errrrrr! In order to have generators online rotor RPM must be above 85% which means AUTO mode for both engines. - unrealistic elecrical system operation- no rectifiers on, inverters must be in manual before having generators on and after that you switch inverters to AUTO; later when you shut engines down everything is reverse- rectifiers off, inverters to MANUAL, generators off, engines control levers from AUTO to IDLE;
    1 point
  4. Not sure, be he seems to have lots of knowledge of it. Maybe ED already has enough information? We havent really had many issues with how they are modelling all these systems. They have done very good job IMHO of getting most things right the first time. The slowness is really only in the amount of things they are modelling. I was really expecting beta-testing to be a nightmare with some horrendous problems that needed sorting, but that really hasnt been the case. A lot of people give ED grief, but from what I have seen they really are doing a phenominal job on a light staff, especially considering people that worked on the original project arent with the team. I think everyone will be pleased.
    1 point
  5. christopher, the Smoke Mark object consists of the of the smoke effect you see above chimneys or ships. I just used this effect without any 3d model. Therefore it is not possible to change the colour, as the white colour of this sort of smoke is hardcoded. The smokemark.tga is the texture for the LOD 1 model. Because the volumetric smoke effect is only displayed on a short distance, I added a LOD1 model ( just a white box ) that is drawed when the real smoke isn't displayed anymore. Changeing the colour of the smokemark.tga will therefore only affect the LOD1 model that is displayed from about 500m distance and beyond. warthogmadman: Yes, several of the objects have winter textures according to seasons.
    1 point
  6. M1 Tank Platoon 2 was released in 1998, and you're complaining that its graphics are not impressive? There may be more to it than I typed in my last post, but the picture YOU'RE painting is still garbage. You cannot believe that running LOMAC at the same time as R:TW will give an accurate indication of framerate. You would be forcing the CPU to run TWO sets of AI, TWO SEPARATE graphical engines, in fact, two of everything - you seem to think that there is nothing to R:TW other than its rendering of troops, when in fact it is a very deep game with a lot of other things having to be calculated at the same time. Adding some graphical representations of humans to LOMAC is so totally different from what you are describing I'm spluttering in disbelief.
    1 point
  7. Good points, LOMAC needs: - better afterburner effects (volumetric like the missile exhaust) - better wingtip vortices (thinner and more persistent) - condensation over the wingroots (similar to Flanker2, that one did it just right, nice but subtle) - engine smoke (a less dense, black/brown version of the missile smoke effect would work great) in that order of importance, IMHO.
    1 point
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