Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/11/07 in all areas

  1. For LockOn 1.1x, LoMan/ModMan compatible. This mod translates Russian cockpit indications into English. Almost all indications of working instruments will be modified. DETAILS and DOWNLOAD
    4 points
  2. A display team has recently been formed here in Serbia called Stars. All members were formerly a part of the Flying stars team (who's Galeb G-4 planes were destroyed by NATO in 99). They are flying 4 privately owned Galeb G-2 jets from a grass sports airfield Čenej near Novi Sad. The best thing is, they often have solo performances above the city :) (no.. not above buildings.. they stay above the river ;) ) more to come..:pilotfly:
    1 point
  3. Well beware that the latest beta drivers use different formats and you need to create brand new profile if you're gonna update. As for that bug, I'd try unplugging saitek and flying with keyboard to make sure if it's your saitek that's causing it first. If it works fine with keyboard, then try plugging in X52 but don't run the SST. Just use it as regular joystick. If it works fine again, then it's probably some mapping in SST causing it. So start disabling button maps few at a time. Elimination process.
    1 point
  4. 1 point
  5. Lets cut all the bull shit - basically you have no business trying to do 3d modding , if you can't have the decency and respect to build a 3d model yourself from scratch , using schematic line drawings , your own work - thats my take on all this ! i really hate it when people on the web on all sorts of forums - try to mod game x or y - seek to beg borrow , steal or pass off , or misrepresent their talents or lack off when presenting so called new 3d models its called respect , talent and putting in some hard graft / work , spending often many hundrads of your own free time hours to create something that is truly yours - and the end result is a great feeling of self worth , and ultimately enjoyment that you have created something yourself !
    1 point
  6. That EULA doesn't sell you the model to do with as you see fit, they retain ownership - you get to use it for creating images (still & moving). It lets you have the right to use it provided you conform with the EULA. SS3 specifically prohibits purchasing the right to use the model if your intention is to modify it and distribute it. You can justify it all you want (& I appreciate that you are intending to gift your hard work to the community), but if the owner of the model sees this thread - you're in the sh*t.
    1 point
  7. I say that they are very similar. Not just similar, but very similar. You come back and say that I said that they are completely different. All logic and hope of a rational discussion flies out the window.
    1 point
  8. Валер,а где базируются Ф-15,с таким камуфляжем??
    1 point
  9. Full western cockpit ..? Man that would be kick-ass to have..! Would making panels for my Su-25 pit sooo much easyer.. So, would you..? Pretty Please.?
    1 point
  10. Hi! If I may add to the excellent info from B.R.D.: ________ Some units have a minimum distance (under which they wont shoot): MLRS has a 5 km. min. (30 km max) and a reload time of 9 minutes GRAD a 10 km min. and a reload time of 8 minutes SMERCH has 20 km minimum dist. and a reload time of 15 minutes I am not sure but I think that the BEREG has a 10 km min too? (still need to try?) ________ Then, as mentionned by Dante and B.R.D. some units have angles limitations: MLRS (I think some limitation but I havent experimented with it??) SAU Nona : only 35° Left and right are possible GRAD : only 120° Left and 60° right BEREG : only 120° left and 120° right SMERCH : only 30° left or right The big winner is the SMERCH that can shoot 12 300mm rockets all the way to 70 km!!! ________ It is worth noting also that some ground units have various max road speed (as low as 48 km/h for a M60 Tank and as high as 100 km/h for a BRDM-2 APC) although most artys go for an average of 60 km/h max road speed. As far as naval units goes: I always thought that the Perry did not fire artillery to ground targets ??? are you sure B.R.D.? And the same for Albatros and Rezky? did you get them to fire arty at ground targets? Otherwise I have the same ranges. On top of that, if you want to create interesting battles with tanks and APCs and IFVs, bear in mind that they all fire for sure, but APCs and IFVS have a limited range of 1000m and most tanks of 2.4 km (M60, M48) to 3 km (M1). ________ Then, some IFVs have a limited amount of small missiles on top of their guns and have a fange of either 3 km (M2 Bradley, 7 missiles, BMP-1, 6 missiles and BMD-1, 3 missiles) or 4 km (BMP-2, 5 missiles and BMP-3, 9 missiles). JEFX
    1 point
  11. Dante is correct - certain artillery and rocket launcher units are sensitive to which way they are facing. If they are in range and still not firing then try altering the direction they are facing. Also something to consider is whether you have a number of artillery units in a Group or seperate and whether you have a number of targets in a Group or seperate- Lockon can be a bit odd about whether all units open fire at the first in a Group etc. EXAMPLE I set up a group of three SAU Beregs, targeted at a ship. Only one of them (1 of 3) fires on the ship. If I add a 2nd ship target (a smaller ship so it will sink faster), then 2 Beregs fire, one at each ship. As soon as the smaller ship sinks, the 2nd Bereg (2 of 3) stops firing. Similar with 3 ships. Then I changed it so that the Bereg's were each in their own group (1 of 1), and of course it takes longer using the Mission Editor to target each of these on the single ship target. Now they will all open fire on the ship. With two ship targets, they all fire at the first ship till it sinks, then all swap their fire to the second ship. As for ranges, this is all stuff that I scribbled over the last 3 years in my Lockon notebook, hence some in km, some in Nm, so apologies for that. Smersh, Grad will fire a spill taking 40 secs / 20 secs respectively then will reload (about 15min?) before firing again. Gvozdika - 6 rnds per min Akatsia - 4 rnds per min Msta - 8 rnds per min Bereg - 10 rnds per min Nona - 8 rnds per min Max ranges Artillery/Rockets Smersh 70km Grad 20km MLRS 31km M109 15nm SAU Berg 18.5nm SAU Gvozdika 15nm SAU Akatsia 15nm SAU Msta 15nm SAU Nona 5.5nm Max ranges Naval artillery Ticonderoga 14.5km Perry 14.5km Moscow 20km Neustrashimy 21.5km Rezky 21.5km Albatros 6km Molniya 15km If you want some arty to bombard an area to add colour to a mission, 1) target a co-ord, so arty keep firing. If you target a building, once destroyed then the arty stops firing. 2) if your arty all in one group, then have same number of targets to ensure each arty in the group has a target to fire at. 3) if you mix the arty types (bereg, msta, nona, etc) then they fire at different rates and looks "prettier"
    1 point
  12. Actually the only work-around i know is to edit the Sounds\Plane.cfg file as following : EngineAfterburnerSound = false; EngineFrontSound = true; EngineBackSound = true; EngineAroundSound = true; WindSound = false; DistortionSound = false; CockpitSystemsSound = true; CockpitAfterburnerSound = true; This remove the loud sound but remove some 3D sound effect.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...