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Interesting news so I'd to share it. Turkey to buy S-300 systems for testing NATO member Turkey has quietly decided to buy variants of three different S-300 missile systems from Belarus and Ukraine to test them at the Konya training center with the Electronic Warfare Training Field (EHTS) system built by local firm Havelsan. "These missile systems are intended to be used for testing and training purposes to simulate threats that may come from countries with ex-Soviet systems in their inventories," a local defense industry source told Today's Zaman. The decision to buy former Soviet-designated SA-12 (300V version) and SA-10 (S-300) missile systems, as well as SA-15 short and medium-range TOR systems, at a cost of around $100 million, was made during an executive committee meeting of the Undersecretariat for the Defense Industry (SSM) on July 22, but it was not made public. Sources close to the project said the systems will be tested mainly with F-16s using the EHTS system, which has been moved from Eskişehir to the central Anatolian town of Konya, some 250 kilometers from Ankara, where a regional combat readiness simulation center is located. Tests with these missile systems will, amongst other things, help Turkey detect whether the Greek Cypriot administration, which has Russian S-300s in its inventory, has been using them. "The missile systems were not purchased to be launched against perceived enemies and they will not be included in the inventory of the Turkish Armed Forces [TSK]. They will be tested at the Konya range with EHTS systems. Their radars and fire control systems are to be bought separately," a well-informed local defense industry source said. During the tests those systems will be jammed, enabling Turkey to develop counter systems, said the same source. Turkey has been holding combined air training exercises, code-named Anatolia Eagle, with Turkish jets and jets from allied and partner countries such as Israel, Pakistan and Jordan at the Konya training center. The center, opened in 2001, also hosts Air Combat Maneuvering Instrumentation (ACMI) systems, which feature software developed by the Israel-based firm MLM. ACMI systems are capable of transferring in-flight images from jets to command headquarters. In a separate development, Turkey is planning to include about a dozen long-range air and missile defense systems, worth around $4 billion, in its inventory for the first time. An international tender was opened last year in March by the SSM for the acquisition of the missiles in which four companies are competing. Official Russian procurement agency Rosoboronexport, however, has also renewed an earlier offer for the direct sale of S-400 missiles to Turkey as an alternative to Russian participation in the tender. SSM head Murad Bayar told the Anatolia news agency recently that initially two of the missile systems will be installed in Ankara and in İstanbul, the country's two biggest cities. US-based firms Lockheed Martin and Raytheon have jointly offered a combination of Patriot Advanced Capability-3 (PAC 3) and PAC 2 low-to-high-altitude surface-to-air missiles (SAMs) based on foreign military sales credit in the SSM tender. The Chinese HQ-9 (reported export designation FD-2000) air-defense system, as well as Israel Aerospace Industries' (IAI) Arrow missiles, developed jointly with Boeing, are also competing in the tender. However, the main competition has been taking place between Russia and the US, as the latter has already raised concerns with Ankara that the purchase of Russian missiles will create an inter-operability problem with NATO. http://www.todayszaman.com/tz-web/detaylar.do?load=detay&link=151109&bolum=1022 points
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Speaking of bloom, I have one plea for ED: when you introduce it, please - pretty please - don't overdo the effect like almost all current games that take advantage of the technology! So very many graphics engines become a blurry mess because the programmers jumped on this bandwagon and tried to one-up other titles by making the effect stronger and stronger. It has now come to the point where everything that isn't shaded from direct in-game sunlight by some other object has this comically exaggerated bloom and it actually looks *less* realistic than if there was NO bloom at all. Seriously, you have to wonder if some programmers really ever look outside the window - NO the world is NOT blurry and drained of colour, infact it is crisply sharp and vibrant!!! This sharpness is what LOMAC has captured better than any other flightsim, including the frequently acclaimed console games like Ace Combat etc.. Please don't stray from this promising path in future - by all means introduce HDR bloom for extremely bright light sources such as the sun, flares and explosions/fire at night. DON'T however make me squint at the screen to see any detail like I'm dangerously drunk, need glasses and have a huge sleep deficit. Because to me at least, only in that type of condition does the real world look like some of the HDR games out there! Sorry about the rant.2 points
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**2012 EDIT: This was written in early 2007, so some of the things explained here works differently in our current DCS versions** Hi guys. This text is from my other thread "after effects test clips", and thought that others might benefit from this info, especially if you're interested in making your own movies :) _ _ _ Oh and the "secret" to movie making? Well... First of all.... Think about "what kind of movie do i want to create?". Next, find a good music track (or more) and imagine scenes while listening to it. Just picture something in your head as you're listening to the music. Once you've found something you like, fire up lockon while fraps is loaded (i actually recommend fraps over the in-game .AVI tool if your pc is strong enough). Start LOMAC. Go in the mission editor. Now start making SCENES for the movie. Don't make "missions", as this will NOT be shown in the movie anyway, no matter what you're making. You should build your movie up by creating scenes. Sometimes, i just go random and create the end parts first. But it really doesn't matter what order you make the scenes, as the final result of the movie will be put together in the editing software. So, let's make a simple example here. Let's make a "dogfight" movie, with a beginning - middle - and end. You want a nice intro for the movie with slow scenes and nice music. Time of day should be early dawn, or at sunset (optional, of course). Find a suitable airfield and create lots of jets parked around, some jets flying overhead at low alt (for this, just create 1 waypoint for them, so that when your other jest on the ground are taxiing, these jets will fly overhead at, hopefully, the right time. This just adds "immersion" and makes you think the world is "alive"). Also create some trucks moving around here and there. Don't overdo it though, just make sure that they are there in your scene when recording. This will basically be AI jets, so just hit "FLY", and go into the game and just start recording from good angles, using ZOOM quite often. Just think about how this stuff is shown in the real world, either in movies, or how you've seen it on the discovery channel. Where are the cameras placed? Are they shaking? Are they zoomed in? Are they far away? Are they BENEATH the jets? Are they attached to the jets? Maybe there are helicopters flying high above filming down? Just use your imagination and make the shots look as convincing as possible. And also, for fraps, slow the game down once (ALT-A slows down - CTRL-A speeds up - SHIFT-A returns to normal speed) Fiddle around with the angles and capture as many clips as you can, but make sure you use variation in your clips so we dont see the same thing over and over. This will just bore the viewer. And another important thing, use SMOOTH mouse panning. And let me just say this now, for very slow moving jets taxiing, avoid at all costs to try to follow them with the mouse. Even I have trouble panning when things move so slow. So to avoid this, find the jet you want to "pan after" using F2. Next, when you've found the jet, hit CTRL-F11 to unlock the camera in time and space so you can now move it wherever the heck you want. Find a good spot somewhere a little far away from the jet, place the camera VERY close to the ground. For this to work, you have to make sure that "CameraTerrainRestriction = true" is set to "CameraTerrainRestriction = false". You can find this little line in the "server.lua" file located here: "..Ubisoft\Eagle Dynamics\Lock On\Config\View". Now hit CTRL-F3 and the view should now work as the default Flyby-view for your selected jet. Ok, let's move on. Record some take offs, some flying and so on. If there is time and the music fits, you can also show the same thing for the enemy jets. Now let's move on. Let's go for the dogfight scenes. Let me use my last dogfight movie "SPEED" as an example. After the text "let the fight begin", you see the jets pass by each other REALLY close and fast. Now, how do you achieve this? Simple. In the mission editor, select your time of day, season and weather. Next, place your jets somewhere on the map, maybe not TOO high, as you want to capture the feeling of "speed" and movement, and this is very difficult to achieve at very high altitudes. Create your flight (yes, you have to be one of the jets in this case, at least that's what i recommend). Doesn't matter what jet you're flying, this is up to you. Create your wingmen as well. Now, to get a shot like i had in "SPEED", make the speed of your flight around 900-1000 or so. Create your enemy jets as well, but place them flying DIRECTLY at you, same alt, and very close to your flight. This basically means that when the mission starts, you'll either fly into them crashing, or, if you're lucky (as i was :P ) the jets will fly between you, or right next to you. Also, make your own jet immortal. Now, why would you do this? Well, this is how it works really. You want to entertain your viewers. And for this, using realistic tactics and BWR fighting, and maybe a couple of quick and boring sidewinders kills at close range just wont cut it. Players see this kind of stuff 24/7 in-game. Why show them something they're already used to seeing? You're making a movie now. Not a lesson in dogfighting. But hey, this is just how i see it. Unless you're making a historical and accurate (realistic) movie, this is how you should do it. (*my opinion back in 2007*) Ok, i mentioned that YOU were supposed to be one of the jets. Well, this is kinda optional, but the reason why i want to participate in my own dogfights is because i can do stuff that the AI never does. When you're DIRECTLY behind an enemy jet, dont just fire the missle at it as soon as you get lock. No no, dont do that. Do some crazy manouvers as you're following it. Try maybe to miss with your guns at purpose. Roll your jet and such. He turns right, you do a roll to the left, and stop the roll when you're alligned with his jet, and THEN you start making your turn. And try to roll with your jet at times when firing the sidewinders. It just kinda looks cool seeing your jet do this from the external view.. ;) Now, do these dogfight scenes a couple of times, maybe randomize the number of jets, what weapons you're using and so on and so on. Remember to save these tracks (oh right, for gods sake, before starting any of these dogfights, you HAVE TO HIT CTRL-R, and NOT push the FLY button!) Ok, name your track whatever you want. Next, hit "edit track" or something like that from the pulldown menu in the mission editor. Now, remove the ugly bar at the bottom by pressing "Y" twice. Also, in the options menu, make sure you have turned OFF "subtitles". It kinda ruins the immersion if you see the text "maximum G" pop up now and then. And since your jets will literally pass eachother within the first 2 seconds of the track, slow time down 3 times or so BEFORE YOU UNPAUSE. Now, hit CTRL-F11 and move your camera RIGHT between all the jets, either looking at the enemy jets, or your own jets. Zoom in a little (pretty optional here imo). Now, fire up fraps, and UNPAUSE. Things will move VEEERY slow now, but thats a good thing. You wont miss a single frame at these speeds. :P And after you successfully captured this shot, move on. Unpause EVERY time you're looking for a different shot. Now from here on out, all you need to do is slow the game down 1 time. So, hit SHIFT-A to return the game to normal speed, and now press ALT-A. Your only worries from here on out is coming up with good angles and zooms to make the shots look appealing. Do this a few times and just use your imagination for different scenes. Use real movies as reference as well. ---- Ok, the dogfight part is over. Now the ending. Depending on the music, you have to somehow find a way to make the ending of your movie fit the music theme and mood. So if the music is slow, or sad, show lots of burning wrecks on the ground, maybe some damaged jets returning to base. Maybe the weather has changed, and also time of day? Is it raining now? Just play around with some ideas. There really is no easy way to explain how you should end your movie, but just end it in a way you think is suitable. --- Ok there you have it. You've just created a dogfight movie. Of course, this "movie" is just tons of clips in your FRAPS folder. If you're using VEGAS to edit your movie, import every fraps footage into vegas. Oh and i strongly recommend you use REAL jet sounds. The in-game sounds are so weak that they will kill the immersion by 80% or more. Players already know how the game sounds. So you want to give them something new and fresh in the sound department. I am fortunate enough to have gathered hundreds and hundreds of sound files over the years, either from other games, airshow movies found on the net, or recordings from different movies. But, as you may have noticed, in my last "speed 2 teaser", i didnt include any sound at ALL. This is because the music really fitted better without any sound. Plus, its nice to make a movie now and then that really doesn't have any sound at all, but this really depends on the type of movie that you're making. Now for Vegas editing, things are a little more complicated. But in general: Play around with contrast, and make the colors a little darker. For shots that are "dead still in the air" (as in the CTRL-F11 views), if you're camera is just standing still in mid air, add some movement to it using "crop/pan". Also add blur to the shots that are very fast paced, such as when jets fly by your camera really close as you're panning after them. This adds realism and the feeling of speed. --- Well, i really hope this gives you some insight in how i make my movies. :) There are plenty of others methods to make movies, but this is just a simple example really. So play around with ideas, camera angles, music, sounds, anything. When it all comes together, it might be pretty good. Good luck!1 point
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With this trailer we´d like to announce us self for the forthcoming VFAT 2008. We´re a young, new and multinationale Team in the amazing world of virtual Aerobatic Teams. Our Pilots and supporting Staff Teams are coming from Germany, Switzerland, United States and Argentina. So we´re also flying the F-16 Fighting Falcon used with the F-15 flight Model in Lock on. Just watch the trailer and feel free to leave comments, we´d appreciate it. For now we´ve still a Lead Solo Position which is not yet set, so if you think you´ve got the stuff to be a Virtual-Falcon just visit our homepage and contact us under: www.virtual-falcons.com Download Link: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&getfile=923 !!!! Warning !!!! I have to give out a epilepsy warning! This is not a Joke !!! Thx for your Attention Please leave a comment for the video. I just wanna know if u like the style of the cuts to the music :)1 point
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Alright here you go guys, the Sim-mod A-10 skin template by rockwelder, deadman, and ruggbutt is ready to be released. We know we originally promised to release it with the model, but there was a last min change in detail and it dramatically made the plane look a lot better. A lot of work has gone into this template so hope you guys make good use of it. I expect to see some cool looking skins out there! Here are the download links for the template: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=13&file=926&lang=en&PHPSESSID=3048d90f67bcec582e9e212f1cadc6bd http://www.megaupload.com/?d=KKA3Z3CL http://iplaster.net/rugg/simmod_a10_template.zip More Mirrors such as LockOnFiles would be up shortly.1 point
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The Pro Clip is definitely USB powered, but you will still get the light filtering issues. The response times seem very similar to me, but I have mainly used the Pro Clip. The benefits of the Pro Clip is that it attaches to you headset (an essential requirement in my house :)) and therefore you may look slightly less martianesque:smilewink: On the down side; you have an extra cable running from the headset. I have also experienced the pivot arm of the Pro Clip 'popping out' occasionally.1 point
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greetings , batteries? its usb , so ive read . i could be wrong though . as for the dork thing , it applies to me , with or without it , ha ha .. its just something else to play with , im thinking , :joystick:. it will be fine . :pilotfly:. cheers mate .1 point
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F-16s are too new for us to send them on abroad missions imho. Air Force must know them better first. Kusch probably knows better if our AF is satisfied. I think they are - in opposition to our media.1 point
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Несинхронная стрельба - means you have target lock, and your ballistic computer can tell you where your shells will be. You don't have to go at target's 6 o'clock and synchronize with it. Прогноз-дорожка - you have targeting marks, prognosing how much shells will deviate from initial shooting direction with a distance. In this mode you must go to target's 6 o'clock position, synchronize with it's list (keep the same) and place target's wings on targeting side lines.1 point
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Looking at the list of F-16 operators, I think the one most likely to start a war if they had the F-35 is the US...1 point
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Хех. А вот "Сталкер Чистое Небо" уже вышел...1 point
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Cant say that I do...my sense of humor is more along the lines of making sense...as far as hitting goes, Im just a rage-aholic, so whatever I hit, it usually involves flying foreign objects, walls, people, and expensive things getting broken. :noexpression:1 point
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cool_t, you need to end this unhealthy delusional obsession you're having - I really don't appreciate being the target of your misguided affections. Seriously, take it elsewhere.1 point
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Maybe I can finally get my JAWS face paint on! Id rep Ruggy too if he was active here. Many many thanks appreciated!1 point
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О, свежая порция! Отборная ("балдакрутство")! ЗЫ Должен сказать что "этот" Baikal - это совсем даже не "тот" Байкал. Что собственно, по тексту и так видно.1 point
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If you have unseen AAA firing at you, your problems are over and gun placement doesn't matter.1 point
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I voted F-16 but in fact I still do not understand why the game even comes out without the Su-25. The vanilla Toad is so great and so "basic" that it perfectly fits the aim for a realistic simulation. Flying it is a dream with all those nice clockwork instruments. Piloting it with a Breitling watch on your wrist must be the ultimate in sheer mechanical fun.1 point
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