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Showing content with the highest reputation on 04/26/09 in all areas

  1. 3GO Cyber Air Force is 8 years old today!:D That our's dress parade.
    2 points
  2. . Because a lot of people are getting confused: Clarification - LRM does NOT forbit ETs, it never has and it never will. LRM allows any payload rules to be set by server admin! LRM 2.0 Beta1.2 + AMRACT public test phase Now they were supposed to be released... Unfortunately we had major problems with client CTDs at today's RvE Maple Flag, and we have no way of knowing if this was caused by the scripts or by something else in lockon. Therefore we wont release the mod for download yet, but will have an open dedicated server in HL instead with the purpose of testing the mod. To expliain what LRM and AMRACT are. LRM is our mod to enforce new game behaviour on our server. AMRACT is our advanced mission rotation and ingame triggered message software. The Purpose of LRM is to promote gameplay that more resembles real life a2a and a2g tactics. The Purpose of AMRACT is to make HL missions more dynamic and mission outcome and rotation depend on ingame events. Both are strictly Serverside, so there is no need to install mods on the client end to get them to work. The mods are released as public BETA versions, since they are nowhere near enough tested to be assumed 100% bug-free, but most critical issues should have been ironed out (especially in the case of AMRACT it should be completely stable) LRM: The mod is loaded and enforced from server side. Clients do not need to install anything locally. LRM: LRM does NOT require AMRACT LRM 2.0 and AMRACT have only one release variant. There will be no separate versions (with varying amount of features included) for some squads. Instead the server admins can specify what functions to include and what not to in the configuration file. Server Must have respawn disabled, or the scripts WILL crash LRM 2.0 includes: (i hope i didnt forget anything) Server Controllable engine spool-up time (as of LRM 2.0) Set the spool time for aircraft (only affects the initial spool after loading into the game) to any number you want. Set in seconds. LRM 2.0 default is 120 seconds (2 minutes) *Development status: Finished* server can disable Takeoffs only possible from runways (not taxiways/roads/etc, as of LRM 2.0) Also enforces a taxi speed limit of 40 kts *Development status: Finished* server can disable Refueling only in parking areas (as of LRM 2.0) You can get to 700 lbs on rw, in case of flameout/repairs *Development status: Finished* server can disable Anti ECM-blink mod. (as of LRM 2.0) Now works for F-15, Su-27 and Mig-29. Azimuth setting must be correct for it to work (this means is usually does not work outside +- 30 degrees off nose) Auto HOJs the target if close enough. *Development status: Finished* server can disable New ECM range estimation behaviour (, as of LRM 2.0) When you go HOJ, you will get a range estimation (jumping range cue in ru birds or jumping cursor in eagle) around target's range. *Development status: Finished* Automatically on if using Anti blink mod Turbulence mod (Turbulence when low and fast, as of LRM 2.0) *Development status: Finished* server can disable Dynamic coalition controlled/owned airfields (as of LRM 2.0, no spool/takeoff at wrong airfield) When the mod is enabled, you need to have at least one ATZ-10 fuel/supply truck within 5 km when you spawn or want to take off. Landing at an airfield that doesn't have this will make it so you cannot take off again (Check demo video below) The exit pops up if you spawn on an airfield where there is no friendly truck nearby *Development status: Finished* server can disable The ability to enforce special weapons/payloads (No engine spool if loaded those not set as legal, as of LRM 2.0) Right now partially incomplete. This allows the server admin to make a list for each aircraft of weapons that that aircraft is allowed to carry. If you load into the mission with a weapon that is NOT on this *safe list*, then your engines don't start. The exit menu also pops up. *Development status: Finished* server can disable Reduced chaff numbers (made stricter with LRM 2.0, originally from 1.0) Basically the ridiculously overpowerful chaff of Standard lockon produces this: http://www.youtube.com/watch?v=e3lGvfVxuBs So we cut the numbers by quite a lot. Numbers are reduced on takeoff. *with a pouf!* *Development status: Finished* server can disable Counters to the barrell exploit (as of LRM 1.0) Prevents this behaviour http://data.reservoirselite.com/LRM_Demo/barrelWhy.avi The exploit is doable no problem even without labels with a little practice. *Development status: Finished* server can disable F-15 IFF (as of LRM 1.0) *Development status: Finished* HUD color cycles if you bug/lock a friendly Lockon F-15 radar azimuth position stuck bug : (as of LRM 1.0) Sometimes the radar azimuth position gets stuck in Lockon (you cannot move it left/right) for the eagle. LRM includes a workaround/fix for this, so you should not see this behaviour anymore. *Development status: Finished* Lockon F-15 TWS memory contacts failed bug *bug*: (as of LRM 1.0) Sometimes when you try to bug a contact it will bug him for a couple of milliseconds, then drop the bug instantly. This behaviour no longer occurs in those situations where lockon TWS *forgets* to move the elevation to the target when bugging. LRM fixes this. *Development status: Finished* Capturing Airfields using ships Moving a ship within 6 km of the center of an airfield will now capture it in the same way ATZ-10 trucks do. This way allows you to capture enemy airfields in an easy way. *Development status: Finished* F-15 Radar elevation follows target(s) TWS & STT, (as of LRM 1.0) *Development status: Finished* Like the real thing does. F-15 Radar Azimuth follows target(s) TWS/STT while in 3A. *Development status: Finished* Counters to the RadarFloor exploit (as of LRM 1.0) Prevent users from using the unrealistic 10m exploit to make all weapons go dumb as shown : http://data.reservoirselite.com/LRM_Demo/radarflor.avi *Development status: Finished* server can disable No firing missiles after getting 3 major system failures It's quite frustrating to shoot someone's wing off, only to get 8 amraams flying from him spiraling towards the ground. Won't happen anymore. :). Stuck in nav mode and cannot select amraam. Works also for russian planes. Simulates fire control avionics/wiring destroyed. *Development status: Finished* server can disable Optional Support for cursor target step mod. This is a mod on both client and server end. Based on the real capabilities of F-15s. It cannot be used on servers that dont allow it. It allows you to in RWS: step the cursor through detected contacts, and in TWS: Step cursor through contacts detected the last 7 seconds OR cycle your primary target among your bugged targets. It also includes F-15 LRB (long range boresight, currently incomplete, right now just sets bvr 40 nm narrowscan in the direction of your nose) and 8B3A scan mode. To use it, clients must install this : http://rveyoda.no-ip.org/cursorSnap.zip and make sure lockon is allowed to make a file in the lo folder called tms.dat (for all you UAC Vista users, allow lockon write permission to this file) To activate, tap CTL KP0 (standard controls for snap views) tap twice within 0.1 s (macro it) to LRB tap thrice within 0.2s to go 8B3A *Development status: Finished* server can disable LRM 2.0 Demo Video (old but still valid) : --> HERE <-- , showing some of the new 2.0 features. (but not all) AMRACT includes: Lots of stuff, descriptions, documentation and installation instructions will come later. Mission rotation depending on misson outcome, for example ingame events like killing key a2g or a2a targets, single or multiple. Picking random new mission, next mission, OR to next or prev mission depending on which side that wins the mission. Mission settings/scripts/trigges are put in Lockon/Objectives/ folder, named as 1,2,3,4,5.txt... .etc. (corresponding to the mission number in your missions folder. Automatic server chat messages triggered by ingame events or timed. Can also be set as repeatable (both timed and triggered ones) For example server posts "Remember key objectives are ...." Winning the mission is done in a few different ways. If you have old versions documentation somewhere, it will describe how to set up a mission. AMRACT also rotates mission when all supply trucks at respawn airfields for one side is lost. (this is automatic when you have LRM installed on the server). Specifying what airfields are respawn airfields is done by adding lines like [AIRFIELD][bLUE][Kirovskoye] [AIRFIELD][RED][Krasnodar-Pashkovskiy] to your lockon/Objectives/1.txt,2.txt,..... Download link (comes with example setup) http://rveyoda.no-ip.org/amr.zip (requires .NET framework 3.5) Additional credits go to: 44th_GrayGhost for help and ideas making it Boberros for help with the OnlyRunwaysForTakeOff mod 3sqn for ideas on how to solve the indication of airbase ownership Kuky, for excellent job on grabbing parking area coordinates! Dubb, for help with testing Andrew/aaa/ for helping me with Russian version localization 51st Case with original lrm 1.0 features Anyone I forgot to mention helping me! (give me a pm ;)) 169th_Crunch, Big tanks for a long test run, we thought we found an rwr bug in my code, but it was a general RWR bug for the LOckon flanker Update : All features are now in implemented and right now I am not able to find any obvious bugs in them. RWR mod was removed since it was not possible to make it transparent enough with given lua exports. The su33 is now also supported, and the kuznesov as well. A full database of all allowed weapons by loFc for flyable aircraft is now included in LRM. You can comment out what weapons you don't want allowed, example if you want heaters or SARH only in your server, or want to run 1980s setup. Only further stress tests remain before we can release this proper.
    1 point
  3. Check it out: http://www.simhq.com/_land3/land_135a.html @ GG: Thousands of tons... :D
    1 point
  4. This is unconfirmed officially information. April 26th Su-35-4 crashed during takeoff on Komsomol'sk-na-Amure aircraft plant airfield. Pilot ejected safely. That's all for now. http://www.sukhoi.ru/forum/showpost.php?p=1229413&postcount=323 http://www.forumavia.ru/forum/2/4/635342092722395737021240735724_1.shtml?topiccount=12
    1 point
  5. Eagle Dynamics важно знать мнения пользователей. Данный опросник займет у Вас не более 5 минут. Ваши ответы помогут нам в дальнейших разработках. Опросник здесь: http://spreadsheets.google.com/viewform?key=rCShsgTzUZIRTYSdpsSCoUA&hl=ru Спасибо!
    1 point
  6. The 3Sqn server is in the same boat as the 159th at the moment. Hopefully we will get it up and running soon.
    1 point
  7. Old stuff. Many ppl here, I think, know it. Music there is terribly psychodelic :D. The funniest moment is when vikhr sneaks through a window in slow motion :lol:
    1 point
  8. Some nice vids Interesting documentary/stock footage with military voice over about Missile/weapon deployment (as in actual release from the aircraft) and the things that can go wrong. http://video.google.com/videoplay?docid=-7332571516393294744&q=source%3A008124841925566563971&hl=en Check out the other videos this user has, they also seem worth a look. ========================== Also, This documentary (from another user) goes over the invention of the tank and weapons of tank, new inventions like reactive armour/kinetic energy penetrator. Lots of stuff I already knew, but there is some interesting footage I hadn't seen before (M1a1 armour testing). Also some nice sections with explosives designer Sydney Alford (and others), showing the affects of tank weapons, garden shed style :D http://video.google.com/videoplay?docid=4328541666620831099&ei=MEjtSdu3NMLI-Ab0_YycBA&q=site%3Avideo.google.com+documentary&emb=1&dur=3&st=month Sorry if its a repost.
    1 point
  9. Полёт на кукурузнике прошлым летом в Крыму вокруг посёлка Коктебель и горы Карадаг. Видео полёта - от взлёта до посадки. Высота около 1- 1,5 км. Скорость около 140 км.час. Часть полёта была над морем. Снимал я сам. Файл FLV примерно 102 мегабайта. http://d01.megashares.com/dl/cf415e3/Полёт.flv
    1 point
  10. You drive straight to a tree, because you think there is no damage model
    1 point
  11. Лучше скачай Windows 7, Акула работает под ней лучше чем на Висте, и ФПС повыше сам себе поставил. А уж потом раскошелишься когда выйдет полная версия.
    1 point
  12. Hi all lets stop for a moment and lets think about how powerful Russian Siperan Beast you all have.. a Formula 1 car has: 700 hp AH-64 APACHE Power: 1,696 hp x 2 = 3392 hp Ka-50 Black Shark Power: 2200 x 2 = 4400 hp so black shark is a clear winner here ! so you are flying some mighty deadly beast from a product the cold war era..guys :thumbup:, remember that :smilewink:
    1 point
  13. Лучше бы ты мне не говорил про этот сайт, понаставил блин на радостях всего подряд. Терь не запускаеться..
    1 point
  14. Вот пример локомотива, а на скринах уазика крассным где нужно построить сетку по другому.
    1 point
  15. It would fly the same way a plane would fly in space, that is, it wouldn't. Nate
    1 point
  16. Я это видел тут обычный пилотаж просто камеры тут круть верть и получается еффектно и красиво! Не знаю...может позже выложу ещё пилотад F-14D в ГС...или КА-50 Ну я согласен что я хуже него летаю,он поди день и ночь за акулой...
    1 point
  17. oh well, lol, that sucks then, sorry :doh: my experiences are with the super faithful nForce 3 250 motherboard (i use AGP GART 4.40)
    1 point
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