:lol:
....once, back in days i asked a girlfriend what the difference between a musicinstrument (a guitar in that case) and a girl is.... she looked wondering, while i revealed the answer: " the art, how you play it"
where she then vehement replied back: No. The Sound :huh:!! (both laughed)
Why bothering with little definitions, if you can feel the vibrations :smilewink:
Whether patch or add-on, I would pay for any new product in the Lockon line. It is still my favourite game.
I like the Lockon gameplay, which is different from the study sim DCS series. To give you one example that would be greeted by sheer disbelief in the realism crowd: one of the nicest features of Lockon to me is that you can jump from one cockpit in another (using Alt-J). I often set up complex missions and then jump right into the action at either side of the conflict, to try to influence the outcome.
Such "gaming" is totally out of scope for a simulation like DCS. But honestly, I have a lot of fun with it!
Я худею с этих русских.(С) ст. л-т.Федоров.
Сначала плакали что мало окрасок,просили сделать скины -сделали.А теперь,когда они есть- они видите ли ненужны.
Да и как вы себе представляете американский Ка-50,с красными звёздами, в онлайне сплошная неразбериха будет.
Вот западники, аж ср...ся от счатья.
A very strange problem you have there. I have had graphics glitches before now where half the heli is invisible but never stores not showing up. A Couple of things to try.
1) On ground at airfield, select groundcrew comms (rotary switch on panel by left knee) and do a re-arm with default stores and a different weapons load.
2) Do a re-install of the game, its possible a .lua file is slightly corrupted.
Exactly what I meant by it. You can technically shoot down helicopters with main gun from a M1 as well, hell you probably would have a better chance of hitting the target seeing how the computer targeting systems on the M1 are tremendously better than anything the A2 bradley or even the A2 ODS versions have. Also where did that training segment come from? As I was reading over it it says in the training part that you use it either dismounted or mounted, that means it wasnt from a Bradley training manual from which I was referring to in the first place. Bradleys wouldn't shoot a TOW at a helicopter, at least not a sane one. It just wouldn't happen. The cannon on the weapon is much better weapon to use.
Which brings me to another point about the Bradley in the game, they can shoot the TOW on the move. Another thing that is not possible. The Bradley when moving more than 5 mp/h will automatically drop the TOW launcher so it will not break the hydraulics on it. Another thing is the STAB system in the bradley is not capable of holding the weapon steady at anything more than a slow speed, the wire would break. I tested it out yesterday and set the speed of the M2 at 40 km/h and sure enough when I was in range they fired at me with TOW's. How they fired broadside with TOW's at this speed is beyond me.
Yes, you could put yourself in a situation where you're
fluttering' between two phases, and in this case each phase (for the oil war campaign) only has one 'failure' mission to fall back on, so you'll play the same failure mission multiple times if you fail the phase ahead many times and win the current one consistently.
The campaign system isn't perfect.
For the included campaign, it is meant to always move forward or repeat, IIRC.