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Due to a lack of a specific informative guide existing on these forums, confusing radio chatter during actual gameplay, and a joy of organized flight I'd like to discuss flight formations in DCS: Black Shark. Command Access Flight formation commands are executed via R-800 (VHF-2) radio by the flight lead only. Radio equipment must be functioning, on the same frequency, within 150km range, and have line of sight. The primary formation management interface is reached using keys (default assignment) [\] Commands -> [F1] Flight -> [F6] Go Formations… Primary Formation Commands Shape: basic layout [F1] – Heavy [F2] – Echelon [F3] – Spread [F4] – Trail Overwatch: Special modified positioning of one or more flight member [F5] – Overwatch Configuration: normal/mirror-image [F6] – Left [F7] – Right Spacing: distance between adjacent flight members [F8] – Tight [F9] – Cruise [F10] – Combat Formation Shapes Right (default) / Left Heavy [b](1)[/b] [b](1)[/b] (2) (3) (3) (2) (4) (4)Echelon [b] (1)[/b] [b](1)[/b] (2) (2) (3) (3) (4) (4)Spread [b](1)[/b] (2) (3) (4) (4) (3) (2) [b](1)[/b]Trail [b](1)[/b] (2) (3) (4) Overwatch [b](1)[/b] (2) (3) ( ) | 1.500m | v (4)Overwatch commands the last member in a formation to offset 1,500m behind his normal position in the formation for the purposes of observation and security. Combined with the "Cover Me" command, the overwatching flight member can effectively, securely, and automatically respond to hostile aircraft threatening the flight lead. Configuration Heavy, echelon, and spread formations can be placed into either the right or left configuration depending on expected enemy direction, terrain, or to facilitate safer en-route or combat maneuvering of the flight. Trail is identical whether in right or left configuration, but the status is remembered by AI so that a "Left Trail" will transition to a "Left Spread" simply by ordering a change in shape from "Trail" to "Spread." Note, the player vocal sound file will declare that changes in configuration are "left echelon" and "right echelon" respectively; this is a mistake as only the configuration will change and previous heavy, spread, or trail shapes will remain in effect. Spacing Tight[b] (1)[/b]<-50m->(2)<-50m->(3) Cruise [b](1)[/b]<----100m---->(2)<--100m-->(3) Combat [b](1)[/b]<-----------200m----------->(2)<-----------200m----------->(3)Tight, cruise, and combat spacing rules for close (~50m), medium (~100m), and far (~200m) spacing between adjacent flight members respectively. Ideal formation distance choice depends on phase of flight, terrain, weather, visibility, maneuver requirements, weapons employment requirements, enemy detection abilities, etc. Generally wider spacing allows freer maneuvering by members, greater enemy detection ability, and lesser chance of flight path conflict with another member. On the other hand wider spacing decreases the ability to navigate in poor visibility, reduces the speed at which a formation can change direction, increases exposure to enemy weapons and detection equipment. Again do not be confused by the player vocal file that declares "combat spread" formation; this command only commands the spread shape and does not change spacing.6 points
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LMAO Hog's Wild video, man, haven't seen that in years :D2 points
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Here's a quick animation I put together to describe it. I know we've pretty much explained it already, but I thought this might help if someone still doesn't understand. Green = search radar. Red = STT lock Enjoy Aero2 points
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########## Editing missions ########## This missions were created by =STP= Dragon. You can contact me by email at: admin@spare-time-pilots.de The missions are very complex with lots of triggers and units. Editing the missions will break the trigger logic and mutate the defined difficulty level. If you have any suggestions please send me a email. The missions are still work in progress and suggestions will make the missions even better. If you still want to edit the missions by yourselfe, please add "Mission edited by [your name]" to the briefing. I don't take responsibility for missions hosted on other download-servers or game-servers. The original missions are only available at: www.spare-time-pilots.de ####### Download ####### Download Missionpack for MULTIPLAYER V5.9 Download Missionpack for SINGLEPLAYER V5.9 Download HOW-TO DRAGONs MISSIONs V1.1 Installation per Modman! ONLY FOR V1.0.2 ########### Attack on Krymsk ########### The objective of this mission is to destroy the three towers and hangars at the enemy airfield. Once all the SAMs are destroyed, the attack on the airbase will be lead by SU-25’s. Our artillery will attack the southern tower and mark their positions with smoke. We expect that the enemy tanks on the airfield will attempt to attack our artillery. Despite this threat, our artillery will be protected and supported by tanks who will take part in the offensive. Several fuel trucks of major tactical importance are parked on the airfield. It is expected that these trucks will attempt to escape via convoy as soon as the airfield has been abandoned. Prevent this convoy from escaping. Supporting ground units are stationed in the north and are expected to support the airfield. If SAMs are located between these units, they must be destroyed so the final airstrikes can be launched. ############## Black Gold of Anapa ############## Over the last months the INOCO (India Oil Company) has evolved into one of the largest competitors to ARAMCO (Arabian-American Oil Company). After an extended legal dispute regarding the oil-production and oil-refinery in Anapa, the INOCO has decided to take the initiative. Apparently, they bribed a General of the Russian Army to obtain access to military equipment and have built their own private army from these resources. While the exact strength and size of this army is unknown, the INOCO was able to force Anapa and its surrounding areas to submit to their control. It is our job to ease the pressure between both sides in this delicate situation. ######### Convoyhunting ######### We are in a canyon surrounded by enemy SAMs. The enemy has taken control of our forward FARP#2 and the neighboring villages. An approaching enemy convoy was spotted behind the canyon. The convoy is transporting small parts and propellants to produce missiles at the weapon factory in Mestia. ############ Defense of Batumi ############ Our airfield is under attack by artillery from the southwest. Destroy both the artillery and the incoming tanks from the southwest and east. Check all bridges in the area of enemy units. ############### Defense of Gelendzhik ############### Satellite intelligence reveals that the enemy has used the darkness of night to advance to a position dangerously close to our airbase. They have established a FARP behind the hills to the southeast and are operating from this position. An enemy artillery position has recently been located southeast of our airbase. We fear that they might attack at the break of dawn. They will probably target our two oiltankers in the bay of Gelendzhik. We will attempt a preemptive attack on their FARP to prevent them from launching their own attack against our assets. ######### Gudauta Rush ######### Enemy troops crossed the border a few days ago. They overran Gudauta-airport and are occupying the area. Four hostile HAWK-sites are located in the mountains north of Gudauta. The sites are controlling the airspace around Gudauta. The strength of our ground forces is extremely limited due to fierce combat at the airbase. The majority of hostile tank forces are located north of Gudauta (Satelite picture), where they are awaiting urgent fuel and munitions delivery. We have intel that reinforcements for these forces are on the way. One Il-76 "Candid" currently departed Sochi-Adler and will arrive at Gudauta. We expect that an armored supply-convoy will advance from the airport to the tank-forces. The convoy has to be destroyed before it arrives to reinforce the tank forces! Operation "Gudauta-Rush" is underway! First we have to achieve air-superiority and conduct large airstrikes on enemy ground units. As soon as the route to Gudauta has been cleared our ground task force "Stryker" will depart and occupy Gudauta airport. ########## Hamburger Hill ########## Over the course of several decades, tensions between the USA and Russia have increased dramatically. Both adversaries have concentrated their troops at the border. The USA stationed several fighter squadrons at the airport of Nalchik and established a "FARP Torba" near the border river. The USA intends to provide security to the regions surrounding their airbase. Russia has answered with an equal number of aircraft, all of which are stationed at the airport of Mineralnye Vody. In addition, their FARP Kalitka was constructed close to the border river as well. It's just a matter of time until this volatile situation will escalate into a full scale armed conflict... ######## HINDnapping ######## To monitor and eliminate rebel activity in the area, we established a forward FARP as a base of operations for four HINDs (Mi-24v). The area characterized by rebel activity is marked red in the ABRIS. Our intelligence reports an increasing rebel threat in the region. We fear that the hunter will be the hunted and the rebels will attack our forward FARP. ########### NightHawkHunter ########### Four enemy F-117 Nighthawks were damaged in combat and were forced to conduct emergency landings at the airport Nalchik. The F-117's are waiting for spare parts to arrive. With intent to destroy the F-117's, we have found a loophole allowing us to bypass the airport defenses. The airfield is protected by three HAWK-positions, rendering an attack by aircraft impossible. However, two of the three HAWK-positions only cover the airspace 150m above the deck. If we destroy the third HAWK-position, we can fly below their radar and attack the airport. The mission is divided into two phases. Phase 1: - Destroy the third HAWK-position and set up an advanced service point to rearm and refuel. Phase 2: - Approach the airport Nalchik and destroy the four F-117 Nighthawks. ############ Operation Bigfoot ############ Enemy troops crossed the border and are operating from four camps situated high in the mountains. In these camps, HAWK sites were constructed to control the airspace surrounding the camps. During the night, enemy forces moved forward and seized more terrain. We expect the enemy to advance even further, ultiamtely aiming to capture a strategically important chemical plant. Our task force "Hero" will depart the airfield "Mineralnye Vody" in a few minutes to defend the chemical plant. You must hold the enemy units back until the task force arrives. ############ Operation Pushback ############ A few days ago, the enemy crossed the border and advanced into the city of Alakhadzy, located just north of the river. By taking the city, the enemy is dangerously close to our FARP. The river is their last obstacle and the only remaining bridge was seized by the enemy. Our troops are ready to counterattack. ############# Operation Umbrella ############# According to recent intelligence, a large enemy tank-division is currently garrisoned in a base south of Krasnodar. If we manage to destroy this tank division, the tide of the war will be turned in our favor. The base is protected by a network of Early Warning Radar (EWR) systems called "Umbrella". Because of these installations, we cannot send in an airplane undetected. Ground troops are too slow and ineffective in the rough terrain, rendering them useless for destroying the tank division. To defeat these defenses, we need a NOE (Nap of the Earth) flight profile that will allow us to advance on their positions undetected and thus maintain the element of surprise. The enemy knows of our Ka-50 fleet and assumes that they are not properly equipped for night missions. Despite their assumption, our night vision capabilities will teach them a lesson when we catch them with their pants down! The enemy will never expect a night attack! The attack will have two phases: Phase 1: - Sneak in close to the "Umbrella"-EWR-stations and destroy the installations. Phase 2: - Advance into the enemy territory and destroy the tank-division. ##### Outpost ##### We established a FARP northwest of Majkop. Inteligence reports that the enemy will attempt to push us back to Majkop, hence overrunning our newly established FARP. To monitor enemy movement in the area, we have stationed four outposts to the north. ########### Rookie Terrorists ########### Yesterday, a group of local militia assaulted and captured a delivery of discarded military vehicles. Several BRDM, MTLB and T-55 have fallen into enemies hands, among them five Stinger-MANPADs. Two days ago, this same group also captured six red-blue trucks loaded with explosives. They have recently declared themselves as a terrorist organization and have threatened to use these trucks in an upcoming bomb attack. We must find and destroy these trucks before they can be used as terrorist weapons. Our intelligence has located the terrorist camp near a mountain lake. The road leading to the camp features six bridges that have been turned into terrorist checkpoints with the stolen military equipment. ########### Hardcore Terrorists ########### Three days ago the mission "RookieTerrorists" was initiated but failed to accomplish its objectives. A group of local militia captured and stole numerous military vehicles and explosive-rigged, red-blue transport trucks. After acquiring a substantial military force, they declared themselves as a terrorist organization and have threatened to use their explosive-rigged trucks for a terrorist attack. We tried to find and destroy these explosive trucks before they can be used against us in a terrorist attack. Intelligence indicates that the terrorists have established an encampment near a lake in the mountains. To defend their outpost, the terrorists established armed checkpoints at six bridges that run along a road leading to the camp. We initiated an assault on these positions but our forces were forced to retreat. Our FARP was later overran after our ground forces retreated to a safer location. We underestimated the enemy but this will never happen again!1 point
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I think I'll go with the "sketched project". Still sounds a bit strange but it's the best I guess. Nearly done. This will be for a family friend who is making a website for his small ultralight aviation propeller distribution/projects. Might need more help in near future. Thank you! :)1 point
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"completion of schematic/sketched project" ("эскиз" means "scheme", "sketch")1 point
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PART 4 NOW ADDED These are the first 3 parts to a mini campaign of sorts. I did not combine them into a campaign file for my own reasons however each mission can be played in any order and is still fun although to follow the story line play them in the order below. Mission One - Hill Start (Mission Time 2 Hours Max) Mission Two - Push Back (Mission Time 1 Hour) Mission Three - Hopeful respite (Mission time 45 minutes) Mission Four - Push East (Mission time 1 hour 15 minutes) Notes** The first two missions have ABRIS navigation points that can be loaded up. If you dont know how this is done read the manual. Mission Three is based around the same area as mission 2 so you should be familiar with the area. Mission 4 has two requirements, kill SAM system and escort armour into the airfield to be captures. You dont need NAV points for this. Each mission has a detailed briefing and a map, read carefully. These are Multiplayer Missions and I dont believe they can really be played as a single player. I suggest minimum of 2 players but perfect with 3 and should easily done with 4. Hope you enjoy. Hill Start.miz Push Back.miz Hopeful Respite Rev3.miz Push East.miz1 point
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Are we're running out of good titles for Sim-developers!? Battle Of Britain Wings Of Prey Birds Of Prey Aces High Warbirds Dawn of Aces ah, the list is endless ... >.< I suggest we give the Sim-producers out there some helpful suggestions. :angel: Next awesome sims coming to a console near you; - Bigbadaboom Skies; "awesom shooting in the skies! everything explodes after takeoff! No wait, no need to takeoff - well explode everything on spawn!" - Skies of Smash bang bam!; "Hunt down your best friend online and crash into his plane! High fidelity aimbot available as DLC!" - Peashot Heaven; "Everyone gets a peashooter and a hitbox 1 of pixel for starters. Buy bigger hitboxes online!" - ACES MXIIV; "Now with cockpits!" (Any creative titles created in this thread and royalties for such title is hereby owned by me!)1 point
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Russian team in voting too. Together we will win :cheer3nc: :D DCS: Black Shark - 770 The Sims 3 - 3691 point
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ЧА и ГС2 совместимы по сети. Что значит "на сколько"? Не понял вопроса. :) А-10 можешь прямо сейчас начать перерисовывать на движке ЧА, потом вместо тип игрока "Отличный", просто "Игрок" подставить и все. Не нужно будет заново чертить все эти триггеры, просматривать как они сработают или почему не сработали и т.д. и т.п. Кампания будет платная? Если да - то ее цена?1 point
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Читай выше. Это я о варианте выкладывания на ЮТубе. Для опытных вирпилов ЛОКОНа нет разницы видео будет или трек, хоть вообще ничего лишь бы пораньше вышел ЛО2. Методом научного тыка ко всему допрут. А вот новичку думаю хватит надолго повозиться и с базовой версией, без патчей. Зачем прогнозировать несовместимость треков и новых патчей? Ещё не вышла основная версия. Пусть новички и учатся на треках , а то от изобилия всего и сразу может и лицо потрескаться.1 point
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Начал движение... http://www.lockonfiles.com/forum/viewtopic.php?f=4&t=7911&start=0 :pilotfly:1 point
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Because the radar is stabilized. The antenna moves in the nose cone to always align with it's set elevation.1 point
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No, WAFM will be a DCS feature I believe, although a lot of the DCS weapons currently WAFM'ed (rockets, Vikhr, some bombs, IIRC, and guns) should be available as such in FC2. Don't quote me on it, but I believe this is the case. It will change a lot of BVR combat IMHO. To some people there will be no difference (either they will die as they always did, or survive as they always did) but I think there will be some difference for people who were used to 'easy missile ditching' that did not resemble reality. Again, there will still be caveats, but missile threats should be quite a bit more credible now.1 point
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Готовая кампания: http://narod.ru/disk/16158431000/Georgian%20Havoc%20v1.0Rus.zip.html Неточности перевода поправил, в том числе позывной командира изменил. "200-й" по-русски как-то не звучит. :D Командир теперь - "201-й".1 point
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Вообще-то, двигатель можно потушить если его сразу отключить. И отключить в запарке боя нужно именно тот, который горит. :)1 point
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Перевод готов. Возможны неточности в названиях некоторых населенных пунктов и рек (с географией этих мест практически не знаком). Ну и пару раз в словарь подглядел))1 point
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Нужно подать заявку в письменной форме, в трех экземплярах, на двух языках, заверенную нотариусом, психиатром, и наркологом.1 point
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"Weapons of bad@$$ destruction" "Long Fat Missiles" "Top gun: Geysers in the sky" "Biological warfare: Drop it while it`s hot" bomber simulator "I believe I can fly" noob sim "Big bombs" "Tiny nozzles - great thrust"1 point
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По-моему, это не лучший вариант. Обучающие треки с возможностью перехвата управления и обучающее видео - несколько разные жанры. Если стоит задача минимизировать затраты времени, перегоняйте в видео ГС1 и не парьтесь. А есть сделать лучше, чем было - нужно или писать новые треки или писать новые треки, из которых монтировать видео. Первое, очевидно быстрее.1 point
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Thanks all, for the feedback. Especially Chip. I'd +1 you, but apparently I rep'd you last, so you'll have to wait a few rounds for another one!1 point
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