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Showing content with the highest reputation on 03/27/11 in all areas
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I have found a way to create all indicators of DCS viewports like MFCD. As you can see in the screen shot it's possible to create viewports for all the DCSW Indicators. Here is the way to do that : - First go to S:\DCS A-10C\Scripts\Aircrafts\A-10C\Cockpit - Then go to the indicator folder you want to use (Eg : AN_ALR69V\indicator - then open the init.lua file of your indicator (Eg : AN_ALR69V_init.lua here) - find this line : indicator_type = indicator_types.COMMON-And just paste below this code : [color=Red]-- Code below is used for the rendering when no viewport has been created[/color] purposes = {render_purpose.GENERAL, [color=DeepSkyBlue]-- Rendering in 3D View[/color] render_purpose.HUD_ONLY_VIEW,[color=DeepSkyBlue] -- Rendering In HUD only View[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, [color=DeepSkyBlue]-- Rendering in External View[/color] render_purpose.SCREENSPACE_INSIDE_COCKPIT} [color=DeepSkyBlue]-- Rendering in In cockpit view but NOT in 3D cockpit [/color] [color=Red]-- End of rendering configuration[/color] screenspace_scale_initial = 3; screenspace_diplacement = {0,0} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) screenspace_scale = screenspace_scale_initial + zoom_value; if screenspace_scale < 1 then screenspace_scale = 1 end local screen_height = 2.0; local screen_width = screen_height * LockOn_Options.screen.aspect; local scaled_width = SelfWidth * screenspace_scale local scaled_height = y_size * scaled_width -- for indicator all sizes is function of width scaled_width = x_size * scaled_width screenspace_diplacement = { 0.5 * screen_width - 0.5 * scaled_width, -0.5 * screen_height + 0.5 * scaled_height} screenspace_diplacement_arcade = {screenspace_diplacement[1], 0.5 * screen_height - 0.5 * scaled_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) local w = LockOn_Options.screen.width local h = LockOn_Options.screen.height local a = LockOn_Options.screen.aspect local x = (-1.0 + 2.0 * (viewport.x / w)) * a local y = 1.0 - 2.0 * (viewport.y / h) local width = (viewport.width / w) * a local height = viewport.height / h local scl_hgt_K = y_size * SelfWidth -- size always function of SelfWidth local scl_wdt_K = x_size * SelfWidth -- size always function of SelfWidth screenspace_scale_x = 2.0 * width / scl_wdt_K screenspace_scale_y = 2.0 * height / scl_hgt_K screenspace_diplacement = {x + width, y - height} screenspace_diplacement_arcade = screenspace_diplacement[color=Red] -- The code below is used for rendering When you use viewports comments are same as above for rendering[/color] purposes = {render_purpose.HUD_ONLY_VIEW, --render_purpose.GENERAL,[color=DeepSkyBlue] --Uncoment this line by removing the "--" to render in 3D cockpit.[/color] render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always [color=Red]-- End of rendering configuration[/color] render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.[color=Red]RWR_SCREEN[/color] if vp ~= nil then dbg_print("ok we have directly assigned viewport to CDU\n") set_full_viewport_coverage(vp) end end -Change the red value name to set your viewport Name -Go to \Config\MonitorSetup\YourMonitorFile.lua - And add Viewport like this : RWR_SCREEN = { x = 1000; y = 1245; width = 170; height = 170; }Enjoy!!! No cockpit avionics display render and ready for export in DCS-A10 1.1.1.1 and a Example LUA.zip4 points
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I'd like to see full UTF-8 support in the editor and during gameplay. In Blackshark I could type Greek in the logbook, mission briefings etc, but not in the multiplayer chat (in DCS-A10 I cannot write in Greek anywhere). I checked out the game's files and I found a TGA - TXT file pair if I remember correctly, in which the TXT had the HEX Char codes and the coordinates of the rectangles containing the characters, while the TGA file had the actual characters in the Alpha channel. Unfortunately, this file has only got English and Russian, instead of the full character table. I added a few Greek letters to test it and I could see Greek characters in the multiplayer mission briefing and chat. Could the complete character set be added to these files?1 point
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I always wonder why people buy a study sim like this one, learn it, go multiplayer and then act like it's some sort of a console game. 2 days in a row i find myself on an airport where ATC clearly says to take-off on runway 33 but where 50% of the players don't bother and take-off in the other direction although the tower clearly tell them to take off on runway 33 (reason: they just picked an aircraft parked on the far side of the airfield). Upon inbound, i got clearance to land on runway 33 and just before touchdown got the order to go around (reason: some idiot thought it was his turn to take-off from RWY 15). If you pick an airplane which sits on the opposite side of the airfield, is it really so hard to taxi around to the other side of the field and at least take-off from the correct side of the runway? Today i was looking for some mulitplayer (there was not much available because almost every server was PW-ed) and when looking through the briefings of those that where open to the public, i saw this in the briefing: Take-off: RWY 31, Landing: RWY 13 ....:cry: And then... tower personel is unrealiable... hell yeah. I guess the mission designer is the most unrealibale person around. If you want to play a study sim, then do so...1 point
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74th also has my stamp of approval, been there a few times and I like the TS for PW method.1 point
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Yep, been there this evening, and even though i was about as useful in combat as a ulcer on your buttock, the atmosphere was very cordial and directions given out were excellent, had a really nice time there. :thumbup:1 point
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IIRC, the A-10's targeting computer is very basic, at least when you compare it to the F-16 computer which can do lots more computations. Still, no matter how advanced the computer, releasing a bomb while pulling G's or in any situation wherein the aircraft isn't "stable," there is a greater chance of a miss when compared to releasing from a stable platform. Note that stable does not mean wings level. You can be in a stable climb or dive... the important thing is to keep your angle constant and keep your speed as steady as possible. Save the yank'n'bank for after the bombs go off. And no, the CBU isn't more "accurate," it just has a wider blast radius, if that makes any sense, due to the bomblet dispersal.1 point
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howdy and welcome... First off, call your wife fat then slap her in the face.... she will then totally let you get that new stick. Trust me , I know how to handle girls.... If the above doesnt work, then you MAY have to stay with your old stick... Check out the training tool I adapted for learning the HOTAS commands. >>>>>>>> http://forums.eagle.ru/showthread.php?t=69610 One other thing you can try is to just buy the stick and see if your wife notices... I bet she wont LOL. If she does, tell her you "Modded" it. If she goes Jihad, then buy her a sewing machine or "The Sims"... its like catnip for women. I used to have a business selling gaming PCs so Ive been through this quite a bit actually. BTW, I bought a Saitek X65 for about $280 shipped and Im happy with it. I couldnt afford a Hog, but they are the best. Good luck my son... Jeff1 point
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I've followed some directions on other posts for saving custom snap views but I am having no success. Is there a way to define custom snap views in BS? What I am trying to do is define a custom snap view that will have the shkval only zoomed and centered on my screen. I know LWIN+NUMPAD2 exists but that is shkval+abris. I just want the shkval. Any step by step help appreciated. Regards,1 point
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Can anything be done to stop skies looking like blue rainbows? cause it spoils so many screenies:huh:1 point
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Someone should leak the FSX source code, so the community can finish what M$ didn't. VRS is just for flying around, you don't have specific military missions and targets and not every system(TGP) is implemented. DCS has it all, but lacks theatres of operations. Serious issue, compared to the whole world in FSX. Hi def FSX aircraft serve as a training platform for systems, start up, basic flight and navigation, so when you get into DCS plane, you're almost combat-ready.1 point
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The same way other snap views are created. Try to do some searching on the forums. Few additional things: it has been officially documented (some readme file?) it can be done in-game it has very little to do with specific HMS issues so my advice to you is to search for snap view topics rather than HMS topics1 point
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You understand that your computer is old, so you gonna need to upgrade it one day, and that day, you'll probably ask ED to upgrade that sim engine with their most current!! Sorry, but I'm waiting so much for an engine upgrade in BS to play with it again. If your computer don't meet the minimum spec start thinking to upgrade it. But please don't ask ED not to upgrade their sim.1 point
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I'm still trying to make a decent trigger system so, given a number of radio chatter files I have, it uses them randomly for no particular reason associated to the mission iself, even more than one time the same file during the mission, but never at the same time. Anybody got with a simple way of doing it? What I'm trying to do, without success, are "continuous action" flag randomizer for each sound that only allows one flag to be true in a given moment, and an "continuous action" for each file with a clear flag at the end. It doesen't work, no idea why. Also, I don't know if the clear flag acts just after the sounds starts or when the sounds finishes :( Is there any simple way? PD: i'm using the editor mod.1 point
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hard to compare they really, they both have merits and are top of their field. I will be intrested in the upcoming Tac Pack for the VRS but no matter what they do the Bug will always be a Military Jet stuck in a Civilian Sim. I would say the flight models are both utterly fantastic, if you have flown the VRS bug you will know what I mean. The A-10c is a pleasure to fly and fight in. They both have extensive systems modeling and are complex but the A-10c wins on pure systems that are actualy modeled and functional. If you have FSX and some decent scenery areas (Orbx for instance) and a carrier addon its can be very rewarding to fly off the carrier and explore the amazing scenery and shoot the 3 wire on your return :joystick:1 point
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Всем кто хает БзБ стыд и позор! Особенно жополизам которые тут перед ЕДешниками лебезят. Накипело. Все кто "хает" - Выражают свое мнение,как и ты. За "жополизов" лови предупреждение ...не у тебя одного накипело.1 point
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Here are several video i made with a minicam under my plane. All flights are above a former military airbase in the netherlands:pilotfly::pilotfly::pilotfly: Nowadays i fly with an electric jet but due to no gear configuration i haven't flown with the minicam. Flight 1 Flight 2 Flight 3 with around the 1.20 mark a engine failure with a rapid and Hard landing. Flight 4 video facing the rear. Foxhunt game. other planes have to fly off a streamer behind the aircraft. 1 aircraft manage to cut the streamer from 10 meters to 80cm1 point
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Пипец... Вы себя-то слышите??? На хрена тогда она нужна сейчас? Все игры о которых Вы говорите, тормозили на средних компах. На топовых проблем не было... Сейчас же ситуация совсем другая! Я по профессии СУБД занимаюсь, так вот мне бы разрабы подсунули свой продукт, но сказалы что базу данных можно через пол-годика, год создавать... К примеру: свежевышедший Крайзис 2 у мну не тормозит вообще ни в каких сценах на макс настройках. Парадокс однако.1 point
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I dont even see why you should care about it anyways. It does absolutely nothing. You know what would be even better than the system we have now? A green box for those who post good, relevant posts/topics, and a red box for those who troll. Why concern yourself over something so trivial as a bunch of green boxes with a number anyways?1 point
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