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  1. Here are some glareshield details Glareshield.PDF
    2 points
  2. А самим в лог заглянуть? 00000.288 ALERT SOUND: Can't init XAudio2. Please, update DirectX Runtime. 00000.288 ERROR SOUND: render init failed 00000.288 ERROR SOUND: XAudio2 is not initialized 00000.288 ERROR SOUND: can't start renderer
    2 points
  3. hi the AI see too far , and too high probability you can fix with this i think "C:\Program Files (x86)\Eagle Dynamics\Ka-50\Scripts\AI\detection.lua"
    1 point
  4. Just got the newest version on my table! They're basically done, just need to be bug checked/fixed. Here's a preview for you guys:
    1 point
  5. First off, hello! Apologies if this has been posted before. I have bough FC1, FC2, DCS balck shark and Warthog and enjoyed all those games immensly. However there is one thing that I have had a gripe with for the longest time regarding the DCS series. Which would be the campaign. From all the people I have spoken to, including all of those friends that I made them buy this game, that love this game to death, they all agree that the campaign is lacking severely. I have now played through a ton of these campaign missions for the DCS a10 and i came to realization that I am confused. I will try to point a few things out, and I would like to see if anybody else here agrees with me about these points or at least some of them, in hopes that the DCS team can get the right feedback to perhaps design a much better system for their next DCS series, that I hear they are already working on (some fixed wing aircraft, i would love to know what it is). The one biggest complaint I have been hearing is about the mission end. It seems that when you complete the mission, there is a messege at the top right corner that comes on very briefly and inconspicuously that lets you know you have done your job. This is a biggy, since half the time we get this messege, we are in a serious situation doing 15 things at once, and can and very frequently do miss that little text. Unknowingly that we have done our mission, we continue to engage targets and sometimes die as a result which is never fun, even though you move on to our next mission, it's still quite a big gripe on our part. That also brings about issue, that it brings on absolutely no incentive to continue the campaign. When you see the mission is complete, all you do is press escape and exit, though the ones that love this game for it's complexity go all the way home and finish it to the end like I do, just because I like landing the aircraft as I do here http://www.youtube.com/watch?v=_LN9N8S7yfg I always have a bad feeling when pressing escape and quitting the game like that. It makes me feel that I have quit the game without finishing it. I just do not get a satisfaction out of completing a level at all. It's missing that component that makes it a single player mission campaign. There are numerous ways of fixing that, like making an audio tone to let you know you are done with perhaps text in the middle of the screen? Additionally you can grade the player at the end of the mission for the level of completion, such as completing the mission, and killing an additional number of units, and landing the aircraft back at main. Also to include a mission complete button to exit, so that you know you have completed the mission and are good to go. Another point to bring up is the JTAC. There are missions that are extremely vague. Those missions are the ones where you essentially escort friendly armor units that are supposed to move through one or two checkpoints. Such a mission is so ambiguous that you are flying in blind to whatever is there. However, we are fine with that because we think the Jtac will help. JTAC though seems to want to fixate on targets that are not part of your mission at all. They fail to essentially help you out in completing what you are tasked to do 90% of the time. There are a few night missions that consists of taking out some arbitrary target in the middle of an AA ridded territory, but instead of the JTAC spotting out any AA targets along the way, though they do mention if there is AA present, they will spot out some armor target that is completely not part of your mission plan in the middle of an AA warzone right next to the actual targets you are supposed to hit. I am not sure if this is part of how you meant to create the game, and if it is, then I apologize, however from a players stand point of view, we often like to seek additional targets on occasion, hence why we call JTAC. However we like to seek JTACs help in finding high priority targets that are part of our missions as well. Would be amazing if we could ask the JTAC to prioritize targets such as perhaps long range AA, or any AA of any sort that might be in the area, instead of that idle tank in the middle of nowhere, that is not part of anybody's plan, that is posing absolutely no danger to anybody at the moment. We also do not have the capability of being able to replay a mission over if we are not satisfied with how we performed, which is understandable to a degree, but perhaps a lighter mode might be available to a player (like enabling recover if you die) that allows you to replay a certain mission if you would like. In the end, I do not mind the complexity of the missions they are fun, even if there are a million units doing a battle in 14 differnt places at once, bruning my processor for no apparent reason even though my only mission is to blow up a bridge and rtb, but some people like that and I guess its for the best. However these missions lack a level of ranking up or progressing in skill as you go through. I went on with some missions that seemed to get tough, and tougher, just how it should be, until a point where I keep dying over and over due to an AA ridded location on a target zone, then all of a sudden, I am tasked with a mission right after that one, that is easier than the first mission of the campaign, with no AA, and only to blow up 4 targets then rtb. There seems to be no flow to the type of missions that were designed, and it is sadly quite depressing. After doing such a mission, i feel a sense of being let down by the game. Had i known it would have been this easy, I would have done this or that differenly, or SOMETHING in order to spice it up or make it fun. I just thought, that based on that last mission, it would be at least a little bit more of a challenge... Do not get me wrong, i LOVE this game, I would just like to see the DCS crew grow in designing these campaigns to the players expectations in their future builds.
    1 point
  6. http://www.youtube.com/watch?v=zxhKeKICsqU
    1 point
  7. Im actually adding a whole bunch of custom audio to a few of my missions, including my remake of the shore campaign. I must say I was afraid to attempt audio but last night I learned how to make realistic audio. It took one free audio editing program and free file converter, one youtube video, a mic, windows sound recorder and about an hour for my first perfect piece. +/- 30 mins for playing around with it. I found its pretty d*mn easy. Thats probably why no is making any templates or usable stuff. Cause when you take a few minutes to figure it out you can make your own in minutes, today I finished a two minute dialogue in about 5 minutes. Cake. If you wanna know what I did or use pm me. Or hit me up if you need a voice. Good luck dude-
    1 point
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