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Showing content with the highest reputation on 01/04/12 in Posts

  1. My A10 pit is going to be in my basement where it is cooler - much more comfortable in the summer months, but a little too cool in the winter months. My idea for cockpit heating is using some aluminum flue liners attached to the pc's exhaust fan vents to duct the warm air into the cockpit. I'm sure someone could rig up a butterly valve to the panel to actually turn the heat on and off - but for simplicity you could just have a harness setup around the PC that you could attach when you wanted heat. As long as the liner run was 2 or 3 feet I think this would work. It will be a while until my pit is built for me to try this - but if any one wants to give it a try - I would test it by running a temperature monitoring app to ensure that it isn't affecting the PCs heat venting. John
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  2. Bucic. I think I know the one you're on about. I saw it here also. It has a womans voice. all others before him fail. But this guy just sits there LIKE A BOSS. And he's a bit bigger than the others. EDIT: Result. The guy is 1st up on this vid version. "You are a G-monster" :D
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  3. I like to use the HOOK CURS option in the TAD (with the bullseye hooked). You will be presented with bullseyes info (lower right of the TAD) for the position of the TAD cursor. The advantage is that you don't need a TAD object to reference (except for the bullseye). That's the quickest way I've been able to figure out. A lot of good sugestions in this thread!
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  4. CDU wp page, select anchor pt, then the LSK/OSB next to HUD OFF. That switch the option to HUD ON and your bullseye position will be shown in the top right of the HUD.
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  5. Может быть и так, но меня всё же интересует HellFire, не могли бы вы по подробней рассказать о том как заставить ракету видеть лазерное пятно ? Пробовал AGM114K делать как wsType_Bomb_Guided, безуспешно, подменивал вместо GBU12, не сработало. Альтернатива конечно есть : C хеллфайрами все очень просто: ставите на пилоны, в DSMS заходите в inv выставляете хеллфайры, как GBU-12. Все, можно применять: включаете лазер, пускаете ракету, светите до попадания. Точно стрелять сложно, это далеко не "читерское" оружие: точно выдерживайте дальность, не больше 7 и не прерывайте подсвет более чем на 1-2 секунды. Единственное неудобство - перед каждм пуском нужно снова лезть в INV (если боеприпасы не бесконечные). По поводу Вашего PS... Разработчики знают, что Хеллфайры можно при желании даже на велосипед поставить, тем более на А-10 это не проблема. Да даже ракеты ALARM можно использовать с A-10 как минимум во 2-м режиме.... Но у разработчиков были свои интересы - взгляните хотя бы на обилие учебных (инертных) боеприпасов, нахрена они нужны в игре? Кроме того, сделано все возможное, чтобы не подключить кабину А-10 к, например, F-117 и не получить больше funny, чем разрешили разработчики.
    1 point
  6. Just FYI: being based on "real photography" does not mean anything is "photorealistic". In fact, the term "photorealistic" is just a marketing buzzword. In fact, while I'm not an expert in this, I'd strongly suspect that actual photographs are one of the worse things you can start off with when it comes to getting the colors right in a game, and the reason is simple: the simulator will need to display that terrain at other times and atmospheric conditions than when you took the photograph, and you cannot control the lighting conditions when working from satellite imagery aside from selecting images that have similar conditions. The wizards who actually work on that stuff probably have some tricks they employ to fix this, but as far as colors go my point really is that you can take the "real" colors, or indeed an actual terrain photograph, put it inside a simulator - and have it look like crap. Same thing as when you take a photo for a magazine and then have to adjust color balances in PS to make it look good in print. That right there is exactly what you are asking for (though in a 1998 iteration, so lower-res of course), and the colors certainly doesn't look "right" or "photorealistic" to me. What is gained through the photos is a departure from the (until then) so common grids of repetition for terrain - but actual color fidelity isn't the big deal. (Though of course the advertisements did tout this as well...)
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  7. Conditions that need to be met: - Laser ARM - TGP NOT masked and in AREA or POINT tracking mode - Laser codes in LGB profile and TGP equal. (as far as I know..)
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  8. The new X-plane 10 has a very realistic weather engine, at least graphics wise. The actual modelling of the atmosphere is still off, but so is the case with MSFS. Terrain wise I think that of Xplane looks much better out of the box, BUT the new iteration uses a new autogen system which has its quircks like powerlines crossing runways, fictional small airports being generated and cities having odd housing and no flats or skyscrapers. Also landmarks are currently missing, but we are promised this will come. So, while the terrain itself looks much better in X-plane, I think you have a more familiar terrain packed into MSFS. Airports (see X-plane thread) come devoid of any buildings and objects out of the box in X-plane, whereas in MSFS at least some rudimentary objects are placed. In X-plane you only have the ramps, taxiways and runways unless you add custom scenery or place objects yourself. Lighting, however, is VERY realistic in X-plane if you have a good computer! Flight model depends on what you fly. The flightmodel of PMDGs 737 for MSFS is very good, but also X-planes flight model is decent, although (just like MSFS) the stock aircraft are rubbish in that regard. Problem is that there aren't too many great X-plane addon aircraft yet. Especially not the bigger airliners. MSFS has a much broader offering there. Avionics ties in with the above point. X-Plane has support for all kinds of intricate avionics, but its up to the third party developers and modders to use it. Because of the earlier mentioned lack of many decent addons I find the avionics part in X-plane underused and in its current form therefore lacking. BUT (again) the analog instruments are of higher quality than MSFS's even in stock aircraft and the framerate or update rate is much much higher than MSFS's. This makes flying hands on a far better experience than anything I have ever experienced in MSFS. Regarding avionics MSFS has the same problem out of the box, but again, the offering of third party addons is much larger and make for some high quality avionics (PMDG again). As you can see, there is no package which has it all. X-plane supposedly has the better fight modelling, but we (modders) need to start doing stuff with that. Nonetheless X-plane does offer a lot for civil aviation enthousiasts. And you can actually fire weapons off aircraft that have em too... out of the box! ;) Mid-air refueling, entry from orbit in a space shuttle, carrier takeoff and landings... al there out of the box in Xplane.
    1 point
  9. In addition, this guys movie is among my favorites for those that have yet not seen it:
    1 point
  10. В 3Д моделях самолётов есть проблема, серьёзно мешающая вести ближний бой. На дальности около 10км, когда видна только точка, самолёт отлично обнаруживается. Но потом, на промежутке дальности 3-10км самолёт исчезает - видимо, криво работает система ЛОДов. Не отображаются 3Д модели на такой дальности, хотя должны. Только на дальности 0-3км самолёт становится наконец виден. Абсолютно точные цифры дальности не назову, но проблемы с отображением самолётов примерно в промежутке 3-10км.
    1 point
  11. еще не хватало , что бы сказанное на форумам пропускал через себя ;)
    1 point
  12. @PeterP Thanks for the link and the info!:worthy:
    1 point
  13. 1 point
  14. http://www.piengineering.com/xkeys.php I know folks who have the X-Keys Professional units and love em for their durability and reliability.
    1 point
  15. на днях провел тест, поднялись на Як-52 на высоту 1500 метров, и вертолёт с 3х км хрен найдешь, если не знаешь в какое направление смотреть и то не так уж и хорошо видно его а вы тут про 35км говорите, шутники с глазами )))
    1 point
  16. You have to edit the focus.png with a graphic program (I use Gimp) so that the mask will be shifted to your camera view-port: Start reading here to get a idea what you have to do: http://forums.eagle.ru/showthread.php?p=1343926#post1343926
    1 point
  17. Using the A-10C version, and it's awesome, thanks!
    1 point
  18. Good god, what a thread! Dear all, Do yaself a favour and pop along to Trg this Friday and leave this man writihin in his own importance. wtf are we coming to to even allow such a post? Who is this fella?
    1 point
  19. This is my Ka-50 pit at the moment, im using two 17 inches screen to display the gauges. I didn't draw/cut the button holes and the hole for the panel in the center, below the shkval and the abris, because I didn't draw those panels yet. I have modified the position of the indicator a bit to fit within those 2 screen and the screen do not stickout in the leg space. Those are the dimension I guestimated for my pit:
    1 point
  20. Is it only me or he wouldn't get away with that low altitude during an official display? EDIT: 109G cockpit & engine start - YouTube
    1 point
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