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Showing content with the highest reputation on 01/06/12 in Posts

  1. Разрезка больших файлов фильмов *.mkv для сохранения на DVD+(-)R 4.7Gb с возможностью проигрывания частей без склейки и перекодировки. Может придется записать фильм большого размера (свыше 4.3Гб) *.mkv, на DVD стандартного размера. Вот тут программа, которая разрежет файл *.mkv на сколько нужно частей, по размеру, по кадрам. Работает быстро , несколько минут. Русский интерфейс. Части содержат проигрываемые плеером фрагменты(фильм 1,..2,..3) в *.mkv. В оболочке запускать mmg.exe . Дальше несложно разобраться. Сайт: http://www.bunkus.org/videotools/mkvtoolnix/downloads.html Загрузка под Windows: http://www.bunkus.org/videotools/mkvtoolnix/win32/mkvtoolnix-unicode-5.2.1.7z
    2 points
  2. Hi, I worked on exporting the VHF digits of A-10 to my SIOC 7-segment display. I managed to export them by the device:get_argument_value and get a nice number on Variable 1 of SIOC using it for exporting to 7 segments. If someone is interested, here's the export.lua (merged file for helios and sioc) The only changes are in the function ProcessArguments(device, arguments) part Have fun an go on working :music_whistling: Export.lua
    1 point
  3. ZZZSPACE SOUND PACK FOR FC2.1 This is a zip package created using ModMan 7.3.0.0 Utility - required for its installation. MediaFire link to file: http://www.mediafire.com/?lfxp0mvg1jdt0dc zzzspace v1.0 Complete Soundpack for Lock On FC2.1 Released: 6th Jan 2012 This soundpack was created with one thing in mind, to make FC jets sound like real jets. If you heard a real fighter fly overhead today that is what this soundpack sounds like. It is the most realistic, dynamic and sophisticated Lock On Flaming Cliffs 2.1 soundpack available. It takes FC2.1 to a higher standard of modern air combat audio imagery. IT CONTAINS THESE FEATURES: (1) EXTERNAL SOUNDS: Engine and external flight sounds were very carefully constructed to present the most realistic sound environment ever in Lock On. One that closely approaches to the real sound character of high performance fighter jets. Explosions and missile sounds are new and carefully selected from live fire exercises and combat. (2) COCKPIT SOUND: I listened to audio of recorded fighter cockpit sound environments and tried to re-create that sound environment. It's close in overall character with some necessary concessions. I selected an F/A-18E cockpit as the generic sound within this soundpack, as it provides the best quality and characteristics I could find. I also added subdued pilot breathing in the background and air-combat radio-chatter. Plus I provided more stressed breathing effects for higher angles of attack and more aggressive manoeuvring. I balanced the avionics warning-tones so that they fit better with the overall cockpit atmospherics. (3) RADIO SOUND: 'Betty' and 'Almaz' have both been edited to highlight the most important and relevant warnings, while de-emphasising ancillary or otherwise monotonous alerts. All warnings are made shorter via removing unnecessary long gaps between each word, plus mildly increasing pitch to speed-up playback (especially for Almaz) without reducing the clarity or degrading the diction. This approach also provides the earliest, clearest and loudest verbal missile launch and o'clock directional alerts plus damage reports and recommendations playback more quickly, allowing you to understand and respond faster. (4) INTRO SCREEN: Replaced the FC2.1 background audio with two real-world high intensity air-to-air, and ground-to-air combat audio sequences. (5) EXTRAS: Included an alternative file called; "CockpitSystems ALTERNATIVE NO RADIO CHATTER OR PILOT BREATHING.ogg" The name of the file is self-explanatory. If you wish to use this alternative file instead of the one with the breathing and radio chatter that comes standard with this soundpack, then rename this file to, "CockpitSystems.ogg" - after having manually deleted the existing CockpitSystems.ogg file that's already provided - of course. This soundpack is not intended to work with other versions of Lockon. enjoy
    1 point
  4. As a word of caution, please do not have something to drink while watching this, else it be all over your monitor from out of either your mouth and/or nose. http://www.giantbomb.com/quick-look-digital-combat-simulator-a-10c-warthog/17-5490/
    1 point
  5. :poster_offtopic: Whos not in trouble these days? Not only your off topic but your missing the point entirely with that stone age line of thinking about "Im-too-worried-with-my-bellly-because-its-all-their-fault" crap again. Perhaps you skiped the year of 2008 and suffer from selective memory??
    1 point
  6. This is due to file system permissions. There are two ways to get around this: - Run the game as administrator - Add change permission for your account to the missions folder [default location]: C:\Program Files\Eagle Dynamics\DCS A-10C\Missions\
    1 point
  7. Im an aircraft mechanic. Not saying that I wont have troubles. Just saying I have some background to help. And a full shop of tools. Its a very impressive project and I want to try. Im not done building my collective yet. That has been in the works for over 2 months. But when its done, I'll need something to do.
    1 point
  8. makes me regret that i sold the spare one i had...
    1 point
  9. Thanks for the replies. Airdog yes I have UIMainView = Viewports.Center at the bottom. Does not work. I am using SoftTH so will read that link. Thanks
    1 point
  10. Orders are now closed!!! Orders are now closed!!! I have ordered and payed for the material to make this run I am now waiting on delivery. I may have a few extra set but i need to check with several members on how many they want .Teej from VTB I have 9 for you at his time.:thumbup:
    1 point
  11. Is it possible you could record a video and upload it to youtube?
    1 point
  12. To be honest, that's not the sims fault but the plane makers.
    1 point
  13. Continuously whiile changing altitude, as far as I understand the concept. See AlphaOneSix' earlier explanation. IRL as well as in DCS there seems to be no "must" in using the collective brake, technically spoken. Hence, you may safely omit it. I still may be wrong, though. However, and this is what I actually do, if you want to enjoy all of the AP channels, you always should use the collective brake. Not doing so would leave you dealing with the AP limits. As long as you combine the collective brake with the "Altitude" AP channel, yes. One of the reasons, I use the brake :) But be aware of what type of altitude you're using, Radar or Barometric (applies more to flight than to hover)! I just see yellow arrows... There's a small yellow arrow on the right side of the ADI (the upper instrument / "virtual horizon"). This arrow displays the current deviation from the assigned altitude, so - according to your description - it is serving its purpose perfectly fine. According to your description, you're trying to hover with the brake engaged. While it may work, it's probably not the best approach ;) Engaging the brake - pressing "F" - disengages the AP Altitude channel. You'd have to disengage the brake - let go the "F" key - in order to assign a new altitude value to the AP. That should do the trick. Engage brake -> set/approach new altitude -> disengage the brake -> enjoy.
    1 point
  14. Thanks for the links PeterP. I guess that is what I could aim for.
    1 point
  15. Вот только зачем на телефонах 1.5 гигагерцовые двухядерники??? Да и сама андроид слишком мощна, её и на компы можно поставить и работать потом на ней. А мобильная винда до сих пор многозадачность не поддерживает. Всё таки симбиан, если разобраться, на деле больше подходит на роль мобильной ОС - многозадачна, давно отлажена и не особо требовательна к железу, потому более энергоэффективна.
    1 point
  16. Всем здрасте, начну из далека чтоб было понятнее. Вообщето мой вопрос направлен больше разработчикам ED но так как мне на этот вопрос никто не отвечает, спрошу сдесь! У меня две версии игры А-10С, немецкая и русская. Заметил такую вещь: При пальбе из пушки в русской версии нос самолета не задирает после пары выпущенных патронов на верх. Как бы отдачи вообще нет, приятно палить прямо, даже есть ощущение что прицел просто прилипает к цели. В немецкой же версии игры палить из пушки просто не возможно. После пары выпущенных патронов нос самолета так задирает, что пока перенацелишся, нужно опять уходить в набор. Одним словом конкретно чувствуется отдача. Я понимаю что так оно и должно быть. Обе версии игры идентичны, обе пропатчжены на версию 1.1.1.1. Почему такая хрень? Я тут пообщался еще с парой владельцев русскоязычной версии, они потвержадают что типа стабилизация присутствует и без нажатия "Р". В немецкой хоть дави хоть не дави на "Р" перед пальбой, разницы нет. Мой вопрос это bug или это меленькая фича от русских разработчиков для русских братьев?? Ака cheat. Если так, то это свинство по отношению к западным потребителям, значит поговрка что все русские читеры, попадает прямо в точку. Кроме того надо не забывать что львинную долю навара ED имеет как никак не с русских потребителей. Причем обратите внимание на цены: Русская версия 345руб = ~9 ЕВРО Немецкая/английская 40$/36Евро. Только не говорите мне что это не так, было бы это не так, не бился бы так никто над локализацией игры. Кроме того, в русской версии игры голосовая озвучка на русском, в немецкой же версии озвучка английская. Я думаю если драть с немцев в четыредорого, то можно было и немчика найти для озвучки например тренировочных миссий. Кто нибудь может просвятить??? Особенно насчет пальбы!!!
    1 point
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