Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/22/12 in all areas

  1. Thanks for the kind words KiwiPete! ... I opened this copy-cat only because normally all "up-date threads" are closed and no one is able to response... ...so This thread may help to canalise the upcoming ideas/thoughts about it. Exactly like you have done now. BTW: This relates:http://forums.eagle.ru/showthread.php?p=1488957#post1488957
    2 points
  2. Nice Thanks Peter P +1 for sharing! I'm really looking forward to CA Hay...Can you say weather or not it will be possible to make miz's where Force on Force and tanks only?
    1 point
  3. Thanks Peter...you know, sharing quality screenshots like that isn't helping....:smilewink: The user community seem pretty excited about CA (or for that matter anything DCS.) Also thanks to you (and of course many others) in sharing your wealth of knowledge. It's helped me go from a novice gamer to a novice simmer in a matter of weeks. The fun of building a cockpit in my computer room matched by the beauty that is DCS World (or A-10 or Black Shark etc...) makes for an excited and engaged member of this awesome on line community. Cheers to you - have a virtual beer on me! But yeah - the eye candy looks great, and knowing the quality of DCS - this will be an outstanding development.
    1 point
  4. Got this red star pilot at least after about hundred tries Erster echter Abschuss.trk
    1 point
  5. FC2 flickering bug :) A little help from Beczl: Here it's my generaly tips for cockpit making that contain the fix about your issue as well. Generally in FC2 modeling the easier part is the 3DS Max technical side, but not in our case. The first problem is to all ED cockpit (except the new KA-50 and A-10C) has a simple 2D planar object layered cockpit structure. It means the ED use a layering method for their cockpit object positioning. This caused (and still causing) a lot of flickering, non visible object issue. If you would create a cockpit you need to have a good plan to the object visibility and positioning. - You need to create the far objects first (for example front panel) than the object in front of (for example instruments) and last one the moving object (for example needles for instruments) This prevent the FOV issues - Every object in Max has an own "Serial Nr" and the ED export tool use this Max internal object counter for their object positioning also. So if you need to delete and recreate the front panel later on by any cases the new front panel object get a higher "Serial Nr" in Max and in FC2 you front panel visible over the other instruments and objects... In this case you need a good base plan for 3D modeling... If you need to delete/change/recreate any object (for example the front panel) you should try the following method: - Select all object in front of the object. - Save as selected through Max that delete all of them - Create a new main object e.g front panel - Merge the previously saved object into this project. Flickering or non visible object/texture: The other big issues the flickering or non visible object/texture. It cased by the wrong linking and grouping in Max. My tips how to solve this: - You need one central dummy. - The central dummy must be connected to a dummy glass object: That's mean you have to create a small plane that assign a canopy-glass material through LOMUtils in Max. This need to prevent the flickering or non visible object/texture. - I divide my cockpit to four part: Front, Left, Right, Bottom-Top. All main part has an own dummy and all fix objects in this part connect this dummy. - Every moving object has to be connect in an additional dummy and this dummy's are must be connected into a central dummy - Every object that textured with .tga must be connected for an own dummy also that connect the central dummy So basically you have to create a lot of dummy. My Mig-21 cockpit has an 450 dummy for ~2600 object Material: You have a limited material slot in max so be careful. You need to reserve at least six slot for the following: - Dummy glass - HUD - Night cockpit light (.tga) - Warning light (.tga) - Canopy glass - One spare just in case - All night textures can be managed by the cockpit .skin file with argument = 180; like the other planes.. So you won't reserve an individual slot for night textures All .tga texture only can use diffuse, opacity, self illumination material. You can't insert an another .tga texture for example over the instrument needles .tga because two .tga layer will be interfere for each other or it will cause a flickering later on. .tga parameters: Only one side Specular level: 0 Glosiness: 10 Opacity: 100 + Self illumination: 133:133:133 color FOV: Basically your 3D Max center will you pilot eyepoint zero so you have to set it correctly in Max. Unfortunately the FOV is different in Max and FC2 so sometimes your object seems to be warped or different in FC2. Sometimes you need to create an elliptical object in Max to seems as a cylindrical one in FC2.
    1 point
  6. PhysX belongs to Nvidia. It is available only on GeForce cards.
    1 point
  7. this is my attempt: http://forums.eagle.ru/showthread.php?p=1271402#post1271402
    1 point
  8. To help Chinese friends learn the A10C easier, NFI has translated the DCS:A10C English manual to Chinese(95% of the English manual has been translated),now everybody will download Chinese manual of DCS:A10C for free. Link:http://files.digitalcombatsimulator.com/en/202352/
    1 point
  9. Someone in the know could probably correct me, but wouldn't the HOF and RPM on a CBU-87 be set on the ground to whatever might work best for the situation at hand if the pilot can't change it mid-air?
    1 point
  10. As a construction worker, I'll put it this way... The welfare line is thataway ----->
    1 point
  11. Here you go Mate : http://www.dwvac.com/ Price is 18 US-Dollars.
    1 point
  12. Если у вас такая задумка есть по поводу разных звуком для танков и бмп и т.д. НО! Нет времени и... т.д. Могу чуть помочь со звуками (механики). Вот на видео что уже готово 100%. Завтра послезавтра будет еще за USA полностью отдельный-разный звук для: Abrams, Bradley, Hammer, LVTP-7, LAV-25, Stryker, M113... Видео тут: http://youtu.be/g20vJ75pM1k Не знаю как в окно вставить целиком его (( Если что! Сорри за ошибки и т.д.)
    1 point
  13. I made that my desktop picture... **200 posts! Woooo:D
    1 point
  14. Programming an AI RIO/WSO/co-pilot to be as efficient and lovable as Goose is quite difficult. :) On a serious note; I guess its an absence of evidence mindset. ED hasn't really programmed multi-seat functionality into an aircraft in the past, so therefore programming a multi-seat aircraft is that much more difficult. It all depends really on the level of interaction between the two potential crew-able positions. For example, think of the crew positions in a Black Hawk Helicopter. With a pilot and door gunner being the crew-able positions there are less points of interaction than having a pilot and co-pilot. In other words, the door gunner is just there for the ride to spot threats and fire its gun and has no real control over what the player in the pilot seat is doing. A pilot and co-pilot have controls which are shared and directly effect one another. Either pilot has the ability to fly the aircraft and many of the center console controls can be operated by both pilots.
    1 point
  15. What do you reckon, honestly, really? My 6th car was not free, my 6th computer was not free and I imagine my 6th wife will be the most expensive of all.
    1 point
  16. Play dead! Good boy. Back to the topic.
    1 point
  17. Вопрос к администрации , правила форума в отношении личных оскорблений уже не действуют ? в теме " Современная бронетехника " пользователь -эchо- , оскарбляет других участников уже не первый день . Надеюсь причиной отсутствия реакции на данный факт является проведение ЧЕ по футболу :) Оскабления в адрес участников форума стали очень распостраненным явлением , и зачастую занимают значительный объем в ветках . По этому предлагаю : Тк оскарбления наносятся публично , то и возвращение после бана должно проходить через процедуру публичного извинения ( к примеру через тему в данной ветке форума ). А участники в адрес которых было нанесено оскарбление будут решать принимать извинения или нет . В случае расходения мнений, решение принимается простым большинством голосов . ПС . Ребята, давайте жить дружно .
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...