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Showing content with the highest reputation on 11/06/25 in Posts

  1. Update: Added a detent step, to coincide w/ the mdl.'s Mil/Full throttle detent. Come back any from full throttle, and it drops back into Mil power. Also allowed for a symmetrical curve, centered on 30" of manifold pressure. Really liking this one, both in a fight and around the boat. Call it done, unless they change the flight profile. Give it a try. Bowie
    1 point
  2. Updated the trim box, and completed the throttle quadrant.
    1 point
  3. Damage effects of CBU-99s with FMU-140 are hit or miss...literally. I've been testing them for some time, and the best results I have are with CBU-99 with Mk 339 at low altitude. For FMU-140, as per ED's instructions on September 7th changelog, for DCS 2.9.20.15010, under the Weapons section it reads: Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release In my testing, FMU-140 works best by flying level,dropping at 10,000 feet, with an airburst of 3,000 feet AGL, using AUTO mode. This way the bomblets have enough time to arm and spread. The spreadsheet below gives you an idea of various profiles for dropping these cluster munitions. (If you are asking yourself why would I spend too much time doing this and testing, the answer is: I'm a stubborn nerd). So, the end game is that you must allow time for the bombs to separate from the aircraft, open and, most important, arm. However, the bomblets do cause damage only when they directly hit the targets. Funnily enough, the result is that -99s are most effective against armored than against light targets. I blame that on the lack of a proper fragmentation model, but ED said they are working on it. From the July 23rd changelog: Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update). Try to hit the same targets with Mark 82s, and better yet, Mark 84s. You don't need to hit light targets directly, they'll catch fire from the frag effect. P.S.: I forgot to mention that the -99s are falling short, either in AUTO or CCIP mode. CBU-99 Height of Function.xlsx
    1 point
  4. This is realistic, the submunition has a HEAT warhead about the size of a hand grenade. If it doesn't land directly on top of an armored vehicle, it won't do a whole lot, and it doesn't even fragment all that much. The visuals are fake because actually showing 247 distinct bomblets and corresponding explosion effects per bomb (meaning a 4-bomb ripple has almost 1000 of the buggers, and a fully loaded four ship of Hornets will dispense close to 8000) would likely bog down the sim.
    1 point
  5. I think the issue comes from the explosions effects discrepancy I noticed this a while ago and today during test to report it i noticed something. Even if i changed the Airburst Height at which the submunitions released, the effect remained the same. The visual effect of it i mean. If you slow down the replay you can see the submunitions diferent dispersions, but the visual effect will mislead the user. I think it will worth to update the visuals to match the dispersion. That will help the user to see what the settings and how he deployed it really does. null
    1 point
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