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  1. For coop just move switch forward for radar (remember it will limit you to pursuit eventually, it was normal for pilots to flip it forward at 20-30 kmh) You only need to move radar to dummy/EKV for IRST modes. The N-019/N001 has two spaces for datalink in its target illumination cycle. So you will be able to guide both fine. You can even break lock mid flight and if you regain it before impact the missile can guide.
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  2. Not running as admin is the key, most definitely when using Winwing stuff. No clue as to why Winwing causes things to freak out when running as admin, it's still a mystery.
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  3. I don't know. I certainly agree with the focus being on the actual aircraft and its systems being good, but I can't deny that little effects like that tend to go a long way. It's why a lot of the simulators of old seemed rather sterile, I feel, the way that the static cockpit and the world outside were so disconnected.
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  4. This is still being tuned by the team; we should have some news soon on this. Thanks.
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  5. Understanding what a helicopter does and why it does it is the best start. Learning the Gaz is a blast, I think it's one of the most fun helos to fly. For lifting, start by repping having the helo still, and slowly increasing the collective until it starts to move. This is important, the rotation of the rotors torque you left heavily, so you then counter the rotation with the pedals, (anti torque). Rep that over and over again, get the muscle memory of when she wants to spin and how much pressure to apply to the pedal. Drop collective and balance pedals, rep that until you know when and how to equally apply pedal and collective so it doesn't spin. From here, begin to get it in the air doing the same process. Eventually you'll learn with some forward momentum, nosing down ever so slightly when to release the pedals to maintain the heading. Now this process is exactly the same in reverse, so for landing, remember that same transition getting up and into forward flight and leaving ground effect, only you now do it while returning to the ground through ground effect. Hoping this is making sense to you. You'll get faster and faster and faster with this. Thats the basic of getting off the ground, and back on it. Next learning forward momentum with ETL (effective translation lift) can be helpful, and so on and so forth. Take you time, no rush. I recommend a MP server called angels of levant. It's a non combative SAR server, it rotates between Syria and Caucasus on restarts like every few hours. Basically you fly around and pick up single patients and return them to hospitals. Syria is best for forcing you to learn to land and takeoff it areas you don't get to choose, confined spaced, hover pickups etc. I still to this day go on there and rep for hours getting in and out faster and faster and faster with each rotary airframe. Eventually it becomes natural. Also, if you have VR, or can stomach and afford it and your PC can run it well. It's basically a cheat code for helos, full depth perception and can get the sense of vertical reference.
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  6. Hi, Would it be possible to consider the idea of making a "Turn off light" trigger similar to the "Destroy Scenery" one ? It would allow people to create a more elaborate trigger i.e. : if this building is destroy (lets say XYZ powerstation) then "Turn off building light" within the shaped area. It would allow to "simulate" more immersively some "airstrike" and the "effect they have on the battlefield". Opinion ?
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  7. Hi, requesting an automated ATC system for approach, departure, ground and carrier operations, instead of constantly needing to use the F10 Menu ATC. Kind regards, RWC
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  8. Yeah, even a single AI 737 would add a lot.
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  9. The DCS ecosystem is lacking some civilian aircraft. I suggest to add at least one of the following AC to cater to most scenarios A vintage airliner (f.e. wide-body trijet of some kind) A vintage business jet and/or regional airliner A modern-ish narrow body airliner (with liveries to cover ~1970-today) A modern-ish wide body airliner (preferably a 747, again with liveries covering ~1970-today) A modern-ish business jet and/or regional turboprop airliner (again with liveries to cover different eras) With a smart selection of types, even a few models can cover a lot of eras due to the very long careers of some aircraft. Some types could also appear in military versions, like a 747 "Air Force One". Thanks for considering this suggestion!
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  10. Probably not as popular but some non combat vehicles would add to the realism and emersion to the digital battlefield. These are modern US vehicles since that's what I know. Maybe someone else can chime in as well for other countries. As a mission maker I would 100% use these. Medical: M997 Field Litter Ambulance (FLA) medical hmmwv M133 Medical evacuation vehicle (MEV) medical Stryker Bonus (not a ground unit but on the topic of medical) UH-60L or UH-60M Medevac AI. Possible reskin of the current in game 60A. Or just reskin the 60A since it's dated. Support: M88A2 "Wrecker" Armored Recovery Vehicle. Essential in armor units, Abrams, Brads for example. M984A4 "Wrecker" Recovery Truck. LMTV version, used practically in all units with vehicles, HMMWV, Strykers for example. Other: M1117 Armored Security vehicle. Mainly used by military police, common at check points. M149A2 AKA the water buffalo. Heck yes.
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