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  1. Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.
    13 points
  2. Yea, it will come with the MC model. I didn't put it on the store page because honestly, I don't have a target date, and would rather just market the parts of the package i'm 100% sure of. I think they stand on their own.
    4 points
  3. Thank you guys! That is all. Have a great day!
    4 points
  4. А тут каждому своё. У меня просто широкий круг интересов в плане авиации. Есть интерес к экшону? Берем Фантом или Хорнет и лезем на мясной сервак. В 99 процентов случаев меня сбивают (истребитель из меня очень не очень). Или на тех же Хорнете или Фантоме начинаем бомбить. В офф или онлайн. Тут все получше получается. А бывает настроение поспокойнее. И ты берешь Уха, Восьмерку или Чинука и топаешь себе возить людей и грузы в зоне БД. Наставишь себе разной агрессивной наземки вблизи маршрута с малой вероятностью появления и топаешь. Зевать некогда. Кстати говоря, уже весьма реалистично. Они этим, в основном, и занимаются. Да ещё и спутниковую навигацию отрубишь. С картой Ф10. По Сирийской пустыне только с классической навигацией на УХе.... Очень рекомендую попробовать. Вроде бы и летишь почти по прямой, но мозги загружены. Один ветровой снос может унести за пару часов полета весьма в сторону. До полной потери ориентировки. А бывает. Взял работу на дом. И рейсик откатал. Хургада-Шереметьево на А-321 в плэйне. По трассам, в ИВАО с контролем прцентов 50 времени. И реальной погодой. Минут 30 подготовки. Минут тридцать на согласоваться, заправится, вырулить, взлететь. Потом на эшелоне контроль фактического остатка, степ клаймб иногда грозы или трафик. И работать успеваешь и эфир трепется. И пакости случаются. Весьма медитативное занятие, кстати. Хотя экшон, когда крутишься как вошь на гребешке между засветками иногда вполне сопоставим с попыткой свалить от стодвадцатки. И все очень интересно получается, хоть и по разному, но очень кайфово. Чего мне не хватает? Плэйн не боевой сим. И организовать пакости боевой направленности при прилете или при вылете (в зоне БД) не получится. Так что к Геркулесу бы, с моей точки зрения, всю землю (пусть и с малой детализацией) плюс реальную погоду с реальным временем и датой. И вполне можно вылететь с база в ОАЭ с грузом и людьми, допилить до Кандагара по обычным гражданским трассам и очень плотно думать, как не загреметь под рандомную ЗУ с земли. Или ПЗРК. Этакая смесь плюсов Плэйна и ДКС. Мечты, мечты.... А пока я могу представить себе как пользовать Геркулеса в весьма редко применяемых сценариях в реальности в том же онлайн. Но максимально интересных мне вариантов ДКС не предоставляет. Были бы взял бы сразу. А тут в раздумьях. Брать или не брать.
    3 points
  5. Me too waiting impatiently a new tail rotor model, in fact I stopped Flying the Apache until they correct this awful behaviour!
    3 points
  6. 3 points
  7. Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.
    3 points
  8. 08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
    2 points
  9. I totally agree. Creating WWII missions with accurate and realistic AI units is a lot more fun than without. These 3D models don't create themselves and I'm more than happy to pay a little contribution!
    2 points
  10. I wasn't, but at some time I became interested in the whole 104 affair and it soon showed that lots of strong opinins on the jet aren't based on proper understanding. That in large part is due to the smear campaigns by the press, wanting to hit back at FJ Strauss who had a news-magazine raided earlier. And because journos like to copy each other instead of actually going for a story. The story should not have been based on the "$h1tty jet", but on the fact that the whole organisation was incapable of technically and logistically supporting it, while other, smaller nations did a much better job. That was in part due to the 10-year post war hiatus of operting any kind of aeroplanes, but that's also a convenient excuse for organisational blunder. Parallels to current events are purely coincidental... For people that are actually interested in the 104G/ CF, get a copy of this book. It does a good job of explaining the strenghts and weaknesses of the 104 in it's recce and strike mission in the RCAF (mostly OPS'ing over Germany) and the general state of mind of 1960s and '70s Starfighter pilots. It helps understanding why so many jets crashed, flying an inherently dangerous mission - all weather low level strike and reconnaissance. I can't recommend this book highly enough - if you can only own one book on the 104, it should be this one. It's been out of print for a long time, but it should surface in the bay every once in a while: null
    2 points
  11. They decided to buy it for several reasons: - one-size-fits-all "multirole" aircraft, which on paper the 104 did rather well - best performance available at the point of contract-signing out of any aircraft "available" (the F-104G specs were just a paper plane at this time) - customization by Lockheed into the specs that the Euro Air Forces wanted; no hand-me-down USAF (SAC-heavy at this point) aircraft - liberal contracting of local construction of airframes and engines (tech transfer) - INS, NASARR (F-105 radar), IRST - high speed and good range at low level (about 1.5 times the range of an F-4 for a nuke profile) - when the contract was signed, it was assumed that conflicts were going to be nuclear; conventional capability was not considered to be overly important The following F-4 replacements came in: - RF-4E replacing the RF-104G (in GAF service a useless jet without radar) in AG 51 and AG 52 - F-4F replacing 104Gs in JG 71 and JG 74 - F-4F replacing 104Gs in JaboG 36 The F-4s that replaced the 104 in the GAF were F-4Fs without Sparrow capability. The GAF didn't have use for Sparrows due to their limited air defense mission. JaboG 36 was a conventional-only unit, which made sense due to the Phantom's better conventional attack capabilty (which was even limited in the F-4F vs the F-4E). The other conventional-only unit (JaboG 32) wasn't converted to F-4s and later converted to Tornados (like the nuke-Geschwader 104s and the Marineflieger), which came roundabout a decade later.
    2 points
  12. Don't worry about the difficulties, you're doing great. This is my most anticipated non-module at the moment. I'm more looking forward to your mod than to ED's MiG-29.
    2 points
  13. Странный он, этот обет молчания разработчиков в RU части форума. Похоже или на строгий запрет или на некое пари или обещание молчать до выхода како-го нибудь сильно значимого обновления.
    2 points
  14. Pimax Crystal OG user here. I've been running Pimax XR with PM's own QuadViews implementation for a while. After the 1.41 update QuadViews have stopped working. Setting was enabled both in DCS and PimaxPlay. MBQV not installed. After struggling with it for a few hours I gave up and reverted to prior version. Properly disappointed.
    2 points
  15. I like how much quicker the QAG loads now. It's not perfect, but its better. One of the things I'd like to see changed is how missions end. Please let us end it ourselves instead of 3 seconds after the last target dies. I sometimes want to fly home and land. Please make that an option. Thanks.
    2 points
  16. Thank you for the hard work on this map. I must say ED did an outstanding job. Below is a comparison with some real footage. ReShade 6.5.1 with some basic filters
    2 points
  17. It’s hands written! A pilot could write as small as they want!!!! Warthunder???? lol, if I was a pilot drawing on my map o surely wouldn’t write instructions for different legs on top of each other making it impossible to read!!!!!!!!!
    2 points
  18. This review has convinced me to learn the OH-58 and its systems so I can experience this adventure for myself. I've explored the Yoyo's capabilities in the Mi-24 campaign, and I expect a lot of fun. Thanks for the review.
    2 points
  19. The name of this very forum section did :D. But indeed, WIP shot seen above clearly shows extra 13.2 mm guns which shouldn't be there on b variant.
    2 points
  20. I always wonder how people who spent thousands of Euros or Dollars on the appropriate hardware for the game argue about the price of a single module or in this case of a cheap assets pack … sorry, can‘t understand.
    2 points
  21. Hello friends, After a long time I returned back to my low-poly-MiG-project. So - some things I changed so far: - afterburner modeled - drag chute modeled and animated ( touches the ground when the AI is landing - ED) - pilot shape remodeled and textured - airbrakes animated - the eternal fight against vertex errors continued - bump map textures corrected - landing gear corrected - light settings corrected and some new skins created (Poland ans Syria) So far I would say, for a presentation of one of the most important fighter during the cold war, my work is good enough. Please ignore the download some messages above. After I some damages are modeled, I will upload the work to the community. Thats the news from the engine room. Thank you very much and always happy landings. Cheers TOM
    2 points
  22. UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.
    2 points
  23. What a welcome surprise!! Such an Iconic warbird!
    2 points
  24. Practically zero as flyable modules. The likelyhood of these to appear as AI assets is infinitely higher. Starlifter would be awesome to see though, that's for sure.
    1 point
  25. I did not voluntarily integrate the manual into the Kneeboard, I think it is not its place It is up to everyone to adapt their content, the most important thing was to have functional Keybinds
    1 point
  26. My set arrived yesterday and Ive found it uncomfortable most of yesterday. Also the headphones are lacking in Fidelity!!! This morning I integrated my headset into the pimax and it works superbly including improving the fit. Just by winding out the rear tensioner. HyperXcloud 3's excellent Fidelity
    1 point
  27. You rolled that back mate?? I downloaded the link to the 1.40.4. I did however update the Headset and controllers Some twiching going on looking out of the Massive cockpit More tweaking required. Regards
    1 point
  28. 850w is definitely enough (when buying a good reliable PSU). Even if you sum max W consumption of all components it’ll be below 850w, and anyway even when gaming the computer is not gonna run at max power draw all the time. SSD I would go for something even bigger. Personally I like to have Windows on a separate drive (I have a 1tb drive just for OS and some apps) and another drive for games. 2tb might be ok if it’s just for DCS and you don’t have too many modules, but space gets filled up pretty quickly especially with the latest maps. Also consider that on a 2tb drive you will have about 1.8tb of real capacity. Motherboard is fine, but if you can find a good b850 (like the msi b850 tomahawk) for not too much more, you might consider it. Video card is a tough choice, if you need 24gb of vram there are not too many choices, actually it’s the only choice in that price range. Again, if it’s just for DCS it’s a good card, but it doesn’t avail of latest tech you can find in newer cards. 64gb cl30 RAM is a good choice, dcs is very ram-hungry, the more you throw at it the better, especially if playing in multiplayer. I use all my 96gb at times. I’m not particularly familiar with monitors, but the one you suggested seems to have some very good specs….even too good for just DCS, I mean you don’t really need 240hz for playing dcs or flight sims, and anyway you will not reach 240fps at high settings in 5120 x 1440 (it’s almost as demanding as 4k). You might find a less expensive monitor but with the same size and resolution, but lower Hz (144hz is already more than enough, and even less will be perfectly fine). With the price difference you could upgrade the above components.
    1 point
  29. Here are some findings I suggest to complete. Several control bindings ar missing like all right panel lighting knobs and switches Depression Mils reticle controls (hundreds cannot be set to "2" or more) Circuit breakers only partially clickable Most HOTAS bindings not available I don't know if that was ever intended but NS430 support would be great too.
    1 point
  30. Hopefully ED considers making your mod an official feature so it can be integrated into the core game. Your weather effects are some of the best I’ve seen they really add to immersion and realism.
    1 point
  31. Here's the full path for installation. For some reason folks leave out the first bits, dopes like me have a difficult time locating the elusive 'Saved Games' folder. Put your user name in where I have the ****. And C : might be something else in your install, make sure you know at least that. C:\Users\****\Saved Games\DCS.openbeta\Missions\Campaigns\en
    1 point
  32. I know that ED will eventually fix everything one day. I'm afraid the time will be too long to wait, though. At the moment lots of things spoil the flight immersion. Consider some posts (for which nobody hasn't even answered for months or weeks): - voice-over volume (for which is very difficult to find an accettable balance) - wingman endlessly repeats radar contacts: this is terribly annoying. ED refuses to use the Chump29's great job to reduce spam (BTW Chump29 doesn't support it any more) . Luckily I could modify my lua files and it works very well. But not everyone is capable of doing that and it must be manually reinstalled and updated every new releaes. Link here - do you enjoy building missions? I do. But when I tried to build a nice mission for Normady 2.0 I came across big issues (bridges resting on tracks across the railroad tracks and ATC targeting the wrong IAF when returning to base in bad weather; see the Normandy 2.0 forum for details). - The SINAI map also has some nasty issues (check out the dedicated forum). - ATC for Supercarrier? Well, SC is a really good example of a paid add-on that improved this area, but it doesn't have a good ATC. Just a radio message. Luckily, there are talented users who have built fantastic add-ons that were mostly ignored by ED. Some very talented community users saved VAICOM after Hollywood_315 had to abandon development, giving the software away to the community. And they struggle to update it with every DCS change. Also, check this out (in case you missed it). Here's what we would need for most maps: I'm not saying that DCS is bad. But all these new terrains and aircrafts may end up to delay the fixing of previous bugs or the introduction of necessary features for years. That's why I'd rather pay for a Supercarrier 2.0, some ATC boosters, etc. Meanwhile, BMS continues to improve and perfects the ATC between releases. Great movie of how BMS handles the pattern with multiple flights:
    1 point
  33. The sooner the better on this module. I would be happy with just the AI Zeros. Did a small mission with the bat bombs the other day and got jumped by 12 190's and it was epic. Would be even better if it was A6m's.
    1 point
  34. This is a further, future topic, likely related to DCS v. 3.0, when a spherical Earth would be introduced. Then, historical conflicts could actually be created in the exact places where they once took place. However, that's likely a further topic. For now, the Mariana Islands WWII version remains. Personally, I'm a bit disappointed that the Check Six team withdrew their Australia project, instead of expanding it and changing it to a WWII version, adding a bit more of the map to the north - Papua New Guinea and the Solomon Islands. It would have been possible, and it would have provided a great foundation for DCS PTO. There was quite a discussion about it, and probably many more people would have accepted such a choice.
    1 point
  35. Did you know that many of those Mods are not fully authored, but use purchased assets that not necessarily allow their use on a payware product like DCS?
    1 point
  36. Типа взлетел утром, включил автопилот, ушел на работу. Пришел с работы, выключил автопилот - сел. Такие полеты интересны?
    1 point
  37. Whenever flying helos across Sinai, my immersion suffers intensely when seeing these template towns of what looks like a thousand 5 story office buildings in the middle of fields and orchards. There often aren't even roads connecting these centers let alone inside these areas. It might look okayish from 15000 ft flying fixed wings but visiting these places in a low and slow helo is a horrible experience.
    1 point
  38. This has nothing to do with specific aircraft and is an issue across all aircraft. With the new SA-11 missile aerodynamics it meant it could engage targets beyond the range at which the tracking radar was detectable on RWR. The RWR detection range (so to say) was increased last update, but not increased enough. Provided you are flying high and fast enough, the range at which the SA-11 can engage you is still longer than the range at which it becomes detectable on RWRs, so until you get closer to the SAM you will not get a warning. This issue is reported to ED.
    1 point
  39. People are complaining the Anton is slow. The Hellcat-3 has similar preformance in speed. It doesn't have water injection. It can only use bombs, not rockets. I think people will be disappointed in its preformance. That it can turn better then an Anton isn't much help. It's not the turn rate that people complain about, it's it speed. And the Hellcat isn't that fast. Especially without water injection. So yes I think people will complain about it. The Hellcat was never great even in real life. It was just good enough, easy to handle and available when needed. Stuff many sim pilots don't care about.
    1 point
  40. The missions sudden ends in the air?! This seems a huge no go... The player should have the controls on that aspect, not enforced...
    1 point
  41. This, among other things, is why I don't use the QAG. I like to complete my mission on the ground, not on a timer.
    1 point
  42. As already mentioned, in San Diego, there is NAS North Island, the home base for the Pacific Fleet's aircraft carriers and their CVWs. And in the waters southwest of San Diego, there is the Southern California Range Complex(SOCAL Complex), where carriers and CVWs conduct training and CQ before deployment. So I think an expansion of the DCS: Nevada map is inevitable for DCS: Supercarrier. In my opinion, it needs to be expanded by at least double its current height and width.
    1 point
  43. Thanks! Hopefully it will . Because the modelling side of this project is my forte. On the coding side .... uhmmm.. not so much hehehe Here are some in Sim Screen shots.
    1 point
  44. Have you equipped the Jet/Cockpit with the NVG in the mission editor?
    1 point
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