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08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,36 points
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Hi Confirmed, the Player FF Zero is planned for the future. thank you bignewy31 points
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Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.29 points
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Welcome to Corsair School, a full training course designed to get you mission-ready in the F4U-1D Corsair. Corsair School is a full training campaign for the DCS F4U-1D Corsair, set in the WWII Pacific theater. Across 20 missions, you'll progress from cold starts and takeoffs to advanced gunnery, bombing, carrier ops, and division leadership. Learn to fly and fight using historically grounded procedures adapted for DCS—covering rockets, dive and level bombing, navigation, and dogfighting. Master formation tactics, wingman commands, and carrier qualification aboard USS Intrepid. By the end, you won’t just fly the Corsair—you’ll fly it like a fleet pilot. Training syllabus: Cold Start Taxi, take off, landing Short field operations Radios Carrier landing Navigation Formation flying YE-ZB (Hayrake) navigation* Carrier qualification Air to ground gunnery Rockets Dive bombing Low level bombing Tiny Tim Bat bomb Aerial gunnery Dogfight Section leader Exam 1 (2nd section lead in a division) Final exam (division leader)* *) the sectors of the YE-ZB navigation will change in an upcoming Corsair update. I have everything prepared for the campaign, so please subscribe to be notified about any updates. Key features: Based on real operating manual Around 400 voice overs Custom lua scripts Custom kneeboards PDF manual Requires WW2 assets pack. (Once the PTO assets pack is out, the campaign will be adapted accordingly) https://www.digitalcombatsimulator.com/en/files/3346001/ Enjoy!22 points
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Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.18 points
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It takes a lot of time to develop, support and maintain a dcs mod. Having neverending toxic discussions like it is done in this community does not motivate and is no fun at all. And the time I spent on this will not come back nor would be payed somehow (except few donations thx) So it makes the most sense to focus on more grateful topics in life.18 points
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Sorry, I'm all in for supporting the developers, but the subscription marketing model is awful .. the moment your income situation changes (retiring, losing our job for a while, a serious disease) you lose access to your software, media entertainment, cloud storage, etc, etc ... I much rather purchase rather than subscribing.17 points
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If "the community" can be split by an assets pack that costs little in the first place and also comes with a 30% discount, then the community isn't worth very much. This endless song and dance about how this, that, and everything else, "splits the community" is getting very old and very tired.16 points
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I always wonder how people who spent thousands of Euros or Dollars on the appropriate hardware for the game argue about the price of a single module or in this case of a cheap assets pack … sorry, can‘t understand.15 points
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No, research alone for the Zero has been going on for an incredibly long time. It was more about making sure we could do it to the expected level that people expect from a DCS Warbird. We were happy to have M3 doing a module that will fit in nicely with the Hellcat and Zero, but they were not held for the release of any other module. Thanks!14 points
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I will quote Wags here from our discord to give some more insight https://discord.com/channels/542985647502393346/543014378643914752/1403419297602338876 Thank you13 points
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Your comments here are insulting many people and with relatively low knowledge of the subject. If you don't care, the developer doesn't care either. The best you can do is politely ask, that's all. You even marked your reply as resolved. That's really lol.13 points
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I just fail to see how a $15 asset pack would split or fragment anything. We all have to pay for our toys. And if "the community" don't want to be split, fragmented, rent asunder, folded, bent, or discombobulated, they'll simply have to cough up the 15 dollar-e-doos like the rest of us. Also, and I'll end it here, I've had this discussion before. The end result was I posted that I had two free WWII assets packs to give away. And another guy had one to offer after my two were taken. Three free WWII asset packs total were offered. The exact amount of people who asked for the free WWII assets packs after a few days was... none at all. That was the cherry on the cake of my views of "the split community". That said, I wish you a good day and happy flying.11 points
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It's called "Digital Combat Simulator" but that doesn't mean you have to fly combat all the time. The quality of the planes and maps allows not only for great combat flights, but just flights period. It's a sandbox after all, it's what you make of it. And I make a lot of great non-combat flights. For my part, I'm here first and foremost for the flying. And DCS, certainly for me, has the best flightsim characteristics of them all. For sure I'm gonna blow **** up, but that's secondary to the quality of the flying. If it was just about the "pew pew" I'd be over with the Blore Blunder crowd flying from an exterior view. Barf! But that's not my thing. DCS gives me the tighest rightest flgithsim and the ability to blow **** up. My choice. And my choice regarding the C-130, is a great big "Yes please!"11 points
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Preordered because it looks beautiful and it’s different! I hope this paves the path towards a B-1B lancer module11 points
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UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.10 points
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And +1 for P-38L “Lightning” FF10 points
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10 points
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What is it? The Cold War Germany NATO Training Server follows the idea of merging the concept of virtual air traffic networks like VATSIM with the world of DCS. It intends to offer DCS milsim squadrons an environment in which real-world flight rules apply and must be adhered to, where human Air Traffic Controllers and Fighter Controllers / TAC/C2 can offer their services and get enough traffic to have a good time, where squadrons meet and train together, and where, hopefully, many like-minded squadrons and ATC/FC folks will find their virtual homebase. This is a peace-time training server. All combat action is simulated and happens in the constraints of a real-life exercise. All aircraft and many ground units on the NATO training server are therefore set to immortal, and no real combat will take place. When flying on the server, you must act as if this was a flight in real life. As a few examples, that means: no weapons employment of any kind outside of ED-Rs or ED-Ds; no jettisoning of ordnance or external tanks if not absolutely necessary, and especially not over populated terrain; no violation of airspaces and the ADIZ; no supersonic flight below FL360 (FL200 over sea); no violation of minimum altitudes (500ft over unpopulated terrain / 1000ft over populated terrain / 2000ft over large cities, low flying areas minimum 250ft will be added to the map in the future) outside of ED-Rs; adherence to control zones and traffic patterns; collision avoidance; The Cold War Germany NATO Training Server uses a collection of historic charts for the airbases available in West Germany on the Cold War Germany map by Ugra as basis for a mandatory procedure framework. Where no historic charts are available, we use the modern charts and adapt them accordingly. Due to the small community within a small community that we are and also due to the difficulties of finding authentic documentation from one timeframe, some simplifications had to be made to the ATC and tactical structure. In general, in our virtual world we have two big civil Radar sectors (BREMEN RADAR and FRANKFURT RADAR) controlling the north and the south of Germany respectively, plus two CRCs working similarily. Additionally, the aerodromes feature Tower, Radar (for APP/DEP) and PAR frequencies, and some also come with Ground. Just like at VATSIM, our ATC system is intended to work top-down, e.g. if only a BREMEN RADAR controller is online, he may provide full ATC services to the sector you are flying in if traffic permits. You will find more information on our ATC/CRC system in our documentation at our Discord. Who is the target group? The Cold War Germany NATO Training Server aims at “full-real“ milsim NATO squadrons (both jets and helicopters) and interested ATC and Fighter Controllers / TAC-C2 that are looking for a high level of realism. While it has “Cold War” in its name, it does not exclude squadrons flying post-Cold War aircraft variants, but due to the nature of the map and the scenario, we ask these squadrons to try to use Cold War procedures as much as possible and use the 1989 airspace structure that is provided. No PBN approaches, and East Germany is off-limits (sorry EUFI guys, no Laage ETNL for you). You come from an F-15 / F-16 / F/A-18 / AH-64 squadron and want to have the latest weaponry on your wings? Fine with us, just please don’t bring them when we practice DACT together, that’s all. In order not to destroy the immersion of NATO aviation in West Germany in the 1980s that we are trying to create on the server, we currently do not allow squadrons flying eastern hardware, sorry. Since 1./JG71, the squadron behind this project, is based in Germany and affiliated with other squadrons and ATC from Europe, this project mainly aims at (but is not limited to!) European-based squadrons, and we intend to populate the server during European evening times. However, if you Yanks, Aussies or Kiwis can gather enough people to fly at your times, you are more than welcome to join the community of CWGNTS. What can you do on the Cold War Germany NATO Training Server? You can fly realistic peace-time training missions with your squadron, in the best case under ATC supervision or with TAC/C2 support. The larger ED-R areas are air-to-ground ranges where you can drop ordnance on targets. As a game master, you can also activate various air defenses at a few ranges to train threat evasion and the employment of countermeasures. You can also fly into one of the TRAs and practice A2A engagments. Additionally, the idea is to have more like-minded traffic on one server to provide a living, realistic military aviation environment that enhances your immersion. If you are an ATC or TAC/C2 controller, the chance of having enough competent traffic to work with is another intention of this server. For your air-to ground training, the CWGNTS currently offers five restricted airspaces (ED-R) three around Fassberg (ED-R 26, ED-R 27 and ED-R 39) one nearby Guetersloh (ED-R 18) one nearby Ramstein (ED-R 1 Baumholder), including “Polygone” EW-Range with SAM threats For your air-to-air training, the CWG NTS offers four Temporarily Reserved Airspaces (TRA) and two Danger Areas (ED-D) ED-R 201 (TRA) over northern Germany and the North Sea ED-R 202 (TRA) over northern Germany ED-R 203 (TRA) over central Germany ED-R 205 (TRA) over southern Germany ED-D 44 over the North Sea for (but not limited to) A2A live-firing ED-D 48 over the North Sea for (but not limited to) A2A live-firing It also offers two tankers, one in the north in the JUDY Anchor, and one in the south in the VIRGIN Anchor to practice AAR. For rotorheads, a few auxiliary airfields linked to the "Heeresfliegerwaffenschule" in Bueckeburg have been recreated to offer sites for basic helicopter flight training. Additionally, a little helicopter firing range and a nearby FARP have been created in ED-R 27 to practice basic weapon employment. How to participate? The CWGNTS is not a public server, as it aims at virtual squadrons and ATC/FC folks who want to walk the extra mile when it comes to realistic military air traffic operations, which is why access is limited to like-minded people to protect everyone from destructive behaviour that can be seen on public servers from time to time. Send me a private message here in the forum and write a few words about your squadron and which airbase you would like to have as your homebase, or your experience as an ATC/FC, then you'll get the link to the CWGNTS Discord. There you can find the documentation on how to fly or control on the server in detail. We are looking forward to flying with you, seeing you in the pattern and hearing you on frequency!10 points
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10 points
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The features that are listed here will all be available on release. The primary reason for the EA launch tag is inclusion (for free) of the MC-130J, which will come a bit later.10 points
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If you consider unnecessary non constrictive criticism and false accusations "a freedom of speech" then good luck to you too10 points
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9 points
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I totally agree. Creating WWII missions with accurate and realistic AI units is a lot more fun than without. These 3D models don't create themselves and I'm more than happy to pay a little contribution!9 points
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Here is looking at it from the other side, have the planes, maps, WWII assets. Creator makes Mosquito campaign saying no WII assets required, instant turn off, I don't buy the campaign, don't want to shoot at modern Russian armor. No one works for free, assets pack is high quality, and not too expensive , which can give you hundreds of hrs of enjoyment. This hobby might seem expensive but the cost divided by the amount of hrs we use it, its one of the best bang for the buck hobbies.9 points
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9 points
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Now the old WW2 asset pack should at least be renamed as WW2 ETO asset pack because it does non represent all assets of that period. Inviato dal mio Tapatalk9 points
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Hi, as soon as we are closer to releases we will share more information. thank you9 points
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В видео оглашены проблемы связанные с Су-33 и моделью ТАКР Адмирал Кузнецов. Думается, некоторые важные вещи можно относительно легко поправить, например конечный угол трамплина в 14 градусов.9 points
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Don't worry about the difficulties, you're doing great. This is my most anticipated non-module at the moment. I'm more looking forward to your mod than to ED's MiG-29.8 points
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Yea, it will come with the MC model. I didn't put it on the store page because honestly, I don't have a target date, and would rather just market the parts of the package i'm 100% sure of. I think they stand on their own.8 points
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YoYo has obviously put a lot of effort into providing the community with this free Kiowa Warrior Campaign, so I thought the least I could do was put a little bit of effort into writing a review that may help encourage other players to give this campaign a try. Short Version: Don't hesitate! Through the Desert Dust is an excellent (free) campaign for the Kiowa based in the skies over Afghanistan. I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. A very enjoyable experience from start (Intro) to finish (Mission 14), with each mission getting better as you progress. Long Version: 1. Research and documentation: The campaign comes with excellent supporting material. This documentation not only sets the theme and objectives but also provides details on the area you will be operating in, and educates you on the history, which I always appreciate and enjoy. Without giving any spoilers, there is also the occasional 'cut scene' throughout the campaign that puts your actions into historical context. 2. Briefing and Kneeboards: The supporting documentation is backed up by excellent mission-by-mission 'briefings', with key information provided on the kneeboards. 3. Controlled Base Operations: Whilst not complex, the campaigns follow a structure for power-up, taxi, departure, and arrival operations. Specific WPs, routes, and departure/arrival ATC procedures are provided, which adds a sense of 'real world' operations together with their supporting comms, which are all automatic and managed via triggers. Once you set the comms during startup, however, you never need to touch them again throughout the flight. This makes the mission building less complex to build and maintain, and for novice players it's one less thing to worry about (good), but it does detract from the 'real world' experience of communicating with your environment by switching manually to the correct channel. However, considering that this is a free campaign, I feel bad even mentioning it 4. Robust use of triggers: Verbal instructions and directions were very clear, and as a result, I have no recollection of having any issues with triggers throughout the campaign. I have played paid campaigns where the trigger logic appears to be a lot less robust/confusing, and that can get very frustrating, but not so with Through The Desert Dust - great job YoYo! 5. Interaction with your flight: Interflight comms is beautifully done, comms triggers all function smoothly, directions are clear and the discussion all contribute to a successful understanding of the mission and your objectives. Listen to them, they help, and in certain instances can be the difference between life and death, ask me how I know. One very challenging area that all mission builders have with DCS is managing the 'crazy' AI. I don't recall a single AI issue throughout the campaign - exceptional! 6. Atmosphere: Thanks to the combination of mission start times (dawn, dusk, night), the excellent musical interludes as you are cruising to your WPs, and the story behind the missions themselves, I can certainly confirm that you will be sucked into the varied world of a Kiowa crew. I have to commend the excellent OH-58D Autopilot (which I hope to see in the Gazelle 'in the future') for supporting the twin-seat operation of the Kiowa, which in turn added to the immersion as you were able to focus on the 'WSO' role when required. The campaign is based in Afghanistan, which is great, but I will look forward to coming back to this campaign in a couple of years to see how the map quality improves. The FOBS created by YoYo were excellently done and full of life, but the map could be pretty bland in parts (yes, I know it's a 'desert'). I especially enjoyed the missions that took you into the mountains. 7. Missions: Mission complexity increases as you progress with different weapons, threats, and objectives. Mission time is in the 60-90 min range but honestly, I couldn't tell you for sure, as mentioned above, you soon lose track of time due to being completely engrossed in each mission! None of them feels 'too long', and when you have a bit of cruise time from WP to WP, those are either filled with helpful and interesting conversations or music (which I very much enjoyed). The storytelling was also excellent, and missions 10-14 inclusive were particularly memorable (no spoilers). 8. Level of experience: I started the campaign as a seasoned chopper pilot but a newbie to the Kiowa. I completed the basic training packages and then dived straight into the campaign, taking the time to read up on the upcoming mission and practicing the required skills in advance of flying the mission itself. Ultimately, when flown with due respect to one's mortality, I'd say the campaign was a low-threat environment. The only time I died was because I did something stupid, even AK-47S can be deadly if you stray too close So to conclude my overlong ramblings, if you fly this OH-58D campaign, you will thoroughly enjoy it and come out the other end as a better Kiowa pilot. Thank you YoYo for another excellent campaign - outstanding work!8 points
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Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: As always, subject to change. United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman8 points
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You can bind the 1 axis to all 4, split them across 2, or have 4 individual binds. The world is your oyster.8 points
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It's a shame to waste your life on toxic, demanding people. This kind of behavior leaves many great projects in the hands of their creators. @tobiThank you for all the work you've done so far for us helicopter enthusiasts. I wish you joy and peace in your life.8 points
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Hi, we still have plans, however some assets are taking longer than others, so its something for the future, once we have more news we will let you all know. thank you7 points
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VAICOM RELEASE 3.0.5.3 I'm excited to say the latest release update is now available on GitHub or via your auto updaters. A lot of work has gone into this patch and I think you guys will like it. This update adds a new hooking method for DCS and a major lua optimization, which brings a faster communication rate between Vaicom and DCS. Along with better logging of message construction and passing when set to debug and new file handling routines. It also makes many fixes, brings better Kneeboard data management and stops the phantom Scripts file that was being generated in the root directory during file writing. - Fixes the rearming command to ensure the Mission Resources dialog pops up. - Fixes NVG, HMD, Inertial starter commands and other special commands. - Fixes “request taxi for takeoff” bug - Fixes Supercarrier verification bug - Fixes lua code reset behavior and expands to cleanup legacy export.lua hook if present. - New Kneeboard frequency priority for recipients UHF>VHF>FM. - New faster two-way communications rate between DCS and Vaicom. - New safe handling of export.lua and better logging. - New lua code optimization for many appended files. - New Vaicom UI window handling now will not remain on top of other windows. **ALL USERS NEED TO DO A RESET OF THEIR LUA CODE USING THE RESET TAB OF THE VAICOM UI.** This is important, If you do not perform this reset the legacy entry will remain and Vaicom will not connect to DCS KNOWN ISSUES - None7 points
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7 points
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Flight Simming angels just blessed us with a FF Zero. Just omg! The P-38 AI is also massive news. A plan to make a FF out of the P-38 would be huge. For now, I'm enjoying the Zero A6M5 news. So many other potentially great FF modules too out of that AI list too.7 points
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As this is the first Quad engine DCS module, a thought has occurred to me that a large number of simmers in DCS will only have the standard duel engine throttle. Orion, Warthog, Thrustmaster etc. Granted there may be some who also fly civilian simultors who will have more throttle axis like the Honeycomb Bravo so they will be fine, BUT I hope the devs haven’t forgotten that this may present a issue and provide axis binding options that will allow 2 engines to be controlled by a single throttle axis. While I am aware this isn’t at all realistic, it would be a simple solution when bringing a Quad engined aircraft into a what has been effectively a Duel engine simulator. luckily I do have the Honeycomb, BUT I know at least 2 others in my Sqn only have Duel throttles and I’m sure they aren’t the only ones here in that situation.7 points
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With REVERSE thrusting! I'm betting we'll see short landing on carriers competitions! This module will be anything BUT boring!7 points
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HUH, it's almost like logistics are a core facet of combat operations.. who'da thunk? I understand wanting the spooky, and as it is one of my favorite aircraft of all time, I'd love to see it too. But not seeing why this fits into the sim is a very silly take. The C-130 is known to be a workhorse flying into contested combat zones, delivering critical supplies, reinforcements, equipment you name it- all while getting riddled with bullets, losing an engine or two, and getting out of there under enemy fire. I personally can't wait to do critical logi missions at 250ft above deck, evading manpads and making everyone in the back sick- Oh and when dynamic campaign _eventually_ comes out, it will be a great asset for keeping frontlines supplied.7 points
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@Someone I originally said I was not purchasing this bird, even though I wanted it, due to ED's lack of updated ground units and features, but after listening to your Enigma interview and being a Software Engineer myself, I can hear the devotion you have in your product. Also, the details you provided on the process was insightful. So I just added the Herc to my collection on pre-order. Keep up the great work.7 points
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We need an official repository with earlier versions, not a link to big Reddit thread where the actual DL link is buried somewhere. Even a simple google drive would suffice for now7 points
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7 points
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You can absolutely fly it solo. There will be some crew assist features (copilot depressurizes plane/turns on aux pump pre-airdrop), but we dont have plans for a full blown AI crewmember.7 points
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Yes, absolutely. Only(!) three years, which is actually quite fast, for such a complex DCS module. And considering they did basically dump all the existing code base AND the 3D model and started from scratch along the current development (see interview below), that's an incredible development pace.7 points
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7 points
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