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  1. 08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
    36 points
  2. Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.
    34 points
  3. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.19.13478/ DCS Core Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update) Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed. AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed. AI Aircraft. Heavy planes tend to over-AoA when landing - fixed. AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed. AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed. AI Aircraft. Refueling task doesn't react to stop flag - fixed. AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed. AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved. AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR. AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed. ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text. QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites. QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode.. QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode. QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed. QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed. Weapons. AGM-84 family. Added a speed limit of 0.9M. Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected. Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums) Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run. Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10. Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed. Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed. Weapons. Low Tunguska missile accuracy - fixed. Added: Currenthill Asset Pack FV101 Scorpion Light Tank FV107 Scimitar CRV T-90A Main Battle Tank (MBT) T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles) Mi-28N Attack Helicopter (with Ataka and Igla missiles) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Known issues - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP) DCS: F-16C Viper by Eaglе Dynamics Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation. Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode. Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely. Fixed: AN/AAQ-33 ATP higher than allowed zoom. Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered. Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP. Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line. Fixed: LGB doesn't seem to track moving targets correctly. Fixed: GBU-24 inherits and duplicates CCIP symbology. Fixed: GBU-24 will not auto-lase. Fixed: After the first AGM-65 fired, The Maverick seeker/symbology gets stuck. DCS: F/A-18C by Eagle Dynamics Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues: AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it) Half-sized HAFU for MSI track in TWS radar mode. Missing L&S, MSI-only tracks on SA page. Incorrect AIM-120 RWR warnings from MSI-only launches. Incorrect HMD indication of MSI-only targets as friendly. All MSI targets should be in the priority ranking matrix. Low priority tracks presentation missing. HAFU's missing proper MEM flashing logic based on contributing source. L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating. Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface. Fixed: DTC countermeasure interval did not match aircraft's. DCS: AH-64D by Eagle Dynamic Added Total Controls keyboard unit profiles. Fixed: Crash when using rockets with open panel George AI in some cases. Fixed: Crash when trying to change weapons in George AI panel in some cases. Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points. Fixed: George AI switching to LOAL/LOBL audio switched. Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search. Fixed: George sometimes reports "Target lost" instead of "Target destroyed". Fixed: George reports out of range when well within range. DCS: CH-47F by Eagle Dynamic Added. Ground detent position for the Thrust Cont Lever. Fixed. MFD airspeed readout on map only displayed ground speed. Fixed. "Insert Before" command unable to cancel. Fixed. Incorrect total size for the Embarking task. DCS: Mi-24P Hind by Eagle Dynamic Added new controls binds for: Wipers Pedal damper Fuel cut-off Multicrew control assumed Hydraulic system switches DCS: JF-17 by Deka Ironwork Simulations Fixed. TDC axis behavior in AA TWS EXP mode Fixed. HPT information on radar page Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator Updated. RWR database DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: All digital data on dash detaching from dash on NAV SETUP page. Fixed: Perf Page CALC button requiring two button presses. Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop. Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded. Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer. DCS: MiG-21bis by Magnitude 3 Reorganized kneeboard pages order. Added kneeboard RSBN and ARK data for Germany Cold War map. DCS: F4U-1D Corsair by Magnitude 3 Flight Model & Systems: Added Master On/Off Switch for WEP. Repurposed unused fuel pressure gauge into a water pressure gauge Art: Corsair External Model: Fixed back-face culling on HF Antenna mast. Fixed numerous smoothing errors. Fixed damage visibility for large flap gaps. Fixed right wing folding mech aileron rod poking through the wing. Fixed missing right wing fold mech on LoD 02. Fixed HVAR pylon UVs on LoDs 01, 02 & 03. Fixed missing small flap gaps on LoDs 01, 02 & 03. Corsair Cockpit Model: Fixed numerous ambient occlusion errors. Fixed pilot and inner canopy not showing in mirrors’ reflection. Adjusted instrument glass alpha texture. Adjusted click point for the HVAR distribution box’s on/off switch. Added missing control cables. Added Master On/Off Switch for WEP. Repurposed unused fuel pressure gauge into a water pressure gauge Updated 4K & 2K textures Essex Class Carrier: Added collision shell at Paddle’s platform. Miscellaneous: Added more engine sounds. Adjusted the engine and propeller sounds. (WIP) Flaming Cliffs by Eagle Dynamics Su-33. Added Iraq instant action missions Su-33 HS campaign, mission 20. Added conditions to Mission Goals. DCS: Afghanistan Map by Eagle Dynamics Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead. Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea. Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons. Improved textures of the ground surface of the entire map, color correction, and added many large and small details. The unnatural blue color near the banks of rivers and lakes has been removed in many places. Improved Normal Map textures for the entire terrain. Fixed artifacts and visual defects on the Normal Map textures of the ground surface. Improved texture of distribution of ground surface types: rocks, grass, sand, etc. Improved textures for ground surface types: rocks, grass, sand, etc. Fixed many places where roads displayed on the map (ME/F10) and were missing. The road network has been improved throughout the entire territory. Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads. Fixed many places where city blocks, villages, and fields were displayed incorrectly. Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry. Improved river crossing textures. Improved textures of airfield markings. Fixed missing life parameters for some objects. Improved the ME/F10 map. Added borders and names of Afghanistan provinces. The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom. Added TAD maps. Removed duplicates of some TAD map textures for better optimization. D I Khan radio beacon changed from VORTAC to NDB type. DCS: Southwest Afghanistan Map by Eagle Dynamics Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar. Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot. Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved. Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route. Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway. Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett. Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar. Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route. Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields. Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network. Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway. Dwyer Airfield added lights to runway 05/23. Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett. Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway. Tarinkot airfield - parking lots 21, 22, 23, and 24 removed. Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed. Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic. Herat Airfield - removed objects obstructing PAPI view. DCS: East Afghanistan Map by Eagle Dynamics Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium. The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures. Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien. Added Patrol Bases (PB): PB Khost, PB QRF Base. Added Combat Outpost (COP) Deysie. Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport. Improved resolution of ground textures in the vicinity of Kabul. Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added. Bagram Airfield - added lights to runway 03L. Bagram Airfield - improved ground textures, added details, and fixed artifacts. Bagram Airfield - scenes have been improved that includes some objects in roads. Bagram Airfield - changes have been made to the unique scene on the Romeo ramp. Bagram Airfield - changes have been made to the unique scene on the Mike ramp. Bagram Airfield - airfield markings have been improved. Bagram Airfield - PAPI added to runway 03L. Bagram Airfield - Runway 03R approach lights corrected for course. Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11. Bagram Airfield - The Romeo ramp can now accommodate CH-47s. Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL". FOB Salerno Airfield - runway surface improved. FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects. Kabul Airfield - improved road network and scenes in the northern part of the airfield area. Kabul Airfield - improved airfield markings. Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02. Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing. Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing. Jalalabad Airfield - added landing lights on runway 13/31. Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted. Urgoon Airfield - fixed collision of aircraft on the runway with scene objects. Campaigns DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims All missions - Updated to include the ATP DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims All missions - Updated to include the ATP A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail. Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus). DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon M01: fixed rare issue with Cajun not disconnecting from the tanker M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly. DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions All missions updated to accommodate security update to API function call Mission 9 updated to accommodate updated weapons effects Mission 10 scoring updated Mission 12 updated to accommodate updated weapons effects Mission 15 briefing and kneeboard updated DCS: F/A-18C The Arctic Thunder by Baltic Dragon Mission 1: reverted player's aircraft to cold start DCS: F-16C: The Gamblers Campaign by Baltic Dragon Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again DCS: F/A-18C Operation Green Line by Badger633 Mission9: New radio conflicts at start fixed, AI adjusted Mission 11: Additional AI safety trigger added DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 2 both variants: Improved landing trigger DCS: F/A-18C: Raven One by Baltic Dragon Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck Mission 11: fixed issue with Shadow 41 blocking deck during recovery Mission 13: fixed problems with a script pop-up after takeoff DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon. Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available. DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle. Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO. DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 3. FAC AI behaviour tweaked. Triggers revised. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 3: Further scripting error fixes
    32 points
  4. Hi Confirmed, the Player FF Zero is planned for the future. thank you bignewy
    31 points
  5. Sorry, I'm all in for supporting the developers, but the subscription marketing model is awful .. the moment your income situation changes (retiring, losing our job for a while, a serious disease) you lose access to your software, media entertainment, cloud storage, etc, etc ... I much rather purchase rather than subscribing.
    25 points
  6. Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.
    22 points
  7. 8/12/2025 - Updated to version 1.8 ** Continued work the improve the cirrus cloud texture and shader - New and improved cirrus cloud textures - Cirrus clouds now change float direction over time - New beautiful seamless transitions between different sets of cirrus clouds - Cirrus looks better at all distances - Boosted star light for better night sky https://www.digitalcombatsimulator.com/en/files/3335023/
    19 points
  8. Some more system modelling - today are Warning Lights with Master Caution Reset. New failures make the warning lights blink until Master Caution Reset is pressed.
    19 points
  9. It takes a lot of time to develop, support and maintain a dcs mod. Having neverending toxic discussions like it is done in this community does not motivate and is no fun at all. And the time I spent on this will not come back nor would be payed somehow (except few donations thx) So it makes the most sense to focus on more grateful topics in life.
    18 points
  10. Welcome to Corsair School, a full training course designed to get you mission-ready in the F4U-1D Corsair. Corsair School is a full training campaign for the DCS F4U-1D Corsair, set in the WWII Pacific theater. Across 20 missions, you'll progress from cold starts and takeoffs to advanced gunnery, bombing, carrier ops, and division leadership. Learn to fly and fight using historically grounded procedures adapted for DCS—covering rockets, dive and level bombing, navigation, and dogfighting. Master formation tactics, wingman commands, and carrier qualification aboard USS Intrepid. By the end, you won’t just fly the Corsair—you’ll fly it like a fleet pilot. Training syllabus: Cold Start Taxi, take off, landing Short field operations Radios Carrier landing Navigation Formation flying YE-ZB (Hayrake) navigation* Carrier qualification Air to ground gunnery Rockets Dive bombing Low level bombing Tiny Tim Bat bomb Aerial gunnery Dogfight Section leader Exam 1 (2nd section lead in a division) Final exam (division leader)* *) the sectors of the YE-ZB navigation will change in an upcoming Corsair update. I have everything prepared for the campaign, so please subscribe to be notified about any updates. Key features: Based on real operating manual Around 400 voice overs Custom lua scripts Custom kneeboards PDF manual Requires WW2 assets pack. (Once the PTO assets pack is out, the campaign will be adapted accordingly) https://www.digitalcombatsimulator.com/en/files/3346001/ Enjoy! +++ changelog +++ 14.08.2025 deconflicted triggers in M01 "cold start" that could cause the mission to stall under certain circumstances. Added note that player does not need to wait for temperatures to be reached. exchanged YE-ZB sector charts (kneeboard and overlay pictures) in M08, M19 and M20 adapted M08 texts and Hayrake LUA script according to new shifted sectors.
    17 points
  11. I always wonder how people who spent thousands of Euros or Dollars on the appropriate hardware for the game argue about the price of a single module or in this case of a cheap assets pack … sorry, can‘t understand.
    17 points
  12. If "the community" can be split by an assets pack that costs little in the first place and also comes with a 30% discount, then the community isn't worth very much. This endless song and dance about how this, that, and everything else, "splits the community" is getting very old and very tired.
    17 points
  13. No, research alone for the Zero has been going on for an incredibly long time. It was more about making sure we could do it to the expected level that people expect from a DCS Warbird. We were happy to have M3 doing a module that will fit in nicely with the Hellcat and Zero, but they were not held for the release of any other module. Thanks!
    14 points
  14. Please let me tell you about my upcoming DCS "docu-campaign "Anytime, Baby!" for the Heatblur F-14 Tomcat.
    13 points
  15. I just fail to see how a $15 asset pack would split or fragment anything. We all have to pay for our toys. And if "the community" don't want to be split, fragmented, rent asunder, folded, bent, or discombobulated, they'll simply have to cough up the 15 dollar-e-doos like the rest of us. Also, and I'll end it here, I've had this discussion before. The end result was I posted that I had two free WWII assets packs to give away. And another guy had one to offer after my two were taken. Three free WWII asset packs total were offered. The exact amount of people who asked for the free WWII assets packs after a few days was... none at all. That was the cherry on the cake of my views of "the split community". That said, I wish you a good day and happy flying.
    13 points
  16. I will quote Wags here from our discord to give some more insight https://discord.com/channels/542985647502393346/543014378643914752/1403419297602338876 Thank you
    13 points
  17. You can bind the 1 axis to all 4, split them across 2, or have 4 individual binds. The world is your oyster.
    13 points
  18. 12 points
  19. Hi, we still have plans, however some assets are taking longer than others, so its something for the future, once we have more news we will let you all know. thank you
    12 points
  20. UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.
    11 points
  21. Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: As always, subject to change. United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman
    11 points
  22. It's called "Digital Combat Simulator" but that doesn't mean you have to fly combat all the time. The quality of the planes and maps allows not only for great combat flights, but just flights period. It's a sandbox after all, it's what you make of it. And I make a lot of great non-combat flights. For my part, I'm here first and foremost for the flying. And DCS, certainly for me, has the best flightsim characteristics of them all. For sure I'm gonna blow **** up, but that's secondary to the quality of the flying. If it was just about the "pew pew" I'd be over with the Blore Blunder crowd flying from an exterior view. Barf! But that's not my thing. DCS gives me the tighest rightest flgithsim and the ability to blow **** up. My choice. And my choice regarding the C-130, is a great big "Yes please!"
    11 points
  23. I think you got great answers from @HE5405 and @Rudel_chw. As I mentioned in the FAQ, I've made sure that the internal IDs are different (as well as the names displayed in the menus). Also worth noticing is that the new core assets are named and sorted like EDs core assets, with the asset type first, for example: MBT T-90A [CH].
    10 points
  24. I totally agree. Creating WWII missions with accurate and realistic AI units is a lot more fun than without. These 3D models don't create themselves and I'm more than happy to pay a little contribution!
    10 points
  25. Full Fidelity Zero confirmed. (In the future).
    10 points
  26. What is it? The Cold War Germany NATO Training Server follows the idea of merging the concept of virtual air traffic networks like VATSIM with the world of DCS. It intends to offer DCS milsim squadrons an environment in which real-world flight rules apply and must be adhered to, where human Air Traffic Controllers and Fighter Controllers / TAC/C2 can offer their services and get enough traffic to have a good time, where squadrons meet and train together, and where, hopefully, many like-minded squadrons and ATC/FC folks will find their virtual homebase. This is a peace-time training server. All combat action is simulated and happens in the constraints of a real-life exercise. All aircraft and many ground units on the NATO training server are therefore set to immortal, and no real combat will take place. When flying on the server, you must act as if this was a flight in real life. As a few examples, that means: no weapons employment of any kind outside of ED-Rs or ED-Ds; no jettisoning of ordnance or external tanks if not absolutely necessary, and especially not over populated terrain; no violation of airspaces and the ADIZ; no supersonic flight below FL360 (FL200 over sea); no violation of minimum altitudes (500ft over unpopulated terrain / 1000ft over populated terrain / 2000ft over large cities, low flying areas minimum 250ft will be added to the map in the future) outside of ED-Rs; adherence to control zones and traffic patterns; collision avoidance; The Cold War Germany NATO Training Server uses a collection of historic charts for the airbases available in West Germany on the Cold War Germany map by Ugra as basis for a mandatory procedure framework. Where no historic charts are available, we use the modern charts and adapt them accordingly. Due to the small community within a small community that we are and also due to the difficulties of finding authentic documentation from one timeframe, some simplifications had to be made to the ATC and tactical structure. In general, in our virtual world we have two big civil Radar sectors (BREMEN RADAR and FRANKFURT RADAR) controlling the north and the south of Germany respectively, plus two CRCs working similarily. Additionally, the aerodromes feature Tower, Radar (for APP/DEP) and PAR frequencies, and some also come with Ground. Just like at VATSIM, our ATC system is intended to work top-down, e.g. if only a BREMEN RADAR controller is online, he may provide full ATC services to the sector you are flying in if traffic permits. You will find more information on our ATC/CRC system in our documentation at our Discord. Who is the target group? The Cold War Germany NATO Training Server aims at “full-real“ milsim NATO squadrons (both jets and helicopters) and interested ATC and Fighter Controllers / TAC-C2 that are looking for a high level of realism. While it has “Cold War” in its name, it does not exclude squadrons flying post-Cold War aircraft variants, but due to the nature of the map and the scenario, we ask these squadrons to try to use Cold War procedures as much as possible and use the 1989 airspace structure that is provided. No PBN approaches, and East Germany is off-limits (sorry EUFI guys, no Laage ETNL for you). You come from an F-15 / F-16 / F/A-18 / AH-64 squadron and want to have the latest weaponry on your wings? Fine with us, just please don’t bring them when we practice DACT together, that’s all. In order not to destroy the immersion of NATO aviation in West Germany in the 1980s that we are trying to create on the server, we currently do not allow squadrons flying eastern hardware, sorry. Since 1./JG71, the squadron behind this project, is based in Germany and affiliated with other squadrons and ATC from Europe, this project mainly aims at (but is not limited to!) European-based squadrons, and we intend to populate the server during European evening times. However, if you Yanks, Aussies or Kiwis can gather enough people to fly at your times, you are more than welcome to join the community of CWGNTS. What can you do on the Cold War Germany NATO Training Server? You can fly realistic peace-time training missions with your squadron, in the best case under ATC supervision or with TAC/C2 support. The larger ED-R areas are air-to-ground ranges where you can drop ordnance on targets. As a game master, you can also activate various air defenses at a few ranges to train threat evasion and the employment of countermeasures. You can also fly into one of the TRAs and practice A2A engagments. Additionally, the idea is to have more like-minded traffic on one server to provide a living, realistic military aviation environment that enhances your immersion. If you are an ATC or TAC/C2 controller, the chance of having enough competent traffic to work with is another intention of this server. For your air-to ground training, the CWGNTS currently offers five restricted airspaces (ED-R) three around Fassberg (ED-R 26, ED-R 27 and ED-R 39) one nearby Guetersloh (ED-R 18) one nearby Ramstein (ED-R 1 Baumholder), including “Polygone” EW-Range with SAM threats For your air-to-air training, the CWG NTS offers four Temporarily Reserved Airspaces (TRA) and two Danger Areas (ED-D) ED-R 201 (TRA) over northern Germany and the North Sea ED-R 202 (TRA) over northern Germany ED-R 203 (TRA) over central Germany ED-R 205 (TRA) over southern Germany ED-D 44 over the North Sea for (but not limited to) A2A live-firing ED-D 48 over the North Sea for (but not limited to) A2A live-firing It also offers two tankers, one in the north in the JUDY Anchor, and one in the south in the VIRGIN Anchor to practice AAR. For rotorheads, a few auxiliary airfields linked to the "Heeresfliegerwaffenschule" in Bueckeburg have been recreated to offer sites for basic helicopter flight training. Additionally, a little helicopter firing range and a nearby FARP have been created in ED-R 27 to practice basic weapon employment. How to participate? The CWGNTS is not a public server, as it aims at virtual squadrons and ATC/FC folks who want to walk the extra mile when it comes to realistic military air traffic operations, which is why access is limited to like-minded people to protect everyone from destructive behaviour that can be seen on public servers from time to time. Send me a private message here in the forum and write a few words about your squadron and which airbase you would like to have as your homebase, or your experience as an ATC/FC, then you'll get the link to the CWGNTS Discord. There you can find the documentation on how to fly or control on the server in detail. We are looking forward to flying with you, seeing you in the pattern and hearing you on frequency!
    10 points
  27. Thank you guys! That is all. Have a great day!
    9 points
  28. Release Version Current version number: DCS 2.9.19.13478 Next planned update: To be announced
    9 points
  29. Folks please don't derail the thread with subscription chatter, we have said many times in the past its not something that will work for DCS, and we have no plans for it. Topic here is Pacific Operations Assets Pack | Mission Save Development Progress | New Free Trials thank you
    9 points
  30. Here is looking at it from the other side, have the planes, maps, WWII assets. Creator makes Mosquito campaign saying no WII assets required, instant turn off, I don't buy the campaign, don't want to shoot at modern Russian armor. No one works for free, assets pack is high quality, and not too expensive , which can give you hundreds of hrs of enjoyment. This hobby might seem expensive but the cost divided by the amount of hrs we use it, its one of the best bang for the buck hobbies.
    9 points
  31. Don't worry about the difficulties, you're doing great. This is my most anticipated non-module at the moment. I'm more looking forward to your mod than to ED's MiG-29.
    9 points
  32. Armed Blackhawk v6.0 released: Armed Blackhawk v6.0
    9 points
  33. Now the old WW2 asset pack should at least be renamed as WW2 ETO asset pack because it does non represent all assets of that period. Inviato dal mio Tapatalk
    9 points
  34. Hi, as soon as we are closer to releases we will share more information. thank you
    9 points
  35. VAICOM RELEASE 3.0.5.3 I'm excited to say the latest release update is now available on GitHub or via your auto updaters. A lot of work has gone into this patch and I think you guys will like it. This update adds a new hooking method for DCS and a major lua optimization, which brings a faster communication rate between Vaicom and DCS. Along with better logging of message construction and passing when set to debug and new file handling routines. It also makes many fixes, brings better Kneeboard data management and stops the phantom Scripts file that was being generated in the root directory during file writing. - Fixes the rearming command to ensure the Mission Resources dialog pops up. - Fixes NVG, HMD, Inertial starter commands and other special commands. - Fixes “request taxi for takeoff” bug - Fixes Supercarrier verification bug - Fixes lua code reset behavior and expands to cleanup legacy export.lua hook if present. - New Kneeboard frequency priority for recipients UHF>VHF>FM. - New faster two-way communications rate between DCS and Vaicom. - New safe handling of export.lua and better logging. - New lua code optimization for many appended files. - New Vaicom UI window handling now will not remain on top of other windows. **ALL USERS NEED TO DO A RESET OF THEIR LUA CODE USING THE RESET TAB OF THE VAICOM UI.** This is important, If you do not perform this reset the legacy entry will remain and Vaicom will not connect to DCS KNOWN ISSUES - None
    8 points
  36. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.19.13478/ DCS Core Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update) Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed. AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed. AI Aircraft. Heavy planes tend to over-AoA when landing - fixed. AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed. AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed. AI Aircraft. Refueling task doesn't react to stop flag - fixed. AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed. AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved. AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR. AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed. ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text. QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites. QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode.. QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode. QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed. QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed. Weapons. AGM-84 family. Added a speed limit of 0.9M. Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected. Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums) Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run. Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10. Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed. Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed. Weapons. Low Tunguska missile accuracy - fixed. Added: Currenthill Asset Pack FV101 Scorpion Light Tank FV107 Scimitar CRV T-90A Main Battle Tank (MBT) T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles) Mi-28N Attack Helicopter (with Ataka and Igla missiles) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Known issues - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP) DCS: F-16C Viper by Eaglе Dynamics Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation. Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode. Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely. Fixed: AN/AAQ-33 ATP higher than allowed zoom. Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered. Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP. Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line. Fixed: LGB doesn't seem to track moving targets correctly. Fixed: GBU-24 inherits and duplicates CCIP symbology. Fixed: GBU-24 will not auto-lase. Fixed: After the first AGM-65 fired, The Maverick seeker/symbology gets stuck. DCS: F/A-18C by Eagle Dynamics Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues: AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it) Half-sized HAFU for MSI track in TWS radar mode. Missing L&S, MSI-only tracks on SA page. Incorrect AIM-120 RWR warnings from MSI-only launches. Incorrect HMD indication of MSI-only targets as friendly. All MSI targets should be in the priority ranking matrix. Low priority tracks presentation missing. HAFU's missing proper MEM flashing logic based on contributing source. L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating. Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface. Fixed: DTC countermeasure interval did not match aircraft's. DCS: AH-64D by Eagle Dynamic Added Total Controls keyboard unit profiles. Fixed: Crash when using rockets with open panel George AI in some cases. Fixed: Crash when trying to change weapons in George AI panel in some cases. Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points. Fixed: George AI switching to LOAL/LOBL audio switched. Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search. Fixed: George sometimes reports "Target lost" instead of "Target destroyed". Fixed: George reports out of range when well within range. DCS: CH-47F by Eagle Dynamic Added. Ground detent position for the Thrust Cont Lever. Fixed. MFD airspeed readout on map only displayed ground speed. Fixed. "Insert Before" command unable to cancel. Fixed. Incorrect total size for the Embarking task. DCS: Mi-24P Hind by Eagle Dynamic Added new controls binds for: Wipers Pedal damper Fuel cut-off Multicrew control assumed Hydraulic system switches DCS: JF-17 by Deka Ironwork Simulations Fixed. TDC axis behavior in AA TWS EXP mode Fixed. HPT information on radar page Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator Updated. RWR database DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: All digital data on dash detaching from dash on NAV SETUP page. Fixed: Perf Page CALC button requiring two button presses. Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop. Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded. Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer. DCS: MiG-21bis by Magnitude 3 Reorganized kneeboard pages order. Added kneeboard RSBN and ARK data for Germany Cold War map. DCS: F4U-1D Corsair by Magnitude 3 Flight Model & Systems: Added Master On/Off Switch for WEP. Repurposed unused fuel pressure gauge into a water pressure gauge Art: Corsair External Model: Fixed back-face culling on HF Antenna mast. Fixed numerous smoothing errors. Fixed damage visibility for large flap gaps. Fixed right wing folding mech aileron rod poking through the wing. Fixed missing right wing fold mech on LoD 02. Fixed HVAR pylon UVs on LoDs 01, 02 & 03. Fixed missing small flap gaps on LoDs 01, 02 & 03. Corsair Cockpit Model: Fixed numerous ambient occlusion errors. Fixed pilot and inner canopy not showing in mirrors’ reflection. Adjusted instrument glass alpha texture. Adjusted click point for the HVAR distribution box’s on/off switch. Added missing control cables. Added Master On/Off Switch for WEP. Repurposed unused fuel pressure gauge into a water pressure gauge Updated 4K & 2K textures Essex Class Carrier: Added collision shell at Paddle’s platform. Miscellaneous: Added more engine sounds. Adjusted the engine and propeller sounds. (WIP) Flaming Cliffs by Eagle Dynamics Su-33. Added Iraq instant action missions Su-33 HS campaign, mission 20. Added conditions to Mission Goals. DCS: Afghanistan Map by Eagle Dynamics Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead. Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea. Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons. Improved textures of the ground surface of the entire map, color correction, and added many large and small details. The unnatural blue color near the banks of rivers and lakes has been removed in many places. Improved Normal Map textures for the entire terrain. Fixed artifacts and visual defects on the Normal Map textures of the ground surface. Improved texture of distribution of ground surface types: rocks, grass, sand, etc. Improved textures for ground surface types: rocks, grass, sand, etc. Fixed many places where roads displayed on the map (ME/F10) and were missing. The road network has been improved throughout the entire territory. Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads. Fixed many places where city blocks, villages, and fields were displayed incorrectly. Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry. Improved river crossing textures. Improved textures of airfield markings. Fixed missing life parameters for some objects. Improved the ME/F10 map. Added borders and names of Afghanistan provinces. The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom. Added TAD maps. Removed duplicates of some TAD map textures for better optimization. D I Khan radio beacon changed from VORTAC to NDB type. DCS: Southwest Afghanistan Map by Eagle Dynamics Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar. Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot. Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved. Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route. Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway. Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett. Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar. Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route. Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields. Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network. Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway. Dwyer Airfield added lights to runway 05/23. Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett. Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway. Tarinkot airfield - parking lots 21, 22, 23, and 24 removed. Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed. Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic. Herat Airfield - removed objects obstructing PAPI view. DCS: East Afghanistan Map by Eagle Dynamics Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium. The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures. Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien. Added Patrol Bases (PB): PB Khost, PB QRF Base. Added Combat Outpost (COP) Deysie. Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport. Improved resolution of ground textures in the vicinity of Kabul. Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added. Bagram Airfield - added lights to runway 03L. Bagram Airfield - improved ground textures, added details, and fixed artifacts. Bagram Airfield - scenes have been improved that includes some objects in roads. Bagram Airfield - changes have been made to the unique scene on the Romeo ramp. Bagram Airfield - changes have been made to the unique scene on the Mike ramp. Bagram Airfield - airfield markings have been improved. Bagram Airfield - PAPI added to runway 03L. Bagram Airfield - Runway 03R approach lights corrected for course. Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11. Bagram Airfield - The Romeo ramp can now accommodate CH-47s. Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL". FOB Salerno Airfield - runway surface improved. FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects. Kabul Airfield - improved road network and scenes in the northern part of the airfield area. Kabul Airfield - improved airfield markings. Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02. Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing. Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing. Jalalabad Airfield - added landing lights on runway 13/31. Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted. Urgoon Airfield - fixed collision of aircraft on the runway with scene objects. Campaigns DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims All missions - Updated to include the ATP DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims All missions - Updated to include the ATP A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail. Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus). DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon M01: fixed rare issue with Cajun not disconnecting from the tanker M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly. DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions All missions updated to accommodate security update to API function call Mission 9 updated to accommodate updated weapons effects Mission 10 scoring updated Mission 12 updated to accommodate updated weapons effects Mission 15 briefing and kneeboard updated DCS: F/A-18C The Arctic Thunder by Baltic Dragon Mission 1: reverted player's aircraft to cold start DCS: F-16C: The Gamblers Campaign by Baltic Dragon Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again DCS: F/A-18C Operation Green Line by Badger633 Mission9: New radio conflicts at start fixed, AI adjusted Mission 11: Additional AI safety trigger added DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 2 both variants: Improved landing trigger DCS: F/A-18C: Raven One by Baltic Dragon Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck Mission 11: fixed issue with Shadow 41 blocking deck during recovery Mission 13: fixed problems with a script pop-up after takeoff DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon. Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available. DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle. Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO. DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 3. FAC AI behaviour tweaked. Triggers revised. DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 3: Further scripting error fixes
    8 points
  37. I dont think this one, but they are planning a large update soon.
    8 points
  38. Yea, it will come with the MC model. I didn't put it on the store page because honestly, I don't have a target date, and would rather just market the parts of the package i'm 100% sure of. I think they stand on their own.
    8 points
  39. 8 points
  40. It's a shame to waste your life on toxic, demanding people. This kind of behavior leaves many great projects in the hands of their creators. @tobiThank you for all the work you've done so far for us helicopter enthusiasts. I wish you joy and peace in your life.
    8 points
  41. To manage expectations: Vehicles will 100% be transportable/airdroppable on release. Whether or not that means that you will see them drive up the ramp is a different question, and one I'm not prepared to answer. I'd like to do it, and I have a plan to do so, but its not the highest priority item on the outstanding work list.
    7 points
  42. Hello friends, After a long time I returned back to my low-poly-MiG-project. So - some things I changed so far: - afterburner modeled - drag chute modeled and animated ( touches the ground when the AI is landing - ED) - pilot shape remodeled and textured - airbrakes animated - the eternal fight against vertex errors continued - bump map textures corrected - landing gear corrected - light settings corrected and some new skins created (Poland ans Syria) So far I would say, for a presentation of one of the most important fighter during the cold war, my work is good enough. Please ignore the download some messages above. After I some damages are modeled, I will upload the work to the community. Thats the news from the engine room. Thank you very much and always happy landings. Cheers TOM
    7 points
  43. 7 points
  44. Flight Simming angels just blessed us with a FF Zero. Just omg! The P-38 AI is also massive news. A plan to make a FF out of the P-38 would be huge. For now, I'm enjoying the Zero A6M5 news. So many other potentially great FF modules too out of that AI list too.
    7 points
  45. With REVERSE thrusting! I'm betting we'll see short landing on carriers competitions! This module will be anything BUT boring!
    7 points
  46. HUH, it's almost like logistics are a core facet of combat operations.. who'da thunk? I understand wanting the spooky, and as it is one of my favorite aircraft of all time, I'd love to see it too. But not seeing why this fits into the sim is a very silly take. The C-130 is known to be a workhorse flying into contested combat zones, delivering critical supplies, reinforcements, equipment you name it- all while getting riddled with bullets, losing an engine or two, and getting out of there under enemy fire. I personally can't wait to do critical logi missions at 250ft above deck, evading manpads and making everyone in the back sick- Oh and when dynamic campaign _eventually_ comes out, it will be a great asset for keeping frontlines supplied.
    7 points
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