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Apologies for the lack of updates here. The project is still alive, although work has slowed due to the real world unfortunately getting in the way. Modelling work is basically complete, we are looking for someone to join the team to help out with finessing the unwrap and doing the texture work. I’ll dump some more of the images that have been shared on our discord.23 points
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... Amuse-bouche. A little surprise for you. This isn't just a video—it's the result of painstaking work recreating architectural heritage, transforming the map from a collection of landscapes into a living, breathing world of history. France under your wing!16 points
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It took a week to download the update and get the MiG installed but I finally have it. All I can say is "Wow!" Just had time to take her up for a quick circuit around Senaki. The takeoff handling is extremely smooth. And it's handling on landing was even better. With a bit less than the 60% fuel I took off at and 2 AAMs on the wings, she touched down at 260 km/hr, just as she should. Wonderful. Now I just need to find the time to learn this machine.15 points
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Anyone wanting to keep up more frequently, I would say track his discord. Apparently she is getting really close to release. To help VN out, I grabbed some of his latest screens from discord to put on this thread for him. @ViolentNomad Just FYI. null15 points
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Hi fighters Today we invite you on a virtual tour of the streets of Paris, which we had the pleasure of creating for DCS: Normandy 2.0. These pieces of living history will make your flights over the French capital truly unique. Moulin Rouge A legendary cabaret, a symbol of Parisian nightlife and cancan. A striking landmark in the Pigalle district. You've seen it in films, heard it in songs, and now you can stop by during breaks between flights. Or maybe it's your mission target – during the war, performances were held here for German officers. Palis Garnier (Grand Opera) One of the most famous opera houses in the world. Its gigantic stage and underground lake inspired Gaston Leroux's novel "The Phantom of the Opera." During the war, its cellars housed works of art from the Louvre. Palis Galliera A neo-Renaissance palace, today home to the Fashion Museum of the City of Paris. Pont de Bercy A bridge reminiscent of a Roman aqueduct, built in the late 19th century. An important transportation link in Paris. Passerelle Léopold-Sédar-Senghor. An elegant pedestrian bridge over the Seine, a favorite place for strolls. Originally called the "Solferino Bridge." Père-Lachaise Crematorium on the grounds of the famous cemetery of the same name. It was the first crematorium built in France (1889). Its chimney, stylized as a bell tower, was a unique architectural feature. Stade olympique Yves-du-Manoir (also known as Colombes) is a rugby, track, and association football stadium in Colombes, near Paris. From the 1930s to the 1970s, it was one of the main stadiums in France.15 points
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Hey guys! I've been working on a set of Russian Cold War assets that will be added to the Russian pack. I hope you'll like them! They will all have LODs, different liveries and will fit perfectly with the Germany map and Cold War missions/scenarios. And since I have your attention, all donations no matter how small are welcome, all donations goes into getting better and better models for my assets. This is the preliminary list of assets: 2S1 SPG 2S3 SPG 9K35 Strela-10 SAM ASU-85 SPG BMD-2 IFV BMP-1 IFV BMP-1P IFV BTR-50PK APC MT-LB APC PT-76B LT T-72A MBT T-72B MBT ZSU-23-4 SPAAG12 points
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terrain teams do not work on the core, they work on terrains. Same for aircraft teams, they work on aircraft modules. We have more than 50% of our team members working on the core of DCS, you can see the work being done on each change log we publish. We also have to sell products, it enables us to keep development going, if we took your advice we would go out of business eventually.10 points
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I for one am simply not interested in MP. Speaking PvE: I want to fly, when I have time, not when a server happens to be full. I want to fly what (plane and mission) I want, not what is on the menu for some virtual squadron. Speaking PvP: I am in no mood to spawn, do a time consuming cold start only to be blown to pieces on the taxiway, by friend or foe. And yes, my aged brain is simply too slow to compete with teens who spend all their time in front of screen. In short, I simply don't miss anything in my SP world.10 points
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I see. I do not own a leap motion device, nor do I know what changes would be required to deliver a good experience. However, I will: a) buy one, and b) investigate further.10 points
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If the module is done, they should take the early access tag away then and call it released. But the module isn't done. It is entirely reasonable to expect developers to continue to invest man-hours into modules labelled "early access". On 17 September 2021, BINEWY stated AI like petrovich "is planned for later on in early access". Four years, it's not even possible to ask the navigator to tune a navaid nor is it possible to switch to navigator position and have an AI pilot maintain level flight. These are barebones features of a multicrew aircraft, far below the standard of others in the game and yet the mosquito doesn't even have that. Eagle Dynamics own website states "Early Access is an option for you to play this module in an early state, but it will be incomplete with bugs" As this module retains the early access label then by EDs own definition, it is still in an early state and WILL be incomplete with bugs. In terms of defining "abandoned". This is more difficult to do however the standard at least on Steam is as follows: An early access release is considered abandoned when developers have not released a new update in 12 months or more. I've gone back 29 changelogs, 1 year. In that time only two additions or fixes have been made to the Mosquito. A warning horn has been fixed and a radio command to AI has been added. I haven't gone back further than 1 year as I gave up trying to find meaningful content being added to advance the module toward completion. Rudel, if you're satisfied with the module then wonderful for you. I'm not and it would appear others aren't either. I don't agree the thread is "dramatic" nor do I agree that expecting developers to complete modules is "unrealistic". Not only have there been no meaningful additions but repeated enquiries about ongoing development have gone unanswered. Providing feedback to developers is generally considered part and parcel of early access. The feedback appears to be, there's too much remaining in early access for too long with too little info as to why. Personally, I've stopped making early access purchases with ED as I no longer have confidence in it. I continue to check back and may make further purchases as modules are completed.10 points
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DCS 2.9.20.15384 New campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulation DCS Core Decreased time of saving and loading of large missions VR crash with SecondaryShadowmap module - fixed (https://forum.dcs.world/topic/379042-dcs-crash-in-mp-secondary-shadows/) Crash on deactivation of RSBN(or PRMG) car - fixed AI Aircraft Takeoff procedure correction. Now the next AI aircraft waiting to take off permission to enter the runway is not based on the fact that the previous one has taken off, but based on its distance from the start point. A-20G. Corrected 3D model dimensions AI AV-8B problem with take off - fixed (https://forum.dcs.world/topic/379170-av8b-ai-will-not-take-off/) Weapons Kh-101 cruise missile. RCS reduced from 0.16 to 0.1 sq.m. FAB family bombs. Default arm delay changed from maximum to minimum. This will reduce the number of bomb failures during low-altitude releases. Fixed CTD caused launching missile far away of DLZ DCS: MiG-29A Fulcrum by Eagle Dynamics Added: 3D model damage WIP (first iteration). Added: Additional English HUD/HDD version (fictional for convenience). Added: Provide lower resolution textures cockpit option. Added: Controls Indicator overlay (RCTRL+ENTER). Added: Autostop procedure. Added: HUD repeater export. Added: Single missions Georgia 2008. Fixed: Crash on deactivation RSBN(or PRMG) car. Fixed: The animations for the cannon trigger and the missile trigger to be swapped. Fixed: Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. FCR: fixed STT extrapolation mode, lock is more stable now when target passes through notch, adjusted radar sensitivity in close combat mode, lock range and it's probability became more accurate, enabled sensitivity attenuation for CAJ mode (work in progress) Fixed: Air intake louvers animation corrections. Fixed: CHAFF/FLARE sequence corrections. Fixed: When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. Fixed: IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Fixed: When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. The lock can be removed by setting the switch PREPARE MAN - AUTO to the MAN position. We continue to work on this functionality. After all the work and testing is completed, we will write how it works. Fixed: Route point arrows for Mig29 DTC don't work correctly in some cases. Fixed: GUI Error when try to Import Mig29 DTC in some case. Fixed: Part of drag chute stays attached behind aircraft under the ground after dropping chute. Fixed: With broken retracted gear, the gear bay becomes transparent. Fixed: Part of 3D Pilot model still showing when hidden. Fixed: Synchronize external mirrors positions with internals. Fixed: One of Circuit Breakers combinations produce electric power jittering. Fixed: Padlock keys not working/ Fixed: Imperial units cockpit version IAS indicator animation issue with Mach number. Fixed: Autostart fails at battery level stage. Manual: The names of the bars on the instruments have been corrected, information about launching missiles in pairs has been added, and minor adjustments have been made based on comments received. Fixed: Gear bays are closed after repair despite gear are lowered. Fixed: No INS alignment after repair. Post-Release points: SPO15 - We saw discussion about SPO-15 RWR operations with onboard Radar, we gave elaborated explanation so far here: https://forum.dcs.world/topic/379025-spo15-feedback/page/7/#findComment-5697327 We saw some questions about mobile RSBN/PRMG stations usage. And just a reminder we have a guide for it here: https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/ And Wags video on navigation and landing using RSBN/PRMG here: https://youtu.be/w4QTNLkMZEk AP oscillation problem is a priority for our FM team currently and we want to tackle it next. Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. Check latest video from Wags for Ground Attack guide in DCS: MiG-29A Fulcrum: https://youtu.be/iUHbn9UcBeg Known issue: Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update. DCS: F-16C Viper by Eagle Dynamics Fixed: Hot start left cheek pylon switch incorrect on hot start. Fixed: Crosshair and Point Track Box hidden during XR Processing. Fixed: Slight Zoom change while XR processing. Fixed: ATP A-A TGP stops tracking target after emergency jettison. Fixed: TNDL Transmit Power doesn't transfer correctly to the plane. Fixed: Incorrect "spool down" sound on startup. DCS: F/A-18C Hornet by Eagle Dynamics Fixed crash in radar. Fixed: Range while Search mode - Cannot designate raw bricks Fixed: Cannot burnthrough jammers - consistently fails - blinking lock. DCS: Mi-24P Hind by Eagle Dynamics Added missing axis binds in controls (Some missing controls - Page 2 - Wish List - ED Forums Pilot ARK-15 Volume Knob Radio Jadro-1A Volume Radio Jadro-1A Squelch Knob Radio R-828 Volume Knob Radio R-863 Volume Knob SPU-8 Main Volume Knob SPU-8 Intercom Volume Knob RMI-2, Course Rotary Knob PKP72M Pitch Trim Knob SPUU-52 Test Adjustment Knob Recorder MC-61 Brightness Knob Sight, Manual Firing Distance Adjustment Knob Sight, Moving Crosshair Brightness Adjustment Knob Sight, Moving Crosshair Horizontal Adjustment Knob Sight, Moving Crosshair Vertical Adjustment Knob Sight, Fixed Grid Brightness Adjustment Knob Sight, Target Base Adjustment Knob Radio R-852 Volume Knob Backup ADI Vertical Adjustment Knob Cabin Pressure Autopilot Heading Channel Delta Correction Knob [encoder, keyboard only] Autopilot Roll Channel Delta Correction Knob [encoder, keyboard only] Autopilot Attitude Channel Delta Correction Knob [encoder, keyboard only] Pilot-Operator ARK-15 Volume Knob SPU-8, Main Volume Knob SPU-8, Intercom Volume Knob Left Timer Interval Knob Right Timer Interval Knob RMI-2, Course Rotary Knob Sight Light Brightness Knob Sight Adjustment Knob Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-14B Speed & Angels Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-4E Red Flag 81-2 by Reflected Simulations Safety trigger added to compensate for the new AI takeoff spacing10 points
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I don't know if this is typical, but I prefer to learn enough Russian and Cyrillic to be able to orient myself in the cockpit while keeping the original unit system and labels. After all, this is a soviet plane, and as an aviation geek part of my joy is learning that CAY refers to autopilot in Russian . To help your non-Russian speaking customers planning to enjoy the airplane in its original unit system and language, could you include all the reference speeds, altitude and such in metric unit in the DCS manual ? (keeping their imperial unit equivalent for those preferring to keep their habit or who just wish to compare). Thank you.9 points
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26 September 2025 Dear Fighter Pilots, Partners and Friends, Our traditional Autumn Sale has begun! Enjoy up to half price across a wide range of aircraft, terrains, campaigns and important add-ons. These great savings will run until the 13th of October, 2025 at 15:00 GMT. Please visit the Shop. Thank you! This week’s patch brings meaningful progress for the DCS: MiG-29A Fulcrum, with enhancements to the 3D damage model and a range of new options including an English HUD/HDD, lower-resolution cockpit textures, and a controls indicator. We have also added new Georgia 2008 missions, improved radar behavior, and delivered a host of fixes across animations, cockpit elements, IFF, and INS alignment. The manual has also been updated. Don’t miss the new DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations. The latest patch is live so please update your DCS builds to enjoy all the latest fixes. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Autumn Sale Up to 50% off We are delighted to offer you incredible deals across almost all DCS modules. You will find 40% off iconic aircraft such as the DCS: F/A-18C and F-16C Viper as well as 50% off the DCS: AH-64D. Some of our impressive third party terrains also on sale include the DCS: Kola, DCS: Syria, and DCS: Normandy 2.0 maps. The DCS Autumn Sale 2025 is now on until the 13th of October, 2025 at 15:00 GMT. Modules with a -50% Fixed Wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD campaign DCS: AV-8B Hormuz Freedom Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H The Last Show DCS: UH-1H Worlds Apart - Spring 2025 Campaign DCS: UH-1H Worlds Apart Stormfront Campaign Modules with a -40% Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a -30% Fixed Wing DCS: F-14 Tomcat DCS: F-86F FC DCS: JF-17 Thunder DCS: Mig-15bis FC Terrains DCS: Kola DCS: Normandy 2.0 DCS: Syria Campaigns DCS: A-10C Operation Agile Spear DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D Outpost Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C First In Weasels Over Syria Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign Modules with a -25% Fixed Wing DCS: F-4E Phantom II Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C Arctic Thunder Campaign DCS: F-16C The Gamblers Campaign DCS: F-4 MIG Killers Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Arctic Thunder Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: M-2000C Red Flag Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost DCS: UH-1H Peacekeeper Lebanon Campaign Modules not on sale Fixed Wing DCS: F-5E Flaming Cliffs DCS: F-5E Remastered DCS: F4U-1D Corsair DCS: Mirage F1 Flaming Cliffs 2024 Helicopters DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Cold War Germany DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Campaigns DCS: AH-64D The Four Horsemen Campaign DCS: F-4E Northern Defenders DCS: F-4E Red Flag 81-2 Campaign DCS: F/A-18C The Rampagers DCS: Mosquito FB IV Freeman's Folly DCS: P-47D Wolfpack II Overlord Upgrades DCS: Normandy 2.0 Upgrades DCS: A-10C II Tank Killer Upgrade DCS: BS2 to Black Shark 3 Upgrade DCS: F-5E Remastered Upgrade MiG-29A Fulcrum Development Progress This update introduces the first iteration of the 3D damage model, an optional English HUD/HDD, lower-resolution cockpit textures options for increased performance, addition of the controls indicator, autostart, HUD repeater export, and new Georgia 2008 missions. Radar improvements include more stable STT extrapolation, refined close combat sensitivity, and adjustments to lock indication and missile launch logic. Numerous fixes address animations, repair logic, DTC issues, IFF on dedicated servers, autostop, INS alignment, and other cockpit elements. The manual has also been updated with corrected instrument details and missile-pair launch information. Here are some points we want to highlight: We saw discussion about SPO-15LM RWR operations with onboard Radar, we gave an elaborated explanation here. We saw some questions about mobile RSBN/PRMG stations usage. Please see the RSBN/PRMG guide for a deep explanation of its use. Autopilot oscillation is a priority, and it is being worked on. Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. Check the latest video from Wags on Ground Attack. DCS Patch Development Progress We released a patch this week that addressed several important areas of DCS. In addition to an extensive list of MiG-29A Fulcrum improvements, the DCS Core was updated to include improvements to aircraft AI and weapons adjustments. The F-16C Viper, F/A-18C, and Mi-24P Hind also saw new additions and fixes. Please see the complete update changelog. Alongside these improvements, we are also pleased to announce the release of a new story-driven campaign for the F/A-18C and F-14: the DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations. Thank you again for your passion and support, Yours sincerely,9 points
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I don't know? Those are clearly your own problems to solve. Complaining that you can't do something every one else is perfectly capable of achieving, and making it sound like that's something I should solve for you is not going to get you anywhere though.9 points
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Ну на ИП всегда не надо смотреть . Глянул раз , да и все . Плюс Экран подскажет если что . Палетка на правом борту имеет две страницы, там написаны все данные и понастройкам РТС , но туда никто не смотрит. Инженерам и техникам я конечно доверяю , но свой НПЛ надежнее, там все мозги )) Каналы радиосвязи в ВВС все стандартные. 1 - общий / перелетный . 4 - радиопеленгатор 7 - рабочий РП, РБЗ, РЗП, Ближняя зона. Он ВСЕГДА предустановлен на пульте по умолчанию как основной !!! 8-12 - каналы наведения / дальняя зона и свободные аэродромные каналы ( полигон маловысотная зона и тд ) 20- гражданский международный 121,5 (аварийный) 21 - аварийный через АРК Остальные- свободные каналы вчера пытался записать видео, пока не получилось , микрофон очень слабо слышен а фоновый звук наоборот, надо поколупаться со звуковыми настройками еще.9 points
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Problem is 3 out of 4 Sparrows don't fall from rail to the ground in DCS like during Desert Storm. Either we get everything to factory spec or everything to how it behaved in the hands of military, but "everything for my friends, law for the rest" just doesn't work.9 points
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Hi everyone, I appreciate this is minor (though on the flip-side, fixing it is trivial), but what we have in DCS is not a MiG-29A. IRL the actual MiG-29A (product 9-11A) was a speculative concept from the 1970s that was never built beyond small, scale models. Here's what it may have looked like if it was ever actually built (note 29A written on the nose): This was essentially a stop-gap aircraft, using avionics (including the radar) of late MiG-23ML aircraft (and you can see an R-23R missile depicted under each wing). This model can also be seen in the documentary Wings of the Red Star - the Last Generation about the MiG-29 and Su-27. Here's another image showing prospective loadouts (including the K-25 - more-or-less a copy of the AIM-7 Sparrow), here depicted with semi-recessed stations on the corners of the engine nacelles - much like the Hornet (though you can find numerous other MiG-29A designs - such as this one and even this SAAB 35 Draken-looking one Note how "радиолоцанная станция" (radar station) is listed as "САПФИР-23М" i.e SAPFIR-23M. SAPFIR-23 being the radar fitted to the MiG-23. What we have in DCS is actually just "MiG-29". I'd propose renaming it to "MiG-29 (9-12A)" or "MiG-29 (9-12A) Fulcrum-A", as that's where the As actually belong and this is what the aircraft actually is. Including Fulcrum-A is out of convention for DCS (though DCS' naming convention is inconsistent to begin with), though were it to be done, I'd include NATO reporting names for all Soviet/Russian/Chinese aircraft, as has been done with some ground units. The Ural-375s got corrected to what they actually are (Ural-4320s), let's hope this can get corrected too. I've attached a modified MiG-29-Fulcrum.lua, changing line 410 to have a more accurate display name that fixes the issue - this resides inside CoreMods\aircraft\MiG-29-Fulcrum (ironically the name of the .lua file and the name of the folder gets it right). This will break the Integrity Checker so ensure to retain a back-up of the original. MiG-29-Fulcrum.lua8 points
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As told, just let them work on the future F1M model, as there are a lot of new systems to be created.I prefer to have this silence, than incredible announcements with disappointments compared to expectations. I can understand that some of you are eargerly await news, but IMHO, EARGES will release some news when the F1M will be next to release instead of announciating freaking news and releasing an "early acces" module. I think they deserve more encouragement than questions about the time of release of the F1M. Personnel message to the EARGES dev team: Just keep your time to work on the F1M development and bring us an alsmost perfect module as you have done it yet. As an amateur creator in question of development, I'm on your side as it could be hard an difficult to create systems almost from zero. And to make them work fine in DCS. All my thoughts and encouragements to you! And in advance, thanks for all the work done and the future work of this great module.8 points
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Can we get an update on one of the biggest issues with the current weather system, please? AI can still see through clouds, IR missiles can still track through clouds. None of the visually interesting cloud presets really work for singleplayer and cooperative play. WWII and modern ground attack are notoriously frustrating without clouds blocking AI's vision and weapons/sensors. Heatseekers (especially IR SAM) have an unfair advantage that flat out prevents certain scenarios to be playable in certain weather conditions. I would appreciate an update on the matter. I think it's one of the bigger long-standing issues DCS is plagued by.8 points
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Include a page on the kneeboard that lists airfield radio channels/frequencies (inc. ADF channels from mission editor)8 points
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After Enigma's (insightful at times) "leaked" video last week: I'd just like to say, DCS still has no rival. It will NEVER be bug free (it is WAY too complex and comprehensive), never. Most of the negative comments about DCS underneath his video are absurd to me. The constant comparison to BMS is mind-boggling. If DCS was an F-22, BMS is a Cessna 152 by comparison. The Dynamic Campaign is really very cool, but you're talking about a platform that had one archaic map and one aircraft. Try pulling that off with 50+ high fidelity aircraft, dozens of different maps, with exceptionally high graphic standards, controllable ground vehicles, and wildly compl....oh, wait. ED is ACTUALLY trying to do just that! My only real criticism has been that they've spread themselves WAY TOO THIN! But I do not fault them for being ambitious. Have they blundered some 3rd party business? Yes, it is impossible to be a business for decades and not burn a bridge now and again. Can they reconcile those differences? Of course. At the end of the day, DCS is the only air combat simulator right now that is cutting/bleeding edge in my book. Period. Dot. Keep up the good work, team.8 points
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8 points
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My concern after the Enigma video is that the dynamic campaign is going to be nowhere close to expectations. It has been in the works for half a decade. People like me have invested thousands into modules under the pretense that this is all going somewhere. If the dynamic campaign does not launch with industry leading leading AI, full logistics support, support for all maps, SP + MP, support for all modules and eras, many robust updates and fixed to multiplayer, good performance, slick interface... I mean, what I just said is the basic 101 requirements. My fear is that this is "unrealistic" and people are going to be disappointed vs BMS, a free mod for a very old game. It sounds like there is just not serious investment into the game side of this. "Development takes time" I am ok with, I understand this is a niche. But ED needs to be transparent here. The dynamic campaign has been in works for longer than most games, including games by small indie studios. I think an expectation that DCS is "close" to become a masterfully, fully fledged combat flight sim GAME exists and is reasonable. But... recent releases have been comically underwhelming. Comical, if it weren't so frustrating. The Mission save feature, seriously? I understand this is an old engine and will be more complicated to implement, but people have been asking for saved games for what, close to a decade? And what do we get, a half baked save state feature that can barely handle any complexity or cockpit states that feels more like a hack? We have been waiting years, and I can't just save the game in a Reflected campaign at will, with ease, no fuss? Or the Quick Action Generator, which can't even match the free briefing room? None of this is confidence inspiring as to what we are getting with dynamic campaign. If the enigma video is to believed, we are going to end up with a half baked dynamic campaign that wouldn't live up to 2 years of dev time let alone 6+ years. I agree that ED needs to hire a game manager and have a team that is solely dedicated to the development of DCS as a GAME, where the engineering team can operate independently and produce full fidelity modules for the ecosystem. The irony is the DCS side probably WOULD be more profitable if they actually did this, but there is a chicken-egg dynamic here. If the game side actually got the attention it deserved it would open up a lot more interest in module sales.8 points
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Hi all, Firstly regarding the device limitations and how the device handles launch warning. The detection of launch warnings is handled by the subsystem called "Type 10 forming system" on board 55. This system actually does two things. - It receives raw pulse train envelope as well as information from board 57 (threat program) about detection of type N (Nike-Hercules) in track mode, and tries to detect the pattern of coding pulses corresponding to guidance commands sent to the missile through the MTR. If detected, it sends a signal labelled "Type 10 impulse" which triggers the launch warning. - It processes raw pulse train to detect M/HPRF signals, as the regular PRI measurement circuit cannot process signals with PRF > 10kHz due to aliasing (the reference clock is 100kHz and the measurement procedure is suboptimal as it was not designed for M/HPRF signals, requires picking up the same PRI at least 3 times in a row). Keyword is detect not measure: it can only determine if PRF is lower than 26kHz and if it's higher than 50kHz. That means the ability of a production SPO-15LM to categorize the threat based on PRF is limited to 3 bins, 10-26kHz, 26-50kHz and above 50kHz. The threat program board (57) would require a major redesign to handle more PRF bins, rather than the typical modifications it was designed for to update the threat type assignments. The bins themselves could be modified by doing some rewiring, (100 and 200kHz for instance could be achieved) but that wouldn't change categorization of typical gen 4 fighter radars at all (these are above 200kHz in HPRF modes). See the excerpts from signal flow schematic (from Polish docs available at MUT in Warsaw where the documentation is declassified there). Board 55, specifically the specimen we've seen is dominated with discrete logic gates packed by 4s into ICs, with the remaining space filled by printed circuits. With that, in addition to the above board 55 implements a lot of binary logic including 2 bit memory for the elevation channel (and handling of that channel in general), synchronization of individual azimuth channels with sequential part of the processing, part of the PRI measurement logic for signals below 10 kHz PRF, etc. As for what would need to be done: to detect AMRAAM or PD variants of AIM-7, the whole board would likely need to be replaced with a new one, as it would require measuring frequencies that aren't multiplicities of the reference clock - it would require pretty much another copy of the entire PRI circuit from board 56, but using a different measurement procedure. It would be difficult to squeeze 2 more counters on this board (board 56 uses 8 bit counters built with 4 bit counter ICs, so that's what was originally available). For older SARH missiles that use CW illumination for guidance, it could be possible to rewire board 55 in a way that outputs simultaneous CW and pulsed detection as Type 10, effectively causing presence of type P to also trigger launch warning every single time (but with more false positives). This was not done originally because at the time the device was designed, the CW illuminators were typically controlled manually by the operator. And we do not currently have any evidence this was done. But this is the most realistic modification that could potentially be implemented as an option. As for systems that use CW exclusively absolutely nothing can be done - the device simply doesn't capture any information about the CW signals other than their presence and average amplitude. Changing this would require such a major redesign of the whole device that it would no longer be the LM variant. AIM-54 is likely similarly undetectable, likely due to parameter overlap making it indistinguishable from AWG-9 even with potential modifications, it is listed as a known threat in a lot of MiG-29 documentation but with no launch warning for it, it is simply thrown under "type F". Alternatively to the above, a separate board could be designed that would take any necessary inputs from around the device and then trigger launch warning by directly sending the signal to the threat priority circuit of board 59. We're talking fantasy modifications here however. The launch warning can also be by an external MLWS connected to SPO-15, but the MiG-29 doesn't have one - it's basically the same situation as above. Command signals are out of the question for most systems as even if they were powerful enough, they're way out of band. NH is special in that the command signal is encoded in MTR's tracking signal. Overall, there's not enough info to implement any of this, if docs were produced for an upgraded cartridge 55 it could be considered as an additional threat program option, but pilot anecdotes are not a viable source, especially since it could be explained away by proper training and interpretation of incoming signals. A TWS capable fighter suddenly producing a lock on usually means that either they're about to launch a Sparrow or an AMRAAM went active. The same is the case for most SAM tracking radars: in DCS in particular a lock by a SAM almost always means launch. As for the device itself, it absolutely is hardwired, all logic is implemented directly in hardware. As for synchronization with radar, SPO-15 features a synchronization circuit on board 51, but it was designed for older radars such Sapfir-23. The principle of operation is the same as in older SPO-10, the receivers are blocked in rhythm with own radar's pulses. It cannot handle CW or HPRF signals (which trigger CW circuits anyway, followed by them being disabled completely in all channels once HPRF is recognized), so if they are emitted the affected hemisphere is shut down completely. According to electrical schematics for the aircraft, the N019 produces a single signal wire, which is used to block forward hemisphere, so that SPO can be left on and at least the rear hemisphere remains usable. Radio equipment manual confirms this. Full synchronization would require additional signals, so even if Cartridge 51 was modernized it would also require additional changes to wiring and to radar itself. Additionally every single channel in forward hemisphere on both boards #54 would need to be modified, so only CW signals were blocked, which is not avoidable. Failure of this system would cause the device to be flooded by own radar, making it completely unusable with radar on. hope that helps clarify some points. thank you8 points
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Hello, this video details every single spec about the radar and IRST air to air modes. You’ll learn all there is to know, scan times lock times, which mode is better at what, which vertical scan covers more space, notch speeds getting rid of notch speeds and other filters, coverage of each mode, many tips and other little related things. What isn’t implemented but will be. Everything! I apologize for all the numbers, I just hope it helps some people out there! Next is COOP mode once it is more complete!7 points
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A fix for this has been tested internally, hopefully we will have a tweak in a patch soon. thank you7 points
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Also, there will be a patch rolling out around mid-October that optimizes pi_server’s CPU utilization.7 points
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You don't have to like Apple to use an iPhone. You don't have to like ED to enjoy DCS the way you want to, be it as a digital museum or something else.7 points
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Каждый тянет одеяло на себя , )) в жизни все сложнее . Заводчане ( не все ) думают что их самолет прилетит в полк и будет штыком , полковые думают что завод испортил хороший самолет )). Конечно не те , не те не правы. Само собой, если завод освоил ремонт, то делает его по максимуму, но бывают ситуации, когда какой то косячок всплывает в последний момент или отказ плавающий , то он есть , то нет ,а времени на исправление нет , сроки, звонки , давление начальства с двух сторон. И заявки на перегонку уже поданы . К тому же не все все пункты вводятся в программу облета , прицел , к примеру проверяется только через ВСК , никто контрольные цели поднимать не будет ). И тогда либо договорняк через начальников заводских и полковых и тогда приказ летчику не еб-ть никому мозги а подписывать акт и перегонять самолет либо инженер берет литр массандры и договаривается на месте ))) . Возможны и другие варианты. Но как правило все проходит хорошо, в пределах руководящих документов . Но ВСЕГДА , когда самолет приходит с завода , начинают вылазить какие то косяки и инженеры с техниками еще долго с ним колупаются , что то крутят , настраивают СН, САУ и тд ( особенно это касалось прицелов ) , прежде чем самолет через несколько месяцев станет действительно штыком и начнет летать как надо . Бывают конечно исключения , но редко .7 points
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Pretty sure we'll get both FF Su-25 and FF Su-27 if the MiG-29 sells well. So, do your part everyone! I truly wish we could get more Cold War aircraft. Oh, ok and BTW. You can add the F-8 to your list I suppose. Even if it hasn't been officially announced yet. Cheers! Sent from my SM-A536B using Tapatalk7 points
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According to our team, there was a fix applied to the real jet to allow the gun with a centerline tank. This is what we have modelled in this case. Thanks.7 points
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Ой да ладно, на заборе тоже много чего написано . Если в часть спустили документ , значит не выполнить его требования не возможно . Если ничего не сделали , значит либо нет документа , либо сверху спустили другой , отменяющий первый . После 92 года все связи между странами эксплуатирующими самолет уже стали не такими как в СССР, львиная доля 29-х осталась в Республиках с пустыми кошельками , когда никто даже за обновление документации не хотел или не мог платить . Начались проблемы с зап частями , которые не везде и не сразу были решены. Скорее всего эти госты и осты остались внутренними в РФ и то приняты не везде к исполнению. Все МиГи ВВС РБ , половина которых была из Германии, несколько из Молдавии и РФ были с желтыми индикаторами . Посмотрел несколько своих видео и еще раз убедился в этом . Обвинения ИТП абсолютно безпочвенны , я таже не могу представить ситуацию чтобы наши инженеры забили болт на это, это просто не возможно в условиях полковой системы, по крайней мере нашей , где все эти годы все более менее летало и работало.7 points
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Yes, I will focus on fixing wmd7 bugs till the end of 2025 (probably overhaul since SDK is always updating with new features). Sorry that we are a small team and part time for DCS JF-17, I will try my best to enhance player's game experience during my free time.7 points
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Great video, @Tricker is a great DCS Youtuber, I truly enjoy his tutorials. I've now just purchased the C-130 at ASC website, as one of its developers assured me that it will not have its 3d shapes encrypted, hopefully it will be released soon7 points
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This was a simple misunderstanding. While developing, the test bed is Caucasus, Modern Era and Single Player. This is not to overwhelm the development of the DC. As you can imagine, different maps, eras and MP would add extra challenges that are better handled when the basics are done. It is NOT planned to limit it to one map, one era and SP. Hope this clears this up a little. Thanks.7 points
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Just curious what you are talking about "white scratches on the sky"? There are 16 different cirrus cloud texture variations. Some of them are certainly thin and wispy just like some types of cirrus clouds are supposed to be. I'm wondering if there's something I need to fix for it to look that bad for you. Looks like "Broken Cumulus no rain 1" to me. That will be fixed in v2.1. I haven't seen any other presets with this issue but if anyone does find one please let me know so I can fix it.7 points
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7 points
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Sorry, I didn't know the rules. I hope I didn't offend anyone. I just wanted to shed some light on the Mirage F-1M, based on what I know. My apologies.7 points
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I'm not the developer, but I understand that these are the v1.2 changes: v1.2 Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light7 points
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What would help get me into MP? Two things: 1 - A video tutorial series, explaining in language a small dog could understand, exactly what is required to join MP and not look like a complete tool. 2 - The ability to instantly ban from all servers on Earth anyone who ever uses the phrase "split the community". #2 is a deal breaker. Thank you.6 points
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Solution: Implement Nike-Hercules so we can enjoy launch warnings over the Cold War Germany map6 points
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