

DimSim
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Would like to hear any practical tips on hovering this aircraft or getting out of oscillation. When I hover, the craft often begins a slow roll oscillation. Most of my attempts to counter or ignore this result in increased frequency and eventual tip over. Adding forward movement, best by tilting engines, so no longer really hovering, but moving forward at low speed is the only way I've consistently managed to remain stable. As noted in another of my threads, I'm surprised how unstable this craft is in roll. It tend to want to roll always, even at high speed. But at high speed there is no oscillation. I do have a good joystick and have added some curve to assist with tiny stick inputs. I'm not very good yet with judging speeds and distances. So for example, landing on the ship, I come to stop and hover too early and too far from the ship. Naturally getting that right means very short hover time and less opportunity to oscillate.
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On mission 5, a fuel truck drives too close to the medivac chopper taking its tail off, just after it landed. Sadly no crew members survived their rush from the burning vehicle. EDIT: Just restarted mission to repro. Didn't happen the 2nd time, however the truck does move very close to the chopper always as part of scripted sequence.
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Spent some more time playing with this last night. Still not sure of any useful effect other than disengage auto pilot (AFC). The scenario is when AFC causes trim to be at extreme position, so when you take control the aircraft wants to pitch. Fighting against the trim is difficult and manually resetting trim is time consuming as it moves very slowly. There is a chance pressing emergency disconnect after getting to level flight may help reset trim. I'm not sure it does anything. Pressing Active Pause also helps AFC to reset. Other times it seems to reset at random.
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I wish it did reset trim. As far as I can tell, 'Emergency SAAHS Disconnect ' does nothing more than flip the AFC off. It does not turn it back on upon release, reset trim or turn off any of the three stability controls. Test by turning on AFC + Alt Hold. Throttle down. Observe the trim pitching up as your air speed drops. Try disconnect SAAHS. Observe changes. Realized I made a spelling mistake in the thread title, but can't edit now after forum upgrade.
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Yes, but what? Repeated mission twice. Followed waypoints, changed radio channels and pressed space on queue. I even made sure to overfly the way points precisely. I believe I kept appropriate speed and timings. Edit: Tried 3rd time. Ensured correct take off time, speed, altitudes, waypoints, radio comms. Same silence around WP 13. Anchored for 30min and then headed home, didn't trigger anything further. Hopefully more people will try the campaign and provide a clue.
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Can't get Mission 2 to progress past comms at WP 11. Last communication is to switch radio to 'range', CH 4. After that, silence and no mission progress. I've anchored for 20mins with time accell, nothing. Attempted missions 2 twice, same both times. 1st time I decided to RTB and as I passed WP 15 (I think, at the coast), comms started as if I'd reached WP 12/13 to chat with earlier flight and then start JTAC comms.
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It's right there on the stick, but under what scenarios should one use the Emergency SAAHS Disconnect?
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I'm new to F-16, so not sure if pilot error or what you describe. I've tried a soft and good looking landing which had my plane flip upside down and crash instantly on touching the ground. This has happened twice. I'd expect to bounce, swerve out of control etc. but this was an instant crash on what otherwise appeared to be reasonable landing.
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Thanks for your comments, and thanks BigMotor, I'll have to try the Auto Flaps. I'm finding it, not so much difficult, but requiring constant vigilance, just to fly straight toward a waypoint with a trimmed and AFC enabled craft.
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Returning to the Harrier after a long time, I can't believe, or remember how unstable this aircraft is with respect to roll. Even with the AFC on and Alt Hold, and well trimmed, the aircraft will roll and drift. The tiniest bump of stick will continue to roll in either direction, at least a little. I added a curve of 15 to my joystick to assist with finer control. For most aircraft with wings, tail and similar stabilizing features, once you have some speed, there is a wind vane effect which keeps the aircraft quite stable. This reminds me more of a beach ball! My questions are: 1) Has the flight model changed in the last year, increasing sensitivity or decreasing stability? 2) Am I missing some aircraft control or flight technique to maintain heading and eliminate roll? It's entirely possible I just forgot how the aircraft felt after flying fly-by-wire for most of the last year.
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Just returning to the Harrier after a long stint in the Mirage. Not sure what experience I had, but was looking forward to trying this mission. I received warning from Tornado about the SAMs, so ordered wingman to Engage Air defenses. Heard acknowledgement, so radio was working, but never another word from him/them. Dive bombed the primary target and hit about 6 units at the HQ releasing my full payload. Also taking a missile hit from a nearby SAM, then fled home with my wounded bird. Skipped tanker refuel as I'm rubbish at it and didn't want to spend the time trying. Landed home and received a score but zero result as it I had not accomplished any mission objectives. So I had a bit of fun, but wasn't sure what I missed.
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Okay, thank you for that information.
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Sometimes after disengaging auto pilot, or suspending it, the autopilot leaves trim in an extreme position. This is the auto pilot, not me, I never touch trim itself as it's rarely necessary with fly-by-wire. When the auto pilot leaves trim in bad position, I have to push the stick almost full forward or backward to correct attitude and fly level until I adjust the trim. Is there a way to automatically center the trim?
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Thank you! That's exactly what I was looking for, thought there was mention of recent changes.
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Just returned to Harrier after about a year. Followed the guide and steps to perform CCRP bombing with some MK 82 bombs in the bombing training mission. I don't see the vertical guide line at all, so no weapon release. What could I be missing, or is there a bug in the current beta build? Switching to CCIP works fine. In Auto, I've got the ground target designated, TV mode, A/G, Fuse, Master Arm etc.
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What if not enough VRAM to meet DCS demand?
DimSim replied to imacken's topic in Game Performance Bugs
It can do either (check available, or just use). Depends on the API (DirectX 11, 12, OpenGL + Extensions, Vulkan). Some APIs or extensions expose available VRAM others don't. Often games just target a minimum or recommended spec, then allow the user to turn settings up or down if they experience issues. Windows PCs and GPU drivers (from intel, nVidia, AMD) are generally graceful about moving memory around best they can. VRAM can be consumed rapidly with very high resolution displays, high res textures or pre-loading lots of models and textures (called graphical resources). Both GPU and CPU can 'thrash' if they exceed usable RAM. Thrashing means rapidly and repeatedly moving memory to where it is needed because what is needed can't fit (typically in what is called a cache). When that happens, the user will see a sudden and significant performance decrease. Users should never have to worry about any of this, but a general appreciation of what's going on can help them isolate issues and make better guesses at what settings to change based on observed behavior. In general, more RAM (System or VRAM) is better, but it won't make things faster. Instead, having not enough will make things slower. -
What if not enough VRAM to meet DCS demand?
DimSim replied to imacken's topic in Game Performance Bugs
When the VRAM limit is exceeded, the GPU driver will move some resources from the GPU to CPU memory leaving enough VRAM for that frame. If there was not enough VRAM even for a single frame, it can swap memory between CPU and GPU memory multiple times per frame killing performance. While a GPU may have 12GB and CPU may have 32GB or such, no games or applications attempt to use all of that at the same moment, if they did, performance would be terrible, instead, resources move from disk to RAM to VRAM in ways that are hopefully intelligent and intentional. When unintentional, the operating system will move some resources around, but that tends to happen at undesirable times causing stutters and jerky frame rate. You'll hear the term 'paging' for that. Since you have one of the best video cards and systems money can buy, I expect you won't experience this much. If you do, turn some settings down. Some games, or game mods, do not prepare their texture resources well and can use excessive amounts of memory. So don't expect to run all games at max settings and resolutions even with the best hardware. -
Consider the Harrier AV-8B and Mirage 2000C if you don't own them. Both are feature complete and fun to fly. Mirage has two excellent campaigns, one included with the aircraft.
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You are suggesting either manually setting CPU core affinity, or disabling hyper threading. I'd suggest not doing either. While there is some chance of overclocking a single core to higher frequency in either case, you're more likely to hamper overall performance and make it erratic (mix of faster and slower). While this sim may be single thread heavy, there are still a lot of other activities going on in the background, including graphics driver, sound, input and OS. While these don't saturate cores, they still consume CPU time. Others may have different opinions, but mine is that overclocking in the present day is unlikely to give you significant gains, yet very likely to decrease your system stability. There were times in the past, where safe overclocks could gain 20% real performance. Best save your money and make upgrades to your GPU or CPU over time. Or enjoy what you have and upgrade your HOTAS etc.
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I thoroughly enjoyed the campaign, thanks Baltic Dragon. I think you did very well with the balance and pacing. It's refreshing to NOT be the one hero to save the world, but part of a flight package with mixed abilities, playing a part that suits the aircraft. It is sadly easy to break the scripted sequences, which either kills immersion or handicaps the mission entirely. I also loved not being forced to refuel, disable sim assistance settings, or play far beyond my ability. I didn't realize how important it was to actually form up over Sally. In early missions, I didn't attempt to fly formation or match speed which missed some triggers. Your radio methodology was workable and somewhat enjoyable. I wouldn't mind it either being more forgiving, or somehow allowing the player to figure out what channel they should be in, if they missed a message or trigger. For example, a warning to switch back to a channel before the message, or a message saying 'you are missing a radio message on channel 7'. I realize you kind-of do that already for most major messages. As there is no chat history or logging system (for this purpose), it is still easy to miss something and there is no 'repeat last' like in real life. There appeared to be some inconsistency with ATC pattern. Some missions had departure messages, others not. Sometimes the tower or ground would not respond near or after landing. At least once we had to use the F10 menu for this, while normally it was radio + space. Just a bit confusing. I hope you and DCS developers continue to find ways to make missions more robust. Overall great effort. I'm looking forward to trying your campaigns for other aircraft. This was my first fixed wing craft.
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What's the best way to control zoom when looking for targets?
DimSim replied to Hive's topic in DCS: A-10C II Tank Killer
I use two directions on a main thumb accessible hat on throttle. It kind of wastes that hat, but I zoom so much, it's critical to me. So Hat is Zoom In, Zoom Out, Zoom Normal leaving two directions for other things. -
I'm stuck at the gazelles as well. Last think happened was Max reporting wingman down, not sure if he's down yet himself. Nothing happens after that. Everyone else just circling around. After 10 mins circling I tried shooting the gazelles in attempt to progress mission, they dodge everything I fire at them, they appear invulnerable. EDIT: Repeated the mission. After reading all the posts above, decided to anchor 15 miles from Wpt3 until Noble completed. This time Max did finally get hit and Noble did continue. With JTAC, I requested laser on and instructed wingman to attack objective. He said 'roger', over flew objective but did not release bombs. I then bombed 2x successfully and thankfully with F10 menu reported attack completed, which allowed mission to progress further. Opportunity to attach choppers occurred. I said 'attack together', however choppers were destroyed by A-10s or other either immediately or already. Anyway, enjoyed the mission despite glitches.
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Thanks for responding. I just re-tried Mission 13 via the editor to check. Couldn't find obvious alternative radio freq in the knee pad except for 255.30 in on one page. No one responded on that frequency. However, Wingman 2 did respond to both Flight and Wingman 2 from Red radio on 1 while parked at the start. So I guess the radio must have been silent later in time when I actually played that mission and needed wingman comms. During that mission, wingman was silent, but did drop his bombs, so I think he got the message.
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I'm having trouble getting wingmen to respond to Radar On and Engage Bandits. First bunch of missions, it seemed to work fine, after about mission 10, I haven't been hearing a response from them. I'm not sure if they are engaging or not. Definitely not in some cases, definitely once in one case. I normally do this: Dial 1 on red radio Press transmit on red radio Select comms menu Wingman 1 -> Radar -> On (or other) If that fails, I try combinations of: Dial 1 on red radio Dial 1 on green radio Press transmit on red radio Press transmit on green radio Use communication short cut (instead of transmit red / green) Select comms menu Wingman 1 -> Radar -> On (or other) Select comms menu Flight -> Radar -> On (or other) And still silence. Tried this directly after all airborne, and at other times during the mission. What is the optimal way to get wingmen involved in the mission?
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Since the latest update (I think), the way point HUD indicator has been jumping around for me. In the attached screen shot, the indicator jumped from the center to the right. I tilted toward ground so the ground marker was visible in the correct location. This is intermittent. The marker sometimes jumps away to the side for only a few seconds, then returns to the correct location. It may do this just a few times per mission. Beta 2.5.6.57264