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DimSim

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Everything posted by DimSim

  1. Couple of questions about flying with night vision. 1) It it possible to change the brightness of the cockpit lights such as the Auto pilot set? These are too bright at night and with NVG. 2) Can the Night Vision Light Filter switch be bound to button? I can't find it in the list of input bindings.
  2. I've just turned the Iranian C-130 away and headed back to rejoin the mission. Nothing happens after this point, not mission progress or interaction. No F10 menu items. I can't progress further. Second play attempt, same behavior. Playing Open Beta version. Edit: Looks like same issue as: Coup d'Etat M03 - Adder refuses to leave Alcatraz I can't find a way to delete this post.
  3. We very much need more radio channel input binding choices. This has been a feature request for at least 4 years. I posted same some months ago. I'm not sure why this would be difficult, time consuming or low priority to implement. Here's some old threads: https://forums.eagle.ru/showthread.php?t=22537 https://forums.eagle.ru/showthread.php?t=161580
  4. Running latest beta. Wingman was in the air beside me right up to the first mission objective. If he crashed, he must have flown into terrain. We were not taking fire at that time.
  5. Was looking forward to finishing the campaign this weekend. Oh well, waiting for the next beta with fix :|
  6. Just finished Coup d'état M01. Noticed half way through my wingman had disappeared. Couldn't rouse him on radio, or see him, or see wreckage, or cycle through aircraft views. At end of mission I see two entries alone in the event list: Chevy 1-2 pilot dead Chevy 1-2 crash No hits, no targets from enemy, nothing. Looks like he had a heart attack and crashed!
  7. Occasionally, when flying the Huey I get screen flashes. It looks like 3/4 the screen left to right is completely black for 1 frame every now and then. Just a flash. I've only ever seen this with Huey and spent equal time flying jets. It can occur both in cockpit or external camera. It's not just the flickering shadow of blades (though could possibly relate to shadows or some graphical feature.) It's irritating, but otherwise appears harmless. Wondering if anyone else has noticed this or found the cause? System is nVidia Geforce 2080 with GSync monitor. No overclocking etc. No issues in other games, and I believe other DCS modules.
  8. I enjoyed this mission. Had a few minor issues: 1) Lead APC drove into the sea. Convoy started moving but slowly and in leap frog like bursts. APC eventually drove out of the sea a few miles behind, caught up and move to lead position, then convoy appeared to proceed normally. 2) Near the end, my task was to fly over the convoy to assess damage. This did not appear to register. I flew back and forth over the convoy barely missing power poles, then tried wider circles, accelerated time etc. Eventually after many minutes when I was flying a wide circle looking for missing vehicles, it suddenly triggered as complete. 3) I swapped out mini guns for rockets at the start because I hate the mini guns. Unfortunately I was asked to fire warning shots at a truck. Not so easy with rockets, mostly because I only started with 7 and had 2 remaining. Thankfully that triggered and the truck stopped. (I also accidentally turned on my door gunner who nearly destroyed the truck before I stopped him. Nice to see door gunners working in this mission. Slick always more fun with door gunners!)
  9. I'm very frustrated after 5th attempt. Have been shot down within seconds, with the 2nd blast from little boats. Loaded with rockets and destroyed the boats, but mission failed as Major was hit in heli. Tried getting copilot to fire so I can fly and avoid fire. Copilot refuses to fire ever. Mounted M60 side guns for same, but door gunners refuse to fire ever. I'm not sure if Rogue1 is supposed to die. On first try he stayed airborne. The next 4 times he was shot down instantly each time. I'm finding missions generally frustrating... long flight times to target area. Little or no support. Copilot and door gunners almost never fire. Aircraft is overloaded weight-wise for most missions. The entire war effort hinges on the pilot of an old Huey? I'm honored. Sorry venting in frustration.
  10. Encountered a few issues with Mission 10, though I did manage to complete it: 1) Vehicles at Batumi airport had no headlights, so can't tell where to land. 2) Roof top landing not detected many times. Mission requires 2x landings. I took off and landed no less than 8x times to trigger the mission forward. 3) Enemies do not fire. During roof top pickup, enemies appeared but did not fire any visible weapons. 4) Enemies do not take damage. I strafed enemies with mini guns and did not injure any with aimed fire. 5) The entire mission is too dark. Yes NVG allowed, but compared to YouTube closer to release, world and NVG lighting is completely different, much harder to see. (Youtube video wasn't just raised gamma, I tried, that just made NVG impossible to use in current version.)
  11. I'm struggling with this mission at present. At first I thought I had to prevent the initial attack, and took off as soon as enemies appeared, however destroying the initial two vehicles prevents the attack from starting and the mission progress stalls. Next my door gunners won't fire. I'm a lousy shot while piloting and the chopper is overloaded weight-wise, so feels terrible to fly. If I could get my door gunners to fire, I'd have a fighting chance at progressing this mission. EDIT: I managed to finish the mission. I swapped out the mini guns for M60s and the side gunners did fire them on occasion, despite my reasonably stable orbits. (I have used door gunners successfully many times.) With mini guns, the door gunners did not engage at all. I've noticed in all these 'old' missions and campaigns, my copilot never engages. Ironically I had to shut down the aircraft to change weapon load-out. I think this is the first mission where the aircraft started hot! Also had trouble with navigation. The Kobuleti airbase has freq 490mhz, which appears to be select-able, yet points in the exact opposite direction. I spent a lot of time trying to find another frequency in case I was mis-reading the dial. Ended up flying by dead reckoning. I mean you can only click with the mouse a few times and you're out of freq range. Additionally, the FM radio beacon did not appear to work at all. I couldn't find 40mhz or 44mhz signals. I have appreciated the ADF and FM navigation, as I'm a casual flyer, so being told frequencies to dial in and following the gauges is fairly straight forward.
  12. Just finished the bundled campaign and very much enjoyed it. Thanks baltic_dragon!
  13. You say rudder, I'm specifically talking toe brakes. I've tried binding different axes on two devices, none animate the toe brakes. Rudder pedals animate fine.
  14. I have helmet sound mode enabled, but the engine sounds in general are so quiet I often switch to external view to check the engine is on.
  15. If I bind a joystick axis to the wheel brakes, I don't see the rudder pedal brakes animate in the cockpit. If I bind a button, I do see them animate. I only own the AV8B as reference. It animates with both button or axis bound. The axis bound brakes definitely work. The animation helps verify the braking action though, and the correct axis direction. I had to flip direction for the Harrier. Is this a bug or omission, or am I not binding correctly?
  16. I don't see any vehicle (car traffic) shadows while flying the Persian Gulf map. I do see them in Caucasus and Nevada. Is this an option on my end, or something map specific? Cars and vehicles without shadows look like they are flying. (Sometimes they are actually flying.)
  17. I wish ED added CMAA as alternative to FXAA. It tends to produce a similar quality of edge smoothing without the extreme blurring of FXAA. CMAA can be implemented as near drop in solution similar to FXAA with freely available code. nVidia is unlikely to add driver support for this as the technique was developed by Intel and exists in Intel driver options. For cockpit sims we need high contrast and color to read gauges and dials at distance, without zooming in all the time.
  18. What's so unusual? I have no idea what type of trees grow in that specific region. If they were Oak trees, like those in my area, Oak trees grow to 18-30m tall. A 5 story building is about 17m high.
  19. If the 'team' is more than one person, they are capable of working on more than one thing at a time. The team would also not be intimidated by customer requests. They are capable of managing their time and priorities. Since there's no AV8 campaign yet, and few missions, the more playable content the better! From my limited use of Instant Action missions, AV8 and Huey (two aircraft I own) could really use some default tweaking to be more interesting and survivable. It appears the default settings merely throw a bunch of friendly and enemy vehicles into a chaotic melee. This doesn't suite the narrow design roles of the aircraft such as ground strike with full support for AV-8 and CSAR for Huey. Sure the user can customize or open the map editor, but the people who click Instant Action would like some 'instant' action.
  20. Some ideas, other than spending money buying more content: 1) More user made content. Missions, skins, whatever your skills may be. 2) Guides, reviews and demonstration text and videos. 3) Evangelism to potential new customers. Positive talk, demonstration in blogs, videos etc. 4) Positive forum activity. Sims are notoriously toxic places as there can be a divide between casual and serious simmers. Particularly when some think any time spent by the developers is wasted on the other, or the game was intended more for one than the other. So forum peace making and quality positive discussion is of value. Also answering noob questions without bad attitude.
  21. Experiencing this issue now... Fang won't hit the target. They've dropped about 20 GBU-12s all around their 3 targets but hit none. I see they've just returned to base and parked. BTW, something similar occurred in an earlier mission and I ended up flying over and strafing with my guns to progress the mission. Accidentally crashed later and on the replay that mission worked fine. EDIT: Playing open beta build.
  22. Testing again. I was able to get it back with: 1) CNM Neutral - Selects 530 (note no AG weapons present) 2) 530 on PCA - Unselects 530, PCA all clear 3) Weapon Cmd Depressed - Unlocks radar I'll have to try that in future. I was trying lots of 1) and 3) but not in that order.
  23. Here's a screenshot. I can repro in Instant Action. I can see the waypoint marker, but no way point number and distance on right side of HUD. If I press Weapon Cmd Depressed the 530 will select. Radar is back to TWS in this shot.
  24. I tried clicking all PCA to make it blank or change modes. No luck. I'm just trying to get the navigation mode back where I can see waypoint number and distance on the HUD.
  25. I've been in some close combat, used the vertical line radar to lock target in front. Fired a MAG then switched to guns but never used it. Ready to disengage air to air mode and see info about my way points to navigate home. I've tried: Weapon Sys Cmd Depress - Appears to cancel close combat radar mode. CNM Neutral - Switches to 530, but I want it to switch off AA weapons. Click 530 button - Turns off 530, but no waypoints. CNM Neutral switches back to 530. I can switch to APP and see ILS, but waypoints still don't show number, so I'm still not in correct mode. What am I missing?
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