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DimSim

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Everything posted by DimSim

  1. Thanks for the replies. I'm having no trouble with LSS/LST from other laser sources. All issues relate to self-lasing. Reading the OP's post again, his behavior matches mine: 1) Selecting MAV from stores or EHSD cancels TPOD lasing and TPOD HOTAS mode. It also restarts the 30sec count down each time. 2) Selecting TPOD from MFD button or SSS double click de-selects MAV as active weapon. So there is no way to both self lase and uncage fire the MAV. (Unrelated I think, my original issue from earlier post turned out to be that I needed to DESG before MAV can seek laser. Just designating the waypoint near target is fine, and then move the TDC to not be locked was the missing step for that issue. Chuck's guide misses this step and the official manual is almost devoid of information about weapons.) EDIT: It appears all the missions I'm having trouble with arm the player craft with AGM-65E, not the E2/L variant. I'm guessing this is the cause and those missions need to be updated to support self lase?
  2. Having no luck with self lasing LMAVs today. I realize the MAV screen and TPOD screen can't both be visible at the same time. However every time I prepare a target on TPOD and select MAV from stores the laser turns off, TPOD HOTAS mode is canceled and MAV starts a fresh count down from STBY. Once MAV is RDY, the cycle starts again as switching to TPOD deselects MAV weapon! It is impossible to follow the instructions from the video above as the behavior is different in the game. While the TPOD and MAV pages have always conflicted, I don't recall the MAV weapon being deselected like this. Perhaps this is the bug Ramsey mentions?
  3. Similar to the video above, but over on the mainland (Instant action - F15 take off free flight), I'm seeing 45-50fps down low but 120fps (capped 120) a few thousand feet up. I currently have a powerful system that generally performs well.
  4. To help trouble shoot, turn on the control indicators, Ctrl + Enter by default and see what inputs are apparently being sent to the aircraft. Open control configuration and check the axis bindings. Some people have reported that after the last update some devices added new axes that were previously unmapped.
  5. @Ramsay Thanks for your fast and detailed response. I'm not entirely sure what you meant by "You need to create a waypoint/target designation near the desired grid square, if you've already designated a TOO/waypoint you may find the ODU grid selection limited to squares near that point until you either create/designate a new waypoint/target point or erase/zero your existing target point i.e. T1" Perhaps you mean that I need to already have a nearby waypoint selected OR waypoint designated first, then create the new point? I guess it does make sense that currently selected or designated point would be used as reference for a new one rather than the aircraft's current location, to assist building a route, otherwise a pilot may need to overfly a target just to enter coordinates! In my case, the mission had 3 waypoints over a city, very close to the location I needed, however I did not have any of those 3 waypoints selected, instead I was orbiting another waypoint further out. I was using Target points instead of waypoints and repeated the process twice but did not zero or delete the first one.
  6. Just finished the AV-8B Kerman Campaign and really enjoyed it. It is clear a lot of effort and care was put into this campaign. Here's some feedback... Appreciated many of the design choices... Really really liked the ability to successfully fail a mission. That is, complete the mission and move on, while actually failing the objective/s. Liked the option for more cockpit chatter, even if not realistic. Liked the option for short landings instead of vertical, and nice to be off the Tarawa for a change. Impressed by the documentation, much of which was useful. Liked the relatively short travel times and reasonable mission times, and even the region chosen. I never found flying to objectives boring and made minimal use of accelerated time. Liked the choice of asking my wingman to attack mission objectives, particularly if I failed or was out of ammo. Liked no forced A2A refueling. As a fan of Baltic Dragon's campaigns, this was very similar in both content and quality. So I'd recommend this to BD fans. Wingman AI was a big hit and miss, literally. Sometimes the wingman would circle endlessly with bombs remaining, as if unable to line up the shot within parameters. Other-times it seemed a timeout would occur and pretend the AI did something useful. I don't recall the mission number, if this is a bug or omission. As a casual player, campaigns to me, are a bit like interactive movies. I appreciate it when I, the player, can participate more or less depending on my skill, preferences and available time.
  7. Playing a campaign mission, I'm asked to enter UTM coords for a precision attack. Have done this many times. However, sometimes the grid reference is not present or available on the ODU. In this case, I needed EU but the 9 values included only EN, EO, EP, EQ. Looking at the F10 map, and flying over where the target was, I was flying directly over EU at that time, but still the ODU did not offer the necessary grid reference. The manual says that repeatedly pressing the UTM button will display the 9 grid references at and around your current location. I've encountered this before, but just assumed I was just too far from the target location while orbiting, and in the past the grid choice did eventually turn up. This time I could not get it to display and I was clearly over the target. Switching SOI to Map, I could move the target or waypoint near the correct location, but could not enter precise coordinates for precision bombing. Any idea what's going on here? Could this be a bug?
  8. I too am trying to figure out reliable instructions for LMAV and on screen indicators. I *think* the important points are 1) Wait 30 - 90? seconds when selecting LMAV weapon for it to get ready. 2) Uncage LMAV. If you switch to lMAV screen, which is just a blank screen with code and X symbol, I think it can say RDY, otherwise you can't tell if it's ready or not as it's not shown on the weapon page like IRMAV. When uncaged, the X on the top of HUD should start scanning left to right, otherwise you can't tell if it's uncaged. Perhaps someone else can share reliable steps and on screen indicators?
  9. I encountered a rare bug on the weekend. This has only happened once ever. Steps: 1) Long press Waypoint Increment button 2) Select Waypoint (From left side panel) 3) Type (waypoint number) 3 into UFC, press Enter (Same for any waypoint 1-9) Actual result: 4) HUD and Map show Waypoint W3 (As desired and expected) 5) Press Waypoint Inc button (short). Switched to Target Points, set target point T0. (Pressing Waypoint Inc again sets T1, then cycles back to T0) Expected result: 4) HUD and Map show Waypoint W3 (As desired and expected) 5) Press Waypoint Inc button (short). Expect to advance to Waypoint W4, or next waypoint. During the mission I did press TOO, 1 Ent to add one target point manually. While RTB, I had fenced out completely, no target designation, long press waypoint inc showed waypoints highlighted. But every time I pressed Waypoint Inc, it switched to Target points. Edit: This behavior continued until the end of that flight. The only way to set a specific waypoint was via the UFC. DCS v2.9.2.49940
  10. Thanks. That's generally the case, where it's hidden when the active point itself is out of range. However, sometimes it seems to be gone when the active point is well within range. I'm mainly trying to find a way to intentionally hide it.
  11. Same issue here. I noticed when I was real close (~4mn) and low (~6000ft) I heard "Cleared Hot" even though I hadn't made the 'in' call that time. Like others, I was trying to stay high until the final dive.
  12. Turning the Course Line on is fine, just hold or click the CRS switch. However, it seems to have a mind of its own after that. Sometimes it disappears even though the active waypoint is visible on the EHSD map. Other times it can stay on forever and even appear twice or more, displaying on the active target point as well as previous waypoint. Question is, without changing the course bearing, how can I toggle visibility of the course line on and off whenever I choose?
  13. Wondering if this is intended behavior... When you put the EHSD into MAPM mode, DCTR can appear in the bottom right allowing decentered aircraft location on the map. However if you press DCTR once, the button label changes to EW, which then changes the MFD to EW display as labeled. I'd expect that as long as MAPM mode is selected, the DCTR button would remain, allowing pilot to toggle between Centered/Decentered choices. Here's a screenshot after pressing DCTR once. Notice EW is now displayed in the bottom right, as if not in MAPM (or DATA) modes. Please close this issue if current behavior is by design. DSC version 2.9.2.49940
  14. Saw this bad bearing to waypoint indicator on HUD while taking of from Al Dafra in Broken Cauldron 2 Mission 8... Looks like a bad value when expecting 0-360. DCS MT v2.9.2.49940
  15. I haven't noticed the 'glued to ground' effect, perhaps it's a new issue in recent weeks while I've been flying another aircraft? I have on occasion in all choppers had my skids stuck to terrain or some object, such as roof top or FARP pad, but that seems like an intermittent and general issue. However I did find it very sensitive to wind, and if not facing into the wind, easy to tip over, or make a very ugly initial ascent.
  16. Thanks, those are great!
  17. Returning to the AV-8B, I'm often getting my sensor and targeting controls mixed up. Can anyone recommend or point me toward a concise guide or chart to use as quick reference to assist with this? (I have a real nice one for the A-10C, which shows the effect of short and long press on the controls in various modes. That's what I'm after.) EDIT: Chuck's Guide "2 - HOTAS" -> "Sensor Select Switch (SSS):" which covers this. I'm after a simple diagram or table version of this info. EDIT: Bunny's HOTAS Kneeboard is very much what I want, just not up to date it seems. (https://www.digitalcombatsimulator.com/en/files/3314231/)
  18. Interesting for the modern era. (Otherwise happy to keep real world hostilities apart from DCS.) "China urges Asia-Pacific to be on high alert as US plans to reclaim Tinian airfield"
  19. My 'fix' no longer works. This makes me wonder if the original behavior I expect was a bug all along, and what I thought was the 'default zoom' was something else. In the past, when I first get into an aircraft, the view is zoomed out to show the whole cockpit. When I pressed Zoom Normal for the first time, the view reset to a closer zoom level, typically with just the HUD and top level of cockpit instruments visible. Now, pressing Zoom Normal has no effect, as if there is one and only one initial and default zoom level, which is typically too zoomed out for normal flight for me. I don't use SnapViews or any custom view settings.
  20. This had no effect for me. Here are repro steps to observe the 'zoom normal' issue: 1) Rename Saved Games\DCS\Config\View\SnapViews.lua to *.bak to disable 2) Instant Action - UH-1H - Persian Gulf - City Tour 3) Press Zoom Normal Observe no effect, nothing happens at all on (3). Workaround: 4) Press Numpad 0 5) Press Zoom Normal Observe zoom now reset to default for this aircraft.
  21. Are you supposed to manually select armament at the start of every mission? I notice my aircraft has no weapons loaded at startup. Looking at YouTube plays from 4 years ago, it appears aircraft were already armed. @Bashibazouk I've only reached mission 2 and found the scene pitch black without bumping up gamma. Once again looking at old YouTube videos, it appears the night was much brighter in earlier version of DCS or perhaps the campaign.
  22. I voted to keep the satellite / aerial photos vs synthetic, but it is a hard and possibly uniformed choice. Photos look great at high resolution and clean (of eg. clouds, shadows, anomalies). At low resolution, they are often unsatisfying. Synthetic can look very sharp and detailed, particularly at low altitude, but often has repetitive patterns of color, shape and design. Combining the two is a great challenge, particularly for any transition to be seamless. Cleaning up photographs can be very time consuming, particularly when done by hand. Creating unique landmarks or even placing trees and buildings to recreate realism, though much of that is shared between the two terrain imagery choices, is understandably time consuming. I think, near equally important is elevation map detail. This is not unique to photo or synthetic color imagery. This is mostly observed on mountain crests and valleys, but most critically roads near both of those features. Immersion is terribly broken when a river runs along the side of a hill instead of through the valley. And roads winding around mountains look terrible without the detail required to show a flat road cut out of the mountain side. Final random thoughts: Storage is relatively cheep these days, so I'd vote for more detail even at double or quadruple the storage footprint. The terrain and atmospheric lighting effects plus clouds that already exist have helped tremendously with realism and satisfaction looking outside the cockpit.
  23. @BIGNEWYAny chance you could check that this reported bug has not been forgotten? Or perhaps report on its current status? Thankfully there is a work around, but it is a nuisance for many players and seems like it should not be a big deal to fix. (I'm referring to the 'Zoom Normal' not have expected effect until one of the work around views is instigated first. There may be other separate issues.)
  24. The specific question this thread asks is: What is the difference between Standard and High clouds? There is an observable performance drop using High above Standard, but from my own tests, no noticeable difference in visual quality. So any information, or screenshots that do show the difference between those two settings would be helpful.
  25. Just finished Stone Sky's MAD campaign flying the Gazelle and it was a blast, both the campaign and the new flight model. I had trialed the Gazelle some years ago but stuck with the Huey. I'd now recommend this whirly bird to chopper lovers. With the new v2.9 grass shadows, flying low has never looked so good. And that 20mm cannon strapped to the side, nice! Just wanted to thank the devs for their efforts on the Gazelle and look forward to seeing the module advance.
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