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bnepethomas

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Everything posted by bnepethomas

  1. Hi Overpro I think there may be an additional file needed in the project. When I click on the .cmp file to open it in cvpcb, it is nable to find cdu.mod. Looking at the project preferences, I think its still hiding on your d:\projects\kicad\library\cdu ;) cheers Peter
  2. Hi Overpro Bit of an update to the 'missing' pulse with Rotary encoders. I'm pretty sure the problem is to do with the length of the pulse sent from the Arduino with a rotary. As it is only as for a short cycle (ie the transition of the rotary encoder), the code only sends a pulse for one loop of the code. When I checked out the Pete Bodnar joystick interface, he has options for the length of the pulse send to windows. I found the game caught more of the turns after winding out the timer on the Pete Bodnar card. Cheers Peter
  3. And thanks for this, I like the UDP idea over serial, it frames the data and offers higher throughput, time to take the leap. On the PCB design, thanks for sharing that, I've installed the Kicad S/W (that pretty cool), just learning how to drive, next will be learning how to solder SMD components, which will be a mess :). cheers Peter
  4. Thanks hugely for this overpro, your sharing this is awesome. cheers Peter
  5. Hi Deadman - not quite the cluster, I've got the Simmeters stack which I'm happy with, but do need a couple of others like AOA, and I also noticed on the stepper motor site, one of the motors has a zero position sensor for vehicle clocks. Ever since building the F16 I've wanted a clock with hands that follows the sim time, so this could be the perfect storm. Also have some quasi-evil thoughts about doing an F18 pit when that is released by DCS. Having something that is open-source project helps protect me against another manufacturer going wheels-up. Cheers Peter
  6. And another question, any specific Ethernet shield that has been better than others? cheers Peter
  7. Hi Overpro Did you get your PCB manufactured? If so can we order the PCB from the manufacturer, my thoughts are if the silkscreen etc have already been done, might as well not reinvent the wheel. Cheers Peter
  8. Thanks Overpro, just so I've got it right, you can basically tell the gauge move -315 degrees irrespective of current position, and it'll stop nicely against the hard stop without any damage?
  9. Not that I've been researching..... ;) http://www.aliexpress.com/store/product/Car-instrument-stepper-motor-driver-chip-general-vid6606-um12017/1046577_1573038281.html
  10. A quick question - how do you work out the zero position of the gauge? I see some of the gauges offered support a zero sense.
  11. Thanks for sharing OverPro, awesome work as always. Cheers Peter
  12. looking good, I like the idea for the slew cheers Peter
  13. Nice work on the gear handles, I think I've have to borrow a couple of them :) cheers Peter
  14. Thanks for the updates guys. cheers Peter
  15. Hi Guys Couple of additional thoughts: 1. Ardunio projects work well, OverPros project is just the treat, and Hempsteafs project is worth considering BUT 2. I've also very much discovered for rotary inputs you'll probably need to also loko at using a Leo Bodnar card. It has the ability to set the pulse length for rotary encoders, which you'll probably find useful. Cheers Peter
  16. Magic, thanks for collecting the other values. cheers Peter
  17. Awesome to see, if anyone finds the radio displays can they also post to this thread? Cheers Peter
  18. Nice work, one Q, the old 32 input limitation for DX is long gone, is it easy to scale past 32? cheers Peter
  19. Just stumbled across this via the Pit Builders area, nice to see an A4 under development.
  20. Hi OverPro Is there an possibility of a firmware version that reports more joysticks with only 32 buttons. Just discovered FSX only reads the first 32 buttons of a stick. Update 16 June - hold that thought, just discovered Linda which looks to provide a way of getting FSUIPC to recognise buttons above 32. Cheers Peter
  21. Nice to see another Oz build progressing. Cheers Peter
  22. Given you are in the UK and not needings lots of inputs, buying Leo's cards and encoders (and knobs) makes a lot of sense, especially given shipping prices for Leo are good to the UK :) Here's overpro's project http://forums.eagle.ru/showthread.php?t=117011&highlight=Overpro Cheers Peter
  23. Just a quick tip, buy a few of the encoders, and then test them with the encoder board you plan to use against the sim. I've got both the cheap encoders from ebay and the good quality ones from Leo Bodnar. There is subtle differences in timing between the encoders which means (ironically), the cheap ones work really well with OverPros' Arduino software but the more expensive ones don't read as well. Both the cheap ebay and Leo's encoders work against Leo Bodnars BBI-32, but I am trying to reduce the number of boards in my new sims, and currently OverPro's Ardunino software works a treat so it's got the gong. Cheers Peter
  24. My approach my be a little brute force, I've added the AND gates so I can have multiple I2C devices that have a common address on the same bus. If you all if the devices have different addresses no AND gates are needed. Looks like I need to do a little read ingredients on the 3 to 8 address decoders. Cheers Peter
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