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JEFX

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Everything posted by JEFX

  1. Thanks, but I havent gotten the Beta yet, just waiting to get a new up to date computer... Can you summerize what they say about this? I am very interested? thanks JEFX
  2. Thanks Sarge Makes me feel a bit better... (I am waiting to get that new comp before I get the beta...)
  3. PATCH BETA 3 : from the change log : ''* Dynamic weather generation is added'' What does that really mean? Can someone explain in more details what it is (am I dreaming here?:music_whistling:) thanks JEFX
  4. Hey everyone! I am in the process of buying a new computer and I looked at the recommended system requirements as stated on the DCS site : Recommended system requirements: OS: Windows 7 64; CPU: Intel Core i7-970; RAM: 4+ GB; Graphics: 512+ MB ATI HD4850+ or nVidia GTX260+; Sound card; 6 GB of free space on HDD; Copy protected, requires internet activation; Joystick. OK, Joystick is a given... 4G of RAM is small by todays standards... easy to get more... GTX 260, OK, you can get on for around 240$... BUT, when I read i7-970, I really got depressed... This is a 1000$ processor (not counting the 400$ necessary for a quality Motherboard that houses a Socket 1366 chip... Is it true that Eagle is recommending such an expensive chip for best results with DCS Warthog? I am planning to get an i7-950, which is one third of the price of the 970 but put more money on a great videocard... What do you all think of this??? thanks JEFX
  5. only strange thing, if there are two vehicles (opposing coalitions) in the same 2 km radius from the AB, the base shows NEUTRAL??
  6. OK, Just did some experiment and an airbase becomes part of an incoming vehicle's coalition when this vehicle is within 2 km (measured from the center of the AB, the symbol). JEFX
  7. Fantastic and very very useful, thanks!
  8. OK Just did some experiments : I started from an empty map with only 2 opposing countries. -First, I landed at an airbase with an ennemy truck at the airbase (right on it) and requested rearming and there was no reaction. -then, I took off again and destroyed the ennemy truch (guns, straffing) and landed again. Requested rearming and, again, there was no reaction... I made a new aspect to the same mission : -I added a trigger that spawns a friendly truck (5 minutes travelling away) when (and only when) the ennemy truck at the airbase is destroyed. -I straffed the ennemy truck and landed (before the friendly truck reached the airbase) and LO I was able to rearm ??? (how close, or how far a unit has to be in order to be considered PRESENT at an airbase? -I took off again and straffed my friendly truck (sorry...) and landed again and then, when asking to rearm, there was no reaction again (and I thought that was great). Can someone interpret those results? WHAT MAKES AN AB FRIENDLY OR ENNEMY AND HOW DOES THAT REVERSES???? THANKS!!! JEFX
  9. Hi! everyone, This is a question about mission building that is equally pertinent for FC2, BS or A-10C and is destined to mission building gurus such as GRIMES for example (thanks!): I know that if you place a friendly vehicle AT an airbase, it will be friendly and vice versa, but how close to an airbase a unit has to be to make it labeled as friendly or ennemy? If you have an ennemy unit at an airbase, can you make the airbase become friendly by destroying it? (I.E. will you be able to rearm and refuel there?) Can someone clarify those params because I would really like to build a mission with changing sides airbases (depending on our actions, or various triggers...) thanks a lot! JEFX
  10. I will buy it for sure! I even ordered my TMWH last night! But I need to know if I will be able to see anything with my setup or if I will be squeezed with my face in the windshield like in FC2 and BS...
  11. Thanks Thorvald, I was wondering... Jim Mack assured me that they are working with Matrox to fix this... But, before I buy the A-10, I want to be sure it works well with Th2Go... Doesn't sound too good for now...:cry: Lets see what comes up! JEFX
  12. Dear friends, Just to share, I let it go last night (it was late... maybe it was the wine...) I did order it!:D I will find the way to sneak it in the house later...:music_whistling: JEFX
  13. Hi! guys! Does anyone out there is doing DCS A-10C with TripleHeadtoGO? I havent bought it yet and I am wondering if it is better than FC2, for example??? Are we still with our forehead in the dash? or has it been optimized for a wide FOV? thanks JEFX
  14. Thanks Kylania, I will contact him. JEFX:thumbup:
  15. WOW! THis is the MOST OFFTOPIC THREAD EVER!!! I really laughed all along! By the way anybody knows where to preorder IN CANADA? thanks JEFX
  16. I have the CH rudder pedals for a long time (they really last well!) and before LOFC2 I was always doing complex programming in their CH interface but now for LOFC2, I did the programming in the sim's interface, and keep the different parts of my hotas (all CH) independantly connected, therefore I need to have something in LOFC2's axis mapping page that could handle toe brakes and there isnt... :( it is a pain to have to press W when you have all the necessary hotas and pedals... JEFX
  17. Thanks viper, this is great news indeed (I was very frustrated in LOFC2 not to be able to use the pedal brakes... or perhaps you know a way to do it?) thanks JEFX
  18. Do they have independant L and R axis? JEFX
  19. Nomdeplume Exorcet Thanks a lot, this was really helpful! I am working on making a complex, long, single mission, that has enough random elements to make it playable many times as single player...
  20. thanks for the tip, but I never really understood the concept of FLAGS... Could you please tell me exactly all the steps to set this up and why? What do I do with these flags? what are flags actually? and how else could one use them? I dont think I get the concept... sorry:( thanks very much JEFX
  21. Does anyone knows how? I know how to set random in the triggers with the result of the unit/group appearing or not, set by random, but how to make it spawn say randomly sometime within the first 60 minutes of game for example? thanks ` JEFX
  22. Thanks Viper, that is indeed fantastic for LOFC2!!! I will start using it right away! And thanks to Blindspot! JEFX
  23. Nom de plume, what are you reffering to as 'Blindspot's mod'??? I have never heard of it? Is it for BS or for FC2? And can it really copy groups in ME? I would love to use that in FC2... thanks JEFX
  24. Yeah, that cloning pertains only to the triggers, not to the actual units in the ME (that take so much time editing all the time...) JEFX
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