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norman99

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Everything posted by norman99

  1. New Hornet callsigns, such as Roman are not working, calls made by the pilot and received from AWACS use a number instead. e.g. "1211", instead of "Roman 11". I've repaired my installation and nothing changes. null Callsign Bug.trk
  2. I’m interested in creating some late 80s/early 90s missions for the Hornet, simulating early Nitehawk pod operations. Is it possible to have an AI aircraft, specially an A-6 mod, laze fixed targets for Hornets to drop GBUs on? Would selecting the FAC(A) role for the A-6 suffice? In this scenario, would the FAC(A) provide a nineline report in the same way a JTAC does? I was hoping to avoid this, as it wouldn’t be realistic for a pre-briefed strike. Any ideas or tips would be greatly appreciated.
  3. If it’s anything like the Hornet UFC, then no. The DED is not an additional monitor, like the MFDs are, and therefore will require some sort of software interface between DCS and the ICP.
  4. I didn't know that, thanks. (An ALR-67 trackfile.......wishful thinking in DCS )
  5. What do you mean by this? Aren’t they just pre programmed, based on the latest threat intel? i.e. they could, and sometimes are, completely wrong.
  6. Sorry if this seems like I'm beating a dead horse, but I am genuinely interested in the progress of this. Again, the Jan 8 2021 newsletter states both: DCS: Supercarrier Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control. And also: Air Traffic Control (ATC) Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II. Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc (Newsletter can be found here: https://www.digitalcombatsimulator.com/en/news/newsletters/d5bb893019c9a8c047d07a678b211c55/) Again, I'm not here to bash DCS or ED, and I will gladly acknowledge both the SuperCarrier features that have subsequently been implemented (night wands, burble, CASE III), as well as the enormous task that is re-writing the entire DCS ATC system. However, as a passionate SuperCarrier customer, the stalled progress of the comms/ATC leaves me scratching my head. 3 years ago, it appeared we were so close to some significant improvements, specifically the introduction of unique controllers, (Red Crown, Marshall, Approach, Tower, LSO etc) all on their own frequency, with pilot interaction required to change to/from each. Unfortunately, since then, nothing has changed. We still have the simple, unrealistic single frequency, and automated "scripted" actions poorly simulating a small fraction of the actual ATC units, such as the current "switch tower" comm sequence. If ED had already spent a year "focusing on SuperCarrier ATC" as specifically stated, and if it was "near completion", why hasn't there been any change in the subsequent 3 years? With all due respect, what exactly was actually getting worked on?
  7. @Miguel21 Did yesterday's update just reverse this fix/change? Which version of the scriptsmod should be used now? From the changelog: Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
  8. That made me laugh. Funnily enough, here in SE Asia, Thursday is the 21st as well!
  9. Exactly. The University research papers that are often mentioned, are 100% public domain, unclassified sources. To say otherwise is disingenuous.
  10. Now we have to set the temp to 20⁰C for unguided bombs delivery symbology to be realistically acurate ? I genuinely hope you're kidding. Someone already suggested changing POS/AINS to POS/GPS, now this? When do we stop accepting a band-aid, on top of a band-aid, on top of a band-aid?
  11. Boring, the F-16 is boring! . It's literally a one trick pony. Go Fast! In any sort of realistic engagement, good situational awareness & tactics beats bad SA/tactics but 'Go Fast' every time. Apart from SEAD with the HTS, there's nothing the Viper can do that the Hornet can't do better, and many things the Viper can't do at all.
  12. Hi guys. I've been playing Hornets over the PG and really enjoying it, however I don't understand what's happening with the carrier in regards to turning into the wind. I've configure manual activation, min wind over deck of 27kts, and the max carrier speed of 30kts (all in m/s, maybe this has changed?). Upon selection, carrier seems to turn into the wind correctly, or maintains present heading if the wind is nill. The problem is it maintains its cruise speed of ~14kts, rather than increasing speed to generate 27kts over the deck. I know the original script is from MBot, but has anyone else experienced this, and is there a fix?
  13. Is there a Syria map DCE campaign for the Hornet available?
  14. Whilst not the exact same problem, AG radar issues are not just limited to the F-15E. I just took an EXP3 map of Tonopha in the Hornet, and it was crystal clear (as much as the F-18 gets anyway), try that at Anderson and it’s just a blurry, faded, shadow of an image. At least for the Marianas, it’s been like that since release. I’m actually surprised it’s not a more discussed issue, as it really needs to be solved.
  15. I’d just be happy with an AI model. I’d love to replicate an “El Dorado Canyon” style strike. F-14s for cover, F-18s & EA-6Bs for SEAD, A-6s & F-111s for strike. All late 80s too, so no HMD, L16, Amraam, JDAMs, no GBUs for the Hornets, unless buddy leased from a Prowler, etc etc.
  16. This is very telling, and honestly, a little worrying (given there's plenty of evidence available in the public domain.) Sometimes I think ED didn't quite know what they were getting themselves into in regard to the advanced features of the Hornet. Nor did they gauge how well educated and vocal the customer base would be with their expectations for this module.
  17. I'd love to see an AI Jaguar too.
  18. I’m curious if this project is still alive, or whether you have moved onto other things. Personally, I was so excited about the idea of incorporating cyclic carrier ops into a DCE campaign.
  19. Almost 3 years from this newsletter, and still nothing has changed re SuperCarrier ATC/Comms. Yes we have Case III now, but it’s all still on a single frequency, with fake/automatic frequency changes instead of requiring real pilot input. ED, are we actually any closer to improvements? Sometimes newsletters statements just seem like EDs internal wish lists more than anything else.
  20. Apologies for being off topic, but how did you get the A-6 to work as a static in 2.9? When I try, the model doesn't appear, either in the ME or in game.
  21. @Hulkbust44 I didnt know the exact details, thanks for that .
  22. Lost of SuperCarrier footage in preparation for some big updates. Just like last year which had, (runs and checks)....... 1 second of carrier time..... Oh well.... Maybe not....
  23. So a level delivery is the only accurate delivery method for unguided bombs in the Hornet at the moment? I guess most people primarily use guided munitions in DCS, so maybe this isn't a concern to many, but it's kind of frustrating that a fundamental part of the Hornet still isn't preforming as required. For anyone with the Viper, does it suffer from similar inaccuracies with unguided bombs, across differing delivery profiles?
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