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Everything posted by Bowie
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This issue was addressed in the 20JAN25 DCS 2.9.12.5336 update: "Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed" Thank you DCS/Dev. Bowie
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P-51D-25-NA: EMPTY Wt. Anomaly In Mission Builder, create a mission w/ a Flight(4) of P-51D-25-NA Mustangs. Empty Wt.: 7824 lbs. (Spec for the P-51D.lua "M_empty = 3549, -- kg") Coupla runs later, Empty Wt. had bumped up to 8076 lbs. That's 252 Lbs. unaccounted for. ... or 42 Gal. of fuel. Not a problem for a fighter, but configured as a Fighter-Bomber? Your Gross Wt. is now in Error(RED) over 100%, and that 42 Gal.'s of gas can be close to Half of all the fuel you've got. So it's a problem. @NineLine Please advise. Bowie
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P-47D-40: Rocket Attack Bombing profile is outstanding. Rocket Attack? ... is Kamikaze. P-47 Rocket Attack.trk P-47 Rocket Attack2.trk W/ or W/out firing, as many as three of the flight(4) will auger in. @NineLine Please advise. Bowie
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P-51D-25-NA: CAS P-51D.lua EDIT 2*AN-M57 250 lb. bombs, 6*HVAR rockets, and enough fuel to get one there and back. This Mod.: - Adds the AN-M57 250 lb. bomb capacity. - Reduces the inner gun ammo to 400 rounds (400 IGA). Makes a very good CAS loadout, allowing for good maneuverability while retaining the bomb capacity. The 400 round inner gun ammo "fix" was instituted just after Normandy, but that doesn't preclude Squadron level solutions to the jamming problem, that DCS does not model. Generally bring the extra 200 "pea-shooter" rounds back home anyway. Sans the extra ammo, the P-51D-25-NA w/ the CAS loadout can tank 55% fuel, or 80% main wing tanks, which is ~ a 400 mi. combat radius. The OEM option of 500 IGA/2*AN-M64 500 lb. bombs/4*HVAR rockets loadout also works, but w/ 38% fuel (55% main wing tanks), which is ~ a 300 mi. combat radius, and degraded maneuverability. And forget the OEM 500 IGA/2*AN-M64 500 lb. bombs/6*HVAR rockets loadout, as the 20% fuel (30% main wing tanks), only has ~ 100 mi. combat radius, and maneuverability is poor. Edited C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\P-51D\P-51D.lua file. Copy the OEM P-51D.lua to save, and then rename this file "P-51D.lua" and drop it in the same folder. P-51D - AN-M57 + IGA 400.lua Bowie
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EDIT: Problem appears to be starting from a patrol altitude too high up. AI has problems w/ the descent, and bombs too high and fast. Started from 11,000 ft. bombing altitude, and accuracy improved. EDIT2: But it's hit/miss. IF... they line up on the target - accuracy is good. But mostly they line up somewhere else with the 1,000 ft. probability. Like they don't "see" the target. P-51 Dive Bombing2.trk Bowie P-51D-25-NA: - HVAR accuracy is outstanding. Dive Bombing Hit Probability? ... is awful. P-47D-30 has a hit probability radius of ~ 100 feet, and a flight(4) can easily hammer a bridge/dump/depot, no problem. P-51D-25-NA? More like a 1,000 ft. Really awful. On CAS airfield flak suppression missions, they are lucky to hit the airfield. Forget a bridge/dump/depot. Is this correctable? P-51 Dive Bombing.trk Please advise. @NineLine Bowie
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What are the key commands or radio calls to initiate hand propping by the ground crew, like the start cart for the jets? ... so that one does not have to oil the engine six propeller blades with the starter. Bowie
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DCS P-51D-25-NA... models the "six propeller blade oiling", in the AI startup sequence. Nice to have the procedure now. Bowie
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On that note - did some research and hit an old DCS thread: So: - Mixture-Idle Cutoff/Fuel Booster-On/Ignition-Off/Primer-Off, them - Cover-UP/hold Starter-On, Crank 6-propeller blades to oil - then - add Ignition-Both/hold Primer-On, and then Mixture-Run when it catches, then - release Starter/Primer Off, Cover-Down. Would be a nice addition to the DCS P-51D Manual and Start-Up training mission. @NineLine Bowie
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Won't run, but it catches. And it shouldn't, with no spark. Unless it is dieseling. Please advise. @NineLine Bowie
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WWII - Second Flight Will Not "Follow" Player Flight.
Bowie replied to Bowie's topic in Mission Editor Bugs
Thought this was addressed in the recent update - but apparently not. SHOULD AI Flights follow Player flight? Inquiring minds ponder. @NineLine Bowie -
Had an interesting turn of events on this project. Was thinking that a "look down" button would be useful, as there are the fuel switch/gauges, as well as the side panels to deal with. So switched settings/assignments for the two upper snap view buttons. ... and, with the other corrections, the views were the same, as 30º view angle change w/ the "40" zoom is native. Zeroed the "vAngle", and tasked, instead of "Camera view up slow", "View Center" to the upper right(JOY_BTN6) button. (gunsight view) And tasked, instead of "View Center" w/ the - 30º depression angle, "Camera view down slow", to the upper left(JOY_BTN5) button. (panel view) So, now, the upper right button is all/only "gunsight view", without the annoying double-clutch higher views from the "Camera view up slow" function. And, the upper left button is "panel view", and "lower panel view" with the second push, and pan from there. Also, once the lower panel view is altered, even by just bumping the pan hat, the upper left button will bring back the "panel view", moving the view back up. This also effects panning in the "panel view" itself, as the upper left button will reset to initial "panel view" as well. This is very fast for in-cockpit work, like start-up and monitoring flight parameters and fuel. Really Good - got better. Bowie
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Yeah... Really likin'it. Bowie
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No, actually. It is you who have failed to understand the difference between Scale and Perspective. But don't let that interfere with your pantie-bunch. Enjoy. Bowie
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Disagree. Look at the center of this view, and then tell me if you can read the span gauge on the Mk-14. You won't see a speck in the sky, either. One is required to look, or point their nose, at the target to see and track it. Not perfect, but leaps and bounds ahead of this "arcade" nonsense. Requires Situational Awareness, and snap view/panning skills. Am fighting and beating Veteran and Ace skill level Bf 109-G6's in multi-plane combat, usually 12/12 or 16/16. Absolute fur-balls. Head-on-a-swivel is the only way to survive. But, with the improved view, spotting/tracking is possible out past a mile. And no cheats, like zoom/map/labels. Just pilot skill and the Mk.I eyeball. Bowie
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An Essential Mod for the P-51D-25, in conjunction w/ the new View configuration: Authentic_K-14_Gunsight_1.0_by_Magic_Zach This is simply outstanding. The gunsight is the focal point of a fighter. This one is immersive. Thanks, @Magic Zach Bowie
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Problem: There are none. Solution: 1. Cut-n-Paste the "gun" section from the "P-51D.lua" to the "A-20G.lua". 2. For each "BrowningM2": - Relocate the "muzzle_pos" to the A-20 G model. - Increase the "count" to 350. - Relocate the "azimuth_initial", "elevation_initial", "supply_position", and "ejector_pos" to the A-20 G model. Strafing. Bowie.
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Don't know where this is coming from. Generally fly 16 v. 16 fighter missions. - 12 P-51's, and 4 P-47's or Mk. IX's - 12 Bf 109's and 4 Fw 190's Skill Level per flight: American/British/German/Flight(8): (Leader/Wingman) 1st Section: (Ace/Veteran) - (Veteran/Trained) 2nd Section: (Veteran/Trained) - (Veteran/Trained) Knife fight in a phone booth. Bowie
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Into the wind. (at least on the Normandy '44 map) Bowie
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WWII - Second Flight Will Not "Follow" Player Flight.
Bowie replied to Bowie's topic in Mission Editor Bugs
Check-check... Have the AI Flights EVER followed the Player Flight? Please advise. @NineLine Bowie -
missing info DCS P-51D-25-NA: Cowling Gap at Firewall
Bowie replied to Bowie's topic in Bugs and Problems
Here ya go, @NineLine Cowling Gap.trk Bowie -
FMOptions.lua/mainWheelBrakeMomentMax = 3500.0 This is down from 8000.0, which was the problem. A little touchy, especially when light, but manageable, and better than 3000.0 for big swing corrections. For general runway braking, taxiing, and hardstand pirouettes, 3000.0 is pretty sweet. Bowie
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It appears that, in someone's haste, the generic P-47D\61st FS liveries, both D-Day and July, 1944, are sporting Lt. Col. FS "Gabby" Gabreski's 27 "kill" flags. This is a great skin, and Gabreski has tribute liveries for both. But it is unusable with an entire flight sporting 27 "kill" flags each. Any chance one of you livery-smiths could rectify this problem with a mod to the: DCS World OpenBeta\CoreMods\WWII Units\P-47D-30\Liveries\P-47D-30\61st_FS_1944 and 61st_FS_D_day\ "P47D_Fuz_Front_61st_FS_1944" and "P47D_Fuz_Front_61st_FS_D_day.dds" files, removing/painting over the flags, w/ the camo pattern underneath? TIA. Bowie
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Allied planes hit the German Rangefinder Kdo.G40 first thing, and the flak is impressive. On the other hand, German planes do not attack Allies Rangefinder (DRT) at all, and the flak is late and sporadic. Therefore, assume Allies Rangefinder (DRT) not functioning. Bowie
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Missing the point. Scale, not size. Perspective View... not actual Size. What the Pilot in the cockpit would see, not what you should see recreating a cockpit at home. No "arcade" panorama. This is head out the Left side, taxiing, looking back at the panel. Bowie
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The External View for this setup: OPTIONS\SYSTEM\External field of view = 55° Almost an exact match. Bowie