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vctpil

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Everything posted by vctpil

  1. The artillery can take up to 3 minutes to have a fire solution. See what happen after 3 minutes.
  2. Hi, Just a quick question : what is the purpose of the Disable action -x (Set frequency 131) in the new User Manual 2020 page 207 ? Is this action will enable at the moment all previous actions has been performed ? Thanks, Vincent
  3. Hi, Thank you very much, work perfectly. And you are right, I don't understand how the triggers and flags are working, seem so difficult to me. Cheers, Vincent
  4. Thanks for your reply. I suppose : Switched > Blue Unit inside trigger - Flag equals 1,1 > flag increase 1,1 Once > flag equal 1,2 > Red unit activate But the red unit does not appears.
  5. Hi, I would like to know if it is possible. I tried with flag increase, but something I don't understand. Once > Blue Unit inside trigger > flag increase 1,1 Once > flag equal 2 > Red unit activate Thanks.
  6. Coordinates are accurates if you record them with the tgp when you fly over the target.
  7. Thanks for your file and suggestion, and I will try your very interesting version. In the mean time, I have "finish" this version in attached, late activation of the SAM, and random re-activation after a HARM is fired to the SAM but not destroy it. Thanks to all. I need some vacation now! :lol::lol::lol: Test.miz
  8. I already tried 1222 and it works.
  9. Now this one : SWITCHED CONDITION (AGM88 inside zone) > MISSILE IN ZONE (AGM-88, 1, Red zone) > UNIT AI OFF (SA6) - FLAG ON (1) SWITCHED CONDITION (AGM88 outside zone) > TIME SINCE FLAG (1, 15) > UNIT AI ON (SA6) - FLAG OFF (1) 1. The SAM activate when the aircraft is entering its detection zone (the yellow circle) 2. I fire a HARM and the SAM de-activate when the missile is entering the red zone 3. The SAM re-activate 15 seconds after the HARM has enter the red zone Playing with the timing and the size of the trigger zone are apparently the only solutions to de-activate/activate the SAM, because there is no MISSILE OUTSIDE ZONE option.
  10. I tried this one, just to concentrate on THE problem (no more green zone to de-activate/activate the SAM) : SWITCHED CONDITION (AGM88 inside zone) > MISSILE IN ZONE (AGM-88, 1, Red zone) > UNIT AI OFF (SA6) 1. The SAM activate when the aircraft is entering its detection zone (the yellow circle) 2. I fire a HARM and the SAM de-activate when the missile is entering the red zone 3. When the missile is destroyed, the SAM DOES NOT RE-ACTIVATE I don't understand why the SAM does not re-activate because the conditions are filled.
  11. Hi, Wow, that's amazing, the way you are trying to solve the problem. The thing is the SAM detect the aircraft when entering its detection zone, not from the green zone. The first idea is to delay the activation of the SAM. This part is working with what I did. I am going to try with the missile only to see if this part is working correctly. Thanks a lot.
  12. Here's the last .miz in attached. If you test it, everything is working fine, unless that if you fire the HARM and it is destroyed, the SAM will not re-activate again. If someone can have a look, please. Thank you. Test 2.miz
  13. This is what I am trying to do : https://forums.eagle.ru/showpost.php?p=4242610&postcount=13 Instead of the time delay, I would like to randomize the SAM activation. There is different possibility from 1 to 4, with or without flag. At the moment I try to insert the point 5, nothing is working correctly.
  14. "Why do you insist on using flags?" Because I cannot use a random condition without flag, as far as I know. Switched Condition > FA18 inside green zone > Flag 1 On Switched Condition > FA18 outside green zone > Flag 2 On Switched Condition > Flag 1 is true > SAM AI On - FLAG 1 OFF Switched Condition > Flag 2 is true > SAM AI Off - FLAG 2 OFF Like that ? Still not working, the SAM still activate toot early.
  15. Let's take another example : The aircraft is flying toward the SAM, cross the detection zone (SAM de-activate), cross the green zone (SAM activate) Switched Condition > FA18 inside green zone > Flag 1 On Switched Condition > FA18 outside green zone > Flag 2 On Switched Condition > Flag 1 is true > SAM AI On Switched Condition > Flag 2 is true > SAM AI Off When the FA18 cross the detection zone, the SAM activate ?!? According to the second trigger, it should not, the FA18 is still outside the green zone. How can it be possible ?!?
  16. Thanks for your answer. This one is not working as I want, when the aircraft is entering the SAM detection zone, the SAM activate. I want it activate only when entering the green zone (smaller zone than the detection zone). For anything I tried, entering or exiting the zone and the SAM activate or not is working perfectly. When you introduce the HARM, everything stop working properly. Question : on your trigger 2, flag 1 OFF, is there a difference for the flag 1 to true or false ? In my logic, when the flag 1 off, it can't be true or false.
  17. I have read the new manual specifically for that, still don't understant. I am just trying to increase the realism of SAM with trigger and flags for 5 days already, and that does not work. https://forums.eagle.ru/showthread.php?p=4245333#post4245333
  18. MISSION START (SA6 AI OFF) > > UNIT AI OFF (SA6) REPETITIVE ACTION (FA18 inside zone, NO EVENT) > UNIT INSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI ON (SA6) REPETITIVE ACTION (FA18 outside zone, NO EVENT) > UNIT OUTSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI OFF (SA6) REPETITIVE ACTION (HARM inside zone, NO EVENT) > MISSILE IN ZONE (AGM-88C, 1, SA6 AI OFF) > UNIT AI OFF (SA6) - FLAG ON (1) REPETITIVE ACTION (SA6 random, NO EVENT) > FLAG IS TRUE (1) > FLAG SET RANDOM VALUE (1, 0, 100) REPETITIVE ACTION (SA6 AI ON, NO EVENT) > FLAG IS LESS (1, 10) > UNIT AI ON (SA6) - FLAG OFF (1) With the addition in red, the SA6 does not appear at all (no HARM fires). First appearance only concern the first two lines, so the SA6 must appears. Really don't understand. What kind of logic have FLAGs ?
  19. Hi, I tried a lot to play with FLAGs to create complex mission, but I always fail. Always. Thanks to all people that help me to solve problem via the forum, but the use of FLAGs is still really obscur to me. I am just unable to set a flag and be sure that is working as is suppose to, even by reproducing example found in the forum. So, please, a guide to specific use of FLAGs is necessary, in my opinion. Thanks.
  20. MISSION START (SA6 AI OFF) > > UNIT AI OFF (SA6) REPETITIVE ACTION (FA18 inside zone, NO EVENT) > UNIT INSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI ON (SA6) REPETITIVE ACTION (FA18 outside zone, NO EVENT) > UNIT OUTSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI OFF (SA6) REPETITIVE ACTION (HARM inside zone, NO EVENT) > MISSILE IN ZONE (AGM-88C, 1, SA6 AI OFF) > UNIT AI OFF (SA6) - FLAG ON (1) REPETITIVE ACTION (SA6 random, NO EVENT) > > FLAG SET RANDOM VALUE (1, 0, 100) REPETITIVE ACTION (SA6 AI ON, NO EVENT) > FLAG IS LESS (1, 10) > UNIT AI ON (SA6) - FLAG OFF (1) With that, the SA6 still always activate as soon as the HARM is destroyed. :cry:
  21. Hi, I tried to use a randomization event to activate the SA6 after its de-activation due to the HARM as follow : MISSION START (SA6 AI OFF) > > UNIT AI OFF (SA6) REPETITIVE ACTION (FA18 inside zone, NO EVENT) > UNIT INSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI ON (SA6) REPETITIVE ACTION (FA18 outside zone, NO EVENT) > UNIT OUTSIDE ZONE (FA18 Pilot, SA6 AI ON) > UNIT AI OFF (SA6) REPETITIVE ACTION (HARM inside zone, NO EVENT) > MISSILE IN ZONE (AGM-88C, 1, SA6 AI OFF) > UNIT AI OFF (SA6) - FLAG SET RANDOM VALUE (1, 0, 100) REPETITIVE ACTION (Delay SA6 AI ON, NO EVENT) > FLAG IS LESS (1, 50) > UNIT AI ON (SA6) - FLAG OFF (1) Is someone can explain why that does not work ? I enter the zone, and the SAM does not activate (I did not even fire the HARM). Thanks.
  22. Don't know why, when I edit the file, dcs doesn't want start. My screen stay black.
  23. Thanks for this version, sound interesting to understand how flags are working. Just a question, why using switched? Because the use of flag true/false?
  24. Quite difficult to explain like that. You have to use the X:COCKPIT PERFORM CLICKABLE ACTION() I am using the F/A-18C, and it is difficult to explain because there are some function I never find (or because there are not available yet). Refer to the new DCS user manual 2020 pages 154-155. Which aircraft are you flying ?
  25. alt.sanity, thanks you also, I did not see yours because I was writing my answer.
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