

gekoiq
Members-
Posts
274 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by gekoiq
-
Constant adjustment is the key. Your throttle should always be moving a little each way to stay with the tanker. You'll get used to it in time, feels wrong at first to be constantly fiddling with throttle, but that's how it's done IRL: constant adjustment, because you'll never get the ATC to max exactly.
-
Easy killer, lets calm down with the rhetoric a bit. The F-18 is every bit as "deep" as the Tomcat, just in a different way, you have much more complex systems and weapons and the tactics to go along with them, to learn in the Hornet. The Hornet is a more accessible jet for new pilots due to its easy going, pilot-friendly flight control system, not because it's any less "deep" or because it requires less passion or motivation to learn properly.
-
I also asked Wags in a thread and was told "no" because of a lack of public information on it.
-
F-18 is hands down the most straight forward of the 3. No VSTOL, modern FBW jet, modern user friendly interface, easy as hell to fly. Make no mistake it will take you a long time to get *good* at it and learn the systems and the advanced stuff, which there is a lot of. It's also the easiest to aerial refuel by a wide margin as well. It will also be the most capable when complete.
-
Better yet, just use MGRS from the ME or F10 map, its more accurate than DDMM.mmm and works better in the F10 map.
-
Yeah I'd think it would be a data cartridge function, when we get that in the future, but not positive. Would certainly streamline the process, finding-converting-entering coords isn't the worst thing in the world, but gets tedious at times.
-
Yeah, you can use PP mode, you just manually put in the coordinates using the DDI/UFC on the JDAM page in PP mode, you can do this on the ground before you take off. It obviously requires you know the coordinates, (which this thread has discussed in detail) Wags' video shows you how to enter PP coords.
-
They will not be more accurate, that is false, they hit very accurately to the laser-spot or coords they are given, the only limitation right now is not being able to self-lase and not being able to input precision coordinates. The TPOD is not used for every single JDAM/LGB drop IRL either, it's not a requirement for precision weapon employment, it's merely a useful tool for ID'ing a target and self-designation.
-
This is flat out false. Both are plenty accurate if you give them good data. This means for LGBs: you need a JTAC either Human in CA or added in the ME to lase for you, they are extremely accurate. Against a fast moving target the bomb might not have enough energy to hit the target if it is moving away from you or moving at a high LOS to the bomb. JDAMs: are extremely accurate if targeted on a waypoint in TOO mode, and in PB mode as well if the target is at the beginning of the second of the Lat/Long. ie: if the target is at xx*yy'zz.00", a good way to place targets in the ME is to put them at the lat/long as it ticks up to the next number. Put the target right where it goes from xx*yy'12" -> xx*yy'13" for instance and then use xx*yy'13" for your coords.
-
if you enter your intended speed for your TGT point (how fast you want/need to be flying to make your attack properly) it will adjust your speeds for the previous waypoints so that you can be at TGT X at Time Y going Z kts.
-
There is no TMS switch in the Hornet, the castle hat on the stick is called the Sensor Select Switch.
-
Why does the Hornet have the ability to change the Laser code in-flight?
gekoiq replied to Vitormouraa's topic in Wish List
We don't have the 54, Vito is only talking about the paveway2 and paveway3 bombs we have in the DCS Hornet module, which should not be able to do it. -
How are strike missions carried out?
gekoiq replied to TheSauvaaage's topic in Military and Aviation
To add on to this, IRL if the defenses are too extreme the mission would be scrubbed or assigned to another (stealthy or drone?) asset. The US doesn't risk fighters un-necessarily, fighters are too great of an asset. If it's not do-able with minimal or zero loss of life/airframes, it wont be assigned to a fighter squadron. -
Awesome news! Now how about that GBU-54 LJDAM ;)
-
See his previous response to me here: https://forums.eagle.ru/showpost.php?p=3681249&postcount=6
-
We have BRU-33 right now, which is not able to carry "smart" GPS/INS weapons that require the data connection to the aircraft. The BRU-55 has the data connections to allow "smart" weapons.
-
Whoa, we are getting the BRU55 and double GBU-38s per pylon now? This is a departure from previous statements.
-
No. Double JDAM requires the BRU-55 rack, which was not in service on legacy hornets in 2005, which is the year our Hornet is based on, therefor we will not get it in our DCS Hornet. Wags has confirmed this already in previous threads.
-
I believe pullback will automatically switch the Hornet to HARM SP mode with the threat locking you up set as the target, so all you have to do is pickle the missile.
-
No, the IR Mav has an infra-red tv display that shows up in the DDI with slewable cross-hairs, you slew the crosshairs onto your target and it locks it up. Here, watch this video on how to use IR Mavs: No pod, no coordinates, no laser required.
-
IR Mavs, the AGM-65F do not require a JTAC or laser, they are IR guided.
-
All depends on the spacing and such. In general it takes a lot of dumb ordnance to guarantee a kill on a tank. A pair of Mk20s dropped accurately directly on top of a tank or closely parked tanks will have a good probability of killing them. A single Mk83 dropped accurately within a couple meters of a tank will kill it. A single Mk82 dropped *extremely* accurately will kill a tank, but you have to pretty much hit it directly Dropping anything in pairs or more is going to up your odds of killing it. There is no magic bullet as far as bombs go right now for the Hornet, IR Mavs are the best way to ensure you get a kill, 4 Mavs = 4 dead tanks.
-
A line of multiple tanks? 8x Mk20s all dropped in one long stick: QTY: 8 Mult: 2 Int: 100-200-?' depends how long your 'line of tanks' is... MFuze VT EFuze Inst HT: 1500
-
The HT option is ONLY to tell the aircraft what the height of burst is set to so it can compute the impact point accurately. The actual HOB is set on the ground by the ground crew and cannot be changed in the air by the pilot, it is currently hard-set to 1500' in DCS so you will always want to set the HT to 1500 in the Hornet, or you won't get accurate drops. I believe I saw mention at one point of being able to change the HOB in the ME at some point.
-
I'd probably rank Star Wars as *slightly* more realistic than that SAM scene.