

Avimimus
Members-
Posts
1455 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Avimimus
-
Good points - except this one, which, I think, misses the mark. Based on the data posted by Eagle Dynamics the Su-25 was actually engineered to sustain high turn rates at close to its maximum speed, and could easily be described as much more manoeuvrable throughout its envelope. However, it seems to have sacrificed weapon load to do this (i.e. the A-10 is better in the low-subsonic range and can carry a larger bombload overall relative to its engine power).
-
can not reproduce Cant fire ATGM 9M114 and 30MM cant kill LEOPARD
Avimimus replied to Mainstay's topic in Bugs and Problems
Are you getting the lock tone/light (and holding for a couple of seconds)? Petrovitch won't fire unless you have the target in your crosshairs. -
Petrovich sturm misses high with about 55% hit rate
Avimimus replied to fargo007's topic in DCS: Mi-24P Hind
The closer the scan/designate cross-hair is to the target the faster Petrovitch will see it - if you put the menu cross-hairs directly over the target he'll even skip the target choice menu and lock the target immediately. -
I know! I guess we'll have to wait for the manual to be fully translated. It'd also be nice if Petrovitch called out approximate range estimates - it'd make it quite a bit easier to use the sights properly.
-
Petrovich sturm misses high with about 55% hit rate
Avimimus replied to fargo007's topic in DCS: Mi-24P Hind
Yeah, I created one mission where the trees always stopped the missile (Petrovitch will fire even if he can't see or hit the target! That might be an issue!). However, with a steady hand, I've gotten three anti-aircraft units in a single attack run using the Shturms... and honestly, I think 55% might be quite accurate for an average gunner in wartime conditions. -
Honestly, flying over convoys looking through the missile sight - I had this sense of how useful it would be to have an off-boresight turret mounted gun for attacking trucks at close range - one could take out three or more in a single pass! So I think it'd be quite useful and fun - even if it jammed after only going through half its ammunition supply. That said - anyone who isn't picking up the Mi-24 because of the fixed gun is being foolish - not only is the cannon effective, the aircraft is such an interesting joy to fly that you don't need any guns. It has quickly become far and away my favourite module (after the AJS-37 and the Su-25).
-
True, under the current level of modelling the differences wouldn't be as noticeable - however some of the differences would still exist even with the limitations in the current code. S-8D would have a lower blast radius than an S-8OFP1 but do somewhat more damage within that radius. It would also have less penetration than an S-8KOM (but likely have slightly higher damage overall). S-8S would likely have a higher blast radius than the S-8OFP but would do less damage (smaller fragments) and have even lower penetration. S-8 would have more smoke and worse penetration than the later S-8KOM (but would be useful for modelling an earlier time period). ...so even if just damage, blast radius, and armour penetration are modelled (as single values, and without actual fragment modelling) there is still room for quite a bit more variety. Even just making the more primitive first generation S-8 rocket (different propellant, less penetration) would be a nice addition.
-
It would be great to see more types of rocket/rocket warhead for each type of pod (depicting different eras and roles). Currently we only have on warhead for the S-5 and S-13 rockets, and two warheads for the S-8 (plus smoke and illumination 'warheads'). For instance, it would be nice to have the S-8B (anti-bunker/anti-runway), S-8S (flechette/small fragment), S-8D (FAE/blast) to go along with our S-8KOM (anti-armour) and S-8OFP (modernised multipurpose) warheads.
-
That is a pretty good list - I might add: 7) More noticeable cues regarding VRS entry 9) Also, I still kind-of want: - MBD racks or a configurable KMGU dispenser sequence (to allow multiple releases of bombs over a larger area when flying slower) - More variety of rocket warhead types (also, continuing to iron out Petrovitch's piloting - mine keeps flying into hills or entering VRS)
-
I agree entirely. Maybe have the 'scan wide' simulate a Mk1 human eyeball? ...and call out threats too?
-
Just a generic Wishlist thread for whatever the cheapest and fastest variant with a Yak-b turret is. I honestly would pay for a second module with the turret (after experiencing the effectiveness of the GUV pods and operating the missile sight). If the 23mm gun pods used by some export customers were added for this variant it would also provide an optional increase in firepower. Note: The earlier Mi-24D would also have the turret, and would be a better counterpart to an early AH-1 (if that ever comes about)... however, I think an Mil Mi-2URP would be the best choice if one wanted the MCLOS 9M17 experience... it'd also flesh out the light(er) helicopter role. That said, I also suspect that a Mi-24V would also be a better choice because it would have more systems over lap with the Mi-24P.
-
Well.... I'll miss the 57mm rockets on the Mi-8... I doubt anyone will accuse me of adding them to try to get an advantage online!
-
One last wish prior to the end of early access.
Avimimus replied to Avimimus's topic in DCS: AJS37 Viggen
Something of a mea culpa here: I was sure I'd read on the forums that this was possible, and even seen mention of the names of some pilots who managed to do it. But I haven't been able to find the quote on the forum and now I'm wondering if I dreamt that it was possible. So - sorry about this. I must say that the aerodynamics are fascinating, as is the engineering. So if I am dreaming, it is out of love for the module and design. Anyway, I suppose if I want the experience I ought to just fly with the landing gear down. P.S. That said - it might have been that there is a way to adjust the automatic trimming of the flaps while they are down (obviously with the landing gear down)... this could have been mentioned and I might have misremembered it. -
KMGU doesn't have to release bombs from all sections at once in real life. It would be more useful if we could control the rate of release of the bomblets when bombing at low speed from the helicopter. It would also be nice to have the MDB racks for the FAB-100 (as used in Afghanistan) so that we could carry eight of them on two hard-points. While bombing, and low altitude bombing, is rare in a helicopter - it was done - and it will be much more enjoyable if we can release multiple small bombs in a row (instead only two or four).
-
Military and Aviation News Thread (NO DISCUSSION)
Avimimus replied to topol-m's topic in Military and Aviation
-
Will we have the 9M120 Ataka(AT-9) for the Hind?
Avimimus replied to NightTrain's topic in DCS: Mi-24P Hind
There were rumours of a radar directed 9M120 for the Mi-28N... but I don't think anything came of it. -
I honestly prefer this approach. With the F/A-18 they refused to add rockets used on the Canadian Hornets because, while the weapons are cleared for use on the U.S. variants of the F/A-18 as well, they aren't actually in the inventories. Yet they give us a Canadian skin. So we're given a Canadian skin without the Canadian weapons - and told that this is somehow more realistic because we have to fit into American doctrine. It is pretty frustrating. I'd rather what you are doing - simply modelling the systems of the aircraft to the highest feasible fidelity and letting the operator decide how they are used!
-
I'm quite curious - what conditions does the CCIP sight work? I have noticed that pitching down (and flying at a medium altitude) tend to help... but I don't know what the actual constraints are - and it seems unpredictable (with the light often switching off just as I'm lining up on the target)!
-
I'm finding I'm much better with the Mi-8 too! I think having access to the CCIP gunsight on the Mi-24 has helped, as has experiencing the different handling.
-
missing info GSh-30-2K bullets disappearing
Avimimus replied to Avimimus's topic in Bugs and Problems
Hello, I tried making several tracks here is the issue: - To be accurate at long range the Mi-24 has to be going ~200 km/h - To stand a chance of hitting multiple trigger pulls are required and the flight time for the 30mm bullets at those ranges is long enough that multiple bursts are in the air This makes it very difficult to evaluate the range at which a shot was actually made. So I'm not sure how useful the track is to assess ranges. After missing the convoy - I also fire a few bursts on the road near the buildings in the hope of having a range reference. Observations: The rounds are still modelled even after the tracers burn out. However, they cease to be modelled/produce impacts shortly after the tracers burn out. Given the ballistic performance of these rounds against soft-targets extended the amount of time they are modelled after the tracers have burned out might be worth the edit. I do often engage anti-aircraft units in the 2.5km to 1.5km band... so trying to extend this to 3.0km or even 3.5 km is likely viable (although it might take several bursts to hit a target). 30x165_range_test.trk -
Hello, Somewhere between 2.5 and 3 km the bullets from the 30mm cannon are disappearing. However, thanks to the accuracy of the Mi-24 - I could actually aim at and hit targets at more than 2.5 kilometres! I've actually taken to engaging anti-aircraft guns and surface to air missiles at a range of 2.5-1.5km with the cannon before turning away... So having my first few salvoes 'vanish' in mid-air is actually making it harder for me to line up shots! P.S. I think the impact of vibration at the hardpoint attachment on gun pod dispersion may be too small. I also suspect that the effect of downwash increasing the dispersion of rockets is missing. However, the GSh-30-2K appears to be realistically amazing in accuracy/reach.
-
Hmm.... well, I don't have the AP yaw channel on - only the pitch damper... so I honestly don't think it can be the YAW AP which is doing it! No one to blame but me Yes, this is definitely the case. Sometimes I'll have it lower - but often I forget to reduce the amount of fuel!
-
not deleted by ed Unofficial roadmap thread deleted?
Avimimus replied to Sonoda Umi's topic in Chit-Chat
The first page is a bit out of date (as plans have shifted multiple times) - However, that thread was the only place consolidating news from the various 3rd party devs - it was a major reason why I regularly check the forums. -
Anyone found a good use to the grenade launcher?
Avimimus replied to Frag's topic in DCS: Mi-24P Hind
I honestly don't trust such opinions unless there are multiple sources. A NATO test pilot says 'The Mi-24 seems to produce slightly less lift in a hover than one flying forward slightly' and the Mi-24 is noted to have landing gear permitting a rolling take-off... and all of a sudden it becomes 'the Hind can't hover'. Someone states the the UPK-23-250 pod is lighter, more reliable, and more powerful than the GUV pod (which suffered numerous gun-jams - no doubt partly mitigated by having three guns per pod) and suddenly everyone is saying that the GUV pod is ineffective... Aircrews say they prefer the 30mm GSh-2-30 and all of a sudden the jam prone Yak-b's 12.7x108 is totally ineffective as a cartridge (and clearly not as effective as the 12.7x99).... etc. etc. -
Having watched the video - I'm pretty sure that is what is going on... I might even have been using one form of LTE to get into another form of LTE