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Everything posted by Taz1004
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I was half way done with Marianas and then side tracked with work. And then I'll be on long road trip to Montana. It'll probably be after 4th of July weekend I can start flying again. Isn't SA map still on early access? I normally would not mod a module still in development.
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Again, I cannot troubleshoot the issue if I can't duplicate it. And it doesn't happen on my end. This is simple texture swap and doesn't mess with placement nor collision. Do you have any other terrain mod?
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I already did Syria. Planning on Mariana and then PG next.
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What's SA map? I'm planning to do Mariana next and then Persian Gulf. I don't have any other maps and don't planning on buying any more so if I decide to do any other, maybe I'll just have to do it with 2 week trial.
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Updated to V2 Min textures added. Darker terrain to blend better with darker trees. Default Orange tree color and normal texture were not matched. Which caused flickers. Fixed. Darkened shrubs.
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Only downside may be that SteamVR motion smoothing might not work correctly. I have it turned off. But the card is strong enough that you don't really need it. I actually like it without ghosting on edge of cockpit frames caused by motion smoothing with Nvidia card.
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A simple solution of cockpit click in VR: Finger-ring touch mouse
Taz1004 replied to Jenson's topic in Virtual Reality
You can simply attach your VR controller to back of your hand. I use those wrist support they sell at Walgreens. Works great for upfront controls and MFD's. And I use button on my HOTAS as left and right click. Or I assume you can use these finger mouse for mouse clicks. -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
Ah, thanks. I'm not sure if that's effective tho. DCS is still generating the log entries, but just not writing into that one file. -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
How do you restrict writing to the log? Is it in autoexec.cfg? -
Could be just the shaders needed to be recompiled.
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VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
Errors are unavoidable when using mods. Ignore them as long as they don't cause crash. -
It is possible if you disable 3D trees and use billboard trees only. Should look fine from distance but it may not look good at closeup. If you want to see how bad it'll look close up, manually edit options.lua in Saved Games. Set "forestDetailsFactor" to 0. Then run the game. This will force the trees to be billboards at all ranges. And when they're billboards, you can pretty much put anything on it since it's just flat texture.
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I can't imagine how a texture swap can cause campaign to crash. But try deleting one zip file at a time (or introduce 1 zip file at a time) to see which file is causing it.
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VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
Included filelist.txt which shows you what each file does. You may delete ones you don't use for faster loading. You must not delete _helper.hlsl and _HMD.hlsl however. Updated for minor change in DCS 2.7.12. DCS VR Shaders mod for 2.7.12.23362.zip Notes This version is for compatibility only. Purpose of this version is to keep as much of Kegety's original as possible. As before, this version will have big compiling time when first launched. FXO and Metashader2 workaround still works. You can basically turn this into Simplex version by deleting files and folders to match that of Simplex. Some shader files had to be removed for compatibility as they are based on pre 2.7 shaders. -
V2 Min textures added. Darker terrain to blend better with darker trees. Default Orange tree color and normal texture were not matched. Which caused flickers. Fixed. Darkened shrubs. Darker Terrain V2 DOWNLOAD INSTALL: Extract into main DCS directory. OvGME or other Mod Manager recommended. NOTES: Not IC Safe For low flying helos, recommend using Forest Detail Factor of 1. And reduce Visib Range to compensate if necessary. For high flying jets, reduce Forest Detail Factor and increase Visib Range.
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VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
My sig -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
You CAN edit the default DCS one. Just copy that line from this mod's atmosphere.hlsl to default DCS one. -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
Open it with Notepad or Notepad++. Do ctrl+F and search for Taz1004. Last value before my name should be 0.5. Lower it to reduce haze. Default is 1. -
I'd probably get "punished" for making comparison but MSFS 2020 is very smart in this way. They release the planes in rough state and the community refines them. While they continue improving core and making paid add-ons. MS also provides the SDK for users to use. ED however continues to lock and encrypt more and more of DCS. I doubt they'll do anything close to what you're asking.
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Even tho this is plainly obvious issue that existed for years, they're just gonna ask you to provide track.
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You need to click "Views" in profiler to change the view to below. And either delete the additional Modes with Pinkie button or click on the Pinkie and assign something else. Then you can use Pinkie as normal button. By default, it gives you 6 additional modes. I suggest delete all other modes you don't use by clicking the X. Like below is mine. And I use pinkie, clutch, and all 3 mode button as normal button. And no idea about your second issue. Doesn't happen to me. There is Saitek clear calibration method you can try. Recalibrate the X-52 Pro Flight System axes: RegEdit – Logitech Support + Download
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Building new setup - please your advice
Taz1004 replied to assafm25's topic in PC Hardware and Related Software
Then read 8th post of THIS thread. Where I said "It'll be good regardless with both 3080 or 6900xt. Just offering another choice and decision is up to the OP." Perhaps you didn't read the whole thread but I'm just debating bus width which was brought up by Bossco versus total VRAM. And I did not argue with him on slower bus width of 6900xt because I agree that it is one of its weakness. But total VRAM is strength over 3080. Did I say 6900XT is best because it is mine? Did you read "I am aware that for tier to tier (3080 vs 6800xt), (3090 vs 6900xt), Nvidia is faster." I made it plainly clear that there are pros and cons on both cards. And that the OP has to choose based on his needs. And I never said 16GB is enough in all cases. DCS very well could "reserve" all of that too "depending on the mission" but it's much less likely to happen than 12GB wouldn't it? And that 3rd post clearly said it happened on Apache which is very early development. Is it clear now on where I was going on this? This was fairly civil discussion until you turned it personal and picking on semantics (reserve vs use). So you get to go on my ignore list. Bye. -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
atmosphere.hlsl Search for my name. Lower the value at the end. -
Building new setup - please your advice
Taz1004 replied to assafm25's topic in PC Hardware and Related Software
I don't think anybody knows how much VRAM DCS really "needs". But what we know is that DCS "reserves" more than 12GB if available. And maxes out under 12GB depending on the mission. And according to that thread, DCS doesn't reserve "all" 24GB of 3090. And certainly doesn't reserve "all" 16GB of my 6900xt either so we know there's headroom with those cards. It's same with RAM. DCS wont "reserve" more than 16GB if that's all you have. But we all know DCS needs more than that. -
IPD in DCS adjusts separation of left and right "in-game" camera. So if you INCREASE the separation, then you're basically making your "in-game" head bigger. Bigger the head, bigger the separation between eyes. Which in relation, you're making the world smaller. Imagine if you suddenly became a giant in real world, everything would seem small. And vice versa. But this will only affect things close to you. A car would seem a lot bigger to a 5 year old than to an adult. But a distant mountain would seem about the same size whether you're 5 year old or an adult.