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Taz1004

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Everything posted by Taz1004

  1. Was thinking about it but it's too large. Over 10GB. And it's matter of personal preference. For example, on top of normal and roughmets, I downsized diffuse texture of ground units too which I don't see but as a dot. By the way, these ground units have separate 2048x2048 texture for destroyed burnt model as the full model. Anyway, it would not be for someone who plays CA. I've also halved textures of aircrafts I don't have etc. So to make it as a mod, there'd be too many versions.
  2. If your system is on the lower end of the spec, not much can be done. Transparent objects are the most performance hungry feature in any game. Wherever there are transparency, pixels has to be calculated twice. One in front and one behind. If you have multiple smokes on top of each other, then it'll multiply exponentially. If the smoke is in the distance covering 100x100 pixels, performance impact will be minimal. But worse as you get close and fill up more of your screen. The full version of this mod has simpler transparency which should help. Which I believe is not in the IC pass version.
  3. Didn't know what all the fuss was about landing until I came across some wind in missions. Even with 4kts crosswind, this thing fishtails like crazy. I had to fine tune rudder. Take off is bad too. As soon as I turn off nose wheel steering, it turns even more and violently.
  4. Oh, I thought you were in US because you said USD. Didn't know you converted. This is discrimination.
  5. US. https://www.youtube.com/premium/family Maybe because you already have it?
  6. You must've got a deal. YouTube premium family is $18 now. Individual is $12.
  7. I doubt it. If a line of code causes 1GB of VRAM, it'd be considered a bug. But if textures do it, then it's a "Wishlist"
  8. It's Simple Transparency that's causing it. You can simply set it to 0 but then you'll lose simple transparency altogether. I fixed it in attached "forward_def_ps.hlsl" Also attached is NVG blur reduced in case anyone don't want blurry cockpit with NVG. "NVD_HDR_fx" Why is it blurry anyway? Is it supposed to be blurry? I used NVG goggles before and they were noisy but not blurry. Also, sun.fx looks like it's identical to default file. I think it can be deleted. NVD_HDR.fx
  9. YouTube takes 45%. And do we know if ED monetized their videos? If YouTube is putting ads on non-monetized videos, they take 100%.
  10. These are some examples of fully digitized voices today. From Amazon Polly Newscaster Voice Conversational Voice And most of them already have the API.
  11. Can you guys confirm this glowing border around the glass of A10C-II Aged cockpit with the mod? With the mod Without the mod
  12. When you say standard, do you mean without this mod? Or with full shader mod? Is it better with full version of this mod?
  13. I believe you can just delete /Saved Games/DCS/Config/View/SnapViews.lua to revert to default. You can also edit the values directly in the lua file.
  14. Based on when the smoke changes stages, the duration is constant to my knowledge. But I was never patient enough to wait 25 minutes to actually time it. The documentation also says "The duration of an effect can also be specified in code as a parameter when creating an effect." So it may not be exact 15 or 25 minutes. You just have to play with it.
  15. Thanks, that works too. I thought I only had to confirm Lat/Long. Didn't know I had to confirm Altitude too.
  16. Which one do you use?
  17. Actually smokeLifeC is for how long each particle lasts. Duration just below those lines and how long they emit for. It's in seconds. So by default 15 -25 minutes.
  18. This is why I suggested implementing actual Text to Speech engine. The current digitized voices are actually sound files from Microsoft Zira which is probably is the worst one. Text to Speech engine thesedays have gotten very natural with various accents. You can try them on your Windows Text to Speech setting. You need to download different accents however.
  19. I'll try if I can I go through them all. I'm just adjusting one mission at a time. And with above issue sorted, it seems like all I have to do is change the flight from F15C to F16C but this mission itself seems like have some bugs. The enemy aircrafts are all knocked out by ally SAM before I get there. So I'm now watching YouTube videos on how these missions are supposed to pan out.
  20. VRAM I don't think would show up in the log. And this is not so much the memory leak but the assets are unnecessarily too big. If you switch to another aircraft in multiplayer, you're loading all of his plane's textures. Which we know are not very optimized. Each other planes in multiplayer could be as big as 2GB. I optimized all the textures for myself. Even ground units. Everything runs so much smoother.
  21. So this everything works fine as is without dinking around with all the steps above if I just set my flight to start on the runway. It must be something I'm doing wrong in the cold start. Do you have to turn on MDS LVT after INS alignment? Edit: Okay, got it sorted. Have to use STOR HDG for alignment. I've been using NORM. Cold start tutorial I watched didn't mention this.
  22. Yes I am one of those who gets obsessed with % completion when there is one. Even playing RPG games like The Witcher, I'll gladly pick flowers for side quest when my GF is captured by the bad guys and need to go save her. Which is why I hate it. I think it's realistic that you miss some targets and allies take some casualties. But the war should still go on. But seeing that 75% completion number really bothers me. Is there way to remove that % completion number?
  23. I got the damn thing to land. Flag 51 for landing condition somehow wasn't being triggered. I changed the condition to prior flag and it landed. It still makes 1 circle before landing so you need to be patient. Learning to use ME is mandatory in this game. Edited mission attached. OPF_05.miz
  24. This is actually expected and unavoidable. It's especially worse if you have multiple displays such as Mav and TGP boresighted and drag those boresight as you turn. It's rendering 3 views and everything in VR is x2 so 6 views. I just try to avoid doing that and just turn on Mav only when necessary and have TGP slaved onto a point on the ground.
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