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Chain_1

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About Chain_1

  • Birthday February 17

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  1. @BIGNEWY PM'd you.
  2. Concur, I don't understand why major military bases, such as Al Udeid, are omitted in favor of purely civil fields. I understand having them if there is/was a military presence, but if I wanted to land at a civil field I would play msfs.
  3. To clarify, all tankers do use A/A mode for refueling, but you are correct when you say that not all give bearing. I can pm pics of my old checklist, the tacan panel, and the HSI displaying the information for a/a (all unclass of course) if you want.
  4. While fighters do use it between each other, "A/A T/R" should be the mode used for the tanker as well, if you do decide to use the tacan instead of your radar/datalink. "T/R" is for ground stations. IRL the tanker is setting "A/A T/R" so if you use "T/R" you wouldn't get any information from it. So this is still not implemented correctly. My source is me and the over 3000 hours I had in the 135, including as a FTU Evaluator and Receiver Instructor.
  5. I have the same issue, but only when I'm set up to export MFDs. If I change to single screen and the resolution of my monitor it works as advertised. Do you export any MFDs?
  6. To control those you need to add the Airboss slot in the mission editor and then select the role. Otherwise you're just up there to have a look around.
  7. I see it in this mission, and only this mission, as well. But clicking the offending OSBs (13 and 14) with both mouse buttons simultaneously does work to clear the issue. Weird.
  8. FWIW, I also hope this is added. Maybe it could be something added with the DTC, like the planned air-to-air assignments feature.
  9. This is a decent idea. Unless they replaced the PDLs with LEDs since I got out, they're pretty useless, especially during the day. Although it's worth noting that they also shouldn't turn on until you're in contact. What would really help people is adding a couple of antennae to the model and some texture work to add in the visual references that people use IRL.
  10. IRL they would be 63 channels apart. For the mission editor, you're setting what channel you want the fighter to put in for that tanker. The simulated tanker crew, in your example, would set their tacan to 64. You may already know, but air-to-air tacan uses Y, not X.
  11. It's not you. There's a thread in the bug subforum. For now, at least, you have to go into the mission editor and open and close the fuze menu by hitting okay, but you'll probably want to change the fuze settings anyway.
  12. The topics were essentially the same.
  13. I noticed the same thing today in the CBU-87/97 mission. After reading this, I went into the mission editor and opened that mission. I opened the fuse menu for only the 87s, changed nothing, and hit okay. After loading the mission, the 87s hit as expected, but the 97s hit way long. So for some reason, the old missions (at least the air starts) don't like the new fuse menu. Both munitions also hit as expected if fuse settings are changed as long as you hit okay in the fuse menu. After saving the mission, both work as expected.
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