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Rider1

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Everything posted by Rider1

  1. In the Hamburger hill mission you will be very lucky to get any MAV flavors to lock onto units sitting on the FARP texture within a safe engagement distance. Same applies to the FARP at the base of the Valley in Hardcore terrorists.
  2. Look at the ground for smoke from destroyed vehicles near your target area if possible. Adjust your aiming offset to let the wind blow those tiny little parachutes of love and joy over your targets. Smoke from nearby smoke stacks and chimneys may also be useful for Kentucky windage calculations.
  3. I am typically scanning for targets as far as the pod will let me all the way in to the target area. I have my jet on auto pilot 5 degrees nose up, scan many miles around the target area. I make mental notes of where the threats are and sometimes set some mark points. By the time I am around 20 miles out I am at 10 to 15K, flying level and already have my first pass already planned out. Shoot the closest threats first, then extend, reacquire the next and work my way in. Unless I am flying with my flight lead, then I just high cover him and shoot the red triangles he sends to me :) Just practice your pod-fu and you will become an expert at finding the air threats in no time. For tanks, and such, just fly low, visual, look for tracers coming up, and shoot them with your gun. Or put a pod on them, climb out for some altitude, come back around and CCRP a 97 down there. Edit to add.. In the pic you posted, lets say you know there are enemy down in that area but could not get tally, and didn't want to fly lower to search visually to reduce the risk of being shot at. What I would do is just drop a mark point using the MRK or Mark button on the up front controller. Then extend about 10 or so miles and slave the target pod to that mark point. Then set up a nice long orbit on auto pilot and work that area with the pod to try and locate the targets. Remember that the Mark will be right below your aircraft at the time you hit the button so adjust the direction of your search accordingly. Also remember to pull your head out up of the pod every once and a while, and look at where the pod seeker head marker is on your HUD. If its way off the side, turn your aircraft until you see the pod marker in your HUD. Many times I have been so focused on searching for targets and scanning every last street, alley or hillside, that I am now scanning area that is 20 or so miles away from the original target area without realizing it :)
  4. OUTSTANDING! And Happy New Year to you too!
  5. Cheers, fellas! Merry Christmas.
  6. Yea and its funny how on the pub servers that have missions that have warm start jets, those slots are usually the first to be filled. :) I will always take a warm start/air-start anytime available, even if the air-start jet is a bomb truck with 100% gas, I can work with that. The whole start start up, alignment process rates about a -1 on my fun/satisfaction meter. I do like to F2 and watch the other guys fly around when I auto-start, if it's enabled... or fold my laundry or something like that :) To each his own I guess.
  7. Post number 82. I user the centered tweaked version. :thumbup:
  8. I tried it in SP. Didn't work for me. Another question, in MP when my flight lead hands me off a target, I usually hit the ACK button to clear the new tasking prompt, and then designate the red triangle. What happens when I hit the Wilco button? Does something show up on his tad that shows I have received and am able to attack? Am I missing something by not hitting Wilco?
  9. So, hitting wilco will snap the SPI over the red triangle.. I didn't know that. This whole time I have been having to find the red triangle first, then moving the cursor over it and then making it the spi with the TMS.. Thanks, fellas for the tip, this will save some heads down time.
  10. The box version contains a game disc only. The manual (700 pages) and a few other guides in pdf format are also included on the disc. If you like having the physical disc and the box in your collection, then go retail. Any version you get right now though, you will have to patch the the latest 1.1 version anyway. I think steam and D2D are still one version behind? There is another patch being worked on that should be available to download in the near future as well.
  11. Wow that's a lot of un-passworded servers. I never see that many when I am online. Maybe they are off line during the times I play in this time zone? I usually see the big 3 that are almost always running and have at least one other person playing. (104, Stallturn and Going Ugly).
  12. Sunday Nov 27 11:49 PM GMT-8:00 Servers are loading for me.
  13. Nov. 28, 02:03:23 UTC Universal Time No servers, except the ones in my history.
  14. Would it be unreasonable to think that the P51 or whatever the Flying Legends may be will have its own standalone game play? It could use the DCS engine and may be able to fly in the modern DCS world, but why limit it it to that? Couldn't a Tiger tank or a Sherman simply be a T80 or BRDM re-skinned with adjusted hit values and mechanics? How hard is it skin new static buildings from the period and create WW2 scenarios and game play on the DCS maps? DCS is pretty good with simulating flying things, and branching into the WW2 warbird game world wouldn't be a bad thing at all, for the consumer or the company...
  15. I have a Book Called "Iron Claw" by Sherman Baldwin as a nugget Prowler pilot in the first Gulf War. He goes into detail about tanking from a 135 with the boom and drogue. The Navy pilots dislike it so much they have nicknamed it the "Iron Maiden, and reference it as that or the "Maiden" throughout the book. Excellent read if you haven't already. http://www.amazon.com/Ironclaw-Sherman-Baldwin/dp/0553577484/ref=sr_1_2?s=books&ie=UTF8&qid=1321264794&sr=1-2
  16. A commented template would be great maybe. :) I just want to remove a CBU 97 and add a tube of markers to Anti-armor #2 to use in MP.. but looking through the code and the tutorial in the link up there, my head exploded.
  17. Personally, DCS Pilot Simulator sounds like a bad idea to me. :)
  18. I lased a KA50 with the TGP and he chatted that his LWS was going crazy. :)
  19. The CCIP angle tolerances are different from the old 97s it seems, at first look. I have my HOF set at 1800 and the solid line is almost there. It blinks in and out.. I jut release dotted line and X in the pipper anyway. Liking the new 97s, just need a bit more practice with them.
  20. For me I would guess ten 97s, two 105s and a mav or two. Have better success with 97s CCRP at 1800 HOF, rather than CCIP... The angles seem harder to get than with the old 97s.
  21. So, if using the CCIP gun cross, (the one without the rings and dual pippers) which bullet type is following the pipper?
  22. I am not going down without a fight. If I can still fly, even heavily damaged, I am still going after targets until my plane disintegrates. If I am damaged and can't deploy weapons, I will sometimes act as SAM bait so maybe myself or the other guys who are looking down there can see where they are located. It's a game after all, and flying for 15 minutes back to base to sit and repair and then fly back out is 30 minutes of doing nothing except looking at virtual scenery rates close to 0 on my fun factor meter. :), unless I am flying with my squad, then it is more "by the book" in emergencies like that..
  23. I have the CH Pro throt and use the three finger tip buttons. Right button=right rudder. Left button=left rudder. Middle button kicks out CMs from both sides of the helicopter. I would like to have rudder pedals. They have been on my wish list for a long time, just not very high up :)
  24. I slave TGP to the waypoint in space, note the distance to the waypoint. Then move the TGP seeker down to the ground below the waypoint at that same distance as measured on the TGP. It gives me a pretty good estimate, then I refine my search from that point.
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