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JimBo*

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Everything posted by JimBo*

  1. Where is it? Found it... View, then Beacons. shows Navaids on current map.
  2. when Ai is loaded with just bombs in bomb bay, Ai will open doors and drop internal bombs, but if Ai has full bomb load it will only drop the the bombs on the wings. also the lead aircraft has the right wing light about a meter or so below the right wing, all other Ai mossies lights look good. Mossie Ai bombing internal and wing bomb.miz Mossie Ai bombing internal bomb.miz
  3. going to give a go... got to see what the channel map like and update mission accordingly.
  4. i thiink its one of the major failings... btw you forgot the redheaded stepchild I-16.
  5. you can resolve it yourself... take the time and effort to create your own mission and then put up your own server. then run it, manage a web page so everyone can see their stats and do it all for free... just a suggestion, why not continue this in Multiplayer Forum and let this thread get back on track?
  6. well its Korean war missions on server for now till the Mossie is released. maybe if my ego lets me, i'll include MW50 and some I-16s when it flips back to WW2...
  7. i do it on my server because of the time frame for the channel and normandy maps.
  8. where is it posted, its not in any forums i could find.
  9. where did you hear that the Mosquito will be barred on SOW on launch?
  10. here's an example mission AI will start after 5 min into mission. grp uncontroled.miz
  11. the K-4 has flares, the D-9 even has the port hole for the flare gun. why doesn't the D-9 have them, would be nice so i signal my wingman that my engine is still bugged?
  12. now that the map is due for release... what about the V1 locations? what about the Chain Home locations?
  13. Oh Basco... read into it again. "i think it just mean it won't be released before the the 9th." how you made the jump to "come on mate get yourself a beer,..." take your time we got all month or longer. wheel chocks.
  14. i think it just mean it won't be released before the 9th. to be sure only time will tell.
  15. not that i'm suggesting that i'd be fore an early release... but isn't it standard to complain about missing items and annoying bugs for modules regardless of the release date?
  16. then hopefully fly till engine loses power or just quits.
  17. what aircraft do you fly, Maps and do you have the WW2 assets pack? are you using Beta version or Stable version of DCS?
  18. mission type suggestions, or what do you think should be the layout?
  19. possible to see a copy of your mission?
  20. runs fine for me. you may need to reduce the number of AI perhaps use a few "static" and see if it runs better. not so bad if you create just one P-47 instead of a whole group. assign it a couple targets, then a waypoint with targets and do so till it uses all its ordinance. then copy, go an change the targets or the the order of the targets so they don't over lap test. then add more aircraft to each group if needed.
  21. close air support plane fix.miz close air support plane fix.miz
  22. use control overlay. some use stab... some don't. i find without stab controls are more reactive/not so laggy. before takeoff always preset trim. aft and just a little to right. pull collective slowly till wheels light, the point just before wheels start to lift from ground... using anti-torque, adjust trim so aircraft doesn't tilt/roll or move forward or backward. if aircraft starts to get away form you, reduce collective and go full weight on wheels... repeat till aircraft inputs need just small inputs to remain light on wheels without tilt/roll or forward or backward movement. once aircraft can remain light on wheels. look at overlay and take note of anti-torque input needed for aircraft keep a constant heading... not to turn left or right. reduce collective slowly to full weight on wheels. do not retrim. once that is mastered. pull collective till wheels light remembering where torque inputs to keep heading. pick a visual que about 15 ft in front of aircraft and increase collective slowly, use small inputs... every input used will require use of the anti-torque pedals and then adjustment of collective. its a balancing act... like learning to ride a bicycle. you struggle for awhile then one day it just clicks... some struggle more and some less.
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