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Marroux

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Everything posted by Marroux

  1. Aloha, AI units do not always behave like player units.
  2. Aloha, I have the same problem with the USNS Patuxent. Changing the GT.Landing_point has no effect; It could not be a problem of the collision model ?
  3. USS San Antonio LPD-17.lods.ship_wake
  4. Hi, The path is : C:\Users\XXXXX\Saved Games\DCS.openbeta\Mods\tech
  5. Hi, Same for me : objects are correctly positioned and no problem with the flag.
  6. Plane discreetly lent by Great Britain...
  7. Hi, I thought that the first value corresponded to the position of the tip of the wake with respect to the ship (this position should correspond more or less to the bow of the ship). Am I wrong ? With shipWakeSize = {255, 40} for the CDG : With shipWakeSize = {290, 40} :
  8. Hi, Below is a link to a theme for the USS America. https://transfert.free.fr/cyPUVU To be added to the entry.lua file : The text for the encyclopedia is to be placed in the directory \Saved Games\DCS.openbeta\Mods\tech\USS America LHA-6\Encyclopedia\Ship French version : USS America LHA-6 (french).txt US version : USS America LHA-6 (english).txt Thanks again to Admiral189 for this achievement which is by far my favourite mod.
  9. Hi, No way to create an RTF description for a package. Is there an example package? Thank you for your help...
  10. Hi, Ship wake files for FREMM Aquitaine Aquitaine D650.lods.ship_wake
  11. Hi, You need simply add the file USS America LHA-6.lods.ship_wake in DCS.openbeta\Mods\tech\USS America LHA 6\Shapes
  12. Hi, I can't get the F35B VSN to land, either on aircrafts carrier with arresting cables (Charles de Gaulle, CNV 71, Kuznetsov) or ramps (L61, Hermes, Principe de Asturias...) or others (LHA 6, Mistral, Tarawa): it always ends in a dive. Does anyone know why this problem persists?
  13. Aloha, I believe that this is not a problem with the ship but with the VSN F35. Whatever the ship the F35 AI is able to take off but it dives into the sea on landing.
  14. Hi, Here for LHA-6 USS America... USS America LHA-6.lods.ship_wake
  15. Hello, Soyons fous...pourquoi pas un Suffren ? Let's be crazy...why not a Suffren?
  16. Aloha, J'ai modifié les roulages pour le Principe de Asturias. - 5 positions au décollage - 4 à l’appontage - 6 positions pour les hélicoptères Fichiers lua sur demande... I modified the rolls for the Principe de Asturias. - 5 positions at take-off - 4 at landing - 6 positions for helicopters PDA_RunwaysAndRoutes.lua Principe_de_Asturias.lua
  17. Hi, Can you tell us the role and parameters of the function GT.encyclopedieAnimation ?
  18. Hi, You need to add this line in uda.lua : mount_vfs_liveries_path (current_mod_path.."/Liveries") The name of the directory containing the liveries is the one in the uda.lua file: All three liveries also have Russian nationality: So you have to choose Russia as country, or remove the "countries" part
  19. Hi, By removing the collision model, it works. The player helicopters are perfectly positioned. But no way to have a custom wake...
  20. Hi, same thing for the Ka 50: for the French tiger too...
  21. Hi, With a height of 5.8 the positioning of the AI helicopter on the platform is fine: For the player helicopter, it's a different story: an explanation?
  22. Hi, no way to add a wake, is this due to the lack of a lods file or collision model? in fact, we can :
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