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Marroux

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Everything posted by Marroux

  1. Hi, no way to add a wake, is this due to the lack of a lods file or collision model? in fact, we can :
  2. Hi navyBtown, The link for Tarantula Class Corvette work fine for me. the problem may be with your browser: dropbox links no longer work on all browsers.
  3. There is the Kirov:
  4. Hi, For me, Only the textures of the auxiliary boards seem to be missing... version 2.7.10.19473. the link no longer works...
  5. Aloha, J'ai eu un problème de texture avec les canons - I had a texture problem with the cannons: Après de longues heures de recherche je suis arrivé à ça - After many hours of research I came up with this : En fait les textures manquantes sont présentes dans le mod Clémenceau (CLASS CLEMENCEAU et SUPER ETENDARD PACK VERSION 004 FOR 2.72). Il s'agit des fichiers suivants - In fact the missing textures are present in the Clémenceau mod (CLASS CLEMENCEAU and SUPER ETENDARD PACK VERSION 004 FOR 2.72). They are the following files:
  6. is a docking with the ISS possible?
  7. Hello Eric et Patrick, Je ne parviens pas à faire fonctionner le mod. Je le positionne dans l'editeur de mission, je peux visualiser le navire en 3D dans l'éditeur mais plantage au lancement de la mission (message : DCS a cessé de fonctionner). J'ai enlevé tous les mods (tech et aircraft ) de Saved Game : le résultat est le même.. Il y a une astuce ? Exellente initaitive par ailleurs ! I can't get the mod to work. I put it in the mission editor, i can see the ship in 3D in the editor but it crashes when launching the mission (message : DCS stopped working). I removed all the mods (tech and aircraft) from Saved Game : the result is the same. Is there a trick ? Excellent initiative by the way!
  8. Hi, I have disabled the lines from 319 to 554 of the Weapons.lua file (by enclosing them in --[[ and --]] ). It works.
  9. Hi, I have the same crash. In my case it is an incompatibility with the Su-57 Felon. The log file indicates : ERROR Scripting: DUPLICATE not allowed :weapons.missiles.P_77, from C:\Users\xxx\Saved Games\DCS.openbeta\Mods/aircraft/Su-30MK_SFM/Weapons/Weapons.lua
  10. Le père Noël est déjà là... Merci à vous et bonne fêtes
  11. Hi Absolutely, it works perfectly...
  12. Hi Most mods (and all of Admiral189's) are installed in the C:\Users\user_name\Saved Games\DCS.openbeta\Mods\tech (or Mods\aircaft for aircraft) directory.
  13. Hi, I am using the DCS Open Beta 2.7.8.16140 and the latest version of the mod provided by Hawkeye60 (Northrop Grumman MQ-4C Triton V 2.7.8_J) with FC3.
  14. Hi, It is "only" an imminent future. https://www.navalnews.com/naval-news/2019/10/naval-group-starts-construction-of-amiral-ronarch-french-navys-1st-fdi-frigate/ https://www.seaforces.org/marint/French-Navy/Destroyer-Frigate/Amiral-Ronarch-class.htm https://fr.wikipedia.org/wiki/Fr%C3%A9gate_de_d%C3%A9fense_et_d%27intervention Model of the French FTI (Frégate de taille intermédiaire) frigate concept, exhibited at Euronaval 2016 by Borvan53
  15. Hi Admiral, Better, better and better! Let's wipe the slate clean! We must dream bigger! ...................D 660 FS Admiral Ronarc'h Expected in 2025...
  16. Hi, the mod works perfectly now. Thank you Hawkeye60 for this one and also for all your work...
  17. Hi Hawkeye60, After installing the Mod DCS does not start anymore. No error message, just a stop of the launch a few seconds after the DCS splashscreen starts. Once the mod is removed everything works. Any idea where the problem is?
  18. Hi Enrogue, Can you give us a complete .ship_wake file as an example?
  19. Hi, The HMS Hermes 1969 is a stand-alone mod of the HMS Hermes R12.
  20. Hi toan, you can find it here : 1969 version : https://drive.google.com/file/d/1c1rruRcrw43pns8DQBsnhNmNrGpC5RaR/view?usp=sharing
  21. Christmas is coming. Santa's address: north pole, third bear on the left...
  22. Hi, I noticed an inappropriate behavior of a type of vessel in DCS. It concerns the wake of submarines. This behavior appears for all types of submarines, from different designers (SSK 663 from ED), from third party (Type_093 from Deka Ironwork Simulation ) or from independent mods (USS Los Angeles SSN-688i from Admiral189 or Oscar-class Project 949). Here is its manifestation: the wake is perfect when the submarine is on the surface. When the submarine dives the wake disappears completely (not on all models, some do not use the GT.sternEffectDX parameter). When the vessel returns to the surface, the wake does not reappear. Is this a parameterization issue or is it the DCS simulation model that is not designed to implement this behavior?
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