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Everything posted by Marroux
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DOWNLOAD EC 665 TIGER by the Cuesta Brothers
Marroux replied to Patrick56's topic in Utility/Program Mods for DCS World
Salutations, Une mise à jour du tigre est-elle dans vos projets ? ...et encore merci pour votre l'ensemble de votre oeuvre dans DCS... Marroux -
Hello, There are two sections in this splendid mod (merci encore Eric & Patrick - Dieux vivants): - The flyable planes which must be installed with JSGME (mod installation application) in the game base directory (\Eagle DynamicsDCS World) - The AI : you just have to copy the AI PACK 1940 BATTLE OF BRITAIN directory in "Usuarios / xxxxx / Juegos guardados / OpenBeta / Mods / Aircraft" after having unzipped the AI PACK 1940 BATTLE OF BRITAIN.7z file
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Hi, there is this : VPC-Airfield Equipment 1.0.0 here : https://virpil.com/en/news/58-vpc-airfield-equipment-dlya-dcs-world
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Hello, Most mods are developed by passionate volunteers. Simple users like me can only thank them and congratulate them for their work.
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Sikorsky CH-53E Super Stallion
Marroux replied to Dweeeeb's topic in Flyable/Drivable Mods for DCS World
Hi, Did you install it in C:\Users\xxxx\Saved Games\DCS.openbeta\Mods\aircraft? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi, Pages not found on seaforces-online for the Halifax class Helicopter Frigate (404 not found). Are the Canadian secret services involved? -
Requires 310 GB free to install with
Marroux replied to AKA_Clutter's topic in Installation Problems
Hi, On my PC, version 2.7 takes 92.4 GB... -
DCS Super Hercules mod by Anubis
Marroux replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Hi, Have you tried to install it in User\DCS Openbeta\mods\aircraft ? -
Hi, The Kiev, perhaps ?
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LHD JUAN CARLOS I (L61) MOD
Marroux replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Hi, Same thing for me (DCS 2.7) than for tagentorf... this does not detract from the excellence of your work, thank you again for your ships. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi, The CVA-01 Queen Elizabeth proposed by Cdodders was not built (4 ships planned and cancelled). The T-Pap model is the current HMS Queen Elizabeth (R08) armed in 2017 (thanks Wikipedia). There is also this version (by Joe45) https://www.digitalcombatsimulator.com/fr/files/3314593/ Less accomplished but not uninteresting. The one from T-Pap is lighter (108Mb against 360) -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, Here is a pdf with screenshots in different situations. Positionnement Aquitaine.pdf Regarding the positioning of static objects in the mast, I don't understand. If the object is not linked to the ship, it does not appear. When it is linked, you can position it wherever you want. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, I used the setting GT.Landing_Point = {-60.425, 5.3, 0.0} . The effect is perfect for AI or flyable helicopters. Those placed as static objects continue to levitate above the deck. On the Tarawa (for example) the AI and static objects are correctly positioned in contact with the flight deck (pretty much). Is there another (hidden?) position parameter for static objects or is it related to the 3D model? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi toan, What I mean is that setting the height of the flight deck by the z-parameter of GT.Landing_Point only has an effect on AI or flyable helicopters. Those placed as static objects continue to levitate above the deck. This is not the case for a ship like the Tarawa: AI and static objects are correctly positioned in contact with the flight deck (more or less). -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Here it is. The z parameter in GT.Landing_Point seem have no effect on position of static objects Aquitaine D650.lua -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Pappy2, Static objects remain above the flight deck. I didn't find anything for that. Same thing for the piloted helicopters. On the other hand for the AI, I was able to modify the landing behavior: Here are the modifications on Aquitaine D650.lua : -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Sur le site "Le marin" : La frégate Fremm "Normandie" en essais en Méditerranée -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, Many thanks admiral for this FREMM which completes the French fleet. I will nominate you for the DCS Naval Community Medal of Honour for services above and beyond the duty. If I dared...how to effectively protect this task force? maybe.... https://www.seaforces.org/marint/French-Navy/Submarine/Rubis-class.htm -
Hello, J'ai essayé de modifier la texture de la frégate La Fayette pour placer le hangar hélicoptère à tribord (et le rail de transport) comme sur les navires IRL. I tried to modify the texture of the frigate La Fayette to place the helicopter hangar on the starboard side (and the transport rail) like on the IRL ships. …résultats moyens : 2 portes de hangar alors que la texture semble correcte ... results: 2 hangar doors when the texture seems correct Texture d'origine (Original texture) : Nouvelle texture : New texture : Une idée ? Any ideas ?
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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Maybe they bought a second hand one on ebay?