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Everything posted by Marroux
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, Is this custom mod for the F35B available? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, Simply add the following line to the USS Bainbridge CG-25.lua file: GT.WS[ws].LN[1].show_external_missile = false -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Even when it works, the flow is low.... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, Dropbox is less problematic and faster than sync.com... Is it possible to have an alternative download link? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hello, Here is a screenshot of a discord that talks about lags in relation to the EDM ShellNodes. Do you think this has anything to do with my FPS issue? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, Yes, only with some ships : LPD Foudre, Sirocco , USS Oak Hill, Blue ridge.. No problem with the USS Constellation, D651 Normadie, Sacramento, USS America or USS San Antonio.. The old version of the USS Oak Hill also works... I have a minimal installation of DCS on another PC (no other mod): the anomaly is the same.... Enigma remains.... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Hello, As Admiral says, I have some FPS issues with some (rare) ships. For the USS Oak Hill, I have 13 FPS with a playable aircraft and 33 FPS with the AI version of the same aircraft (test done with the AV-8B and the Cuesta brothers' Tiger). I would like to know if anyone among you notices this phenomenon, or if it is a personal curse? -
South Atlantic Map early access release note
Marroux replied to myHelljumper's topic in South Atlantic
Aloha, Do you have a link to the Razbam discord? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, Admiral has fixed the problem for the D651 and will make it available soon. I assume the LPD Foudre will follow. Many thanks to Admiral. He should be awarded the DCS Medal of Honor... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha, This is the MASS section in the file D651_Normandie.lua : Same thing for the LPD Foudre it works ! Thanks to RustyGunner -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Same version for me... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
Aloha Admiral, Same thing for me as for Pappy2: The D650 Normandie appears in the ME, but not in the game. -
LHD JUAN CARLOS I (L61) MOD
Marroux replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Aloha, Perhaps here : https://desdemicabina.gumroad.com/l/qzoed?layout=profile -
Aloha, Thank you for this wonderful mod. A question : to make a ship drivable, is it only on the lua or do you need a specific edm ?
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Swedish Military Assets for DCS by Currenthill
Marroux replied to currenthill's topic in Static/AI Mods for DCS World
Aloha, I don't have fiber optics yet. As the file is big, the download on google drive is very long, the difficulty is that it is not possible to resume a download that has been interrupted. Result : 6 download attempts failed with 1 GB to go... Is it possible to split the file in 2 ?- 460 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World
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Aloha, To add in the file ssgn_kursk.lua for the realism of the wake during the dive : --**************************************** -- Configuration du sillage - modifications by Marroux --**************************************** -- {depth, fx_dx, fx_len, fx_width) -- Depth : profondeur à laquelle s'appliquent les caracteristiques du sillage -- fx_dx : distance from stern to stern fx position / distance de la poupe à la poupe position fx -- fx_len : distance from bow to stern fx / distance de la proue à la poupe fx -- fx_width : largeur de la trainée à l'arrière du sous-marin -- les profondeurs sont en mètre : 1 pied = 0.305 m / 1m = 3.28 pied GT.sternEffectDX = { {0.0, 8.0, 40, 15}, {0.0, 8.0, 40, 15}, {5.5, -27.0, 40.0, 10.0}, {7.0, -27.0, 40.2, 1.0}, {9.0, -27.0, 40.2, 1} }
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Aloha, Below the LSO view for the CDG (Left Alt F9). -- ************************************************************************************ -- * * -- * LSO view Modification par Marroux * -- * * -- ************************************************************************************ --Landing Signal Officer Left Alt + F9 local LSO_Station = { HQ_model = "empty", -- Model of LSO position dockConnector = "POINT_GUN_03" , -- The connector name for LSO hide_argument = 821 , --[[ {X,Y,Z,angle} X : position avant/arrière (+ vers l'avant / - vers l'arrière) Y : Altitude (+vers le haut / - vers le bas) Z: position babord /tribord (+ vers tribord / - vers babord ) angle: angle horizontal initial de la vue (90 vers babord, -90 vers tribord, 0 vers l'avant, ) --]] cameraPos = {49.0 , 27.5, 7.5,0.0}-- Position de la caméra : verrière avant } GT.Stations = { LSO = LSO_Station, } GT.LSOView = { cockpit = "empty", position = { --[[connector = "LSO_VIEW", ]] offset = {0.0, 0.0, 0.0, 0.0, 0.0}--this offset has no effect but the line needs to be here } } -- ********************* LSO view fin de la modification par Marroux **********
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Marroux replied to Admiral189's topic in Static/AI Mods for DCS World