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Marroux

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Everything posted by Marroux

  1. Aloha, Is this custom mod for the F35B available?
  2. Aloha, Simply add the following line to the USS Bainbridge CG-25.lua file: GT.WS[ws].LN[1].show_external_missile = false
  3. Even when it works, the flow is low....
  4. Aloha, Dropbox is less problematic and faster than sync.com... Is it possible to have an alternative download link?
  5. Hello, Here is a screenshot of a discord that talks about lags in relation to the EDM ShellNodes. Do you think this has anything to do with my FPS issue?
  6. Aloha, Yes, only with some ships : LPD Foudre, Sirocco , USS Oak Hill, Blue ridge.. No problem with the USS Constellation, D651 Normadie, Sacramento, USS America or USS San Antonio.. The old version of the USS Oak Hill also works... I have a minimal installation of DCS on another PC (no other mod): the anomaly is the same.... Enigma remains....
  7. Hello, As Admiral says, I have some FPS issues with some (rare) ships. For the USS Oak Hill, I have 13 FPS with a playable aircraft and 33 FPS with the AI version of the same aircraft (test done with the AV-8B and the Cuesta brothers' Tiger). I would like to know if anyone among you notices this phenomenon, or if it is a personal curse?
  8. Aloha, Do you have a link to the Razbam discord?
  9. Aloha, As far as I am concerned I see them... OpenBeta 2.8.3.38090
  10. Aloha, Admiral has fixed the problem for the D651 and will make it available soon. I assume the LPD Foudre will follow. Many thanks to Admiral. He should be awarded the DCS Medal of Honor...
  11. Aloha, This is the MASS section in the file D651_Normandie.lua : Same thing for the LPD Foudre it works ! Thanks to RustyGunner
  12. Aloha Admiral, Same thing for me as for Pappy2: The D650 Normandie appears in the ME, but not in the game.
  13. Aloha, I found this that I had tested for the "Principe de Asturias" of the Cuesta brothers. - 5 positions at take-off - 4 at landing - 6 positions for helicopters PDA_RunwaysAndRoutes.lua Principe_de_Asturias.lua
  14. Aloha, Here is a drivable version of the LaFayette frigate (inspired by the Civilian Assets Pack - Navy v2.0 mod from Eight Ball) with a drivable artillery piece (inspired by the Admiral Kasatonov mod from Admiral 89). la_fayette.lua
  15. Aloha, Perhaps here : https://desdemicabina.gumroad.com/l/qzoed?layout=profile
  16. Aloha, Thank you for this wonderful mod. A question : to make a ship drivable, is it only on the lua or do you need a specific edm ?
  17. Aloha, I don't have fiber optics yet. As the file is big, the download on google drive is very long, the difficulty is that it is not possible to resume a download that has been interrupted. Result : 6 download attempts failed with 1 GB to go... Is it possible to split the file in 2 ?
  18. Aloha, More info here : https://fr.wikipedia.org/wiki/Porte-avions_de_nouvelle_génération
  19. Aloha, Admiral_Kasatonov.lods.ship_wake
  20. Aloha, To add in the file ssgn_kursk.lua for the realism of the wake during the dive : --**************************************** -- Configuration du sillage - modifications by Marroux --**************************************** -- {depth, fx_dx, fx_len, fx_width) -- Depth : profondeur à laquelle s'appliquent les caracteristiques du sillage -- fx_dx : distance from stern to stern fx position / distance de la poupe à la poupe position fx -- fx_len : distance from bow to stern fx / distance de la proue à la poupe fx -- fx_width : largeur de la trainée à l'arrière du sous-marin -- les profondeurs sont en mètre : 1 pied = 0.305 m / 1m = 3.28 pied GT.sternEffectDX = { {0.0, 8.0, 40, 15}, {0.0, 8.0, 40, 15}, {5.5, -27.0, 40.0, 10.0}, {7.0, -27.0, 40.2, 1.0}, {9.0, -27.0, 40.2, 1} }
  21. Aloha, Below the LSO view for the CDG (Left Alt F9). -- ************************************************************************************ -- * * -- * LSO view Modification par Marroux * -- * * -- ************************************************************************************ --Landing Signal Officer Left Alt + F9 local LSO_Station = { HQ_model = "empty", -- Model of LSO position dockConnector = "POINT_GUN_03" , -- The connector name for LSO hide_argument = 821 , --[[ {X,Y,Z,angle} X : position avant/arrière (+ vers l'avant / - vers l'arrière) Y : Altitude (+vers le haut / - vers le bas) Z: position babord /tribord (+ vers tribord / - vers babord ) angle: angle horizontal initial de la vue (90 vers babord, -90 vers tribord, 0 vers l'avant, ) --]] cameraPos = {49.0 , 27.5, 7.5,0.0}-- Position de la caméra : verrière avant } GT.Stations = { LSO = LSO_Station, } GT.LSOView = { cockpit = "empty", position = { --[[connector = "LSO_VIEW", ]] offset = {0.0, 0.0, 0.0, 0.0, 0.0}--this offset has no effect but the line needs to be here } } -- ********************* LSO view fin de la modification par Marroux **********
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