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SilentEagle

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Everything posted by SilentEagle

  1. I'm not sure how I will handle vegetation and buildings yet, gonna finish the textures and terrain mesh refinement first. There will definitely be some areas containing buildings and objects, but certainly too much terrain to do that all by myself. The terrain mesh is 1/3 arc second, or 10m resolution. The textures are 2.44m/pixel.
  2. Central/Northern California map I'm making. :) Check it out here: http://forums.eagle.ru/showthread.php?t=64947
  3. Thought I'd take a stab at making some photorealistic scenery for FC2. Yea, I know you can get this in FSX, but not everyone enjoys cruising around in there (like me). The terrain will cover approx 40,000 square km surrounding San Francisco. This is very much a WIP, but here are the initial tests in the northern part of the terrain. Believe me, it is nothing short of breathtaking in game! A video will come at a later time.
  4. Any progress or breakthroughs, Bucic? Can't wait to see haze like this!
  5. One is being worked on: http://forums.eagle.ru/showthread.php?t=45658
  6. Talking about Global Mapper you dork lol
  7. It just runs super slow and takes minutes to reload the view every time you move cause it's dealing with so many high res texture tiles. I know you can turn off the imagery, but that is a pain. Is there any way to make it appear lower res in the window to make it run faster?
  8. 40,000 square km surrounding San Francisco. My problem with the high res textures is that global mapper just can't handle it.
  9. Awesome! Can't wait to see what you're working on.
  10. Alright fixed the black box issue. Make sure to always check your texture resolutions, as global mapper doesn't do a perfect job of cutting them to exactly square dimensions. 60 of my 336 textures were 512x510 and 60 were 512x514. Now I need to figure out how to get 1024x1024 or 2048x2048 tile imagery.
  11. WOO! Finally got it working. Word of advice, don't follow the naming pattern of the .doc tutorials that show the texture files with spaces in the name. Make sure you use underlines. :( Does anyone know what could be causing this issue?
  12. Thanks for the tips cctoide! I will surely try them out later. On a side note, I'm starting to wonder if I should just reinstall max and the plugins, because I still can't get an export to work. Any land.lsa2 file that I export with the debug version gives me a 5 kb sized file, and any lsa2 file I export with the release version will not allow my game to start. I've had no issue exporting airports and getting them to work, but this land stuff just ain't working. I've even tried importing the game's lsa2 file and reapplying textures to a certain section and checking all materials to make sure it's perfect, and that doesn't even export right.
  13. Any updates on this mod?
  14. I haven't encountered the issue you are talking about, but I haven't tried adding trees via the mission editor. All trees in my scenery mod come from Birdy's mod from FC1. I made modifications to his .scn file by decompiling and recompiling, but it only worked with the FC1 .scn file. In any case, you can use the FC1 scenery file that Birdy made if you aren't flying at a new airbase from FC2. This is what our team does. The reason I needed help here with the mission editor was to add new objects to the game and be able to place them (such as our tool cart or show center truck), but I didn't try with trees. Also my objects are working properly above ground. One thing you can check is opening the mission file with a text editor, finding the trees you added, and checking their respective altitudes. It should be listed next to their UTM lat/long coordinates in meters.
  15. \Config\View\Server.lua It's called: CameraTerrainRestriction = true change it to false
  16. I can relate to all of your struggles as I spent days on this so far and i feel like my work is sub-par work, which I hate to admit. The textures are not high quality and have terrible colors after following the guide. The terrain mesh looks awesome, however, but that's the easy part! The tiffs are just so large in size for how much quality is contained in them. I also couldn't be bothered to figure out how to use Terragen 2 without a tutorial from someone on a good method for combining it with this bad satellite imagery. I found some better imagery from USGS, but it would take a year and several terrabytes to get quality I want into the mesh textures. I 'm also sick of frequent computer freezes and hang ups from Global Mapper always re-rendering the view. New respect for terrain makers! Currently, I can't even get my test tile to export to the game and show up properly, so I put it on hold.
  17. yes, yes, and yes
  18. Wonder if anyone can think off the top of their head what might be wrong with my method. I feel like I've missed something. I have a 40km terrain tile i want to test in game. It's in max with textures applied, dummies linked, semantics=land, material=surface&noise, and textures placed in the temp textures folder. It looks like it exports fine, but the terrain doesn't show up visually. I just run into the side of an invisible mountain.
  19. Thanks it worked! Just for clarification, this is in device manager.
  20. YUP same issue.. Seems others are having this as well. Cmon..
  21. Nice work! Couple questions... 1) Is that a slightly blue haze? If so, awesome! 2) Are you still working on how to change the horizon? 3) Why did you include so many files? Did you make modifications to all of these?
  22. Flying in this was fun, but reliving it through this video was awesome! Thank you for this!!
  23. To be honest Bucic, I had absolutely no clue what I was doing. I tried for days to figure out what this pixel shader color coding was about and just went with plain luck and trial & error. I'm not completely satisfied with the sky color Blaze and I have come up with, but until we figure out how to get exactly what we want, that's our best effort. Thanks to DarkWanderer for the information! Not sure it helps me convert rgb to code though. We'll see.
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