

icecold951
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Everything posted by icecold951
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They got the deck crew blocking Blazer from being able to move. I had to skip the mission, and it is one of my favorites. Anyone know how to tell them this? Assuming it isn't already reported.
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I've seen this before, and now again. When I place aircraft on the parking ramp, often they will refuse to use many of the available parking spots. We are talking fighters and fighter/attack craft like SU-27s or in my current case, J-11A. Gelendzhik airbase Black Sea map, being used to mimic Chinese homeland since that map doesn't exist. But US fighters would use the 1-9 parking slots. J-11s, won't use them. I've seen this before, a refusal to use perfectly reasonable parking slots for a given aircraft.
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Probably unnecessary. What the issue appears to have been is the headset decided it couldn't recognize anything and needed boundaries redone. That's apparently what others experienced. I already had WMR started and SteamVR. So that wasn't it. I was wondering if an earlier SteamVR update was responsible. One about 5pm yesterday.
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Nothing really changed as far as I can tell, but the headset disagreed. Had to redo the boundaries and all. Also went ahead and reinstalled steamvr and steam WMR portal.
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Okay, i reinstalled WMR in steam, and steamVR, and retraced the boundary. Someone elsewhere appears to have run into that issue and solution.
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All of a sudden My body is frozen in the cockpit. I can look around and all, but I can't move my head any within the cockpit. Everything moves with the head. So far I can't find a cause. It was working two days ago.
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I'm getting a new bug as of today. When in VR, if I move my head forward I stay exactly the same and simply the whole world moves forward. I can't move around in the cockpit. Reverb G2. Anyone else?
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I just started with using a new VR headset Reverb G2. Now I have to test later with other, proven missions and will update if I get anything. But all of a sudden I am seeing stupid air to air engagement, first with the original flight of hornets providing air escort, then with a replacement flight. They perform maneuvers shed all their energy, then try to maintain a high angle of attack at 170 knots or less, slowly falling. Now this could be completely unrelated to the changes I have made to my system, and will be testing it. Also, I am NOT using the Steam version of DCS. The Reverb simply requires using SteamVR to run it. I am curious if anyone can examine the mission and track from a different system and see if they get the same results. 1.trk CH15.miz
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It is a known bug, but why isn't it fixed. We still get our wingman endlessly reporting things and won't take orders until he's done. Can't they just let our orders override his reporting? Hearing him is only annoying. But him refusing to do anything is game breaking. I'm in a large air combat mission and my number 2 only want to sit there and report "Spike 12 oclock." He won't engage until he's done.
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I posted about a similar bug possibllity before, and have seen it again. The last update broke existing mission objectives and orders. They can be ignored. Definitely is a bug. First I had to delete the follow command at WP2 for the flight of F15s and remake it to get them to do it. They tried to ignore it and move on to their WP 3. Then when I tried again with that fixed, some objectives were done, others ignored. My wingman bombed his first target, then completely ignored the second one and proceeded to return to the carrier. Other planes did similar actions. Attaching the mission file, as the track file is 9mb. Creating a separate post for this as well. RB23.miz
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Okay. Definitely is a bug. First I had to delete the follow command at WP2 for the flight of F15s and remake it to get them to do it. They tried to ignore it and move on to their WP 3. Then when I tried again with that fixed, some objectives were done, others ignored. My wingman bombed his first target, then completely ignored the second one and proceeded to return to the carrier. Other planes did similar actions. Attaching the mission file, as the track file is 9mb. Creating a separate post for this as well. RB23.miz
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I was hoping to see them fix the mission editor option of controlling contact reporting. So far, no. You can't tell them to not report every ground contact. The option exists, but doesn't work. The wingman ignores the instruction. They do seem to have stopped repeating contacts endlessly. Biggest problem is they won't take orders until they are done with "Peasant with a rife...."
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I'm finding that AI wingmen are ignoring the mission when I tell them to do it, in this case attack enemy air assets, he just flies around and starts back for the boat. In another mission it was a bombing attack of a runway. He just turns around and heads back to the boat. When I deleted the objective, and recreate it, he'll now attack. But I really don't want to have to redo all my missions this way. 1.trk Update, a mission after that point did not have this glitch. Two missions appeared glitched out by the update. A following one worked properly.
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AI AV-8b's are unable to take off and keeps crushing
icecold951 replied to Zeros's topic in Mission Editor Bugs
Yup. Was just about to report this myself. I had flights of harriers in a couple of missions and the first guy ramp starts, pulls to the takeoff area, then chocks the wheels. Additionally, is anyone noticing that wingmen, f18 for me, are not doing the mission assignments? I had to delete a runway attack assignment in a campaign and recreated that, and then he would bomb. In a air cover mission, he just flies around and I think started back to the boat. About to post on this. -
I'm curious if they are getting anywhere with the AI refueling bugs, of planes ramming the back of the tanker instead of going for the refueling probe, and infinite refueling of AI planes. They just can't get enough. I'm also curious if they are fixing the report contacts issue where AI won't obey the mission editor order to limit contact reporting, thus report "Peasant with a rifle" five hundred times.
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Airport take off and wingmen.
icecold951 replied to icecold951's topic in Aircraft AI Bugs (Non-Combined Arms)
only just checked this out and saw Flappie say it is known. it is easy to reproduce. Every single runway take off with a wingman. If you request taxi, he's off to the races. And if the wingmen get into the air before you, they act like you landed. -
Command "Radio Usage When Contact" command
icecold951 replied to icecold951's topic in Aircraft AI Bugs (Non-Combined Arms)
I'm seeing elsewhere I'm not the only one bugged by this, in a recent post. -
reported earlier Cluster JSOW does no damage to landed AI Aircraft
icecold951 replied to rurounijones's topic in Weapon Bugs
Um, i don't know if this was fixed for you. I can guarantee it worked for me last night. I was hitting some parked aircraft, all uncontrolled. Hit the parking area with 4 JSOWs on uncontrolled air craft and trashed them. -
I didn't do any missions of this nature pre 2.7, so I don't know if it is a long term issue. But when I am taking off from an airport with wingmen, they want to race me to the taxiway and runway. But if they take off first, they immediately want to land. On a carrier, they wait for the leader to move first. I have to request taxi after I start moving, to beat them to the runway.
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fixed AI Wingman Radio Usage When Contact
icecold951 replied to Bunny Clark's topic in Aircraft AI Bugs (Non-Combined Arms)
Dang, I just posted about this asking if it was still bugged. Internet searches can be a pain. I'm getting the same. I've recently started using the AAA area fire, which only fire in straight lines currently, and my pilots report everything, and refuse to obey orders until they are finished. In a recent mission, designed to be a losing battle against Russian forces taking an airbase, it goes on forever. I specifically wanted so many enemies that we couldn't possibly win that fight. My poor ears are bleeding from "Peasant with a rifle xx at xx" -
Everything I've seen on this is older. So far I can't get this to work right, they still report report report report report report report.... I'm trying to shut up my wingmen reporting every single ground target they see. I know there is the radio silence command, but that isn't ideal either. I'm trying to see if that command is still bugged, and stop wasting time trying to make it work. Or if I'm doing something wrong. It wouldn't be so bad, but they won't obey orders until they are done announcing every peasant with a rifle.
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Saw that first day of the update. Any mission I make involving more than a two ship AI flight I just know is going to glitch out. With my own flight, I have to order them to jettison weapons, no jettison tank command available, and then refuel. And I never share a tanker with the AI. This glitch and others does make making good missions a lot harder. I still make them with orders to go to a tanker, for future hoped for fixes. But currently those planes don't survive.
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Single air craft, I'd just give them their own tanker. I guess for now my method works best. I just think limited fuel was implemented without consideration to the lack of command and control for sharing. For instance multiple tankers or sending each plane to a separate tanker. One of the issues of an S3 is that each plane gets so little fuel, then uses that up waiting for the others to get a bit, that it uses up that fuel during that time. A four ship flight can take a considerable time just hooking up to get a couple thousand pounds of fuel. It does work though to provide flight time to waiting air craft. I was doing a very detailed mission of a fleet battle, needing to stage landings very carefully. And the limits on tankers make that harder than real life. In real life you'd be using a few tankers to keep some airborne while they waited to land. Not so workable currently. Excluding the refueling bugs going on, my hornets think they are in the air force. I now just have one flight with an extra wing tank and three harpoons race ahead to land, another at FPAS most efficient speed for altitude, two coming in slow to extend air time. No sense of racing to the carrier to orbit at 1000 feet and use up gas. And my flight and another using tankers. I'm just using the 135 simply because it has the fuel capacity to give my greedy wingmen the full tank of fuel they want. Without tanker support, there is no way for a carrier to put all its craft in the air on the same mission. Shame too. 32 air craft, 8 tomcats, and 88 harpoons was impressive. so was the amount of defensive fire. I bet I could do a lot of damage with twice the number of hornets in the air. My computer just sighed in relief that I can't do that and land the planes. And wouldn't it be nice if we could ask our flight their fuel status? I'm guessing there might be scripts for that too.