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icecold951

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Everything posted by icecold951

  1. I don't get why this isn't already a thing. They will use them as wingmen, so all it takes is a command to do it. And you don't fly in non combat situations without lights. Sure, over a war zone you'd go dark. But in the Marshall Stack or away from danger? Particularly in cases of planes waiting for a push time to go. One, finding each other, two.....not finding each other.
  2. I"m not in open beta But constantly I see the AI pulling to hard, trying to climb to hard. Unless you carefully arrange for them not to need to do so. I've also seen other AI acts, like a refusal to settle on a course after takeoff. They slalom back and fourth for a bit. But that isn't game breaking as AI stalling. But specifically I am in the regular released version.
  3. Good timing as I was just making a different one. This was a specific AI only refueling. 1 tanker, two AI planes. Both planes got into a perpetual stall and crashed. The first track was similar behavior after takeoff. Trying to climb too steeply and crashing. I am unsure why you can't see that. 1.trk
  4. Never got a notice this was seen and commented to. That isn't me. The mission has 1-1 as an AI flight lead, player as I think it was 1-3. No mods. Unless something odd happened, I viewed that track myself before submitting it. The AI keeps trying to climb at a very steep angle and won't lower the nose to get air speed. Similarly, today in a mission, an AI flight got into a constant stall after turning to join up with a tanker. Both slowly crashed into the water.
  5. AI pilots getting into perpetual stalls are back. This is really game breaking. After takeoff, the lead AI plane heads to WP 2, then turns around to head for WP 2, but refuses to level off and gain speed before climbing. Slowly goes into the drink. 1.trk
  6. I noticed last nightF-18 carrier takeoff, I don't have to set the barometric pressure now, it comes preset. I'm not sure if this was intended, or a mistake.
  7. That helps me. Using the radar targeted mode, mine keep hitting a wall in the air.
  8. Similar issue. I have them extend to maximum range attack, instead of firing from where they are. They attack, but only at maximum range.
  9. I've noticed this a while, and just doing a mission that repeated the problem. When I order a wingman to engage air defenses, he turns around and goes back out to make his launch from maximum range, rather than just fire from the current position which is just fine. It isn't exactly game breaking, but....It can cause problems for a strike package that expects the SAM to be gone.
  10. They just need to tweek its ability to lead the target. They don't know the exact speed of the plane. So unless the plane is literally heading straight for them, they can't accurately predict where it will be. And IRL human leading a target is automatically inaccurate with any combat.
  11. I was just looking to see if my report on this got noticed. It is really game breaking. I see this a lot. Three flights of F18, I'm the only one that survived attempting to refuel. As an aside, when one of them had already requested refueling and then died, my wingman went for the boom again.
  12. I was under the impression the AI perpetual stall bug was fixed? If so, not quite. If not, it is really game breaking. In this mission, most of the F18s crashed into the water, constantly trying to pull up to much and just staying in a stall, when they rounded to go to the tanker. As an addition, my wingman in an F18, went for the boom and crashed into the tanker, a bug that was supposedly fixed. I think it had something to do with the other planes having already requested refuel before they died. I can't upload the playback, as it is far to big. This is the .miz file. DS28.miz
  13. Question...Conventional wisdom is that an F18 is best at 340-360, yet this says 450, but flaps off. Is this thing able to show with auto flaps, probably where the 340 comes from.
  14. I think I just posted it for the OP, having found it earlier today. Was frustrated with people giving non answers that ignored common sense. "Well, it depends on your exact wieght, and stores and" And no one is going into ACM with wings loaded with bombs. I think we can assume fuel only. And we can assume 5000 ft to 10000. Few people will try ACM at 40k. So we have basic parameters to work with. Thanks, probably better than the one I found. I don't know why this isn't a pinned thing, so that a hand full of people do go doing PvP with an enormous advantage just to rack up kills. I'm not afraid of people knowing something this basic. heaven forbid I have to actually have skill, not just know what speed to maintain and rate the hell out of them. There are a few guys that absolutely love rate fights, since they have that one bit of data. Makes them look impressive as hell, until someone else knows and knows a few other things beside rate fighting.
  15. Here is some help https://datastudio.google.com/reporting/b454ebd2-7ff8-4348-a48e-c2bc4a4473d3/page/sQMQB I was on this a while back and saw this today. When asking about this information, ED doesn't bother with gathering this information, as far as I can tell. And players to me always want to give a non-answer of "Well, this weight and this and this and this" Truth is that most of that can be pretty much expected to be obvious. You are not going into a BFM with wings loaded with bombs and tanks. You're dumping them or going slick to start with. With that base line, it isn't hard to come up with a basic number. Basically I have found that either people don't know the answer but want to sound like they know something, or just want to keep it to themselves so they can feel superior in PvP fights. On a forum I read earlier, one guy simply said the answer someone was looking for, one I had learned earlier. The F18 340-360 is where you want to be for a sustained turn. It was that simple. Didn't need the long winded saying what was obvious, and obviously not the question. The link above gives basic information for several air craft under test circumstances. I'm not sure how accurate it still is. I knew about the F18, but struggled to get the information of the F86 or other air craft. Hope that link helps. This subject is extremely frustrating to ask a community that either doesn't know, or doesn't want to say but can't avoid sounding superior. They want that secret advantage in dog fights, knowingly going against people who don't know and fly to fast. Gives them an easy kill. I'm sure you understood that is a sustained turn, not max pull turn. You knew you were asking for sustained speed, and don't want answers to a question you didn't ask. Hope this helps. It was not mine, but something I found just today.
  16. I'm on the right basket of a KC. AI on the left, breaks right and takes me out. Can we please get a different disconnect direction? Up? Down, maybe....break left when on the left hand basket? I find it hard to believe pilots do this in real life, breaking right and trying to buzz over the guy on the right hand basket.
  17. I assume nothing has changed regarding this? I'm currently working to try and include emulating this via continuous trigger and random chance. The method currently allows, tested last night, a missile to fire but every repeated trigger test gives it a chance to stop the SAM ai, causing the missile to lose lock. The result is an increasing likelihood of loss of lock over greater distances. I'm trying to create the ability so that I don't have to kill all the sams to attack a target, and create a still remaining threat, instead of a procedural bombing attack.
  18. Is this still a good solution, or is there better now? I'm looking into adding real EW to my missions, sort of on the style of Raven One the last mission. So that I don't have to hunt down every single SAM in a target area first before attacking enemy facilities. I'm trying to create a threat environment, so that bombing runs are not just a procedural attack.
  19. I realized using a AI push task and radio F10 commands for on and off, I can turn that annoying constant contact reporting off. It takes a few steps to set up, two radio add ons, and two testing conditions. But it works. Anyone have an easier way to do this? I just complained about the constant reporting in the bug area. Had my 1-4 guy refuse to engage, and I had to make six kills, two with guns, against 8 J-11s. 2 and 3 were shot down, four had all his missiles left because he wouldn't engage.
  20. A quick fix that occured to me. Annoying to make and inconvient, but works. I created a switching condition radio F10 commands to turn reporting on and off. Flag 99 for a high number, then a flag test Flag 99 for a low number with the on command for a low number, then a flag test for that. Both require a AI Tasking trigger. I also suggest a test command to show it worked.
  21. Contact, contact, contact, contact. Why is this not fixed? They can't be flagged to not update each contact constantly? We can now use the ME to restrict contact type reports, but that isn't ideal. They should only be reporting groups instead of every individual contact, and not every couple seconds. Overlord doesn't seem to do this. And as a bonus, they were reporting the wrong range by over 200 NM. And can I have their radar on my plane, detecting J-11 at 300 NM? Hornets, by the way. 1-4 refused to engage anyone, forcing me to make two gun kills and probably ensured 1-2 and 1-3 got killed. I think I personally got six of eight. I struck an officer when we landed.
  22. Survived the SAM attacks, and it must have been their mother because these guys wanted me bad. But I got a fail and score of 40. But the mission went perfectly. I bombed Saint's target and saw them hit.
  23. Um...I'm getting them doing this still, refusing to push when 51 departs the holding pattern. It takes twenty minutes to find out you have to restart because of it. And I kind of wish you'd break that mission up. It takes 40-50 minutes to arrive, then the sams focus on you. repeating the fly in again and again....
  24. The ground crew is blocking blaze from moving. Tried everything. Exiting and restarting. They are right in front of him.
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