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GatorNutz

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Everything posted by GatorNutz

  1. We (SPQR squadron, formerly the competitive division of 141) have launched a new PvP server: SPQR Colosseum PvP Lots of ground objectives, including moving AI tank groups that battle each other, a damaged and retreating submarine on the surface, an outpost with mobile TACAN, and others. The server is on very powerful hardware, so no worry about lag. It is located in Chicago, Illinois and has 1GB internet (both up and down). Our Tacview is done by user, so each player will have a tacview of only their server sessions and it is available on Google Drive within minutes of leaving the server.
  2. The release notes mention Flak as part of the new Fire at Point settings (barrage); however, no matter the setting, the Flak guns will not fire unless there is an enemy aircraft within their range. The point of "barrage" is to flood the skies without requiring an enemy.
  3. Hello @ElementLT, is this still being developed/supported? Does v1.2 have fixes for the issues raised above? Thanks! This looks really interesting.
  4. The Fire at Point works with other AAA, but not with Flak...would be awesome to get this bad boy into the mix.
  5. This is unfortunate...I have a mission with lots of flak and was really hoping to get barrage to work.
  6. Is this related to the memory leak issue? We have just uninstalled LotATC on the Growling Sidewinder server as precaution.
  7. I am an admin for the Growling Sidewinder servers and our clients are seeing the same spike. We have been trying to diagnose serious lag issues that started 3-4 weeks ago. We also have E-3 with EPLRS turned on. For the time being, we have removed all ground and static units from the mission and the lag has improved significantly. However, I wonder if this EPLRS issue is also part of the issue.
  8. Here are some errors in the slmod log (user info redacted): 923.304 SLMOD WARNING: { [1] = "pvp", [3] = "kills", }index: 2 923.304 SLMOD WARNING: Key not found, trying to write value: { } 924.374 SLMOD WARNING: runDeathLogic Failed on: { [1] = { ["initiator"] = { [1] = { ["coalition"] = "blue", ["name"] = "XXX", ["ucid"] = "XXX", ["id"] = 15, ["ip"] = "XXX:XXX", }, }, ["shotFrom"] = "FA-18C_hornet", ["rtid"] = 16778767, ["time"] = 29678.886, ["target"] = { [1] = { ["coalition"] = "red", ["name"] = "XXX", ["ucid"] = "XXX", ["id"] = 2, ["ip"] = "XXX:XXX", }, }, ["unitName"] = "XXX", ["inAirHit"] = true, ["initiator_coalition"] = "blue", ["weapon"] = "AIM-120C", }, } 926.381 SLMOD WARNING: { [1] = "pvp", [3] = "kills", }index: 2 926.381 SLMOD WARNING: Key not found, trying to write value: { } 985.658 SLMOD WARNING: { [1] = "pvp", [3] = "kills", }index: 2 985.658 SLMOD WARNING: Key not found, trying to write value: { } 986.662 SLMOD WARNING: runDeathLogic Failed on: { [1] = { ["initiator"] = { [1] = { ["coalition"] = "blue", ["name"] = "XXX", ["ucid"] = "XXX", ["id"] = 15, ["ip"] = "XXX", }, }, ["shotFrom"] = "FA-18C_hornet", ["rtid"] = 16778767, ["time"] = 29675.372, ["target"] = { [1] = { ["coalition"] = "red", ["name"] = "XXX", ["ucid"] = "XXX", ["id"] = 6, ["ip"] = "91.127.229.92:57159", }, }, ["unitName"] = "XXX", ["inAirHit"] = true, ["initiator_coalition"] = "blue", ["weapon"] = "AIM-120C", }, }
  9. Hello, I have recently joined the support team for a very active DCS public server and we are having issues with our statistics tracking database. Unfortunately, the original admin that setup everything is no longer available to help and our team trying to reverse engineer what was setup. We have SLmod (v7.6) running on the server and a SQL Server database with an "allevents" table that seems to be getting all of the events from SLmod, with Power BI reports giving our players a view into their stats. We are not sure how the SLmod events are being written to the database For some reason, the "kill" and "diedto" events are no longer being written to the database; however, all other events are properly inserted. It would be fantastic if someone could help with this issue!! Thanks in advance.
  10. I am creating a MP mission with a Red FARP that starts with Red spawn points. I would like to have Blue players be able to spawn on the FARP after Blue takes control of said FARP. I created both Red and Blue SA342s (start on ground hot) on the FARP as Clients, with the Blue clients as "Late Activate". My tigger for "COALITION HAS HELIPAD (BLUE, FARP)" does the following: GROUP DEACTIVATE (Red Group of SA342s) GROUP ACTIVATE (Blue Group of SA342s) However, after the FARP has been captured by Blue (which I've confirmed with messages), a client is still able to spawn into the Red group, and not able to spawn into the Blue group (it says "your flight is delayed"). Is there a way to deactivate the Red clients and allow Blue to spawn into their clients on the FARP? TIA
  11. Has anyone tested the results using different settings? I'm interested in what would be best in different scenarios. The difference between Small and Norm is 4nm. Does this mean that the missile has less time to correct terminal guidance, or does it mean it's more deadly because it was guided by the AWG-9 for 4nm longer?
  12. @BIGNEWY I just applied all of the settings as you suggested (Nvidia, DCS, and SteamVR) and I am getting 90 FPS with frame times around 10-11ms. Thank you!!! I was having so many issues and this helped a lot. One question that...I noticed that you pretty much disabled all AA. Is this by design, or would you suggest using some AA? And if so, where (DCS MSAA, Nvidia MFAA, etc)?
  13. I am very interested in this topic. I just got the G2 and I am not impressed given my system: EVGA RTX 3080 FTW3 Ultra Intel i7 107000k 64 GB RAM I am getting (at best) about 50FPS, but the frame-times are not great. I am going to mess around with various settings later today to try and find the sweet spot.
  14. I ended up doing the following: Each plane has a Mission Goal that awards 5pts to the other side if they die Red and Blue each have a Flag that operates as the score (Blue Flag-1, Red, Flag-2) The "Flag Captured" triggers have an action to increase the appropriate Flag by +20 There are five Mission Goals for each side: "1 Flags Captured" +20pts FLAG EQUALS 20 "2 Flags Captured" +40pts FLAG EQUALS 40 ... "5 Flags Captured" +100pts FLAG EQUALS 100
  15. Hello, I am fairly new to mission editing and am creating a CTF mission for my squad. I would like to be able to keep score (+10 for a kill, +50 for capturing a flag). I have triggers already for capturing the flag. I know that in Mission Goals I can create scores for killing units, but how can I score the flag capture event? Meaning, what would I add to the trigger for capturing the flag that would increase the score for that coalition? Would I create a flag for the capturing of flags (one flag for each coalition) and increase that in every capture event? If so, how would I then set the score as that flag value? Thanks in advance!
  16. Here is a screenshot of the Gaming menu within Dragon Center. Bascially, DO NOT ADD DCS as a game to be managed by MSI's Dragon Cetner!!
  17. YOU DID IT!!!! With your list, I noticed all the MSI services, so I went into my Dragon Center console and noticed that I had DCS listed as a game with the "Extreme Gaming" option turned on. So, I removed DCS and now I am getting 140 FPS!!! THANK YOU THANK YOU THANK YOU!!!! I will buy you MANY beers the next time I am in Paris (though, no time soon)...or let me know if you're ever in the US. THANKS SO MUCH!!!
  18. WOW...I can't thank you enough for taking the time to do all this!
  19. tasklist attached! Thank you so much for all of your help! tasklist.txt
  20. YOU'RE ONTO SOMETHING! I did this and I was getting 100FPS (no vsycn, not full screen, no MSAA). So I set it to vsync ON, full screen ON, and MSAA x2 and I was still getting 90 FPS. I also noticed it was using 9GB of RAM (it never went above 6GB before). So, how can I figure out what is causing this?? THANK YOU SOO MUCH! I've been so helpless the last two days...nothing has worked. Which is very frustrating for someone in IT.
  21. Update: I uninstalled DCS, removed all folders related to DCS, then cleaned my registry, then re-installed. Still no joy. The game still refuses to use more than 6GB of RAM, when 64GB of RAM is available to use.
  22. Thanks for the response. I tried that...didn't make a difference. For some reason, DCS won't use more than 6GB of RAM, when 64GB is available.
  23. I just tried with Game Bar and the FPS actually decreased to 20 :doh:
  24. BIGNEWY on Discord (ED) told me to update to Windows latest version (2004), which I did today. still no improvement. Unfortunately, it must have erased all of the previous update history, because that is the only one shown. I will try the Game Bar. Thanks so much!
  25. I tried that setting in the step f/ but with no luck. Still stuck at 20 FPS in SP.
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