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AvgeekJoe

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Everything posted by AvgeekJoe

  1. No seriously, can we please have falling snow again in DCS 2.7 please? I love snow. I think if you're going to fight wars in Georgia or frankly anywhere in the Russian sphere of influence you should be prepared to fly and fight thru the snow. We had snow as an option at least on 23 May on open beta as per below:
  2. I'd sure love to see the Sukhoi Checkmate in DCS. Somehow for conflicts in the late 2020s because yeah, there IS a market for a low observable single engine jet NOT built by Lockheed-Martin.
  3. Thanks for this. Will use in building some missions going forward. Gotta ask... any chance of any surface-to-ship missiles like a Bal like what was in "Hunter Killer", and a Bastion-P and possibly the Rubezh-ME/Neptun? Thanks in advance.
  4. Thanks for this mod, commenting to thank you and subscribe to updates.
  5. Can you please do a 2010s 7th gen or 8th gen Toyota HiLux? ISIS liked those trucks a lot. I know Frenchpak has done some nice 1980s HiLux trucks.
  6. Link doesn't work but there is this for the 1980s Hilux: We really could use a 2010s Hilux also. Please.
  7. Yes, we need some insurgent vehicles badly please.
  8. Well many, many thanks for your help @Rudel_chw. As far as folks opinions on mods, well I'm going to make sure to hyperlink to mods like liveries & VPM Airfield in the readme. If folks don't like it, tough. I want to be as immersive as possible and you're helping with that. With that, I've updated and adjusted your Kobuleti template a bit as per attachments. Same concept in two formats - one in .stm and one in .miz. I did decide to also "park" some of the static gear I'm going to move around and duplicate later. Worth noting that the US divested of the Hawk missile as per Wikipedia by 2002 & Georgians don't use Hawks so I just added a Patriot site and some Avengers & for one of the two supply depots a Stinger. Definitely enough air defenses to keep just about any foe from bombing or strafing the base. Bummed to delete the fun that was between parking spots 41 & 42 but I had to ensure the large aircraft parking spots can still accept C-17s and C-5s. My intent is for Kobuleti to be an airhead for NATO reinforcements, ok? Finally, I reserve the right and responsibility to create a V2 as testing continues. JAK Kobuleti Template V1.stm Kobuleti_Config_.miz
  9. Commenting to know of updates. Thank you for taking this on!
  10. Thanks @Rudel_chw, gonna download 'em all now. Including the carrier ones!
  11. I think that yup, going to Vehicles => Fortifications is what the trick is post-fix. For reference I used the patched VPC Airfield Equipment v0.9.6 (by voc & edited by Rudel_chw) a lighting tower, a blast fence (no lights) and a NATO lighting cart. For starters... Thanks so much for your help @Rudel_chw. You won't be disappointed with the final product of 8-10 missions coming out later this year.
  12. Hey there sorry to bug again but I'm getting no lights from this scenery pack.... just from the aircraft: I've added a generator and a switch station. I've added loads of light towers and even a blast fence with lights. No joy. EDIT: I've learned this is a current problem w/ Beta 2.7 so I will simply delete the tents and lights from this add-on mission at night until we get some lights.
  13. Thanks, got both the original and the fix. Asking as I'm going to release some missions before the end of September and I want the Kobuleti airfield - for starters - to be as real as possible... this add-on is amazing.
  14. Yup and best of luck getting the right vehicles!
  15. Hey @HedgeSlammer: #1. I think you can use an invisible FARP and then maybe lay down a hardened pad at the end of the de facto runway for where the Frogfoots have to ground turn. Let us know how it goes please!
  16. Having had problems in getting OPFOR artillery to fire once friendly forces enter a trigger zone... here's some advice. Advice given presuming you know where's where in DCS World Mission Planner and know the basics. STEP ONE: lay down some artillery vehicles. Not static, vehicles. Be mindful the targets have to be outside their minimum range represented by a green circle. You also want to name this group something you can remember and identify later on like "Nona". STEP TWO: you need some friendly vehicles on the move. You want to name this group starting with a prefix clearly indicating being friendly like TF. I prefer friendly TFs in the Caucuses theatre named after Georgian ballerinas (e.g. Nina, Nutsa) but that's me. STEP THREE: you need a trigger zone. Can be circular or four-sided. I recommend giving the artillery 2-3 minutes to get ready to fire at a point with a circumference of like 1000 feet or so. STEP FOUR: You need trigger rules. This is where we tell DCS what, how and where to shoot artillery. A) The best trigger rules are 2 Repetitive Action for Type and NO EVENT for Event. B) Then you want to under "CONDITIONS" either go "Part of Group in Zone" or "Part of Coalition in Zone". Make sure you select the proper coalition or group you want fired on. I recommend limiting this to "Ground" units in UNIT TYPE. You also must select the right trigger zone also. C) Finally, the Actions. You need to do two (2) actions - first, activate the artillery unit by first selecting for action "GROUP ACTIVATE" and selecting the group I hope you named clearly back in step one. Second, then you need to create a second action by selecting "GROUP AI ON" for the same artillery unit doing the firing. The below screen shot should help: This is what after a week of trial-and-error works. Safe to say this should work with some tweaks for SAMs & AAA. Finally, I have attached a static mission I'm still working on with more assets to be added to the final version & better routing + timing. But for the sake of simplicity I'm sharing now before those assets get added - like some Georgian Su-25s, an E-3 Sentry, some C-17s, and more Idaho A-10s. For starters. So please don't read too much into this. A-10C II Basic Mission 08 BETA v2 - Battle of Poti.miz
  17. Not terribly wild about seeing Georgian T-72s try to swim.
  18. Well we had a good tangent here. Bummer about the nuke modeling - I imagined a mission where your A-10C would have to be the last element of defense for your brigade combat team. But yes, having coastal defense missiles in DCS: World plus more ballistic missiles means having two more important sets of ground targets to go after. I mean who in their right mind would bring ships close to shore without having airpower neutralize the coastal defenses? Or not go after the Iskander threatening their airbase?
  19. Every jet should have them. This is gonna get good...
  20. WHAT? Nobody has modded nuclear weapons in DCS World... heckfire they're quite modded into Strike Fighters: 2 via Combat Ace. Be nice if we had nukes to deal with.
  21. Good comments on ships! Getting back to coastal defense, recently I read this book Red Star over the Pacific, Revised Edition: China's Rise and the Challenge to U.S. Maritime Strategy. The Chinese really are sharpening their swords for more area denial weapons like anti-ship ballistic missiles. I can see the Marianas needing Harpoons flown in to shoot at the PRC PLAN assets supposedly in the works.
  22. Well if there's a Saab Gripen; good thinking!
  23. @Northstar98 Without saying too much until it's done, oh I more than think we need the Hilux truck in DCS & SF2.... it's Beyond Sanity that the Hilux is not part of DCS: Syria.
  24. Thanks and we need the ground to ship mission systems bad.
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